Deck Despia #730787 — Yu-Gi-Oh! TCG
55 lá Main, 15 Extra, gồm Aluber the Jester of Despia x3, Lava Golem x3, Mulcharmy Fuwalos x3. Tạo 09/07/2026 bởi YGO Mod.
Được tạo bởi: YGO Mod (20517634)
Được tạo ngày: Thứ Năm, 09 tháng 7 2026
Main Deck (55)
- Albion the Shrouded Dragon x1
- Aluber the Jester of Despia x3
- Dogmatika Ecclesia, the Virtuous x1
- Droll & Lock Bird x2
- Fallen of Albaz x1
- Fallen of the White Dragon x2
- Invader of Darkness x1
- Lava Golem x3
- Mulcharmy Fuwalos x3
- Mulcharmy Purulia x3
- Tri-Brigade Mercourier x1
- Blazing Cartesia, the Virtuous x2
- Guiding Quem, the Virtuous x1
- Incredible Ecclesia, the Virtuous x2
- Branded Fusion x1
- Branded in High Spirits x3
- Branded Opening x1
- Dark Ruler No More x2
- Forbidden Droplet x3
- Gold Sarcophagus x1
- Lightning Storm x2
- Nadir Servant x3
- Super Polymerization x3
- The Fallen & The Virtuous x3
- Triple Tactics Thrust x1
- Branded Retribution x1
- Branded Sword x1
- Dominus Spark x3
- Solemn Judgment x1
Extra Deck (15)
- Alba-Lenatus the Abyss Dragon x1
- Albion the Branded Dragon x2
- Despian Quaeritis x1
- Garura, Wings of Resonant Life x1
- Granguignol the Dusk Dragon x2
- Lubellion the Searing Dragon x1
- Mirrorjade the Iceblade Dragon x1
- Rindbrumm the Striking Dragon x1
- The Dragon that Devours the Dogma x2
- Titaniklad the Ash Dragon x1
- Ecclesia and the Dark Dragon x1
- Golden Cloud Beast - Malong x1
Không tải được deck
Deck — Deck Power Evaluation
Final Contextual Deck Power: 67/100 (±7 · Confidence: Medium)
| Overall score | Value |
|---|---|
| Structural Deck Power | 68.2 |
| Going First | 65 |
| Going Second | 60 |
| Meta Power | provisional |
| Tournament Reliability | 60 |
- Primary strategy: Combo
- Secondary strategies: Control
- Format: tcg
Legality
Main 55 / Extra 15 / Side 0 — status: Legal.
Identity & game plan
- Win condition: Summon 1 high‑ATK Fusion monster that mentions "Fallen of Albaz" (e.g., The Dragon that Devours the Dogma) and use its effects to dominate the board.; Generate sustained card advantage với Mulcharmy draw engines and lock opponent's resources với hand traps.
- Turn 1 (going first): Open với Branded Opening or Branded Fusion to pull 1 Despia monster or Fusion monster onto the field, then protect với Solemn Judgment or Branded Retribution.
- Turn 2 (going second): Play Droll & Lock Bird / Lightning Storm to disrupt opponent, then use Super Polymerization or Branded Fusion to break their board and summon 1 large Fusion monster.
- Recovery: Use Mulcharmy Fuwalos / Purulia draws and Gold Sarcophagus to retrieve key Fusion monsters or spells; Branded Sword can recycle banished "Fallen of Albaz" monsters.
- After siding: No side deck; rely on the list’s built‑in flexibility to adjust on‑the‑fly.
Why it scores here
The deck reliably opens 1 Fusion engine by drawing at least one core card in 97 % of opening hands, and it can convert that starter into 1 3000‑ATK monster or 1 board‑clear với Branded Fusion or Super Polymerization. Interaction is strong thanks to multiple hand traps, Solemn Judgment, and removal spells, while draw engines keep resources flowing. Redundancy comes from several alternative starters (Aluber, Guiding Quem, Fallen of Albaz, etc.), but the large 55‑card main deck hurts consistency and side‑deck adaptability is nonexistent. Overall the system is solidly combo‑oriented với good control tools, giving 1 mid‑high structural score but limiting tournament reliability and side flexibility.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 95 | Archetype core group (27 copies) opens in 97.2 % of opening 5‑card hands (Inferred). |
| D2 | Opening-Hand Quality & Brick Management | 60 | 55‑card main deck với many 3‑copy techs creates moderate brick risk (~2.8 % no core) (Inferred). |
| D3 | Combo Conversion & Ceiling | 80 | Potential to summon 3000‑ATK Fusion monsters (e.g., The Dragon that Devours the Dogma) gives 1 high ceiling (Inferred). |
| D4 | Combo Floor & Median Output | 55 | Even vớiout perfect combo, board can contain Lava Golem or draw engines for 1 decent midrange board (Inferred). |
| D5 | Interruption Resilience & Route Redundancy | 70 | Multiple independent starters and hand‑trap suite (Droll, Solemn Judgment, Branded Retribution) provide redundancy (Inferred). |
| D6 | Resource Economy, Recovery & Grind | 75 | Mulcharmy draw engines, Gold Sarcophagus, and many searchers create net‑card advantage over time (Inferred). |
| D7 | End-Board & Interaction Quality | 70 | Hand traps, removal, and floodgates (Lightning Storm, Dark Ruler No More, Solemn Judgment) give layered interaction (Inferred). |
| D8 | Going-Second & Board-Breaking Power | 60 | Hand‑trap disruption plus Branded Fusion/Polymerization let the deck break an opponent's board when going second (Inferred). |
| D9 | Offensive Pressure & Closing Power | 65 | High‑ATK Fusion monsters and board‑clear spells provide closing pressure (Inferred). |
| D10 | Main Deck Efficiency & Flexibility | 45 | Main deck size 55 exceeds the 40‑card minimum, increasing variance and reducing efficiency (Inferred). |
| D11 | Extra Deck Efficiency & Coverage | 65 | 15‑card Extra Deck filled với relevant Fusion monsters, but many slots are optional (Inferred). |
| D12 | Side Deck Adaptability | 30 | No side deck is present, limiting post‑side adaptability (Verified). |
| D13 | Matchup Coverage & Format Fit | 40 | No tournament context supplied; matchup fit is therefore provisional (Provisional). |
| D14 | Pilotability & Error Tolerance | 45 | Complex engine với many decision points; pilot error tolerance is moderate to low (Inferred). |
How the score was computed
Strategy profile: Combo. Structural ≈ 68.2, Going First ≈ 65, Going Second ≈ 60, Meta = provisional, Tournament Reliability ≈ 60. Modifiers: none. Final formula: 0.80*Structural + 0.20*TournamentReliability (Meta provisional)
Probability & combo summary
- Opening 1 starter: P(≥1) ≈ 0.97 · key two‑card combo ≈ — · full‑brick estimate ≈ 0.03 (all Inferred)
- Combo output: best PowerIndex —, median —, board‑per‑starter —
- Turn order: 0 going‑first lines vs 0 going‑second lines
Strengths
- Very high chance to have 1 starter in opening hand.
- Multiple high‑ATK Fusion monsters for strong finishers.
- Robust hand‑trap and floodgate suite for control.
- Draw engines keep resource flow steady.
Weaknesses
- Large 55‑card main deck creates variance and brick potential.
- No side deck reduces adaptability to specific matchups.
- Complex decision tree may cause pilot error.
Critical choke points
- Finding two appropriate Fusion materials for Branded Fusion on turn 1.
- Running out of draw engines if hand‑traps are negated.
Recommended changes
| Priority | Remove | Add | Reason |
|---|---|---|---|
| 1 | Extra copies of generic spells (e.g., Lightning Storm) that do not support the core Fusion plan. | 1‑2 copies of "Called by the Grave" to improve graveyard interaction. | Improves consistency by adding 1 staple tech and reduces unnecessary variance. |
| 2 | One copy of Branded Sword (extra copies beyond 1). | 1 copy of "Twin Twisters" for additional backrow removal. | Balances main‑deck size and adds flexible board‑clear. |
Evidence & confidence
- Verified: legality status; side deck count (0); card text excerpts
- Inferred: core starter probability; brick estimate; engine redundancy; resource economy; interaction layering
- Provisional: matchup coverage
- Data gaps: no combos supplied — combo floor/median/ceiling is text-only inference no tournament link — archetype meta-share and per‑pilot match record absent no win‑rate telemetry exists in YGOVN (going‑first/second, matchup, game‑level, brick/starter/OTK rates) — those signals are Inferred or Unknown Meta Power is Provisional unless 1 dated metagame sample is supplied
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Deck — Deck Power Evaluation
Final Contextual Deck Power: 67/100 (±7 · Confidence: Medium)
| Overall score | Value |
|---|---|
| Structural Deck Power | 68.2 |
| Going First | 65 |
| Going Second | 60 |
| Meta Power | provisional |
| Tournament Reliability | 60 |
- Primary strategy: Combo
- Secondary strategies: Control
- Format: tcg
Legality
Main 55 / Extra 15 / Side 0 — status: Legal.
Identity & game plan
- Win condition: Summon 1 high‑ATK Fusion monster that mentions "Fallen of Albaz" (e.g., The Dragon that Devours the Dogma) and use its effects to dominate the board.; Generate sustained card advantage với Mulcharmy draw engines and lock opponent's resources với hand traps.
- Turn 1 (going first): Open với Branded Opening or Branded Fusion to pull 1 Despia monster or Fusion monster onto the field, then protect với Solemn Judgment or Branded Retribution.
- Turn 2 (going second): Play Droll & Lock Bird / Lightning Storm to disrupt opponent, then use Super Polymerization or Branded Fusion to break their board and summon 1 large Fusion monster.
- Recovery: Use Mulcharmy Fuwalos / Purulia draws and Gold Sarcophagus to retrieve key Fusion monsters or spells; Branded Sword can recycle banished "Fallen of Albaz" monsters.
- After siding: No side deck; rely on the list’s built‑in flexibility to adjust on‑the‑fly.
Why it scores here
The deck reliably opens 1 Fusion engine by drawing at least one core card in 97 % of opening hands, and it can convert that starter into 1 3000‑ATK monster or 1 board‑clear với Branded Fusion or Super Polymerization. Interaction is strong thanks to multiple hand traps, Solemn Judgment, and removal spells, while draw engines keep resources flowing. Redundancy comes from several alternative starters (Aluber, Guiding Quem, Fallen of Albaz, etc.), but the large 55‑card main deck hurts consistency and side‑deck adaptability is nonexistent. Overall the system is solidly combo‑oriented với good control tools, giving 1 mid‑high structural score but limiting tournament reliability and side flexibility.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 95 | Archetype core group (27 copies) opens in 97.2 % of opening 5‑card hands (Inferred). |
| D2 | Opening-Hand Quality & Brick Management | 60 | 55‑card main deck với many 3‑copy techs creates moderate brick risk (~2.8 % no core) (Inferred). |
| D3 | Combo Conversion & Ceiling | 80 | Potential to summon 3000‑ATK Fusion monsters (e.g., The Dragon that Devours the Dogma) gives 1 high ceiling (Inferred). |
| D4 | Combo Floor & Median Output | 55 | Even vớiout perfect combo, board can contain Lava Golem or draw engines for 1 decent midrange board (Inferred). |
| D5 | Interruption Resilience & Route Redundancy | 70 | Multiple independent starters and hand‑trap suite (Droll, Solemn Judgment, Branded Retribution) provide redundancy (Inferred). |
| D6 | Resource Economy, Recovery & Grind | 75 | Mulcharmy draw engines, Gold Sarcophagus, and many searchers create net‑card advantage over time (Inferred). |
| D7 | End-Board & Interaction Quality | 70 | Hand traps, removal, and floodgates (Lightning Storm, Dark Ruler No More, Solemn Judgment) give layered interaction (Inferred). |
| D8 | Going-Second & Board-Breaking Power | 60 | Hand‑trap disruption plus Branded Fusion/Polymerization let the deck break an opponent's board when going second (Inferred). |
| D9 | Offensive Pressure & Closing Power | 65 | High‑ATK Fusion monsters and board‑clear spells provide closing pressure (Inferred). |
| D10 | Main Deck Efficiency & Flexibility | 45 | Main deck size 55 exceeds the 40‑card minimum, increasing variance and reducing efficiency (Inferred). |
| D11 | Extra Deck Efficiency & Coverage | 65 | 15‑card Extra Deck filled với relevant Fusion monsters, but many slots are optional (Inferred). |
| D12 | Side Deck Adaptability | 30 | No side deck is present, limiting post‑side adaptability (Verified). |
| D13 | Matchup Coverage & Format Fit | 40 | No tournament context supplied; matchup fit is therefore provisional (Provisional). |
| D14 | Pilotability & Error Tolerance | 45 | Complex engine với many decision points; pilot error tolerance is moderate to low (Inferred). |
How the score was computed
Strategy profile: Combo. Structural ≈ 68.2, Going First ≈ 65, Going Second ≈ 60, Meta = provisional, Tournament Reliability ≈ 60. Modifiers: none. Final formula: 0.80*Structural + 0.20*TournamentReliability (Meta provisional)
Probability & combo summary
- Opening 1 starter: P(≥1) ≈ 0.97 · key two‑card combo ≈ — · full‑brick estimate ≈ 0.03 (all Inferred)
- Combo output: best PowerIndex —, median —, board‑per‑starter —
- Turn order: 0 going‑first lines vs 0 going‑second lines
Strengths
- Very high chance to have 1 starter in opening hand.
- Multiple high‑ATK Fusion monsters for strong finishers.
- Robust hand‑trap and floodgate suite for control.
- Draw engines keep resource flow steady.
Weaknesses
- Large 55‑card main deck creates variance and brick potential.
- No side deck reduces adaptability to specific matchups.
- Complex decision tree may cause pilot error.
Critical choke points
- Finding two appropriate Fusion materials for Branded Fusion on turn 1.
- Running out of draw engines if hand‑traps are negated.
Recommended changes
| Priority | Remove | Add | Reason |
|---|---|---|---|
| 1 | Extra copies of generic spells (e.g., Lightning Storm) that do not support the core Fusion plan. | 1‑2 copies of "Called by the Grave" to improve graveyard interaction. | Improves consistency by adding 1 staple tech and reduces unnecessary variance. |
| 2 | One copy of Branded Sword (extra copies beyond 1). | 1 copy of "Twin Twisters" for additional backrow removal. | Balances main‑deck size and adds flexible board‑clear. |
Evidence & confidence
- Verified: legality status; side deck count (0); card text excerpts
- Inferred: core starter probability; brick estimate; engine redundancy; resource economy; interaction layering
- Provisional: matchup coverage
- Data gaps: no combos supplied — combo floor/median/ceiling is text-only inference no tournament link — archetype meta-share and per‑pilot match record absent no win‑rate telemetry exists in YGOVN (going‑first/second, matchup, game‑level, brick/starter/OTK rates) — those signals are Inferred or Unknown Meta Power is Provisional unless 1 dated metagame sample is supplied
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