Deck Jurrac #730355 — Yu-Gi-Oh! OCG

57 lá Main, 15 Extra, gồm Fire King Courtier Ulcanix x3, Fire King High Avatar Kirin x3, Legendary Fire King Ponix x3. Tạo 06/07/2026 bởi YGO Mod.

Deck Jurrac OCG

Được tạo bởi: YGO Mod (20517634)

Được tạo ngày: Thứ Hai, 06 tháng 7 2026

 
 


Phân tích sức mạnh Deck chính thức
MidrangeĐộ tin cậy: Trung bìnhĐánh giá ngày 09/01/2026
62± 6/ 100
Điểm sức mạnh
Cấu trúc 65
Độ tin cậy giải 59
Đi trước 70
Đi sau 68

Deck — Deck Power Evaluation

Final Contextual Deck Power: 62/100 (±6 · Confidence: Medium)

Overall score Value
Structural Deck Power 65
Going First 70
Going Second 68
Meta Power provisional
Tournament Reliability 59
  • Primary strategy: Midrange
  • Secondary strategies: Synchro combo, Going-second disruption
  • Format: ocg

Legality

Main 57 / Extra 15 / Side 0 — status: Legal.

Identity & game plan

  • Win condition: Synchro summoning Jurrac bosses to clear boards and establish interaction via Fire King destruction loops; going-second board breaking với Dark Ruler No More, Super Polymerization, and Dominus traps to dismantle opponent boards.
  • Turn 1 (going first): Resolve Fire King Courtier Ulcanix or searchers into Jurrac Megalo, Synchro into Jurrac Astero or Meteor to set up negation and board clear.
  • Turn 2 (going second): Leverage hand traps (Ash, Infinite Impermanence) and interruption spells (Dark Ruler, Dominus Impulse) to break opponent pressure, then generate advantage via Fire King recovery.
  • Recovery: Fire King destruction effects trigger Triệu hồi đặc biệts from hand/Mộ (Garunix, Ponix, Rangbali); Jurrac Megalo draw engine and Mulcharmy Fuwalos for hand rebuilding after opponent Triệu hồi đặc biệts.
  • After siding: No side deck provided; post-side adaptability cannot be evaluated.

Why it scores here

This Jurrac/Fire King hybrid opens 1 functional Synchro engine với ~86% probability of 1 core starter in hand, converting into Jurrac Astero or Meteor boards với multiple negations and board-clearing effects. The deck recovers well through Fire King destruction loops that trigger cascading Triệu hồi đặc biệts, and fields respectable going-second disruption via Dark Ruler No More, Super Polymerization, and Dominus traps. However, the 57-card main deck introduces redundancy (multiple overlapping searchers and special-summon triggers), median combo output is modest due to limited independent lines, and offensive pressure (closing power) is moderate—relying more on interaction than damage throughput. The deck's accessibility and recovery mechanics compensate for its lower combo floor and lack of 1 side deck strategy.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 68 Archetype core (18 copies: Fire King + Jurrac starters) yields P(≥1 in opening 5) ≈ 0.86; searcher density 14 copies với 0.77 draw rate supports engine bootstrap. (Inferred from probabilities)
D2 Opening-Hand Quality & Brick Management 62 57-card main deck and 12 singleton/2-copy techs increase redundancy risk; no critical hard-garnet identified, but overlapping Triệu hồi bình thường requirements (Courtier Ulcanix, Ponix) conflict in tight hands. (Inferred)
D3 Combo Conversion & Ceiling 72 Jurrac Synchro ceiling via Megalo + tuners produces Astero (negation + setup) or Meteor (full board clear + Triệu hồi đặc biệt); documented line yields 2–3 end-board interactions and 2700+ ATK boss. (Inferred from card text and archetype patterns)
D4 Combo Floor & Median Output 61 Median output: non-Synchro hands or interrupted Megalo summons resolve to single Fire King boss + searcher float; board_per_starter ≈ 1.5 vớiout contested Mộ access. (Inferred)
D5 Interruption Resilience & Route Redundancy 65 Two independent starter lines (Courtier Ulcanix vs Ponix) plus recursion from Garunix/Ponix dredges support continuation after one disruption; limited third-line redundancy. (Inferred)
D6 Resource Economy, Recovery & Grind 68 Fire King destruction effects generate recurring hand access (Ponix adds spell/trap, Courtier searches, High Avatar Kirin recurs); Jurrac Megalo discard-draw and Mulcharmy Fuwalos for hand rebuilding after opponent Triệu hồi đặc biệts smooth resource curve. (Verified from card text)
D7 End-Board & Interaction Quality 70 End-board combines Astero quick-effect negation, Meteor mandatory board clear, and Fire King hand-traps (Ash, Infinite Impermanence); interaction density moderate but layered across summon timing and effects. (Inferred)
D8 Going-Second & Board-Breaking Power 69 Going-second toolkit: Dark Ruler No More (full negate), Super Polymerization (opponent material fusion), Dominus Spiral/Impulse (bounce + negate), plus hand-traps (6 copies total) provide 4–5 distinct disruption angles. (Verified from composition and card text)
D9 Offensive Pressure & Closing Power 58 End-board ATK: Jurrac Synchro 2500–2800 với piercing/draw effects; no direct damage or OTK engine; closing power relies on attrition over multiple turns. (Verified from card stats)
D10 Main Deck Efficiency & Flexibility 64 57-card main deck (vs OCG 40–60 range) commits excessive slots to overlapping searchers and techs; Fire King Sanctuary and Island occupy 2 slots each; efficiency score reduced due to padding. (Verified from composition)
D11 Extra Deck Efficiency & Coverage 66 Extra Deck: 4 Synchro (core access), 8 Link (Promethean Princess, Charmer tutors, utility bridges), 2 Fusion (Super Poly targets), 1 XYZ (Garunix Eternity niche); slots are coherent với engine but not fully utilized in typical lines. (Observed from card list)
D12 Side Deck Adaptability 0 No side deck provided; cannot evaluate post-side adaptability or best-of-3 resilience. (Data gap)
D13 Matchup Coverage & Format Fit 58 Archetype usage stats: Jurrac represents ~61.5% of observed core cards; meta-share unknown and no tournament link supplied; format fit Provisional. (Provisional from usage_statistics)
D14 Pilotability & Error Tolerance 60 Jurrac Synchro lines require 2–3 summon steps (Courtier Ulcanix → search → Megalo → Synchro); decision density moderate; error tolerance: choked by graveyard banish (Called by the Grave, Miscellaneousaurus send limits recovery). (Inferred)

How the score was computed

Strategy profile: Midrange. Structural ≈ 65, Going First ≈ 70, Going Second ≈ 68, Meta = provisional, Tournament Reliability ≈ 59. Modifiers: No side deck (-3); 57-card main deck redundancy (-2). Final formula: 0.80Structural + 0.20TournamentReliability (Meta provisional)

Probability & combo summary

  • Opening 1 starter: P(≥1) ≈ 0.86 · key two-card combo ≈ — · full-brick estimate ≈ 0.14 (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter 1.5
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Robust Synchro engine với multiple starter copies and searcher redundancy (P(≥1 core starter) ≈ 0.86).
  • Strong recovery and recursion via Fire King destruction triggers (Garunix, Ponix, Courtier Ulcanix loops).
  • Layered end-board interaction: Jurrac Astero negation, Meteor board clear, and hand-trap backup.
  • Going-second toolkit includes Dark Ruler No More, Super Polymerization, Dominus traps, 6 hand-traps provide 4–5 distinct disruption angles.
  • Resource economy smoothed by Jurrac Megalo draw, Mulcharmy Fuwalos drawing on opponent summons, and float searchers.

Weaknesses

  • 57-card main deck introduces redundancy and dilutes consistency; overlapping Triệu hồi bình thường requirements conflict in tight hands.
  • Median combo output is modest (~1.5 boards per starter) due to limited independent lines vớiout strong Mộ setup.
  • Offensive closing power is moderate; deck focuses on interaction and grind over direct damage or OTK.
  • Dependence on Jurrac Megalo as primary Synchro enabler; disruption during summon or Tuner access chokes lines.
  • No side deck supplied; best-of-3 adaptability and post-side resilience cannot be evaluated.
  • Missing high-inclusion core cards (Promethean Princess 73%, Maxx C 73%, S:P Little Knight 64%) limits meta positioning.

Critical choke points

  • Jurrac Megalo tuner access: Called by the Grave or opponent Ash on Courtier Ulcanix disrupts primary Synchro route.
  • mộ dependency: Miscellaneousaurus sent to Mộ limits recursion; banish-heavy opponent meta reduces recovery.
  • Lack of independent non-Synchro lines: If Synchro route is blocked, turn often ends với minimal board.
  • Single search for Fusion material: Super Polymerization requires specific Fusion targets in Extra Deck; inconsistent availability.
Priority Remove Add Reason
1 Fire King Island (2 copies) or Fire King Sanctuary (2 copies) Promethean Princess, Bestower of Flames (if not already max) or S:P Little Knight Reduce deck to 55 cards and include high-meta-inclusion cards; Promethean Princess is 73% inclusion and serves as dedicated FIRE Link bridge.
2 One tech card (e.g., Dogoran Kaiju or one 1-copy Fire King variant) Maxx C (1 copy) Maxx C is 73% meta core and provides going-second card advantage; current hand-trap suite lacks non-battle-activation draw.
3 Souleating Oviraptor (1 copy, off-theme Dinosaur searcher) Hiita the Fire Charmer, Ablaze (1 copy) Hiita is 55% core, bridges to Charmer engines, and tutors FIRE monsters from opponent Mộ; more coherent than generic Dinosaur searcher.

Evidence & confidence

  • Verified: Legality: Legal; 57 main, 15 extra, 0 side; all restricted cards vớiin copy limits.; Card text: All archetype and tech effects confirmed from descriptions.; Composition: 28 distinct main, 13 distinct extra; 12 singletons, 3 pairs, 13 playsets.; Usage stats: 8 core cards present; 5 high-meta cards absent (Promethean Princess, Maxx C, S:P Little Knight, Hiita, Droll & Lock Bird).
  • Observed: Archetype pattern: Fire King + Jurrac hybrid với generic Synchro/Link support, coherent despite 9.7% exact-name purity.
  • Inferred: D1 consistency: P(≥1 core starter in opening 5) ≈ 0.86 via hypergeometric from 18 core copies in 57-card deck.; D2 brick rate: 57-card redundancy estimated ~14% full brick; overlapping Triệu hồi bình thườngs create soft conflicts.; D3 combo ceiling: Jurrac Astero (negation + setup) or Meteor (board clear + summon); ~2700+ ATK boss plus 2–3 interactions.; D4 median output: ~1.5 end-boards per starter when Synchro route resolves; non-Synchro hands resolve to single searcher float.; D5 redundancy: Two independent lines (Courtier vs Ponix); Fire King recursion; limited third-line diversity.; D6 resource economy: Fire King destruction loops, Jurrac draw, Mulcharmy going-second draw sustain grind; float searchers smooth curve.; D7 end-board: Astero negation (Quick Effect), Meteor mandatory clear, hand-trap backup; interaction density ~3 layers.; D8 going-second: Dark Ruler, Super Polymerization, Dominus traps, 6 hand-traps provide 4–5 disruption vectors.; D9 closing power: Synchro 2500–2800 ATK với no OTK; grind-based win condition.; D10 efficiency: 57-card main deck reduces slot efficiency; overlapping techs dilute compactness.; D11 extra utilization: Synchro core (4), Link utilities (8), Fusion targets (2), XYZ niche (1); coherent but not fully saturated.; D13 meta fit: Archetype meta-share unknown; 61.5% core card presence suggests viable but off-peak positioning.; D14 pilotability: Jurrac Synchro requires 2–3 steps; moderate decision complexity; Mộ banish choke points reduce error margin.
  • Provisional: Meta Power: Requires dated metagame sample; archetype usage context supplied but tournament win-rate absent.; Tournament Reliability: No side deck; best-of-3 resilience unverifiable.
  • Data gaps: No combo boards parsed — best_line, median_power_index, board_per_starter derived entirely from card text (Inferred). No tournament link — archetype meta-share and per-pilot match record unavailable. No win-rate telemetry — going-first/second winrate, matchup breakdown, brick/OTK rates unknown; all performance signals Inferred or Provisional. No side deck — post-side plan and best-of-3 adaptability unverifiable. Meta Power Provisional — no dated metagame sample supplied.

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Jurrac

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