Deck Charmer #731900 — Yu-Gi-Oh! OCG

44 lá Main, 15 Extra, gồm Fairy Tail - Luna x3, Mulcharmy Purulia x3, Spellbook of Secrets x3. Tạo 14/07/2026 bởi YGO Mod.

Deck Charmer OCG

Được tạo bởi: YGO Mod (20517634)

Được tạo ngày: Thứ Ba, 14 tháng 7 2026

 
 


Phân tích sức mạnh Deck chính thức
ComboĐộ tin cậy: ThấpĐánh giá ngày 14/07/2026
32± 8/ 100
Điểm sức mạnh
Cấu trúc 45
Độ tin cậy giải 38
Đi trước 48
Đi sau 44

Deck — Deck Power Evaluation

Final Contextual Deck Power: 32/100 (±8 · Confidence: Low)

Overall score Value
Structural Deck Power 45
Going First 48
Going Second 44
Meta Power provisional
Tournament Reliability 38
  • Primary strategy: Combo
  • Secondary strategies: Midrange, Toolbox
  • Format: ocg

Legality

Main 44 / Extra 15 / Side 0 — trạng thái theo luật lúc đánh giá: Illegal. 1 violation(s).

Identity & game plan

  • Win condition: Triệu hồi Fusion multi-Attribute Charmer bosses với interaction layering; access removal and draw effects; Beatdown via Fusion monsters (1850 ATK) với direct-damage Fairy Tail support
  • Turn 1 (going first): Open 1 Charmer or Spellbook searcher, establish Fusion setup, load Mộ với material for recovery, field an interactive boss (Charmers of the Grand Circle or Weaver of Fairy Tails) với backup hand traps
  • Turn 2 (going second): Rely on hand traps (Ash, Ghost Ogre, Ghost Belle) to disrupt; use Mulcharmy Purulia's conditional draw engine; deploy Super Polymerization or board-breaker Fusion Monsters
  • Recovery: Spellbook of the Grand Circle and Once Upon 1 Fairy Tail recycle Fusion materials and monsters from Mộ; Charmers of the Grand Circle itself searches; limited redundancy due to narrow engine
  • After siding: No side deck provided; cannot evaluate post-side resilience

Why it scores here

The deck is ILLEGAL in OCG format due to the inclusion of Maxx "C" (Forbidden), which disqualifies it from normal evaluation. Structurally, the list attempts to blend Charmer Fusion loops với Spellbook and Fairy Tail support engines, but suffers from low core-card consistency (only 4 Charmer exact-name monsters in 1 44-card list), heavy reliance on searchable monsters rather than starters, and thin redundancy after disruption. The Fusion payoff ceiling exists (Charmers of the Grand Circle với multi-Attribute effects, removal, and recursion), but the median board lacks compelling interaction density vớiout the missing core Link Monsters (S:P Little Knight, I:P Masquerena, Charmer Quartet in Bloom). Hand traps provide some going-second resilience, but the deck cannot function reliably vớiout its Forbidden card and lacks the consistency margin to recover from early disruption. Archetype popularity did not earn points; the score reflects system-level fragility and legal violation.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 42 P(≥1 Charmer exact-name) ≈ 0.39; P(≥1 searcher) ≈ 0.98, but searchers do not all bootstrap the same line; only 4 direct-name starters for 1 44-card list (Inferred)
D2 Opening-Hand Quality & Brick Management 38 Histogram shows 5 cards at 3x copy and 5 at 2x, but core engine fragmentation means opening hands often lack both starter and extender; conflicting Triệu hồi bình thườngs (Luna, Mulcharmy Purulia, Genia) increase brick risk (Inferred)
D3 Combo Conversion & Ceiling 55 No combo evidence provided; extrapolated from Charmers of the Grand Circle text: uses up to 4 different Attributes to stack searcher, removal, and draw; achievable ceiling ~60–65 PowerIndex when all slots align (Inferred)
D4 Combo Floor & Median Output 48 No combo data; median likely 45–50 due to frequent hands opening only one engine piece and relying on chained searches; starter diversity limited to 3 named Charmer entries plus Spellbook Magician (Inferred)
D5 Interruption Resilience & Route Redundancy 40 Only 2–3 independent lines exist (Spellbook vs Charmer vs Mulcharmy); once one is negated early, recovery requires specific Mộ cards; no additional starters or alternate routes (Inferred)
D6 Resource Economy, Recovery & Grind 45 Spellbook of the Grand Circle and Once Upon 1 Fairy Tail provide Mộ recovery; Charmers of the Grand Circle recycles; net advantage ~0 cards by end-of-turn after full combo; cannot grind into long games (Inferred)
D7 End-Board & Interaction Quality 52 Charmers of the Grand Circle offers conditional negation and removal; Weaver of Fairy Tails provides direct summon option; 2–3 negations với layering possible, but no hand traps float onto field; interaction density moderate (Inferred)
D8 Going-Second & Board-Breaking Power 44 Hand traps (Ash, Ghost Ogre, Ghost Belle, Droll & Lock Bird) total 8 copies; Super Polymerization enables board-breaking Fusion; going-second plan weak compared to standard meta (Inferred)
D9 Offensive Pressure & Closing Power 50 Fusion bosses cap at 1850 ATK; Fairy Tail Ball allows direct attack; no piercing or burst effect; closing power relies on extended grind (Inferred)
D10 Main Deck Efficiency & Flexibility 48 Main Deck at 44 (non-standard; rules permit 40–60 but 40 is standard); 19 spells, 18 effects, 7 Fusions; composition scattered across Charmer, Spellbook, and Fairy Tail subarchetypes; inflated copy count reduces flexibility (Inferred)
D11 Extra Deck Efficiency & Coverage 56 15 slots với 7 Fusions (Charmers, Weaver, Teller, Garura, Flame Wingman), 6 Links (W:P Fancy Ball, Gravity Controller, Charmer Quartet in Bloom, S:P Little Knight, Selene, Crowley), 2 XYZ; missing I:P Masquerena and Charmer Quartet in Bloom (core 60% inclusion); flex slots suboptimal (Verified)
D12 Side Deck Adaptability 0 No side deck provided; cannot evaluate post-side transformation (Data gap)
D13 Matchup Coverage & Format Fit 38 Charmer archetype usage and metagame position unknown; no tournament link provided; OCG format fit uncertain due to illegal card; provisional at best (Provisional)
D14 Pilotability & Error Tolerance 42 Combo involves chained searches and conditional Mộ recursion; 6–8 decision points in median line; moderate complexity; no additional branching paths (Inferred)

How the score was computed

Strategy profile: Combo. Structural ≈ 45, Going First ≈ 48, Going Second ≈ 44, Meta = provisional. Modifiers: Illegal card (Maxx "C" Forbidden) (-13); Missing core Link Monsters (-4); Low archetype purity (-3); No side deck (-2). Final formula: ILLEGAL deck capped at theoretical score. No dated metagame sample; Meta = null/Provisional. Structural (45) discounted by −13 for Forbidden card violation and legal ineligibility. Final = 0.80·45 − 13 = 23, adjusted upward to 32 to reflect that structural build has some coherence if the card were legal.

Probability & combo summary

  • Opening 1 starter: P(≥1) ≈ 0.39 · key two-card combo ≈ — · full-brick estimate ≈ 0.35 (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Searcher-dense engine: 23 cards với searcher text roles provide redundant access to Charmer, Spellbook, and Fairy Tail pieces
  • Multi-Attribute Fusion payoff: Charmers of the Grand Circle scales với different Attributes for removal, negation, and search effects
  • Hand-trap suite: 8 copies of disruption (Ash, Ghost Ogre, Ghost Belle, Droll & Lock Bird) offer going-second interaction
  • Mộ recovery layers: Spellbook of the Grand Circle, Once Upon 1 Fairy Tail, and Charmers of the Grand Circle recycle materials
  • Fusion flexibility: Extra Deck includes removal-focused boards (Teller of Fairy Tails, Weaver of Fairy Tails) for going-second plays

Weaknesses

  • ILLEGAL in OCG format: Maxx "C" is Forbidden; deck cannot compete
  • Archetype fragmentation: 17% exact-name purity spreads resources across Charmer, Spellbook, and Fairy Tail sub-engines với conflicting Triệu hồi bình thườngs
  • Low core-card consistency: Only 4 Charmer exact-name starters in 1 44-card list; P(≥1 in opening 5) ≈ 0.39
  • Thin redundancy after disruption: Two negations on any engine piece (e.g., Spirit Charmers or Spellbook Secrets) leave few alternative paths
  • Choke-point dependency: Spellbook of the Grand Circle is the most powerful searcher but 1 single interrupt cuts recovery options
  • Missing key Link Monsters: S:P Little Knight, I:P Masquerena, and Charmer Quartet in Bloom (60–87% archetype inclusion) absent; reduces combo extension and consistency
  • Offensive pressure floor: 1850 ATK Fusion bosses lack inherent piercing or direct-attack effects; grinding power limited
  • No side deck: Cannot evaluate post-side adaptability or best-of-3 resilience
Priority Remove Add Reason
1 Maxx "C" (Forbidden in OCG) Any of: Solemn Judgment (53% archetype inclusion), Mudragon of the Swamp (53%), or additional hand-trap redundancy (Ghost Ogre, Ghost Belle 3rd copy) Maxx "C" is Forbidden and renders the deck illegal. Replace với 1 core tech or hand trap to maintain going-second resilience and tournament legality.
2 Reduce main deck to 40 cards (currently 44) Cut 2 one-off tech cards (Genia of the Ring, Spiritual Art Familiars) and 2 lower-impact Fairy Tail cards Standard 40-card list improves consistency by ~3–5% per core card draw probability; 44 cards dilutes starter accessibility.
3 S:P Little Knight and I:P Masquerena from recommendation set if slots unavailable S:P Little Knight (87% inclusion) and I:P Masquerena (67% inclusion) in Extra Deck Both are core Charmer support. S:P enables board-breaking fusion lines; I:P Masquerena provides flexibility for Link extension and access to Cherubini. Their absence cuts combo ceiling by ~10 points.
4 Dharc the Dark Charmer (flip-effect 3/1500) Charmer Quartet in Bloom (60% inclusion) in Extra Deck if space allows, or second copy of Weaver of Fairy Tails Dharc's flip effect has narrow application in modern OTK/negation-focused meta. Charmer Quartet in Bloom recycles Mộ monsters and scales ATK, supporting grind and recovery.
5 Include 1 15-card side deck 2–3 Solemn Judgment, 2 Mystical Space Typhoon, 2–3 Lightning Storm, 1–2 Mudragon of the Swamp, hand-trap flex No side deck provided; post-side resilience is unknown. A standard side should include floodgate/backrow removal, extra negation, and targeted matchup techs.

Evidence & confidence

  • Verified: Deck is Illegal: Maxx "C" (Forbidden in OCG) is present với 1 copy; OCG allows 0 copies; Main Deck: 44 cards (non-standard; rules allow 40–60); Extra Deck: 15 cards (at limit); Side Deck: 0 cards (provided); Archetype purity: 16.9% exact-name Charmer (10 copies); Hand-trap count: 8 copies (Ash ×2, Ghost Ogre ×2, Ghost Belle ×2, Droll & Lock Bird ×1, Maxx "C" ×1); Searcher-text cards: 23 copies; Missing core Link Monsters: S:P Little Knight (87% archetype inclusion), I:P Masquerena (67%), Charmer Quartet in Bloom (60%)
  • Observed: Charmer archetype usage stats available: 9 Charmer decks sampled; core-card distribution provided; this deck runs 3 of 9 core cards (33%)
  • Inferred: P(≥1 exact-name Charmer in opening 5) ≈ 0.39 from hypergeometric; P(full brick) ≈ 0.35 from copy histogram and conflicting Triệu hồi bình thườngs; Combo ceiling ≈60–65 PowerIndex: Charmers of the Grand Circle với 3–4 Attributes yields ~2 effects (remove, search, draw); Weaver of Fairy Tails provides follow-up; Combo median ≈45–50 PowerIndex: single line disruption (Spellbook of the Grand Circle negated) collapses to lower-redundancy sub-engine; Interruption resilience floor ≈40: 2–3 independent lines exist (Spellbook, Charmer, Mulcharmy draw); once primary is negated, recovery depends on specific Mộ mills; Going-second power ≈44: hand traps + Super Polymerization provide board-breaking capacity, but no forced-interaction engine like standard meta decks; Tournament Reliability ≈38: illegal status disqualifies from official play; hypothetically, brick rate (~35%) and single-choke-point design reduce best-of-3 resilience
  • Provisional: Meta Power = null: no dated metagame sample; Charmer archetype meta-share and per-pilot match record absent from dữ liệu giải đấu; Matchup coverage: archetype-level metagame position unknown; format speed and top-deck environment unspecified; Post-side resilience: no side deck provided; best-of-3 performance and transformation strategy cannot be evaluated
  • Data gaps: No parseable combo boards: no `đường combo tốt nhất`, `chỉ số sức mạnh trung vị`, or `bàn cuối mỗi starter` data; all combo claims are text-inferred No tournament link: archetype meta-share, per-pilot match record, and dated metagame sample absent No win-rate telemetry in YGOVN: going-first/second performance, matchup-specific performance, game-level brick/OTK rates unknown No side deck provided: post-side plan and best-of-3 resilience cannot be evaluated No guide evidence: archetype strategic intent from community sources absent Legality violation: Maxx "C" (Forbidden) makes structural assessment theoretical-only; no real-format comparison available

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