Deck Galaxy Photon #731985 — Yu-Gi-Oh! OCG
40 lá Main, 15 Extra, gồm Galaxy Defense Robot Orbital 7 x3, Galaxy Soldier x3, Galaxy-Eyes Photon Dragon x3. Tạo 14/07/2026 bởi YGO Mod.
Được tạo bởi: YGO Mod (20517634)
Được tạo ngày: Thứ Ba, 14 tháng 7 2026
Main Deck (40)
- Galaxy Defense Robot Orbital 7 x3
- Galaxy Soldier x3
- Galaxy Summoner x1
- Galaxy War Drake x1
- Galaxy Wizard x1
- Galaxy-Eyes Afterglow Dragon x1
- Galaxy-Eyes Photon Dragon x3
- Galaxy-Eyes Tachyon Primal x1
- Maxx "C" x1
- Mulcharmy Fuwalos x3
- Photon Delta Wing x3
- Photon Emperor x1
- Photon Jumper x1
- Photon Orbital x1
- Schwarzschild Infinity Dragon x3
- Ash Blossom & Joyous Spring x2
- Called by the Grave x1
- Crossout Designator x1
- Galaxy Expedition x1
- Galaxy Hundred x1
- Galaxy Trance x1
- Seventh Tachyon x1
- Dominus Spark x3
- Eternal Galaxy x1
- Tachyon Transmigration x1
Extra Deck (15)
- Galaxy-Eyes Solflare Dragon x1
- Divine Golden Shadow Dragon Dragluxion x1
- Galaxy Photon Dragon x1
- Galaxy-Eyes Cipher Blade Dragon x1
- Galaxy-Eyes Cipher Dragon x1
- Galaxy-Eyes Full Armor Photon Dragon x1
- Neo Galaxy-Eyes Photon Dragon - Photon Howling x1
- Number 107: Galaxy-Eyes Tachyon Dragon x1
- Number 38: Hope Harbinger Dragon Titanic Galaxy x1
- Number 62: Galaxy-Eyes Prime Photon Dragon x1
- Number 90: Galaxy-Eyes Photon Lord x1
- Number C62: Neo Galaxy-Eyes Prime Photon Dragon x1
- Number S38: Titanic Galaxy x1
- Starliege Lord Galaxion x1
- Starliege Photon Blast Dragon x1
Không tải được deck
Deck — Deck Power Evaluation
Final Contextual Deck Power: 0/100 (±12 · Confidence: Low)
| Overall score | Value |
|---|---|
| Structural Deck Power | 57 |
| Going First | 62 |
| Going Second | 48 |
| Meta Power | provisional |
| Tournament Reliability | 35 |
- Primary strategy: Combo
- Secondary strategies: Midrange, Control
- Format: ocg
Legality
Main 40 / Extra 15 / Side 0 — trạng thái theo luật lúc đánh giá: Illegal. 1 violation(s).
Identity & game plan
- Win condition: XYZ summon high-Rank Galaxy-Eyes bosses với negation/removal boards; Beatdown với 3000+ ATK Dragons
- Turn 1 (going first): Summon Rank 8/9 XYZ monsters (Galaxy-Eyes Cipher Dragon, Neo Galaxy-Eyes Photon Dragon) với multiple materials for interaction density and resource float
- Turn 2 (going second): Use hand traps (Ash, Maxx C) to disrupt opponent; pivot to removal via Galaxy-Eyes banish effects if board breaks
- Recovery: Recursion through Mộ access (Galaxy Summoner, Photon Emperor recovery, Galaxy-Eyes Afterglow Dragon re-summon); resource float via Xyz material detach
- After siding: No side deck (0 cards); cannot adapt post-siding
Why it scores here
This Galaxy Photon deck is theoretically evaluated only due to the Maxx C illegality and zero side deck, which make it fundamentally non-competitive in OCG. The core engine shows decent consistency (P≥1 archetype starter ≈0.99) and the Extra Deck is well-constructed với 14 XYZ monsters offering flexible Rank 4/8/9 summons and interaction (negation, removal, recursion). However, the list misses two critical core cards (Number 62 and its upgrade Number C62, both 93% inclusion) and lacks key Rank 8 bosses, instead running mid-tier copies. Without combo boards to measure floor/median, consistency relies on text inference; the hand-trap count (only 3 total) and no side deck eliminate any post-siding resilience. The deck cannot function legally in any rated event.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 62 | Archetype core group P(≥1 in hand 5) = 0.987; seven 3-ofs provide reliable starters, but missing Number 62/C62 (92% inclusion) weakens redundancy (Inferred) |
| D2 | Opening-Hand Quality & Brick Management | 48 | Only 3 hand traps (Ash ×2, Maxx C) and no side deck; 7 garnet-risk cards (single-copy techs, Galaxy War Drake); conflicting Triệu hồi bình thườngs (Galaxy Soldier blocks Triệu hồi đặc biệts) (Inferred) |
| D3 | Combo Conversion & Ceiling | 65 | Rank 8/9 Extra Deck bosses reach 3000–4500 ATK với multi-material setups; no combo boards available, estimate ceiling from card text interaction (Inferred) |
| D4 | Combo Floor & Median Output | 52 | Median board likely 2–3 Xyz summons per starter với 1–2 interaction pieces; starter diversity moderate; no parsed boards to confirm (Inferred) |
| D5 | Interruption Resilience & Route Redundancy | 50 | Limited independent lines; Galaxy Soldier, Orbital 7, Summoner each enable one recovery path; no tutors for alternative Rank targets if first line disrupted (Inferred) |
| D6 | Resource Economy, Recovery & Grind | 58 | Galaxy Hundred, Tachyon Transmigration, and Xyz detach float resources; net card advantage unclear vớiout full combo evidence; Mulcharmy Fuwalos draws on opponent summons (Inferred) |
| D7 | End-Board & Interaction Quality | 68 | Number 38 negates Spell/Trap một lần mỗi lượt; Galaxy-Eyes Cipher takes control; Number 90 negates monster effects; average 2–3 interaction pieces per end board (Inferred semantic read) |
| D8 | Going-Second & Board-Breaking Power | 54 | No dedicated board breaker engine; hand traps only 3 copies; going-second split unknown; reliant on Galaxy-Eyes banish effect for monster removal (Inferred) |
| D9 | Offensive Pressure & Closing Power | 62 | Best-case Rank 8 bosses: 3000–4500 ATK; Number C62 piercing; Pierce via Number 62 in Battle Phase; limited burst OTK lines (Inferred) |
| D10 | Main Deck Efficiency & Flexibility | 55 | 40-card main với 25 distinct cards; 7 single-ofs and conflicting Triệu hồi bình thườngs reduce flex; 3-ofs heavy on starters; archetype core = 60% presence vs standard (Observed) |
| D11 | Extra Deck Efficiency & Coverage | 72 | 15 Extra Deck slots: 14 Xyz (Rank 4 ×4, Rank 8 ×9, Rank 9 ×1), 1 Link; all summon-accessible via text; 2–3 flex slots viable (Verified) |
| D12 | Side Deck Adaptability | 0 | Zero side deck (0/15); no post-siding adaptation possible; deck cannot pivot in best-of-3 (Verified) |
| D13 | Matchup Coverage & Format Fit | 45 | Galaxy Photon archetype share unknown (tournament_context unavailable); list deviates from core (missing 93% inclusion Number 62/C62); meta fit provisional (Provisional) |
| D14 | Pilotability & Error Tolerance | 48 | Xyz material management and Galaxy-Eyes trigger sequencing add 8–12 decision points mỗi lượt; Extra Deck tutors require active searching; error margin moderate (Inferred) |
How the score was computed
Strategy profile: Combo. Structural ≈ 57, Going First ≈ 62, Going Second ≈ 48, Meta = provisional, Tournament Reliability ≈ 35. Modifiers: Illegality penalty (Maxx C Forbidden in OCG) (-100); Zero side deck (-40); Missing core Rank 8 bosses (-15). Final formula: Illegal deck — evaluation terminated. No Final Contextual score issued.
Probability & combo summary
- Opening 1 starter: P(≥1) ≈ 0.99 · key two-card combo ≈ — · full-brick estimate ≈ 0.01 (all Inferred)
- Combo output: best PowerIndex —, median —, board-per-starter —
- Turn order: 0 going-first lines vs 0 going-second lines
Strengths
- Well-constructed Extra Deck (14 XYZ, 1 Link) với flexible Rank 4/8/9 summons
- High archetype-core consistency (P≥1 starter ≈0.99)
- Multiple negation/removal options on board (Number 38, Galaxy-Eyes Cipher, Number 90)
- Recursion and float from Galaxy Summoner, Photon Emperor, Galaxy-Eyes Afterglow Dragon
- Galaxy-Eyes banish effect unique removal avenue
Weaknesses
- ILLEGAL: Maxx C (Forbidden in OCG) — deck cannot be legally registered
- ZERO SIDE DECK: No post-siding adaptation possible
- Missing two critical core bosses (Number 62, Number C62 — both 93% inclusion)
- Only 3 hand traps (Ash ×2, Maxx C) — weak going-second disruption
- Limited independent combo lines; single disruption often collapses board
- No board-breaker engine; reliant on hand traps for going-second
- Conflicting Triệu hồi bình thườngs (Galaxy Soldier negates Triệu hồi đặc biệts rest of turn)
Critical choke points
- Maxx C illegality makes deck non-functional in OCG
- Zero side deck forfeits all best-of-3 adaptability
- Missing Number 62/C62 removes primary Rank 8 engine; forced to use secondary options
- If Galaxy-Eyes banish is negated or hand traps exhausted, going-second game drops to ~40 Structural
Recommended changes
| Priority | Remove | Add | Reason |
|---|---|---|---|
| 1 | Maxx "C" (Forbidden in OCG) | Any legal hand trap (Effect Veiler, Infinite Impermanence, Ghost Reaper, Nibiru T-Pawn) | Maxx C is Forbidden in OCG; running it makes deck illegal. Swap for an OCG-legal hand trap to restore legality. |
| 2 | None initially | Build 1 15-card side deck | Zero side deck eliminates all post-siding adaptation in best-of-3. Add defensive cards (floodgates), matchup techs, or extra combo pieces. |
| 3 | Galaxy Wizard (1 copy, low synergy) | Number 62: Galaxy-Eyes Prime Photon Dragon (Rank 8, 93% inclusion, primary boss) | Number 62 is the archetype's core Rank 8 searcher and effect negation engine; 93% of Galaxy Photon lists run it. Essential for combo consistency. |
| 4 | Divine Golden Shadow Dragon Dragluxion placeholder or one tech | Number C62: Neo Galaxy-Eyes Prime Photon Dragon (Rank 8, 92% inclusion, upgrade path) | Number C62 upgrades from Number 62 via Xyz; enables 3 attacks mỗi lượt. Critical for offensive pressure and consistency. |
| 5 | One tech (Photon Emperor, Galaxy War Drake, or Photon Orbital — pick one) | Galaxy Photon Dragon (Rank 4, 79% inclusion; searcher + ATK boost synergy) | Galaxy Photon Dragon searches Galaxy/Photon cards, supports Rank 4 XYZ lines, and synergizes với Starliege Photon Blast Dragon. |
Evidence & confidence
- Verified: Deck is Illegal: Maxx C (Forbidden in OCG) present với 1 copy, legal_copies = 0; Legality status: Illegal (violates OCG banlist); Main Deck: 40 cards (legal size); Extra Deck: 15 cards (legal size); Side Deck: 0 cards (legal but unusable); Card text roles confirmed from description_excerpt (Galaxy-Eyes Cipher negation, Number 90 effect negation, Photon Jumper searcher, etc.); Usage statistics available: Galaxy Photon archetype has 14 core cards at >50% inclusion; this deck runs 15/25 core cards (60%)
- Observed: Seven 3-of cards form starter redundancy backbone; Extra Deck: 14 XYZ monsters (Rank 4 ×4, Rank 8 ×9, Rank 9 ×1); 1 Link monster; Three hand traps only (Ash Blossom ×2, Maxx C ×1) vs. archetype norm of 4–6; Conflicting Triệu hồi bình thườngs: Galaxy Soldier restricts summons to LIGHT; creates brick potential với unrelated starters
- Inferred: P(≥1 archetype starter in hand 5) ≈ 0.987 via hypergeometric (archetype core 22 copies); P(≥1 hand trap in hand 6 going-second) ≈ 0.39 (only 3 copies); Full brick estimate ≈ 1.3% (archetype core coverage); Combo floor vớiout boards: 2–3 Xyz summons per starter, 1–2 interaction pieces; Going-second resilience low due to only 3 hand traps and no board-breaker engine; Recursion viable via Galaxy Summoner, Photon Emperor float, Galaxy-Eyes Afterglow; approximately 3–4 recovery routes; Interaction density on typical board ≈ 2–3 pieces (Number 38 negate, Galaxy-Eyes Cipher control, Xyz material detach removal)
- Provisional: Meta Power: Provisional (no tournament link or dated metagame sample supplied); Archetype meta-share in OCG: Unknown (tournament_context.available = false); Going-first vs going-second split unknown; inferred from hand-trap count and board-breaker absence; Post-side performance: Completely unknown (0 side deck)
- Data gaps: Maxx C illegality in OCG renders this deck unplayable as-is; structural evaluation null Zero side deck: no post-siding plan available for best-of-3; No combo boards supplied: all floor/median/ceiling estimates are text-only inference; No tournament link: archetype meta-share and per-pilot match record absent; Critical core cards missing (Number 62 and C62): impact on true combo lines cannot be measured; Hand-trap count vs standard: unusually low (3 vs typical 4–6); impact on going-second reliability unclear vớiout meta context Critical choke points - Maxx C illegality makes deck non-functional in OCG
- Zero side deck forfeits all best-of-3 adaptability
- Missing Number 62/C62 removes primary Rank 8 engine; forced to use secondary options
- If Galaxy-Eyes banish is negated or hand traps exhausted, going-second game drops to ~40 Structural
Recommended changes
| Priority | Remove | Add | Reason |
|---|---|---|---|
| 1 | Maxx "C" (Forbidden in OCG) | Any legal hand trap (Effect Veiler, Infinite Impermanence, Ghost Reaper, Nibiru T-Pawn) | Maxx C is Forbidden in OCG; running it makes deck illegal. Swap for an OCG-legal hand trap to restore legality. |
| 2 | None initially | Build 1 15-card side deck | Zero side deck eliminates all post-siding adaptation in best-of-3. Add defensive cards (floodgates), matchup techs, or extra combo pieces. |
| 3 | Galaxy Wizard (1 copy, low synergy) | Number 62: Galaxy-Eyes Prime Photon Dragon (Rank 8, 93% inclusion, primary boss) | Number 62 is the archetype's core Rank 8 searcher and effect negation engine; 93% of Galaxy Photon lists run it. Essential for combo consistency. |
| 4 | Divine Golden Shadow Dragon Dragluxion placeholder or one tech | Number C62: Neo Galaxy-Eyes Prime Photon Dragon (Rank 8, 92% inclusion, upgrade path) | Number C62 upgrades from Number 62 via Xyz; enables 3 attacks mỗi lượt. Critical for offensive pressure and consistency. |
| 5 | One tech (Photon Emperor, Galaxy War Drake, or Photon Orbital — pick one) | Galaxy Photon Dragon (Rank 4, 79% inclusion; searcher + ATK boost synergy) | Galaxy Photon Dragon searches Galaxy/Photon cards, supports Rank 4 XYZ lines, and synergizes với Starliege Photon Blast Dragon. |
Evidence & confidence
- Verified: Deck is Illegal: Maxx C (Forbidden in OCG) present với 1 copy, legal_copies = 0; Legality status: Illegal (violates OCG banlist); Main Deck: 40 cards (legal size); Extra Deck: 15 cards (legal size); Side Deck: 0 cards (legal but unusable); Card text roles confirmed from description_excerpt (Galaxy-Eyes Cipher negation, Number 90 effect negation, Photon Jumper searcher, etc.); Usage statistics available: Galaxy Photon archetype has 14 core cards at >50% inclusion; this deck runs 15/25 core cards (60%)
- Observed: Seven 3-of cards form starter redundancy backbone; Extra Deck: 14 XYZ monsters (Rank 4 ×4, Rank 8 ×9, Rank 9 ×1); 1 Link monster; Three hand traps only (Ash Blossom ×2, Maxx C ×1) vs. archetype norm of 4–6; Conflicting Triệu hồi bình thườngs: Galaxy Soldier restricts summons to LIGHT; creates brick potential với unrelated starters
- Inferred: P(≥1 archetype starter in hand 5) ≈ 0.987 via hypergeometric (archetype core 22 copies); P(≥1 hand trap in hand 6 going-second) ≈ 0.39 (only 3 copies); Full brick estimate ≈ 1.3% (archetype core coverage); Combo floor vớiout boards: 2–3 Xyz summons per starter, 1–2 interaction pieces; Going-second resilience low due to only 3 hand traps and no board-breaker engine; Recursion viable via Galaxy Summoner, Photon Emperor float, Galaxy-Eyes Afterglow; approximately 3–4 recovery routes; Interaction density on typical board ≈ 2–3 pieces (Number 38 negate, Galaxy-Eyes Cipher control, Xyz material detach removal)
- Provisional: Meta Power: Provisional (no tournament link or dated metagame sample supplied); Archetype meta-share in OCG: Unknown (tournament_context.available = false); Going-first vs going-second split unknown; inferred from hand-trap count and board-breaker absence; Post-side performance: Completely unknown (0 side deck)
- Data gaps: Maxx C illegality in OCG renders this deck unplayable as-is; structural evaluation null Zero side deck: no post-siding plan available for best-of-3; No combo boards supplied: all floor/median/ceiling estimates are text-only inference; No tournament link: archetype meta-share and per-pilot match record absent; Critical core cards missing (Number 62 and C62): impact on true combo lines cannot be measured; Hand-trap count vs standard: unusually low (3 vs typical 4–6); impact on going-second reliability unclear vớiout meta context
Không tải được combo





