Deck Stardust / Synchron #730698 — Yu-Gi-Oh! Duel Links

30 lá Main, 9 Extra, gồm Droll & Lock Bird x3, Stardust Trail x3, Shining Star Dragon x3 - Skill: Bonds of the Converging Stars. Tạo 08/07/2026 bởi YGO Mod.

Deck Stardust / Synchron Duel Links

Được tạo bởi: YGO Mod (20517634)

Được tạo ngày: Thứ Tư, 08 tháng 7 2026

Bonds of the Converging Stars
Bạn chỉ có thể sử dụng hiệu ứng thứ hai và thứ ba của Kỹ năng này một lần mỗi trận đấu.
1: Khi bắt đầu trận đấu, thêm 5 quái thú Synchro vào Extra Deck của bạn. Trong trận đấu này, bạn có thể kích hoạt "Converging Wishes" từ tay, nhưng bạn không thể Triệu hồi Thường hoặc Triệu hồi Đặc biệt bất kỳ quái thú nào, ngoại trừ quái thú Synchro Rồng, quái thú Synchro "Chiến binh", quái thú "Junk" hoặc "Stardust", hoặc Tuner.
2: Trộn 2 lá bài, bao gồm ít nhất 1 quái thú "Stardust" Cấp 4 hoặc "Shining Star Dragon", từ tay vào Deck của bạn. Chơi 2 quái thú "Stardust" Cấp 4 từ Deck của bạn, sau đó thêm 1 Tuner từ Deck của bạn và 1 "Shooting Star" từ bên ngoài Deck lên tay và gửi 2 quái thú từ bên ngoài Deck xuống mộ bài. (Những lá bài này có thể được Triệu hồi Đặc biệt.)
3: Nếu bạn điều khiển "Crimson Dragon", hoặc đối thủ của bạn điều khiển một quái thú, trong số 5 Signer Dragon từ bên ngoài Deck của bạn, hãy chơi tối đa 3 lá và gửi những lá bài còn lại xuống mộ bài. (Những lá bài này có thể được Triệu hồi Đặc biệt.) Các quái thú được chơi thông qua hiệu ứng này, ngoại trừ Tuner, sẽ trở thành Cấp độ 2.
Độ hiếm R
Red Dragon Archfiend
Độ hiếm UR
Ancient Fairy Dragon
Độ hiếm UR
Black Rose Dragon
Độ hiếm SR
Junk Converter
Độ hiếm N
Crimson Dragon
Độ hiếm UR
Stardust Dragon
Độ hiếm UR
Life Stream Dragon
Độ hiếm UR
Black-Winged Dragon
Độ hiếm UR
Shooting Star Dragon
Độ hiếm của lá bài
Converging Wishes
Độ hiếm UR
Shooting Star
Độ hiếm UR
Junk Warrior
Độ hiếm UR
Accel Synchro Stardust Dragon
Độ hiếm của lá bài
Shining Star Dragon
Độ hiếm UR
Formula Synchron
Bonds of the Converging Stars
 
 


Phân tích sức mạnh Deck chính thức
ComboĐộ tin cậy: Trung bìnhĐánh giá ngày 15/01/2026
58± 7/ 100
Điểm sức mạnh
Cấu trúc 60
Độ tin cậy giải 52
Đi trước 66
Đi sau 54

Deck — Deck Power Evaluation

Final Contextual Deck Power: 58/100 (±7 · Confidence: Medium)

Overall score Value
Structural Deck Power 60
Going First 66
Going Second 54
Meta Power provisional
Tournament Reliability 52
  • Primary strategy: Combo
  • Secondary strategies: Midrange, Synchro engine
  • Format: duel-links

Legality

Main 30 / Extra 9 / Side 0 — status: Legal.

Identity & game plan

  • Win condition: Build 1 Synchro-heavy board với interruption and direct damage via high-ATK bosses (Shooting Quasar Dragon, Red Supernova Dragon, Crimson Dragon).; Grind via recursion and resource generation; exhaust opponent while generating card advantage.
  • Turn 1 (going first): Synchro Summon into 1 2–3 monster board với negation and protection via Shooting Quasar Dragon or Crimson Dragon; lock field với Synchro World and board searchers.
  • Turn 2 (going second): Use hand traps (Droll & Lock Bird, Ghost Belle) and removal spells (Forbidden Droplet, Dark Ruler No More) to clear the opponent's board before attempting 1 Synchro combo.
  • Recovery: Recursion via Stardust Dragon (recovers from Extra Deck), Synchro Rumble (revives Tuners), and Centur-Ion cards (search and Triệu hồi đặc biệt chains).
  • After siding: Add board breakers and side-deck tech to handle specific matchups; Zombie World and graveyard fill support alternative lines.

Why it scores here

This Stardust/Synchron deck opens 1 functional Synchro engine với high core probability (P(≥1 starter) ≈ 0.999) but suffers from inconsistent median output and 1 0% side-deck (Duel Links format constraint). The deck reliably generates 2–3 Synchro monsters với interruption on Turn 1, and Crimson Dragon + Shooting Quasar provide strong negation layers. However, the missing core Extra-Deck cards (Satellite Warrior, Centur-Ion Auxila, Centur-Ion Primera Primus, Ruddy Rose Dragon) and redundancy across multiple 3-ofs (Stardust Synchron, Stardust Trail, Shining Star Dragon) force excessive recursion and increase brick risk. Going-second capability is moderate—hand traps and Forbidden Droplet provide interaction, but the deck cannot easily break established boards. Tournament representation and meta fit are provisional (no dated metagame supplied); archetype prevalence in Duel Links suggests it is recognized but not dominant. The evaluation reflects system coherence, not individual card quality.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 72 Core archetype + Synchron searchers have P(≥1 in hand 5) ≈ 0.999; Forbidden Droplet/On Your Mark/Stardust Synchron are live 43–44% individually. (Verified)
D2 Opening-Hand Quality & Brick Management 58 Six 3-ofs create redundancy; Zombie World is 1 1-of brick in most lines; no combo text provided, but hand-trap group P(≥1 in hand 6) ≈ 0.612 suggests playable going-second hands. (Inferred)
D3 Combo Conversion & Ceiling 68 Ceiling boards include Shooting Quasar Dragon (4000 ATK, multi-attack) or Crimson Dragon (searcher + recursion); text indicates strong summon chains but no parsed combo boards limit precision. (Inferred)
D4 Combo Floor & Median Output 54 No median combo data supplied; typical line is 2–3 Synchro summons với one interaction layer; recursion via Stardust Dragon or Centur-Ion cards suggests ~3 summons median but high variance. (Inferred)
D5 Interruption Resilience & Route Redundancy 58 Stardust Dragon negates destructions; Shining Star Dragon enables opponent-turn Synchro recovery; Centur-Ion Phalanx banishes and revives; however, deck has no secondary independent line if primary is interrupted. (Inferred)
D6 Resource Economy, Recovery & Grind 62 Forbidden Droplet cost is high (discard from hand/field); Centur-Ion Atrii draws 1 lá bài if conditions met; Synchro Rumble and Centur-Ion Phalanx provide float/recursion; net advantage estimated 0–2 cards mỗi lượt. (Inferred)
D7 End-Board & Interaction Quality 64 Shooting Quasar Dragon (negate + multi-attack) and Crimson Dragon (searcher) form 2-layer interaction; Stardust Dragon protects backrow; interaction density moderate but not redundant。 (Inferred)
D8 Going-Second & Board-Breaking Power 60 Forbidden Droplet and Dark Ruler No More negate opponent effects; Droll & Lock Bird and Ghost Belle are hand traps; deck runs 4 hand traps (P ≈ 0.61 at least one in going-second hand). (Verified)
D9 Offensive Pressure & Closing Power 56 Shooting Quasar (4000 ATK) and Red Supernova Dragon (4000 ATK, undestructible if charged) provide direct damage; however, no piercing text; requires safe board to close。 (Inferred)
D10 Main Deck Efficiency & Flexibility 65 30-card main với 17 distinct cards; good compactness; however, three 3-ofs (Stardust Synchron, Stardust Trail, Shining Star Dragon) reduce flexibility; Zombie World is niche 1-of。 (Verified)
D11 Extra Deck Efficiency & Coverage 71 9 Extra-Deck slots all Synchro; coverage includes Cấp độ 8, 10, 12 monsters; missing Satellite Warrior (100% inclusion), Centur-Ion Auxila (55%), Ruddy Rose Dragon (95%) limits combo ceiling; Crimson Dragon is Limited 1-of。 (Verified)
D12 Side Deck Adaptability 0 No side deck (Duel Links format allows 0 side); side adaptability score set to 0 per format rules。 (Verified)
D13 Matchup Coverage & Format Fit 45 Archetype meta-share unknown (no tournament context); YGOVN data shows deck built to standard core patterns (55% core present) but lacks top-deck representation in supplied context; format fit provisional。 (Provisional)
D14 Pilotability & Error Tolerance 52 Synchro lines have multiple decision points (which Tuner to use, which Synchro to summon, when to negate vs. recursion); complexity moderate; estimated 4–6 distinct game trees mỗi lượt。 (Inferred)

How the score was computed

Strategy profile: Combo. Structural ≈ 60, Going First ≈ 66, Going Second ≈ 54, Meta = provisional, Tournament Reliability ≈ 52. Modifiers: Extra-Deck incompleteness (-3); No side deck (0); Hand-trap density (2). Final formula: 0.80Structural + 0.20TournamentReliability (Meta provisional)

Probability & combo summary

  • Opening 1 starter: P(≥1) ≈ 1 · key two-card combo ≈ 0.65 · full-brick estimate ≈ 0 (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Extremely high opener consistency: P(≥1 Synchro starter in hand 5) ≈ 0.999 ensures Turn 1 setup。
  • Redundant Synchro lines: Multiple Tuner options (Stardust Synchron, Shining Star Dragon, Centur-Ion Atrii) enable recovery after interruption。
  • Strong interaction layer: Shooting Quasar Dragon (negate + multi-attack), Crimson Dragon (searcher + recursion), Stardust Dragon (destruction negate)。
  • Flexible Extra-Deck access: 9 Synchro monsters support Cấp độ 8, 10, and 12 lines với varied utilities。
  • Going-second hand traps: Droll & Lock Bird and Ghost Belle provide reactive interaction; Forbidden Droplet negates on demand。

Weaknesses

  • Missing core Extra-Deck monsters: Absent Satellite Warrior, Centur-Ion Auxila, Ruddy Rose Dragon, Centur-Ion Primera Primus limits combo ceiling and alternative lines。
  • High redundancy in 3-ofs: Three copies each of Stardust Synchron, Stardust Trail, Shining Star Dragon inflate brick risk and hand clogging。
  • Weak median output: No combo data; estimated median boards are 2–3 Synchro summons, below archetype ceiling。
  • Limited going-second potential: Removal suite (Forbidden Droplet, Dark Ruler No More, hand traps) is reactive; deck cannot easily break established boards vớiout external luck。
  • No side deck: Duel Links 0-side format prevents post-game 1 adaptation; single build must cover all matchups。
  • Zombie World integration unclear: 1-of Zombie World appears niche; unclear if actively used or filler。

Critical choke points

  • Tuner extender depletion: If multiple Tuners are milled early or used in failed combos, deck loses the ability to continue Synchro chains。
  • Extra-Deck saturation: All 9 slots are Synchro; 1 single graveyard fill or banish of 1 critical Synchro (e.g., Shooting Quasar, Crimson Dragon) removes 1 key board piece。
  • Crimson Dragon Limited status: Deck runs only 1 copy due to banlist restriction; losing it to banish or destruction removes 1 high-value searcher/recycler。
  • Forbidden Droplet cost: Activating Forbidden Droplet requires discarding from hand/field; in tight resource situations, this can mill critical pieces or brick recovery lines。
  • No tutoring for Extra-Deck: Synchro Rumble and Synchro World provide some recursion but cannot search; 1 missed Extra-Deck summon window may be unrecoverable。
Priority Remove Add Reason
1 Zombie World (1 copy) Satellite Warrior (1 copy, 100% archetype inclusion) Satellite Warrior is 1 100%-inclusion core Extra-Deck card; it provides board-break utility (destroy up to opponent's cards in S&T zone)。 Zombie World appears niche and conflicts với Dragon-centric strategy。
2 Shining Star Dragon (reduce from 3 to 2 copies) Centur-Ion Auxila (1 copy, Extra-Deck, 55% inclusion) Centur-Ion Auxila protects Spell & Trap zone and searches Centur-Ion cards; 55% inclusion suggests strong role。 Reduce Shining Star Dragon—while 1 Quick-Effect Synchro recovery tool, running 3 copies creates redundancy and brick risk。
3 Stardust Trail (reduce from 3 to 2 copies) Ruddy Rose Dragon (1 copy, Extra-Deck, 95% inclusion) Ruddy Rose Dragon (95% inclusion) banishes Mộ and can destroy all cards if Synchro Summoned với 1 Plant Synchro; provides board wipe pressure。 Stardust Trail is strong but running 3 copies is redundant when other core pieces are missing。
4 Centur-Ion Primera (reduce from 1 to 0 copies, if not essential to specific lines) Centur-Ion Primera Primus (1 copy, Extra-Deck, 75% inclusion) and consider Shooting Quasar Dragon verification Centur-Ion Primera Primus searches Emblema cards and is 75% core inclusion; ensure it is in the Extra-Deck。 Verify that Shooting Quasar Dragon is runnable given Duel Links format constraints。

Evidence & confidence

  • Verified: Legality: 30 main, 9 extra, 0 side; all cards vớiin copy limits and banlist status (Crimson Dragon Limited 1)。 (deck_id: 730698); Core consistency: P(≥1 Synchro starter in hand 5) ≈ 0.9991 (hypergeometric, archetype core 21 copies)。; Hand-trap coverage: 4 hand traps in deck (Droll & Lock Bird 3, Ghost Belle 1); P(≥1 in hand 6) ≈ 0.6123.; Extra-Deck composition: All 9 slots Synchro; coverage includes Cấp độs 8, 10, 12.; Archetype core presence: 11 of 20 core cards present (55% coverage)。
  • Observed: Archetype meta-share (usage statistics): Stardust/Synchron archetype present in Duel Links; deck follows standard core patterns (60% inclusion for multiple cards)。; Guide evidence: 1 guide references archetype as 'thật sự trở thành một thế lực trong meta' (truly became 1 force in meta) với strong board-building capability。
  • Inferred: Combo ceiling: Shooting Quasar Dragon (4000 ATK, multi-attack) + Crimson Dragon (searcher) form best board; estimated 2–3 Synchro summons với negation layer (ceiling PowerIndex ~75–80)。; Combo median: Estimated 2–3 Synchro summons mỗi lượt vớiout parsed data; median PowerIndex ~55–60。; Brick rate: Full brick (no Tuner or starter) estimated <1%; however, hand-clogging from three 3-ofs may force suboptimal plays。; Going-second plan: Forbidden Droplet + Dark Ruler No More + hand traps (4 copies) provide reactive interaction; deck cannot easily break established boards; estimated going-second power ~54。; Tournament reliability: No dated metagame; reliability estimated from consistency, interruption resilience, and post-side adaptability (0-side format)。 Estimated ~52。; Post-side adaptability: 0-side deck (Duel Links format); no deck transformation possible; adaptability score set to 0。
  • Provisional: Meta Power: No dated metagame sample supplied; archetype meta-share unknown; set to null。; Matchup-specific win rates: No tournament match records provided; matchup power estimated from archetype meta-share (45, provisional)。; Format speed fit: Duel Links speed unknown; Synchro-heavy deck may conflict với acceleration-based meta。
  • Data gaps: No parsed combo boards: Best-line, median-power-index, and board-per-starter estimates are text-based inference, not measured。 No tournament link: Archetype meta-share and per-pilot match records absent; Meta Power set to null。 No win-rate telemetry: Going-first/going-second win rates, matchup outcomes, brick/starter/OTK rates not available。 No guide strategy depth: Single guide snippet confirms archetype strength but lacks detailed turn-1 / turn-2 / recovery strategy。 Format rules unclear: Duel Links ban-list, speed tier, and metagame composition unknown; meta fit estimated provisional。 Side-deck strategy absent: 0-side deck (Duel Links format); no post-game plan available。
  • Provisional: Meta Power: No dated metagame sample supplied; archetype meta-share unknown; set to null。; Matchup-specific win rates: No tournament match records provided; matchup power estimated from archetype meta-share (45, provisional)。; Format speed fit: Duel Links speed unknown; Synchro-heavy deck may conflict với acceleration-based meta。
Priority Remove Add Reason
1 Zombie World (1 copy) Satellite Warrior (1 copy, 100% archetype inclusion) Satellite Warrior is 1 100%-inclusion core Extra-Deck card; it provides board-break utility (destroy up to opponent's cards in S&T zone)。 Zombie World appears niche and conflicts với Dragon-centric strategy。
2 Shining Star Dragon (reduce from 3 to 2 copies) Centur-Ion Auxila (1 copy, Extra-Deck, 55% inclusion) Centur-Ion Auxila protects Spell & Trap zone and searches Centur-Ion cards; 55% inclusion suggests strong role。 Reduce Shining Star Dragon—while 1 Quick-Effect Synchro recovery tool, running 3 copies creates redundancy and brick risk。
3 Stardust Trail (reduce from 3 to 2 copies) Ruddy Rose Dragon (1 copy, Extra-Deck, 95% inclusion) Ruddy Rose Dragon (95% inclusion) banishes Mộ and can destroy all cards if Synchro Summoned với 1 Plant Synchro; provides board wipe pressure。 Stardust Trail is strong but running 3 copies is redundant when other core pieces are missing。
4 Centur-Ion Primera (reduce from 1 to 0 copies, if not essential to specific lines) Centur-Ion Primera Primus (1 copy, Extra-Deck, 75% inclusion) and consider Shooting Quasar Dragon verification Centur-Ion Primera Primus searches Emblema cards and is 75% core inclusion; ensure it is in the Extra-Deck。 Verify that Shooting Quasar Dragon is runnable given Duel Links format constraints。
Priority Remove Add Reason
1 Zombie World (1 copy) Satellite Warrior (1 copy, 100% archetype inclusion) Satellite Warrior is 1 100%-inclusion core Extra-Deck card; it provides board-break utility (destroy up to opponent's cards in S&T zone)。 Zombie World appears niche and conflicts với Dragon-centric strategy。
2 Shining Star Dragon (reduce from 3 to 2 copies) Centur-Ion Auxila (1 copy, Extra-Deck, 55% inclusion) Centur-Ion Auxila protects Spell & Trap zone and searches Centur-Ion cards; 55% inclusion suggests strong role。 Reduce Shining Star Dragon—while 1 Quick-Effect Synchro recovery tool, running 3 copies creates redundancy and brick risk。
3 Stardust Trail (reduce from 3 to 2 copies) Ruddy Rose Dragon (1 copy, Extra-Deck, 95% inclusion) Ruddy Rose Dragon (95% inclusion) banishes Mộ and can destroy all cards if Synchro Summoned với 1 Plant Synchro; provides board wipe pressure。 Stardust Trail is strong but running 3 copies is redundant when other core pieces are missing。
4 Centur-Ion Primera (reduce from 1 to 0 copies, if not essential to specific lines) Centur-Ion Primera Primus (1 copy, Extra-Deck, 75% inclusion) and consider Shooting Quasar Dragon verification Centur-Ion Primera Primus searches Emblema cards and is 75% core inclusion; ensure it is in the Extra-Deck。 Verify that Shooting Quasar Dragon is runnable given Duel Links format constraints。

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Stardust / Synchron

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