Deck Azamina #733366 — Yu-Gi-Oh! Master Duel
60 lá Main, 15 Extra, gồm Diabellstar the Black Witch x3, Lava Golem x3, Azamina Debtors x3. Tạo 14/07/2026 bởi YGO Mod.
Được tạo bởi: YGO Mod (20517634)
Được tạo ngày: Thứ Ba, 14 tháng 7 2026
Main Deck (60)
- Diabellstar the Black Witch x3
- Diabellstar Vengeance x1
- Diabellze the White Witch x1
- Lava Golem x3
- Lilith, Lady of Lament x1
- Magicians' Souls x1
- Azamina Debtors x3
- Card Destruction x1
- Deception of the Sinful Spoils x3
- Filia Diabell x3
- Foolish Burial Goods x1
- Monster Gate x3
- Mystical Space Typhoon x1
- Radiant Typhoon Vision x3
- Reasoning x3
- Super Polymerization x2
- That Grass Looks Greener x1
- The Gaze of Timaeus x1
- The Hallowed Azamina x3
- Triple Tactics Talent x2
- Triple Tactics Thrust x3
- WANTED: Seeker of Sinful Spoils x1
- Azamina Determination x3
- Curse of Diabell x1
- Dominus Impulse x3
- Sinful Spoils Awakening x1
- Sinful Spoils of Betrayal - Silvera x3
- Sinful Spoils of Slumber - Morrian x3
- The Black Goat Laughs x2
Extra Deck (15)
- Azamina x2
- Azamina Ilia Silvia x1
- Azamina Moa Regina x1
- Azamina Mu Rcielago x1
- Azamina Sol Erysichthon x1
- Dark Magician of Destruction x1
- Garura, Wings of Resonant Life x1
- Master of Chaos x1
- Mudragon of the Swamp x1
- Red-Eyes Dark Dragoon x1
- Saint Azamina x2
- Starving Venom Fusion Dragon x1
- Super Starslayer TY-PHON - Sky Crisis x1
Không tải được deck
Deck — Deck Power Evaluation
Final Contextual Deck Power: 58/100 (±7 · Confidence: Medium)
| Overall score | Value |
|---|---|
| Structural Deck Power | 58.5 |
| Going First | 55 |
| Going Second | 50 |
| Meta Power | provisional |
| Tournament Reliability | 55 |
- Primary strategy: Toolbox
- Secondary strategies: Control
- Format: master-duel
Legality
Main 60 / Extra 15 / Side 0 — status: Legal.
Identity & game plan
- Win condition: Fusion monster board (Azamina, Red-Eyes Dark Dragoon, etc.); Board control via omni‑negate and removal
- Turn 1 (going first): Open với 1 searcher (Deception of the Sinful Spoils, Triple Tactics Thrust) to fetch an Azamina Debtors or 1 Fusion‑summon enabler, then special summon an Azamina Fusion monster.
- Turn 2 (going second): Use Dominus Impulse or Sinful Spoils of Betrayal from hand to negate opponent’s key effect, then follow với 1 Fusion summon using Super Polymerization or 1 pre‑revealed Azamina monster.
- Recovery: Recursion via Azamina Determination / The Hallowed Azamina to bring back Fusion monsters from the Mộ, and use card draw engines (Reasoning, Triple Tactics Talent) to refill resources.
- After siding: No side deck; the deck relies on its built‑in flexibility to adapt after the first turn.
Why it scores here
The deck reliably opens 1 functional plan thanks to 1 96 % chance of drawing at least one core card, allowing early Fusion summons or search engines. Its many negation and removal cards give it solid interaction and resilience after disruption. However, the 60‑card main deck is spread across many sub‑archetypes, reducing efficiency and making side‑deck adaptation impossible, which drags down overall consistency and pilotability. The structural score reflects strong engine access and interaction but is penalized for low deck purity and lack of side options. Consequently the final contextual power sits in the high‑50s.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 75 | Core‑group opening probability 0.9631 (Inferred) |
| D2 | Opening-Hand Quality & Brick Management | 55 | 60‑card main deck với 29 distinct cards and many 1‑copy techs raises brick risk (Inferred) |
| D3 | Combo Conversion & Ceiling | 70 | Potential to summon 4000‑ATK Azamina Fusion monsters and board‑breakers gives 1 high ceiling (Inferred) |
| D4 | Combo Floor & Median Output | 50 | No recorded combo boards; median output expected to be modest (Inferred) |
| D5 | Interruption Resilience & Route Redundancy | 65 | 6 negation and 23 removal cards plus multiple Fusion paths provide redundancy (Inferred) |
| D6 | Resource Economy, Recovery & Grind | 60 | Cards like Reasoning, Deception, and recursion traps recycle resources, but many costs exist (Inferred) |
| D7 | End-Board & Interaction Quality | 70 | Interaction density high với 6 negation and many floodgate‑style effects (Inferred) |
| D8 | Going-Second & Board-Breaking Power | 55 | Going‑second hand of 6 cards includes several hand‑activated traps, but board‑breakers are limited (Inferred) |
| D9 | Offensive Pressure & Closing Power | 65 | High‑ATK Fusion monsters (Azamina 4000, Dragoon 3000) give decent closing power (Inferred) |
| D10 | Main Deck Efficiency & Flexibility | 45 | Archetype purity only 22.7 % and 60‑card size reduce main‑deck efficiency (Inferred) |
| D11 | Extra Deck Efficiency & Coverage | 60 | Full 15‑slot Extra Deck filled với 14 Fusion monsters, offering broad coverage (Inferred) |
| D12 | Side Deck Adaptability | 30 | Side deck empty; no post‑side adaptation (Inferred) |
| D13 | Matchup Coverage & Format Fit | 40 | No tournament data; meta fit is provisional (Provisional) |
| D14 | Pilotability & Error Tolerance | 40 | Complex tech chain and many conditional effects lower pilotability (Inferred) |
How the score was computed
Strategy profile: Toolbox. Structural ≈ 58.5, Going First ≈ 55, Going Second ≈ 50, Meta = provisional, Tournament Reliability ≈ 55. Modifiers: Low side‑deck adaptability (-2); High core consistency (2). Final formula: 0.80Structural + 0.20TournamentReliability (Meta provisional)
Probability & combo summary
- Opening 1 starter: P(≥1) ≈ 0.96 · key two-card combo ≈ — · full-brick estimate ≈ 0.04 (all Inferred)
- Combo output: best PowerIndex —, median —, board-per-starter —
- Turn order: 0 going-first lines vs 0 going-second lines
Strengths
- Very high chance to draw 1 core engine piece
- Multiple powerful Fusion monsters for end‑board pressure
- Extensive negation and removal suite
Weaknesses
- No side deck, limiting adaptability after the first turn
- Low archetype purity and many tech cards increase brick risk
- Complex decision tree reduces pilotability
Critical choke points
- Reliance on revealing 1 specific Azamina Fusion monster for the main engine
- Need for specific material cards (Sinful Spoils, Diabell) to activate many Fusion summons
Recommended changes
| Priority | Remove | Add | Reason |
|---|---|---|---|
| 1 | Some single‑copy tech spells (e.g., Foolish Burial Goods, That Grass Looks Greener) | A few hand‑traps (e.g., Infinite Impermanence) to improve early interaction | Reduces brick risk and adds early board‑control |
| 2 | Redundant low‑impact searchers | A small side deck với anti‑hand‑trap and extra‑deck counters | Provides post‑side flexibility and counters common meta decks |
Evidence & confidence
- Verified: legality status; card copy limits; role_hint_tags from card data
- Inferred: core opening probability; brick estimate from copy histogram; engine redundancy from multiple Fusion paths; resource recursion from Azamina Determination and The Hallowed Azamina; interaction density from negation and removal counts
- Provisional: matchup format fit
- Data gaps: no combos supplied — combo floor/median/ceiling is text‑only inference no tournament link — archetype meta‑share and per‑pilot match record absent no win‑rate telemetry exists in YGOVN (going‑first/second, matchup, game‑level, brick/starter/OTK rates) — those signals are Inferred or Unknown
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