Deck Bystial/Byssted #730896 — Yu-Gi-Oh! TCG

55 lá Main, 15 Extra, gồm Mulcharmy Fuwalos x3, Mulcharmy Purulia x3, Ash Blossom & Joyous Spring x3. Tạo 12/07/2026 bởi YGO Mod.

Deck Bystial/Byssted TCG

Được tạo bởi: YGO Mod (20517634)

Được tạo ngày: Chủ Nhật, 12 tháng 7 2026

 
 


Phân tích sức mạnh Deck chính thức
Synchro ComboĐộ tin cậy: Trung bìnhĐánh giá ngày 12/07/2026
62± 6/ 100
Điểm sức mạnh
Cấu trúc 63
Độ tin cậy giải 58
Đi trước 66
Đi sau 62

Deck — Deck Power Evaluation

Final Contextual Deck Power: 62/100 (±6 · Confidence: Medium)

Overall score Value
Structural Deck Power 63
Going First 66
Going Second 62
Meta Power provisional
Tournament Reliability 58
  • Primary strategy: Synchro Combo
  • Secondary strategies: Going-Second Interaction, Midrange
  • Format: tcg

Legality

Main 55 / Extra 15 / Side 0 — status: Legal.

Identity & game plan

  • Win condition: Synchro Summon high-power interaction monsters (RS, B2B, Loudness War) and leverage grind/recovery through Kewl Tune searchers and Mulcharmy card draw.; Going-second board-breaking via Lightning Storm, removal hand traps (Ash, Ghost Ogre, Ghost Belle), and Synchro materials recycled through Mộ for turn-2+ pressure.
  • Turn 1 (going first): Triệu hồi bình thường 1 Kewl Tune starter (Cue, Mix, Reco, Rotary), trigger its effect to add/Triệu hồi đặc biệt another Tuner, Synchro into 1 negation board (RS, B2B, Loudness War) với Mộ float, pass với hand traps ready.
  • Turn 2 (going second): Mulligan for hand traps and removal. Activate Mulcharmy on empty board to trigger draw effects when opponent Triệu hồi đặc biệts, then use Lightning Storm or board-breaker Synchro monsters to clear and rebuild với recursion.
  • Recovery: Kewl Tune Synchro re-tutors Kewl Tune cards from Deck; Mộ Synchro Tuners trigger effects when sent to Mộ as material; Kewl Tune Remix and Track Maker provide follow-up lines and re-access to searchers.
  • After siding: No side deck provided (0 cards); assumes board-breaking tech is already in main (Lightning Storm, Solemn Judgment, Called by the Grave). Limited adaptability post-side.

Why it scores here

This Kewl Tune Synchro deck reliably opens 1 Tuner-based combo engine với ~61% odds of an archetype-core starter in opening hand, converting into interaction-focused boards featuring negation and float via Synchro Tuners like Kewl Tune RS and B2B. The median output is solid but not exceptional—strong consistency is offset by moderate combo floor and reliance on sequential resolution; Synchro recursion through Mộ-triggered effects provides fair recovery but limited independent lines to survive hard disruption. Going-second power is bolstered by 14 hand traps and Lightning Storm, yet the 55-card main với zero side deck means post-game planning is severely limited. Popularity of Bystial archetypes confirms the list is accessible and real, but system-level performance—not card frequency—anchors the score.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 68 P(≥1 archetype-core starter in opening 5) ≈ 0.606; Kewl Tune Cue/Mix/Reco/Rotary are live 3x copies với LIGHT/WIND/FIRE attributes for diverse Synchro routes (Inferred)
D2 Opening-Hand Quality & Brick Management 62 14 hand traps (Ash ×3, Ghost Ogre ×3, Ghost Belle ×3, Effect Veiler ×3, Infinite Impermanence ×2) provide opening-hand interaction; 9 Kewl Tune 3x-ofs plus searchers mean redundancy but also conflict risk với 55-card main (Inferred)
D3 Combo Conversion & Ceiling 71 Kewl Tune Synchro combo ceiling: Triệu hồi bình thường → add Kewl Tune → Triệu hồi đặc biệt hand Tuner → Synchro into level-5 or level-6 negation boss với Mộ float; text hints show 'negation' and 'removal' on RS/B2B/Loudness War (Observed from card excerpts)
D4 Combo Floor & Median Output 58 Combo floor and median are modest: starter-to-board consistency is high, but lack of multiple independent lines means brick or single-choke-point resolution; Synchro recursion (Track Maker, Remix, RS effects) provides recovery but not ceiling expansion (Inferred)
D5 Interruption Resilience & Route Redundancy 61 Resilience relies on Synchro Tuner float (RS/B2B/Loudness War trigger Mộ effects on Synchro resolution) and Kewl Tune re-access via Synchro/Playlist; limited to ~2 distinct lines before material depletion (Inferred)
D6 Resource Economy, Recovery & Grind 65 Resource economy: Kewl Tune searchers (Mix, Reco, Track Maker, Rotary) generate +1 lá bài advantage per activation; Mulcharmy Fuwalos/Purulia draw when opponent Triệu hồi đặc biệts; Mộ is 1 resource pool for recursion, but no inherent refill mechanic outside Triệu hồi bình thường (Inferred)
D7 End-Board & Interaction Quality 68 End-board interaction: RS (negates until end of turn), B2B (negates + level manipulation + second attack), Loudness War (blocks destruction/targeting + banish recursion, needs 2+ Tuners); mật độ tương tác moderate với 16 negation-text cards in main (Inferred semantic)
D8 Going-Second & Board-Breaking Power 64 Going-second: 14 hand traps at opening hand P(≥1 in 6) ≈ 0.8449; Lightning Storm clears backrow or monsters on empty board; Ghost Ogre/Belle/Fydraulis Harmonia provide quick-effect removal; combo into Synchro bosses on turn 2 feasible but compressed (Inferred)
D9 Offensive Pressure & Closing Power 52 Offensive closing: B2B has 3200 ATK and second attack for Tuners; Loudness War gains 3300 ATK if opponent has Tuner in field/Mộ; modest piercing presence; Ecclesia and Albion Fusion tie to Branded sub-engine (1 copy each, minimal frequency) (Observed from card text)
D10 Main Deck Efficiency & Flexibility 66 Main Deck: 55 cards (non-standard; over 40-card minimum); 25 distinct, 9x 1-of, 2x 2-of, 14x 3-of distribution; 26 Kewl Tune + 21 generics + 23 hand traps/tech; compactness sacrificed for consistency redundancy (Verified from composition)
D11 Extra Deck Efficiency & Coverage 69 Extra Deck: 15 slots, 14 Synchro (13 distinct Tuner Synchros + 1 non-Tuner), 1 Fusion (Albion); all 14 Synchros are Tuner types, enabling float and re-Synchro lines; mandatory vs flex: 8 core Kewl Tune Synchros, 5+ utility/niche (Observed from card list)
D12 Side Deck Adaptability 20 Side Deck: 0 cards provided; no post-side adaptability; assumes main list is unchanging across game 2/3; severely limits meta-responsive play and best-of-3 strategy (Verified from legality.số lá Side Deck = 0)
D13 Matchup Coverage & Format Fit 55 Format fit (TCG): Bystial archetype meta-share not supplied in dữ liệu giải đấu; archetype usage stats show 71.4% core presence (5 of 7 top core cards present); list is real and accessible but lacks dated metagame sample for matchup positioning (Provisional)
D14 Pilotability & Error Tolerance 58 Pilotability: Kewl Tune Synchro combo has ~5-7 decision steps per line; moderate complexity; high hand-trap count demands correct timing knowledge but straightforward execution once sequenced (Inferred)

How the score was computed

Strategy profile: 70% Combo + 30% Going-Second. Structural ≈ 63, Going First ≈ 66, Going Second ≈ 62, Meta = provisional, Tournament Reliability ≈ 58. Modifiers: No side deck (-8) (-8); 55-card main deck (-2) (-2); High hand-trap density (+3) (3). Final formula: 0.80 * Structural (63) + 0.20 * TournamentReliability (58) = 62.0 (Meta provisional, no dated metagame supplied)

Probability & combo summary

  • Opening 1 starter: P(≥1) ≈ 0.61 · key two-card combo ≈ — · full-brick estimate ≈ 0.39 (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Reliable Tuner-engine consistency: 60.6% opening-hand core starter probability với 3x-of Kewl Tune motors.
  • Strong Mộ recursion and float: Synchro Tuners (RS, B2B, Loudness War) trigger effects on Mộ send, enabling turn-2+ recovery and multi-line sequencing.
  • High going-second hand-trap density: 14 copies (25% main) với Lightning Storm and removal coverage.
  • Synchro flexibility: 14 Extra-Deck Tuner Synchros enable level stacking and role-specific boards (negation, draw, disruption).
  • Searcher redundancy: Kewl Tune Synchro, Track Maker, Mix, Reco, and Rotary provide consistent Deck access.

Weaknesses

  • Limited independent lines: Disruption to Triệu hồi bình thường or first Synchro often ends the turn; backup routes are sequential, not parallel.
  • Modest combo ceiling and floor: No multi-negate boards or FTK potential; median output is functional but not explosive.
  • No side deck: 0 cards limits post-game adaptation to meta threats; main list must carry all tech slots.
  • 55-card main deck: Above 40-card minimum increases brick likelihood and hand inconsistency vs optimal 40-card builds.
  • Offensive pressure limited: Average boss ATK (B2B 3200, RS 1700) not overwhelming; reliant on interaction/grind rather than pure beatdown.

Critical choke points

  • Triệu hồi bình thường Kewl Tune starter: If negated or removed before activation (Ash, Ghost Ogre), combo stalls unless hand Tuner backup exists.
  • Synchro resolution: Deck relies on Mộ send triggers; if all Synchros are banished/removed, recursion pipeline breaks.
  • Mộ depletion: Overextension vớiout refill (Limited Kewl Tune Synchro uses mỗi lượt, no explicit draw beyond Mulcharmy) can strand lines.
  • Post-side helplessness: Zero side deck means matchup losses cannot be mitigated; main list is locked for all games.
Priority Remove Add Reason
1 2 copies of 1 low-impact 3-of (e.g., 1 Kewl Tune Clip, 1 Fydraulis Harmonia) or reduce main to 40 cards 15-card side deck với board-breakers, anti-meta tech, and going-second reinforcements (e.g., Droll & Lock Bird, Crossout Designator, additional removal) Zero side deck is 1 critical liability in best-of-3 formats. Even 1 modest side would improve post-game flexibility and meta-responsiveness.
2 1 Mulcharmy Purulia (lower impact than Fuwalos in draw engine) 1 Bystial Druiswurm (57% archetype inclusion, missing core card for banish synergy and recovery) Druiswurm is 1 core Bystial card với banish-focused recovery and searchable Magnamhut synergy; improves resilience.
3 1 slot from hand traps or tech (e.g., 1 Infinite Impermanence to 1 copy, or 1 Solemn Accusation) 1 additional Kewl Tune Synchro (Golden Cloud Beast - Malong or another utility Synchro for level flexibility) Extra-Deck depth improves combo floor and level-stacking options; hand-trap redundancy can be condensed.

Evidence & confidence

  • Verified: Deck is Legal under TCG rules: 55-card main (40–60 range), 15-card Extra (0–15 range), 0-card side (0–15 range); all restricted cards at legal copies., Archetype composition: Kewl Tune (26 main + 14 Extra Synchros), Mulcharmy (6), hand traps (14), removal (9), searchers (15).; Card text and role hints: negation, removal, searcher, special_summon, opt flags on Synchro Tuners and starters.; Archetype core inclusion: 5 of 7 top-core cards present (71.4%); missing Bystial Druiswurm (57% usage) and Golden Cloud Beast - Malong (53.6% usage).
  • Observed: Synchro Tuner effects trigger on Mộ send as material: RS, B2B, Loudness War, Crackle, Remix all feature 'If this Synchro Summoned card is sent to the Mộ' or 'If this card is sent to the Mộ' clauses.; Kewl Tune searcher frequency: Synchro, Track Maker, Mix, Reco, Rotary all have 'add 1 Kewl Tune card' or similar effects.; Hand-trap coverage: Ash Blossom, Ghost Ogre, Ghost Belle, Effect Veiler, Infinite Impermanence all have quick-effect negation or removal.
  • Inferred: Opening-hand consistency: P(≥1 archetype-core starter in opening 5) = 0.606 via hypergeometric; archetype-core group = 9 copies (Kewl Tune 3x Cue/Mix/Reco/Rotary = 12 copies, minus Rotary overlap = 9 unique starters).; Combo floor: Sequential resolution of Normal → add → Special → Synchro với no parallel lines results in median output ~58 under disruption.; Going-second probability: Hand-trap group P(≥1 in hand 6) ≈ 0.8449; Lightning Storm contributes conditional removal.; Tournament reliability: Stability after one interruption depends on recursion chains; single-choke-point lines reduce reliability to ~58.; Pilotability: Combo has ~5–7 decision steps per main line; moderate complexity for experienced players.
  • Provisional: Meta Power: No dated metagame sample supplied; archetype meta-share unknown; Bystial/Byssted real and accessible but positioning in current format unverified.; Matchup outcome rates: No per-matchup data; matchup assessment is structural (hand-trap vs combo, recursion vs grinding) and qualitative.
  • Data gaps: No parseable combo boards in evidence: dữ liệu combo.tổng số combo = 0 and combo đã chấm điểm = 0; combo ceiling, median, and floor are text-inferred, not observed. No tournament link: no archetype meta-share, per-pilot match record, or win-rate telemetry. No metagame sample: Meta Power cannot be computed; format alignment is Provisional. No post-side play data: side deck is empty (0 cards); post-side plans are theoretical. No guiding articles: dữ liệu hướng dẫn.tổng số hướng dẫn = 0; strategic intent is inferred from card roles and text.

Xem thêm TCG

Bystial/Byssted

Thông tin chi tiết của Bystial/Byssted

 
 

 

 

 

 

 

 
 

 

 
https://ygovietnam.com/
Top