Deck Dominus #730609 — Yu-Gi-Oh! TCG
55 lá Main, 15 Extra, gồm Absolute King Back Jack x3, Arias the Labrynth Butler x3, Labrynth Chandraglier x3. Tạo 07/07/2026 bởi YGO Mod.
Được tạo bởi: YGO Mod (20517634)
Được tạo ngày: Thứ Ba, 07 tháng 7 2026
Main Deck (55)
- Absolute King Back Jack x3
- Arianna the Labrynth Servant x1
- Arias the Labrynth Butler x3
- Labrynth Chandraglier x3
- Labrynth Cooclock x1
- Labrynth Stovie Torbie x3
- Lady Labrynth of the Silver Castle x1
- Lava Golem x1
- Lord of the Heavenly Prison x2
- Lovely Labrynth of the Silver Castle x1
- Rescue-ACE Fire Attacker x1
- Rescue-ACE Impulse x3
- Angelechy Problem x3
- Pot of Extravagance x1
- Angelechy Disturbance x3
- Angelechy Opening to e4 x3
- Big Welcome Labrynth x3
- Deck Devastation Virus x1
- Destructive Daruma Karma Cannon x2
- Different Dimension Ground x2
- Dominus Spark x3
- Eradicator Epidemic Virus x1
- Full Force Virus x1
- Solemn Accusation x2
- Transaction Rollback x2
- Trap Trick x3
- Welcome Labrynth x2
Extra Deck (15)
Không tải được deck
Deck — Deck Power Evaluation
Final Contextual Deck Power: 32/100 (±8 · Confidence: Low)
| Overall score | Value |
|---|---|
| Structural Deck Power | 28 |
| Going First | 35 |
| Going Second | 16 |
| Meta Power | provisional |
| Tournament Reliability | 22 |
- Primary strategy: Stun
- Secondary strategies: Trap-focused Control, Floodgate
- Format: tcg
Legality
Main 65 / Extra 5 / Side 0 — status: Legal với warning. 1 violation(s).
Identity & game plan
- Win condition: Overwhelming opponents với trap-based disruption and lock effects; Beatdown via high-ATK Labrynth bosses after locking down the board
- Turn 1 (going first): Set Normal Traps với Labrynth monsters, establish trap lock via Lovely/Lady Labrynth, disrupt resources
- Turn 2 (going second): Limited; relies on hand traps (missing) and trap-triggered removal to break boards before mounting offense
- Recovery: Recycle traps from Mộ via Trap Trick and boss-monster effects; draw via Arianna and Full Force Virus when live
- After siding: Severely limited—no side deck present; reliant on main-deck flexibility against meta threats
Why it scores here
This deck runs 65 cards với no side deck and only 8.3% of Dominus archetype core cards, making it structurally misaligned với its own strategy. The list heavily gates on unresolved cards (7 unresolved passcodes) and lacks critical hand traps entirely, leaving it extremely vulnerable going second. While it includes trap-recycling engines (Trap Trick, Lovely Labrynth, Absolute King Back Jack) and some removal coverage, the oversized main deck severely reduces consistency of opening playable hands. The hypergeometric draw odds show only ~22% chance of landing 1 key Labrynth starter or trap engine piece in opening 5. Without combo evidence, board-per-starter data, or matched-down tournament context, the deck scores as 1 trap-stun shell với conceptual coherence but poor execution and abandonment of critical interaction pieces like hand traps.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 28 | 65-card main deck với only 3 Dominus exact-name copies reduces consistent access to synergistic starters; P(≥1 Labrynth starter in hand5) ≈ 22% from hypergeometric draw, well below typical archetype baselines; (Inferred) |
| D2 | Opening-Hand Quality & Brick Management | 22 | 7 unresolved cards in maindeck, no hand traps, oversized 65-card list, and heavy reliance on Labrynth + trap engine create high brick risk; multiple dead Triệu hồi bình thườngs and conflicting resource sinks; (Inferred) |
| D3 | Combo Conversion & Ceiling | 35 | Best recorded ceiling is text-only inference via Lovely/Lady Labrynth lock + removal; no combo evidence supplied, so ceiling estimated at typical trap-stun board (2–3 negation/lock layers, ~1–2 removal) ; (Inferred) |
| D4 | Combo Floor & Median Output | 25 | Median output heavily gated by starter draw odds (~22%) and lack of redundant lines; typical successful hand opens one trap engine piece + removal option; no combo data (Inferred) |
| D5 | Interruption Resilience & Route Redundancy | 35 | Trap recycling via Trap Trick (3x), Absolute King Back Jack (3x), and boss monsters enable grind routes, but single-choke-point on Normal Trap activation and no backup engine threads; (Inferred) |
| D6 | Resource Economy, Recovery & Grind | 38 | Arianna searcher (1x), Labrynth Cooclock (1x), and Full/Deck Devastation Virus draw provide modest resource gain; Trap Trick banish costs cards; net advantage weak vs typical midrange; (Inferred) |
| D7 | End-Board & Interaction Quality | 42 | Lovely/Lady Labrynth (8 ATK/3000 DEF each, lock effects) + 2x Solemn Accusation + removal suite (Dominus Spark, Big Welcome) provide layered interaction; density moderate (~2–3 effective disruptions per resolved board) ; (Inferred) |
| D8 | Going-Second & Board-Breaking Power | 18 | No going-second-focused interaction: zero hand traps, no Called by the Grave, missing Ash Blossom/Droll Lock—only trap-triggered removal and Rescue-ACE Impulse effect lock; extremely weak platform; (Inferred) |
| D9 | Offensive Pressure & Closing Power | 22 | Max ATK via Lady Labrynth 3000 + Lava Golem 3000, but low velocity and no piercing/direct damage; beatdown is secondary to lock; deck does not threaten lethal quickly; (Inferred) |
| D10 | Main Deck Efficiency & Flexibility | 24 | 65 main / 5 extra / 0 side creates bloat; copy histogram (13x 3-ofs, 8x 2-ofs, 10x 1-ofs) shows over-redundancy in trap slots; efficiency penalized for size violation; (Inferred) |
| D11 | Extra Deck Efficiency & Coverage | 32 | 5 extra deck cards (2 Synchro, 2 Link, 1 Xyz) are sparse and underutilized; Chaos Angel and S:P Little Knight see minimal access from 65-card deck; coverage low; (Inferred) |
| D12 | Side Deck Adaptability | 0 | Zero side deck present; post-side adaptability is null and represents 1 critical competitive liability; (Verified) |
| D13 | Matchup Coverage & Format Fit | 25 | Only 8.3% core Dominus card presence; archetype meta-share and tournament data unavailable; archetype popularity unknown; format fit unverifiable vớiout metagame sample; Provisional |
| D14 | Pilotability & Error Tolerance | 28 | Trap sequencing is moderate-complexity (Trap Trick → Lovely/Lady activation → trap-triggered extensions); trap setup demands multiple decision points and high piloting discipline to avoid whiffs; (Inferred) |
How the score was computed
Strategy profile: Stun. Structural ≈ 28, Going First ≈ 35, Going Second ≈ 16, Meta = provisional. Modifiers: Trap-recycling engine coherence (6); Oversized main deck penalty (-4); No side deck penalty (-2). Final formula: 0.80*Structural(28) + 0.20*TournamentReliability(22) = 0.80*28 + 0.20*22 ≈ 26.4 → rounded to 32 với +6 modifier for trap-lock coherence
Probability & combo summary
- Opening 1 starter: P(≥1) ≈ 0.22 · key two-card combo ≈ 0.14 · full-brick estimate ≈ 0.35 (all Inferred)
- Combo output: best PowerIndex —, median —, board-per-starter —
- Turn order: 0 going-first lines vs 0 going-second lines
Strengths
- Functional trap-recycling engine với Trap Trick, Lovely Labrynth, and Absolute King Back Jack creates grind potential
- Labrynth boss monsters (Lady/Lovely/Arias) provide legitimate lock effects and removal when live
- Trap coverage spans removal (23 removal-role cards), some negation (Solemn Accusation 2x), and setup (Big Welcome 3x)
- Going-first lock can be oppressive if assembled (trap lock + boss monster protection)
Weaknesses
- Critically weak going-second: zero hand traps, no Called by the Grave, no Ash Blossom/Droll Lock
- 65-card main deck severely reduces consistency; ~35% full-brick rate estimate vs. optimized 40-card benchmark
- Only 8.3% Dominus exact-name purity; deck is 1 Labrynth + removal shell, not 1 true Dominus engine
- 7 unresolved passcodes introduce deck-list uncertainty and may hide crucial interactions or bricks
- No side deck in best-of-3 format eliminates all post-side adaptation; critical competitive liability
- Starter diversity low (~22% P of opening engine piece); no redundant engine threads or backup paths
- Extra Deck severely underutilized (5 cards in 65-card main); Synchro/Link/Xyz access is unreliable
Critical choke points
- Trap activation is 1 single choke point: deck can only activate 1 trap per Trap Trick resolution; if disrupted early, grind plan collapses
- No going-second interaction: opponents với established boards can prevent trap setup entirely
- Oversized deck compounds draw whiffs: each brick hand in 1 65-card list is more likely than in 40–50 card lists
- Labrynth Cooclock (1x) is the only fast searcher; 3x Labrynth Chandraglier and 3x Stovie Torbie help but are all limited copies
- Heavy reliance on banish zones (Trap Trick banish, Dominus Spark banish, transaction rollback) makes Different Dimension Ground 1 hard counter
Recommended changes
| Priority | Remove | Add | Reason |
|---|---|---|---|
| 1 | 7 unresolved passcodes + 12 lowest-value trap slots | Mulcharmy Fuwalos (3x), Called by the Grave (1x), Ash Blossom & Joyous Spring (3x), reduce main to 40–50 cards | Deck must resolve unresolved cards, add hand traps, and trim to legal size; current 65-card list is structurally uncompetitive |
| 2 | 0 side cards | 15-card side deck (e.g., 3x Droll Lock, 2x Nibiru, 3x Effect Veiler, 3x Archfiend's Oath, 2x Red Reboot, 2x Back to the Front) | No side deck in best-of-3 is an automatic loss vs. any competent field; side must address going-second weakness and emerging meta threats |
| 3 | Lava Golem (1x), Eradicator Epidemic Virus (1x), Pot of Extravagance (1x), Full Force Virus (1x), Deck Devastation Virus (1x) | Dominus Impulse (3x), Ecclesia and the Dark Dragon (1x), Harpie's Feather Duster (1x), Triple Tactics Talent (1x) | Swap niche virus cards for core Dominus engine and meta staples; Impulse is 61% inclusion in archetype; these boost both consistency and interaction |
| 4 | Rescue-ACE Fire Attacker (1x), Rescue-ACE Impulse (1x) | Mulcharmy Fuwalos (1x offset), S:P Little Knight (1x) if running Synchro synergies | Rescue-ACE pieces are low-utility in this trap shell; Mulcharmy is the #1 core card (92% inclusion) and should be prioritized |
Evidence & confidence
- Verified: Deck size 65 main, 5 extra, 0 side (Legal với warning status); 7 unresolved passcodes in main deck (CardIDList entries vớiout resolution); No side deck present (0/15); Copy histogram: 13 three-ofs, 8 two-ofs, 10 one-ofs; Legality status: Legal với warning (size violation); All resolved cards are Unlimited and legal in TCG format
- Observed: 8.3% Dominus exact-name purity (3 copies / 36 total archetype cards); Labrynth engine present at 18 copies (27.7% of main); Trap coverage at 22 cards (33.8% of main); Usage statistics: only Dominus Spark (57.7% inclusion) from 12 core cards present
- Inferred: P(≥1 Labrynth starter in opening hand5) ≈ 22% from hypergeometric draw (3-card bootstrap probability); Full-brick rate estimate ≈ 35% due to oversized deck, unresolved cards, and conflicting Triệu hồi bình thườngs; Combo floor and median output unknown; text-only estimate of 2–3 layer lock + 1–2 removal per resolved T1; Going-second power ≈ 16/100 due to zero hand traps and reliance on trap-triggered removal; Starter diversity low; trap-recycling loop is main line; no independent backup engines; Piloting complexity moderate–high (trap sequencing, decision points on Normal Trap activation timing)
- Provisional: Meta Power = null (no dated metagame sample supplied; archetype share and tournament context unavailable); Matchup coverage unknown vớiout metagame telemetry; Tournament reliability estimate ≈ 22 based on going-first lock + missing going-second tools
- Data gaps: 7 unresolved passcodes in CardIDList—cannot confirm card text or role; introduces deck-list uncertainty; No combos supplied (dữ liệu combo empty)—all combo floor/median/ceiling claims are text-only inferences; No tournament link—archetype meta-share, per-pilot match record, and win-rate telemetry absent; No guides attached—strategic intent and archetype-level context unavailable; No going-first/second performance data—split win-rate and board efficiency stats unknown; No hand-trap or going-second interaction data—must infer from card list alone; No side deck—cannot assess post-side plan; best-of-3 adaptability is null; No metagame sample dated—Meta Power remains Provisional; format fit unverifiable
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