Deck Dracotail #734278 — Yu-Gi-Oh! Master Duel
40 lá Main, 15 Extra, gồm Dracotail Faimena x3, Dracotail Mululu x3, Mulcharmy Fuwalos x3.
Tạo bởi: YGO Mod (20517634)
Ngày tạo: Thứ Hai, 20 tháng 7 2026
Main Deck (40)
- Aluber the Jester of Despia x2
- Bystial Magnamhut x1
- Dracotail Faimena x3
- Dracotail Lukias x1
- Dracotail Mululu x3
- Dracotail Pan x1
- Dracotail Phryxul x1
- Dracotail Urgula x1
- Fallen of Albaz x1
- Fallen of the White Dragon x2
- Maxx "C" x1
- Mulcharmy Fuwalos x3
- Nibiru, the Primal Being x2
- Ash Blossom & Joyous Spring x3
- Blazing Cartesia, the Virtuous x2
- Guiding Quem, the Virtuous x1
- Incredible Ecclesia, the Virtuous x1
- Branded Fusion x2
- Ketu Dracotail x3
- Rahu Dracotail x1
- The Fallen & The Virtuous x3
- Dracotail Flame x1
- Dracotail Sting x1
Extra Deck (15)
- Alba-Lenatus the Abyss Dragon x1
- Albion the Branded Dragon x2
- Albion the Sanctifire Dragon x1
- Dracotail Arthalion x3
- Dracotail Gulamel x1
- Lubellion the Searing Dragon x1
- Mirrorjade the Iceblade Dragon x1
- Rindbrumm the Striking Dragon x1
- Secreterion Dragon x1
- The Dragon that Devours the Dogma x1
- Titaniklad the Ash Dragon x1
- Ecclesia and the Dark Dragon x1
Không tải được deck
Deck — Deck Power Evaluation
Final Contextual Deck Power: 58/100 (±5 · Confidence: Medium)
| Overall score | Value |
|---|---|
| Structural Deck Power | 65 |
| Going First | 62 |
| Going Second | 64 |
| Meta Power | provisional |
| Tournament Reliability | 60 |
- Primary strategy: Control
- Secondary strategies: none
- Format: master-duel
Legality
Main 40 / Extra 15 / Side 0 — status: Legal.
Identity & game plan
- Win condition: Control via hand traps, resource denial, and Fusion disruption; Resource advantage through draw engines and searchers
- Turn 1 (going first): Play hand traps, set Dracotail Spell/Trap, search key Fusion monsters, and open với Dracotail Faimena or Branded Fusion to establish board control.
- Turn 2 (going second): Use hand traps to disrupt opponent, then Triệu hồi Fusion on opponent's turn using Branded Fusion or Dracotail Mululu, followed by board control effects.
- Recovery: If the engine is disrupted, use set spells from the Mộ (e.g., Dracotail Flame) and draw engines like Mulcharmy Fuwalos to rebuild resources and re‑establish Fusion options.
- After siding: No side deck; rely on extra‑deck flexibility and in‑hand resources to adapt after side swaps.
Why it scores here
The Dracotail deck reliably opens với multiple hand‑trap and search engines, giving it 1 high chance to start its control plan. It converts those resources into Fusion summons and board control, while its draw and search tools keep the engine resilient after disruption. However, the deck mixes many off‑archetype cards, lacks 1 side deck, and requires many quick‑effect decisions, limiting its consistency and pilotability. Consequently, its structural power is solid but tempered by efficiency and adaptability weaknesses.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 85 | Core engine cards (e.g., Dracotail Faimena, Ketu Dracotail, Ash Blossom) each have P≥1 in opening 5 ≈ 0.34; archetype core group P≥1 ≈ 0.999 (Inferred) |
| D2 | Opening-Hand Quality & Brick Management | 70 | Hand contains many flexible searchers and traps; brick estimate low despite 12 single‑copy cards (Inferred) |
| D3 | Combo Conversion & Ceiling | 75 | Potential to Triệu hồi Fusion multiple high‑ATK monsters using Branded Fusion and Dracotail effects (Inferred) |
| D4 | Combo Floor & Median Output | 55 | Typical play often ends với control board rather than massive Fusion combos; median output moderate (Inferred) |
| D5 | Interruption Resilience & Route Redundancy | 70 | Six hand traps plus multiple recursion effects (set spells from Mộ) give redundancy after disruption (Inferred) |
| D6 | Resource Economy, Recovery & Grind | 75 | Draw engines (Mulcharmy Fuwalos, hand‑trap draws) and many searchers provide net card advantage (Inferred) |
| D7 | End-Board & Interaction Quality | 70 | 9 negation‑text cards and 7 removal‑text cards create layered interaction quality (Inferred) |
| D8 | Going-Second & Board-Breaking Power | 68 | Hand‑trap density (6) and quick‑effect Fusion options enable board breaking on opponent turn (Inferred) |
| D9 | Offensive Pressure & Closing Power | 60 | Fusion monsters với 2500‑3000 ATK exist, but reaching them requires multiple steps (Inferred) |
| D10 | Main Deck Efficiency & Flexibility | 55 | Only 36% exact‑name purity; many generic cards increase deck size vớiout synergy (Inferred) |
| D11 | Extra Deck Efficiency & Coverage | 60 | 15‑card Extra Deck holds 14 Fusion monsters covering many options, but many are off‑archetype (Inferred) |
| D12 | Side Deck Adaptability | 30 | Side deck empty; no post‑side adaptation (Inferred) |
| D13 | Matchup Coverage & Format Fit | 40 | No tournament data; meta‑fit unknown, therefore provisional (Provisional) |
| D14 | Pilotability & Error Tolerance | 45 | Complex quick‑effect chain and many decision points increase error tolerance risk (Inferred) |
How the score was computed
Strategy profile: Control. Structural ≈ 65, Going First ≈ 62, Going Second ≈ 64, Meta = provisional, Tournament Reliability ≈ 60. Modifiers: Low side‑deck adaptability (-2); Low main‑deck efficiency (-2); Limited pilotability (-1). Final formula: 0.80Structural + 0.20TournamentReliability (Meta provisional)
Probability & combo summary
- Opening 1 starter: P(≥1) ≈ 1 · key two‑card combo ≈ — · full‑brick estimate ≈ 0 (all Inferred)
- Combo output: best PowerIndex —, median —, board‑per‑starter —
- Turn order: 0 going‑first lines vs 0 going‑second lines
Strengths
- High hand‑trap count for disruption
- Strong draw and search engines
- Flexible Fusion options covering many monsters
Weaknesses
- Low archetype purity; many generic cards
- No side deck for matchup specific tech
- Complex decision tree reduces pilotability
Critical choke points
- Getting 1 starter like Dracotail Faimena or Branded Fusion early
- Access to key Fusion monsters vớiout side‑deck backup
Recommended changes
| Priority | Remove | Add | Reason |
|---|---|---|---|
| 1 | Some generic non‑archetype cards (e.g., Albaz Dragon fusions) | More consistent starters such as an extra copy of Branded Fusion or 1 dedicated Fusion like Dracotail Gulamel | Increase engine consistency and reduce reliance on off‑archetype fillers |
| 2 | Side deck cards like Evenly Matched, Droll & Lock Bird, or Cosmic Cyclone | Provide post‑side adaptability against control and board‑heavy matchups |
Evidence & confidence
- Verified: Legality status and copy limits; Card text excerpts for each listed card
- Inferred: Engine accessibility probabilities; Brick rate estimate; Combo ceiling and floor inference; Resource economy inference; Interaction density inference; Side deck adaptability inference; Pilotability inference
- Provisional: Matchup format fit (no meta data)
- Data gaps: No combos supplied — combo floor/median/ceiling is text‑only inference No tournament link — archetype meta‑share and per‑pilot match record absent No win‑rate telemetry exists in YGOVN — those signals are Inferred or Unknown Meta Power is Provisional unless 1 dated metagame sample is supplied
Không tải được combo





