Deck Galaxy Photon #731985 — Yu-Gi-Oh! OCG

40 lá Main, 15 Extra, gồm Galaxy Defense Robot Orbital 7 x3, Galaxy Soldier x3, Galaxy-Eyes Photon Dragon x3. Tạo 14/07/2026 bởi YGO Mod.

Deck Galaxy Photon OCG

Được tạo bởi: YGO Mod (20517634)

Được tạo ngày: Thứ Ba, 14 tháng 7 2026

 
 


Phân tích sức mạnh Deck chính thức
ComboĐộ tin cậy: ThấpĐánh giá ngày 14/07/2026
0/ 100
Điểm sức mạnh
Cấu trúc 57
Độ tin cậy giải 35
Đi trước 62
Đi sau 48

Deck — Deck Power Evaluation

Final Contextual Deck Power: 0/100 (±12 · Confidence: Low)

Overall score Value
Structural Deck Power 57
Going First 62
Going Second 48
Meta Power provisional
Tournament Reliability 35
  • Primary strategy: Combo
  • Secondary strategies: Midrange, Control
  • Format: ocg

Legality

Main 40 / Extra 15 / Side 0 — trạng thái theo luật lúc đánh giá: Illegal. 1 violation(s).

Identity & game plan

  • Win condition: XYZ summon high-Rank Galaxy-Eyes bosses với negation/removal boards; Beatdown với 3000+ ATK Dragons
  • Turn 1 (going first): Summon Rank 8/9 XYZ monsters (Galaxy-Eyes Cipher Dragon, Neo Galaxy-Eyes Photon Dragon) với multiple materials for interaction density and resource float
  • Turn 2 (going second): Use hand traps (Ash, Maxx C) to disrupt opponent; pivot to removal via Galaxy-Eyes banish effects if board breaks
  • Recovery: Recursion through Mộ access (Galaxy Summoner, Photon Emperor recovery, Galaxy-Eyes Afterglow Dragon re-summon); resource float via Xyz material detach
  • After siding: No side deck (0 cards); cannot adapt post-siding

Why it scores here

This Galaxy Photon deck is theoretically evaluated only due to the Maxx C illegality and zero side deck, which make it fundamentally non-competitive in OCG. The core engine shows decent consistency (P≥1 archetype starter ≈0.99) and the Extra Deck is well-constructed với 14 XYZ monsters offering flexible Rank 4/8/9 summons and interaction (negation, removal, recursion). However, the list misses two critical core cards (Number 62 and its upgrade Number C62, both 93% inclusion) and lacks key Rank 8 bosses, instead running mid-tier copies. Without combo boards to measure floor/median, consistency relies on text inference; the hand-trap count (only 3 total) and no side deck eliminate any post-siding resilience. The deck cannot function legally in any rated event.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 62 Archetype core group P(≥1 in hand 5) = 0.987; seven 3-ofs provide reliable starters, but missing Number 62/C62 (92% inclusion) weakens redundancy (Inferred)
D2 Opening-Hand Quality & Brick Management 48 Only 3 hand traps (Ash ×2, Maxx C) and no side deck; 7 garnet-risk cards (single-copy techs, Galaxy War Drake); conflicting Triệu hồi bình thườngs (Galaxy Soldier blocks Triệu hồi đặc biệts) (Inferred)
D3 Combo Conversion & Ceiling 65 Rank 8/9 Extra Deck bosses reach 3000–4500 ATK với multi-material setups; no combo boards available, estimate ceiling from card text interaction (Inferred)
D4 Combo Floor & Median Output 52 Median board likely 2–3 Xyz summons per starter với 1–2 interaction pieces; starter diversity moderate; no parsed boards to confirm (Inferred)
D5 Interruption Resilience & Route Redundancy 50 Limited independent lines; Galaxy Soldier, Orbital 7, Summoner each enable one recovery path; no tutors for alternative Rank targets if first line disrupted (Inferred)
D6 Resource Economy, Recovery & Grind 58 Galaxy Hundred, Tachyon Transmigration, and Xyz detach float resources; net card advantage unclear vớiout full combo evidence; Mulcharmy Fuwalos draws on opponent summons (Inferred)
D7 End-Board & Interaction Quality 68 Number 38 negates Spell/Trap một lần mỗi lượt; Galaxy-Eyes Cipher takes control; Number 90 negates monster effects; average 2–3 interaction pieces per end board (Inferred semantic read)
D8 Going-Second & Board-Breaking Power 54 No dedicated board breaker engine; hand traps only 3 copies; going-second split unknown; reliant on Galaxy-Eyes banish effect for monster removal (Inferred)
D9 Offensive Pressure & Closing Power 62 Best-case Rank 8 bosses: 3000–4500 ATK; Number C62 piercing; Pierce via Number 62 in Battle Phase; limited burst OTK lines (Inferred)
D10 Main Deck Efficiency & Flexibility 55 40-card main với 25 distinct cards; 7 single-ofs and conflicting Triệu hồi bình thườngs reduce flex; 3-ofs heavy on starters; archetype core = 60% presence vs standard (Observed)
D11 Extra Deck Efficiency & Coverage 72 15 Extra Deck slots: 14 Xyz (Rank 4 ×4, Rank 8 ×9, Rank 9 ×1), 1 Link; all summon-accessible via text; 2–3 flex slots viable (Verified)
D12 Side Deck Adaptability 0 Zero side deck (0/15); no post-siding adaptation possible; deck cannot pivot in best-of-3 (Verified)
D13 Matchup Coverage & Format Fit 45 Galaxy Photon archetype share unknown (tournament_context unavailable); list deviates from core (missing 93% inclusion Number 62/C62); meta fit provisional (Provisional)
D14 Pilotability & Error Tolerance 48 Xyz material management and Galaxy-Eyes trigger sequencing add 8–12 decision points mỗi lượt; Extra Deck tutors require active searching; error margin moderate (Inferred)

How the score was computed

Strategy profile: Combo. Structural ≈ 57, Going First ≈ 62, Going Second ≈ 48, Meta = provisional, Tournament Reliability ≈ 35. Modifiers: Illegality penalty (Maxx C Forbidden in OCG) (-100); Zero side deck (-40); Missing core Rank 8 bosses (-15). Final formula: Illegal deck — evaluation terminated. No Final Contextual score issued.

Probability & combo summary

  • Opening 1 starter: P(≥1) ≈ 0.99 · key two-card combo ≈ — · full-brick estimate ≈ 0.01 (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Well-constructed Extra Deck (14 XYZ, 1 Link) với flexible Rank 4/8/9 summons
  • High archetype-core consistency (P≥1 starter ≈0.99)
  • Multiple negation/removal options on board (Number 38, Galaxy-Eyes Cipher, Number 90)
  • Recursion and float from Galaxy Summoner, Photon Emperor, Galaxy-Eyes Afterglow Dragon
  • Galaxy-Eyes banish effect unique removal avenue

Weaknesses

  • ILLEGAL: Maxx C (Forbidden in OCG) — deck cannot be legally registered
  • ZERO SIDE DECK: No post-siding adaptation possible
  • Missing two critical core bosses (Number 62, Number C62 — both 93% inclusion)
  • Only 3 hand traps (Ash ×2, Maxx C) — weak going-second disruption
  • Limited independent combo lines; single disruption often collapses board
  • No board-breaker engine; reliant on hand traps for going-second
  • Conflicting Triệu hồi bình thườngs (Galaxy Soldier negates Triệu hồi đặc biệts rest of turn)

Critical choke points

  • Maxx C illegality makes deck non-functional in OCG
  • Zero side deck forfeits all best-of-3 adaptability
  • Missing Number 62/C62 removes primary Rank 8 engine; forced to use secondary options
  • If Galaxy-Eyes banish is negated or hand traps exhausted, going-second game drops to ~40 Structural
Priority Remove Add Reason
1 Maxx "C" (Forbidden in OCG) Any legal hand trap (Effect Veiler, Infinite Impermanence, Ghost Reaper, Nibiru T-Pawn) Maxx C is Forbidden in OCG; running it makes deck illegal. Swap for an OCG-legal hand trap to restore legality.
2 None initially Build 1 15-card side deck Zero side deck eliminates all post-siding adaptation in best-of-3. Add defensive cards (floodgates), matchup techs, or extra combo pieces.
3 Galaxy Wizard (1 copy, low synergy) Number 62: Galaxy-Eyes Prime Photon Dragon (Rank 8, 93% inclusion, primary boss) Number 62 is the archetype's core Rank 8 searcher and effect negation engine; 93% of Galaxy Photon lists run it. Essential for combo consistency.
4 Divine Golden Shadow Dragon Dragluxion placeholder or one tech Number C62: Neo Galaxy-Eyes Prime Photon Dragon (Rank 8, 92% inclusion, upgrade path) Number C62 upgrades from Number 62 via Xyz; enables 3 attacks mỗi lượt. Critical for offensive pressure and consistency.
5 One tech (Photon Emperor, Galaxy War Drake, or Photon Orbital — pick one) Galaxy Photon Dragon (Rank 4, 79% inclusion; searcher + ATK boost synergy) Galaxy Photon Dragon searches Galaxy/Photon cards, supports Rank 4 XYZ lines, and synergizes với Starliege Photon Blast Dragon.

Evidence & confidence

  • Verified: Deck is Illegal: Maxx C (Forbidden in OCG) present với 1 copy, legal_copies = 0; Legality status: Illegal (violates OCG banlist); Main Deck: 40 cards (legal size); Extra Deck: 15 cards (legal size); Side Deck: 0 cards (legal but unusable); Card text roles confirmed from description_excerpt (Galaxy-Eyes Cipher negation, Number 90 effect negation, Photon Jumper searcher, etc.); Usage statistics available: Galaxy Photon archetype has 14 core cards at >50% inclusion; this deck runs 15/25 core cards (60%)
  • Observed: Seven 3-of cards form starter redundancy backbone; Extra Deck: 14 XYZ monsters (Rank 4 ×4, Rank 8 ×9, Rank 9 ×1); 1 Link monster; Three hand traps only (Ash Blossom ×2, Maxx C ×1) vs. archetype norm of 4–6; Conflicting Triệu hồi bình thườngs: Galaxy Soldier restricts summons to LIGHT; creates brick potential với unrelated starters
  • Inferred: P(≥1 archetype starter in hand 5) ≈ 0.987 via hypergeometric (archetype core 22 copies); P(≥1 hand trap in hand 6 going-second) ≈ 0.39 (only 3 copies); Full brick estimate ≈ 1.3% (archetype core coverage); Combo floor vớiout boards: 2–3 Xyz summons per starter, 1–2 interaction pieces; Going-second resilience low due to only 3 hand traps and no board-breaker engine; Recursion viable via Galaxy Summoner, Photon Emperor float, Galaxy-Eyes Afterglow; approximately 3–4 recovery routes; Interaction density on typical board ≈ 2–3 pieces (Number 38 negate, Galaxy-Eyes Cipher control, Xyz material detach removal)
  • Provisional: Meta Power: Provisional (no tournament link or dated metagame sample supplied); Archetype meta-share in OCG: Unknown (tournament_context.available = false); Going-first vs going-second split unknown; inferred from hand-trap count and board-breaker absence; Post-side performance: Completely unknown (0 side deck)
  • Data gaps: Maxx C illegality in OCG renders this deck unplayable as-is; structural evaluation null Zero side deck: no post-siding plan available for best-of-3; No combo boards supplied: all floor/median/ceiling estimates are text-only inference; No tournament link: archetype meta-share and per-pilot match record absent; Critical core cards missing (Number 62 and C62): impact on true combo lines cannot be measured; Hand-trap count vs standard: unusually low (3 vs typical 4–6); impact on going-second reliability unclear vớiout meta context Critical choke points - Maxx C illegality makes deck non-functional in OCG
  • Zero side deck forfeits all best-of-3 adaptability
  • Missing Number 62/C62 removes primary Rank 8 engine; forced to use secondary options
  • If Galaxy-Eyes banish is negated or hand traps exhausted, going-second game drops to ~40 Structural
Priority Remove Add Reason
1 Maxx "C" (Forbidden in OCG) Any legal hand trap (Effect Veiler, Infinite Impermanence, Ghost Reaper, Nibiru T-Pawn) Maxx C is Forbidden in OCG; running it makes deck illegal. Swap for an OCG-legal hand trap to restore legality.
2 None initially Build 1 15-card side deck Zero side deck eliminates all post-siding adaptation in best-of-3. Add defensive cards (floodgates), matchup techs, or extra combo pieces.
3 Galaxy Wizard (1 copy, low synergy) Number 62: Galaxy-Eyes Prime Photon Dragon (Rank 8, 93% inclusion, primary boss) Number 62 is the archetype's core Rank 8 searcher and effect negation engine; 93% of Galaxy Photon lists run it. Essential for combo consistency.
4 Divine Golden Shadow Dragon Dragluxion placeholder or one tech Number C62: Neo Galaxy-Eyes Prime Photon Dragon (Rank 8, 92% inclusion, upgrade path) Number C62 upgrades from Number 62 via Xyz; enables 3 attacks mỗi lượt. Critical for offensive pressure and consistency.
5 One tech (Photon Emperor, Galaxy War Drake, or Photon Orbital — pick one) Galaxy Photon Dragon (Rank 4, 79% inclusion; searcher + ATK boost synergy) Galaxy Photon Dragon searches Galaxy/Photon cards, supports Rank 4 XYZ lines, and synergizes với Starliege Photon Blast Dragon.

Evidence & confidence

  • Verified: Deck is Illegal: Maxx C (Forbidden in OCG) present với 1 copy, legal_copies = 0; Legality status: Illegal (violates OCG banlist); Main Deck: 40 cards (legal size); Extra Deck: 15 cards (legal size); Side Deck: 0 cards (legal but unusable); Card text roles confirmed from description_excerpt (Galaxy-Eyes Cipher negation, Number 90 effect negation, Photon Jumper searcher, etc.); Usage statistics available: Galaxy Photon archetype has 14 core cards at >50% inclusion; this deck runs 15/25 core cards (60%)
  • Observed: Seven 3-of cards form starter redundancy backbone; Extra Deck: 14 XYZ monsters (Rank 4 ×4, Rank 8 ×9, Rank 9 ×1); 1 Link monster; Three hand traps only (Ash Blossom ×2, Maxx C ×1) vs. archetype norm of 4–6; Conflicting Triệu hồi bình thườngs: Galaxy Soldier restricts summons to LIGHT; creates brick potential với unrelated starters
  • Inferred: P(≥1 archetype starter in hand 5) ≈ 0.987 via hypergeometric (archetype core 22 copies); P(≥1 hand trap in hand 6 going-second) ≈ 0.39 (only 3 copies); Full brick estimate ≈ 1.3% (archetype core coverage); Combo floor vớiout boards: 2–3 Xyz summons per starter, 1–2 interaction pieces; Going-second resilience low due to only 3 hand traps and no board-breaker engine; Recursion viable via Galaxy Summoner, Photon Emperor float, Galaxy-Eyes Afterglow; approximately 3–4 recovery routes; Interaction density on typical board ≈ 2–3 pieces (Number 38 negate, Galaxy-Eyes Cipher control, Xyz material detach removal)
  • Provisional: Meta Power: Provisional (no tournament link or dated metagame sample supplied); Archetype meta-share in OCG: Unknown (tournament_context.available = false); Going-first vs going-second split unknown; inferred from hand-trap count and board-breaker absence; Post-side performance: Completely unknown (0 side deck)
  • Data gaps: Maxx C illegality in OCG renders this deck unplayable as-is; structural evaluation null Zero side deck: no post-siding plan available for best-of-3; No combo boards supplied: all floor/median/ceiling estimates are text-only inference; No tournament link: archetype meta-share and per-pilot match record absent; Critical core cards missing (Number 62 and C62): impact on true combo lines cannot be measured; Hand-trap count vs standard: unusually low (3 vs typical 4–6); impact on going-second reliability unclear vớiout meta context

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