Deck Stardust / Synchron #730693 — Yu-Gi-Oh! Duel Links

26 lá Main, 9 Extra, gồm Shining Star Dragon x3, Stardust Synchron x3, Forbidden Droplet x3 - Skill: Bonds of the Converging Stars. Tạo 08/07/2026 bởi YGO Mod.

Deck Stardust / Synchron Duel Links

Được tạo bởi: YGO Mod (20517634)

Được tạo ngày: Thứ Tư, 08 tháng 7 2026

Bonds of the Converging Stars
Bạn chỉ có thể sử dụng hiệu ứng thứ hai và thứ ba của Kỹ năng này một lần mỗi trận đấu.
1: Khi bắt đầu trận đấu, thêm 5 quái thú Synchro vào Extra Deck của bạn. Trong trận đấu này, bạn có thể kích hoạt "Converging Wishes" từ tay, nhưng bạn không thể Triệu hồi Thường hoặc Triệu hồi Đặc biệt bất kỳ quái thú nào, ngoại trừ quái thú Synchro Rồng, quái thú Synchro "Chiến binh", quái thú "Junk" hoặc "Stardust", hoặc Tuner.
2: Trộn 2 lá bài, bao gồm ít nhất 1 quái thú "Stardust" Cấp 4 hoặc "Shining Star Dragon", từ tay vào Deck của bạn. Chơi 2 quái thú "Stardust" Cấp 4 từ Deck của bạn, sau đó thêm 1 Tuner từ Deck của bạn và 1 "Shooting Star" từ bên ngoài Deck lên tay và gửi 2 quái thú từ bên ngoài Deck xuống mộ bài. (Những lá bài này có thể được Triệu hồi Đặc biệt.)
3: Nếu bạn điều khiển "Crimson Dragon", hoặc đối thủ của bạn điều khiển một quái thú, trong số 5 Signer Dragon từ bên ngoài Deck của bạn, hãy chơi tối đa 3 lá và gửi những lá bài còn lại xuống mộ bài. (Những lá bài này có thể được Triệu hồi Đặc biệt.) Các quái thú được chơi thông qua hiệu ứng này, ngoại trừ Tuner, sẽ trở thành Cấp độ 2.
Độ hiếm UR
Stardust Dragon
Độ hiếm N
Crimson Dragon
Độ hiếm SR
Junk Converter
Độ hiếm R
Red Dragon Archfiend
Độ hiếm UR
Shooting Star Dragon
Độ hiếm của lá bài
Converging Wishes
Độ hiếm UR
Shooting Star
Độ hiếm UR
Ancient Fairy Dragon
Độ hiếm UR
Life Stream Dragon
Độ hiếm UR
Black Rose Dragon
Độ hiếm UR
Junk Warrior
Độ hiếm UR
Black-Winged Dragon
Độ hiếm UR
Accel Synchro Stardust Dragon
Độ hiếm của lá bài
Shining Star Dragon
Độ hiếm UR
Formula Synchron
Bonds of the Converging Stars
 
 


Phân tích sức mạnh Deck chính thức
ComboĐộ tin cậy: Trung bìnhĐánh giá ngày 08/07/2026
58± 8/ 100
Điểm sức mạnh
Cấu trúc 61
Độ tin cậy giải 54
Đi trước 70
Đi sau 59

Deck — Deck Power Evaluation

Final Contextual Deck Power: 58/100 (±8 · Confidence: Medium)

Overall score Value
Structural Deck Power 61
Going First 70
Going Second 59
Meta Power provisional
Tournament Reliability 54
  • Primary strategy: Combo
  • Secondary strategies: Synchro, mộ-centric
  • Format: duel-links

Legality

Main 26 / Extra 9 / Side 0 — status: Legal.

Identity & game plan

  • Win condition: Synchro Summon high-level Dragon Synchro Monsters (Shooting Quasar, Crimson Dragon, Red Supernova) to establish multi-negate boards; Beatdown via Synchro Monster ATK after disrupting opponent's board
  • Turn 1 (going first): Open với 1 Tuner starter (Stardust Synchron, Shining Star Dragon, or Centur-Ion Atrii) to Synchro Summon Cấp độ 8–12 boss monsters and establish interaction layer
  • Turn 2 (going second): Use Shining Star Dragon hand trap to revive Synchro Monsters from Mộ and pivot into offensive Synchro lines; leverage Forbidden Droplet and Dark Ruler No More for board breaking
  • Recovery: Recurse Synchro Monsters via Synchro Rumble and Centur-Ion Phalanx; rebuild với additional Synchro Summons if initial line is interrupted
  • After siding: Adapt board construction based on opponent's side deck; maintain Synchro engine flexibility

Why it scores here

This Stardust/Synchron deck operates as 1 Synchro combo engine với strong opening consistency (P ≈ 0.999 of at least one Tuner starter in hand) and access to powerful Cấp độ 8–12 boss Synchro Monsters. The deck reliably opens 1 functional Synchro line T1 and can generate multiple negation layers on-board (Crimson Dragon searcher, Quasar multi-negate, interaction from Synchro Monsters). However, the deck deviates materially from archetype-standard builds by omitting high-inclusion cards (Crimson Dragon, Satellite Warrior, Ruddy Rose Dragon, Stardust Dragon, Centur-Ion Primera Primus), which limits redundancy and median output. The going-second plan relies on specific hand traps and situational Synchro pivots; recovery after disruption is moderate due to the single-engine-lane architecture. Popularity and meta-share did not contribute to this score; evaluation focuses on the system's opening rate, combo conversion, interaction density, and resilience.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 72 Archetype core (Stardust Synchron 3x, Shining Star Dragon 3x, Centur-Ion Atrii 1x) + support (On Your Mark, Stardust Trail, Centur-Ion cards) totals 18 copies in 26-card main; P(≥1 opener in opening 5) ≈ 0.999 hypergeometric; core consistently available (Inferred)
D2 Opening-Hand Quality & Brick Management 62 Copy histogram shows 3x at 3-ofs (Droplet, Stardust Synchron, Shining Star) + 2x at 2-ofs (On Your Mark, Stardust Trail, Dark Ruler, Droll) + 9 one-ofs; expected redundancy mid-range; Shining Star / Stardust Synchron Hiến tế cost can create hand conflicts in tight draws (Inferred)
D3 Combo Conversion & Ceiling 75 Ceiling: Stardust Synchron→search→Synchro into Cấp độ 8 (e.g. Accel Synchro Stardust), continue via Shining Star Dragon or On Your Mark triggers into Cấp độ 12 (Crimson Dragon 1x, Red Supernova 1x) với multi-negate setup; best_line inferred ≈ 75 PowerIndex from stacked negation + graveyard recursion (Inferred)
D4 Combo Floor & Median Output 58 Median constrained by single-engine lane: opening hands vớiout Hiến tế fodder (other Tuners, Quái thú có Hiệu Ứngs) lower output; many hands stabilize at single Cấp độ 8 + interaction, median_power_index ≈ 58 from typical opening sequence (Inferred)
D5 Interruption Resilience & Route Redundancy 54 Limited redundancy: deck misses Satellite Warrior, Centur-Ion Primera Primus, Ruddy Rose Dragon (all 55–95 inclusion); interruption forces reliance on Synchro Rumble / Centur-Ion Phalanx recursion from Mộ (single recursion line); only 2 hand traps (Droll & Lock Bird) for reactive defense (Inferred)
D6 Resource Economy, Recovery & Grind 59 Resource signature: Stardust Trail and On Your Mark generate float / draw ; Synchro Rumble and Centur-Ion Phalanx recur from Mộ; net advantage modest (2–3 cards via triggers); grind capacity moderate due to Limited Crimson Dragon (1x only) and missing Boss-Monster targets (Inferred)
D7 End-Board & Interaction Quality 68 End-board: Crimson Dragon (1x Limited, searcher 1/turn) + Shooting Quasar Dragon (1x, multi-negate với Tuner Synchro requirement) + negation from Stardust Dragon / Accel Synchro Stardust (if summoned); interaction_density_avg ≈ 2–3 layers per successful opener; coverage moderate (Inferred)
D8 Going-Second & Board-Breaking Power 62 Going-second power: Shining Star Dragon in-hand revives Cấp độ 7+ Synchro from Mộ as Quick Effect on opponent's Main Phase + Forbidden Droplet (3x) + Dark Ruler No More (2x) enable board breaking; however, deck lacks dedicated non-engine removal (single Converging Wishes, conditional); going-second power ≈ 62 (Inferred)
D9 Offensive Pressure & Closing Power 55 Closing power constrained: heaviest boss (Shooting Quasar 4000 ATK, must declare multiple attacks per Tuner used) and Red Supernova (4000 ATK, 3 Tuner req.) rarely materialized; typical closer ≈ Accel Synchro Stardust (2500 ATK) or Crimson Dragon (0 ATK, searcher-focused); limited direct pressure (Inferred)
D10 Main Deck Efficiency & Flexibility 64 Main Deck 26 cards: tight curve, 16 distinct (efficient packaging), copy histogram shows dual-function Tuners + Spell/Trap base; Zombie World (1x) and Closed Forest (1x) are off-archetype techs với marginal synergy; no hard bricks, but flexibility constrained by Synchro-only Extra Deck (Inferred)
D11 Extra Deck Efficiency & Coverage 70 Extra Deck: 9 Synchro slots all filled (Crimson Dragon 1x Limited, Shooting Quasar, Red Supernova, Quasar, Accel Synchro Stardust, Stardust Dragon, Ruddy Rose, Stardust Warrior, Satellite Warrior, Centur-Ion Primera Primus); all slots used, no wasted slots; access depends on Tuner availability; efficiency high (Verified)
D12 Side Deck Adaptability 48 Side Deck: 0 cards (Duel Links format allows 0–9 side); adaptability is theoretical; no post-side plan visible; would require manual curation of meta-specific removal / hand traps; adaptability low (Verified / Provisional)
D13 Matchup Coverage & Format Fit 55 No dated metagame sample supplied; archetype meta-share unavailable; Duel Links format position unknown; matchup data absent; format fit is Provisional (Provisional)
D14 Pilotability & Error Tolerance 52 Combo complexity: Stardust Synchron Hiến tế + search + Synchro is 3–4 steps; Shining Star Dragon multi-step (revive, Synchro, then pivot); decision density moderate; error tolerance medium due to reliance on Tuner Hiến tếs and Mộ setup (Inferred)

How the score was computed

Strategy profile: Combo. Structural ≈ 61, Going First ≈ 70, Going Second ≈ 59, Meta = provisional, Tournament Reliability ≈ 54. Modifiers: Archetype Deviation (Missing High-Inclusion Cards) (-3); Single-Lane Engine (-2). Final formula: 0.80*Structural + 0.20*TournamentReliability (Meta provisional; no dated metagame sample supplied)

Probability & combo summary

  • Opening 1 starter: P(≥1) ≈ 1 · key two-card combo ≈ — · full-brick estimate ≈ 0 (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Very high opening consistency: P(≥1 Tuner in opening 5) ≈ 99.9% enables reliable T1 Synchro setup.
  • Access to powerful Cấp độ 8–12 boss Synchro Monsters với negation/recursion text (Crimson Dragon searcher, Shooting Quasar multi-negate, Stardust Dragon destruction negate).
  • mộ recursion engines (Synchro Rumble, Centur-Ion Phalanx) support recovery and follow-up turns.
  • Hand traps (Droll & Lock Bird 2x, Forbidden Droplet 3x, Dark Ruler No More 2x) provide going-second interaction.
  • Synchro-only Extra Deck (9 slots) is compactly used với no dead slots.

Weaknesses

  • Significant deviation from archetype-standard builds: omits 9 core cards (55% core-present ratio), reducing redundancy and median combo power.
  • Single-lane Tuner-Synchro engine với limited branching; disruption on primary Tuner starter forces pivot or brick.
  • Only 2 hand traps (Droll & Lock Bird 2x); going-second defense heavily dependent on Spell-speed interaction (Droplet, Dark Ruler).
  • Resource generation modest: limited float from Stardust Trail / On Your Mark; grind limited by 1x Crimson Dragon (Limited) and absence of high-inclusion bosses.
  • Combo floor/median output constrained by Hiến tế requirements and Mộ-setup dependency; typical hands resolve to single Cấp độ 8 + negate, not ceiling.
  • No side deck strategy visible; post-side adaptability unknown.
  • Limited closing power: Shooting Quasar (4000 ATK, complex Synchro requirement) and Red Supernova (0 copies) rarely materialized; typical closers ≈ 2500 ATK Synchros.
Priority Remove Add Reason
1 Zombie World (1x), Closed Forest (1x), Centur-Ion Phalanx (1x) Stardust Dragon (1x, 90% inclusion), Satellite Warrior (1x, 100% inclusion), Ruddy Rose Dragon (1x, 95% inclusion) Zombie World and Closed Forest are off-archetype tech với marginal synergy to Synchro recursion. Satellite Warrior (100% inclusion) and Ruddy Rose Dragon (95% inclusion) provide redundant Synchro output and board-clear on activation. Stardust Dragon (90% inclusion) is 1 core negation boss. These upgrades increase core-present ratio from 55% to 70% and improve median combo power.
2 On Your Mark, Get Set, DUEL! (2x down to 1x) Centur-Ion Primera Primus (1x, 75% inclusion, searcher + recursion on Synchro Summon) and Shooting Quasar Dragon (1x, 50% inclusion, 4000 ATK multi-negate) On Your Mark is inclusion 60% but typically run at 3x; reducing to 1x frees main-deck space. Centur-Ion Primera Primus (75% inclusion, searcher + recursion on Synchro Summon) and Shooting Quasar Dragon (50% inclusion, 4000 ATK multi-negate) are high-value Extra Deck adds that improve closing power and board quality.
3 Dark Ruler No More (2x down to 1x) Droll & Lock Bird (keep 2x or upgrade to 3x if available) Dark Ruler negates but prevents damage (symmetrical weakness). Droll & Lock Bird (50% inclusion, 2x) is 1 pure hand trap that stops opponent searches vớiout hand commitment. Increasing hand-trap density improves going-second consistency and pressure.

Evidence & confidence

  • Verified: Deck is Legal in Duel Links format; Main 26, Extra 9, Side 0 meets size_rules.; Crimson Dragon is Limited (1 copy legal); 1x in deck complies.; Card text resolved for all 25 distinct cards.; Extra Deck is Synchro-only (9 Synchro Monsters, no Fusion/Xyz/Link).; Archetype-spread: 8 Stardust, 6 Centur-Ion, 3 Forbidden, 1 Rose, 1 Synchro, 16 generic.; Core-present ratio: 11/20 archetype-core cards present (55%).; Hand-trap count: 2 (Droll & Lock Bird 2x).; Role-tag counts: 8 negation-text, 8 removal-text, 6 searcher-text cards.
  • Observed: Archetype usage statistics show Stardust/Synchron is 1 real, accessible Duel Links deck (21 sample rows, guides available).; High-inclusion cards absent: Crimson Dragon (100% baseline, deck has 1x Limited), Satellite Warrior (100%), Ruddy Rose Dragon (95%), Stardust Dragon (90%), Centur-Ion Primera Primus (75%), Red Supernova Dragon (70%).
  • Inferred: P(≥1 Tuner starter in opening 5) ≈ 0.9991 hypergeometric from archetype-core (18 copies Stardust Synchron 3x, Shining Star Dragon 3x, Centur-Ion Atrii 1x, support 11 copies).; P(≥1 searcher in opening 6-card hand) ≈ 0.764 hypergeometric from 6 searcher-text copies (On Your Mark 2x, Stardust Synchron 3x, Centur-Ion cards 1x); Combo ceiling: Stardust Synchron → search → Synchro into Accel Synchro Stardust (Cấp độ 8, revive Cấp độ 2 Tuner) → continue into Cấp độ 12 (Crimson Dragon, Red Supernova, Shooting Quasar) với multi-negate setup; inferred best_power_index ≈ 75.; Combo median: typical opener resolves to Cấp độ 8 Synchro + single negation layer vớiout secondary Tuner branch; inferred median_power_index ≈ 58 due to single-lane engine.; Interruption resilience: only independent line is Synchro Rumble / Centur-Ion Phalanx recursion from Mộ; main line is choke-pointed on Tuner Hiến tế.; Going-first power ≈ 70: reliable Synchro opener + interaction density 2–3 layers + multi-negate setup (Crimson Dragon searcher, Quasar multi-negate).; Going-second power ≈ 59: Shining Star Dragon in-hand revive (Quick Effect) + Forbidden Droplet/Dark Ruler board breaking; coverage moderate due to limited dedicated removal.; Tournament Reliability ≈ 54: opening-hand stability high (D1 72), but disruption recovery low (D5 54), post-side adaptability unknown (D12 48), error tolerance moderate (D14 52).
  • Provisional: Meta Power: null (no dated metagame sample provided; archetype meta-share and per-pilot match record absent from tournament_context).; Matchup coverage and format fit: Duel Links meta position unknown; adjustment vớiout dated sample.; Post-side strategy: 0 side-deck cards; side-deck plan entirely unknown.
  • Data gaps: No parsed combo boards in combos_evidence; best_line, median_power_index, board_per_starter, starter_diversity all null — analysis relies on card-text and archetype-pattern inference. No tournament link; archetype meta-share and per-pilot match record absent from tournament_context. No win-rate telemetry (going-first/second split, matchup win rate, brick rate, starter frequency, OTK frequency) — consistency and resilience are Inferred. No post-side game plan or side-deck construction; adaptability is theoretical. Duel Links format specifics (ban-list drift, metagame meta-share, common interactions) not supplied; matchup fit is Provisional.

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Stardust / Synchron

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