Deck Azamina #733366 — Yu-Gi-Oh! Master Duel

60 lá Main, 15 Extra, gồm Diabellstar the Black Witch x3, Lava Golem x3, Azamina Debtors x3. Tạo 14/07/2026 bởi YGO Mod.

Deck Azamina Master Duel

Được tạo bởi: YGO Mod (20517634)

Được tạo ngày: Thứ Ba, 14 tháng 7 2026

 
 


Phân tích sức mạnh Deck chính thức
ToolboxĐộ tin cậy: Trung bìnhĐánh giá ngày 22/07/2026
58± 7/ 100
Điểm sức mạnh
Cấu trúc 58
Độ tin cậy giải 55
Đi trước 55
Đi sau 50

Deck — Deck Power Evaluation

Final Contextual Deck Power: 58/100 (±7 · Confidence: Medium)

Overall score Value
Structural Deck Power 58.5
Going First 55
Going Second 50
Meta Power provisional
Tournament Reliability 55
  • Primary strategy: Toolbox
  • Secondary strategies: Control
  • Format: master-duel

Legality

Main 60 / Extra 15 / Side 0 — status: Legal.

Identity & game plan

  • Win condition: Fusion monster board (Azamina, Red-Eyes Dark Dragoon, etc.); Board control via omni‑negate and removal
  • Turn 1 (going first): Open với 1 searcher (Deception of the Sinful Spoils, Triple Tactics Thrust) to fetch an Azamina Debtors or 1 Fusion‑summon enabler, then special summon an Azamina Fusion monster.
  • Turn 2 (going second): Use Dominus Impulse or Sinful Spoils of Betrayal from hand to negate opponent’s key effect, then follow với 1 Fusion summon using Super Polymerization or 1 pre‑revealed Azamina monster.
  • Recovery: Recursion via Azamina Determination / The Hallowed Azamina to bring back Fusion monsters from the Mộ, and use card draw engines (Reasoning, Triple Tactics Talent) to refill resources.
  • After siding: No side deck; the deck relies on its built‑in flexibility to adapt after the first turn.

Why it scores here

The deck reliably opens 1 functional plan thanks to 1 96 % chance of drawing at least one core card, allowing early Fusion summons or search engines. Its many negation and removal cards give it solid interaction and resilience after disruption. However, the 60‑card main deck is spread across many sub‑archetypes, reducing efficiency and making side‑deck adaptation impossible, which drags down overall consistency and pilotability. The structural score reflects strong engine access and interaction but is penalized for low deck purity and lack of side options. Consequently the final contextual power sits in the high‑50s.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 75 Core‑group opening probability 0.9631 (Inferred)
D2 Opening-Hand Quality & Brick Management 55 60‑card main deck với 29 distinct cards and many 1‑copy techs raises brick risk (Inferred)
D3 Combo Conversion & Ceiling 70 Potential to summon 4000‑ATK Azamina Fusion monsters and board‑breakers gives 1 high ceiling (Inferred)
D4 Combo Floor & Median Output 50 No recorded combo boards; median output expected to be modest (Inferred)
D5 Interruption Resilience & Route Redundancy 65 6 negation and 23 removal cards plus multiple Fusion paths provide redundancy (Inferred)
D6 Resource Economy, Recovery & Grind 60 Cards like Reasoning, Deception, and recursion traps recycle resources, but many costs exist (Inferred)
D7 End-Board & Interaction Quality 70 Interaction density high với 6 negation and many floodgate‑style effects (Inferred)
D8 Going-Second & Board-Breaking Power 55 Going‑second hand of 6 cards includes several hand‑activated traps, but board‑breakers are limited (Inferred)
D9 Offensive Pressure & Closing Power 65 High‑ATK Fusion monsters (Azamina 4000, Dragoon 3000) give decent closing power (Inferred)
D10 Main Deck Efficiency & Flexibility 45 Archetype purity only 22.7 % and 60‑card size reduce main‑deck efficiency (Inferred)
D11 Extra Deck Efficiency & Coverage 60 Full 15‑slot Extra Deck filled với 14 Fusion monsters, offering broad coverage (Inferred)
D12 Side Deck Adaptability 30 Side deck empty; no post‑side adaptation (Inferred)
D13 Matchup Coverage & Format Fit 40 No tournament data; meta fit is provisional (Provisional)
D14 Pilotability & Error Tolerance 40 Complex tech chain and many conditional effects lower pilotability (Inferred)

How the score was computed

Strategy profile: Toolbox. Structural ≈ 58.5, Going First ≈ 55, Going Second ≈ 50, Meta = provisional, Tournament Reliability ≈ 55. Modifiers: Low side‑deck adaptability (-2); High core consistency (2). Final formula: 0.80Structural + 0.20TournamentReliability (Meta provisional)

Probability & combo summary

  • Opening 1 starter: P(≥1) ≈ 0.96 · key two-card combo ≈ — · full-brick estimate ≈ 0.04 (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Very high chance to draw 1 core engine piece
  • Multiple powerful Fusion monsters for end‑board pressure
  • Extensive negation and removal suite

Weaknesses

  • No side deck, limiting adaptability after the first turn
  • Low archetype purity and many tech cards increase brick risk
  • Complex decision tree reduces pilotability

Critical choke points

  • Reliance on revealing 1 specific Azamina Fusion monster for the main engine
  • Need for specific material cards (Sinful Spoils, Diabell) to activate many Fusion summons
Priority Remove Add Reason
1 Some single‑copy tech spells (e.g., Foolish Burial Goods, That Grass Looks Greener) A few hand‑traps (e.g., Infinite Impermanence) to improve early interaction Reduces brick risk and adds early board‑control
2 Redundant low‑impact searchers A small side deck với anti‑hand‑trap and extra‑deck counters Provides post‑side flexibility and counters common meta decks

Evidence & confidence

  • Verified: legality status; card copy limits; role_hint_tags from card data
  • Inferred: core opening probability; brick estimate from copy histogram; engine redundancy from multiple Fusion paths; resource recursion from Azamina Determination and The Hallowed Azamina; interaction density from negation and removal counts
  • Provisional: matchup format fit
  • Data gaps: no combos supplied — combo floor/median/ceiling is text‑only inference no tournament link — archetype meta‑share and per‑pilot match record absent no win‑rate telemetry exists in YGOVN (going‑first/second, matchup, game‑level, brick/starter/OTK rates) — those signals are Inferred or Unknown

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