Deck Magistus #734530 — Yu-Gi-Oh! Master Duel

Được tạo bởi: YGO Mod (20517634)

Được tạo ngày: Thứ Ba, 21 tháng 7 2026

 
 


Phân tích sức mạnh Deck chính thức
ControlĐộ tin cậy: Trung bình
64± 6/ 100
Điểm sức mạnh
Cấu trúc 68
Độ tin cậy giải 68
Đi trước 70
Đi sau 68

Deck — Đánh giá sức mạnh Deck

Sức mạnh Deck ngữ cảnh cuối cùng: 64/100 (±6 · Độ tin cậy: Trung bình)

Điểm tổng thể Giá trị
Structural Deck Power 68.4
Going First 70
Going Second 68
Meta Power provisional
Tournament Reliability 68
  • Chiến lược chính: Control
  • Chiến lược phụ: Toolbox
  • Format: master-duel

Tính hợp pháp

Main 40 / Extra 15 / Side 0 — trạng thái: Legal.

Nhận dạng & kế hoạch chơi

  • Điều kiện thắng: Control với Magistus equip‑boss monsters; Board‑breaking via PSY‑Frame and Fusion monsters
  • Lượt 1 (chơi trước): Play hand traps to disrupt opponent, search 1 Magistus core monster, equip it to 1 boss monster and establish 1 strong board.
  • Lượt 2 (chơi sau): Use the six‑card hand to flood với hand traps, activate board‑breakers (PSY‑Framegear, Fusion monsters) and then summon 1 high‑ATK boss.
  • Khôi phục: Mulcharmy draw engines and Droll & Lock Bird provide card advantage; searchers refill Magistus core monsters.
  • Sau khi side: No side deck; rely on hand‑trap redundancy and flexible extra‑deck options.

Lý do đạt điểm ở đây

The deck reliably opens với at least one Magistus core or hand‑trap in the opening hand (≈94% chance), giving 1 solid early disruption plan. Its abundant hand traps, negations and draw engines let it survive most interruptions and rebuild resources. High‑ATK boss monsters from the Extra Deck provide strong closing power, while the lack of 1 side deck and moderate brick risk keep the overall score from being higher.

Điểm các chiều

# Chiều Điểm Bằng chứng
D1 Engine Accessibility & Consistency 88 P(≥1 core starter) ≈ 0.94; 15 hand traps give extra consistency (Inferred)
D2 Opening-Hand Quality & Brick Management 70 Mix of 3‑copy staples and 1‑copy tech creates moderate brick risk (Inferred)
D3 Combo Conversion & Ceiling 60 No recorded combo boards; potential 2‑step equip + boss suggests moderate ceiling (Inferred)
D4 Combo Floor & Median Output 55 Typical play is hand‑trap control với modest board; no combo data (Inferred)
D5 Interruption Resilience & Route Redundancy 80 15 hand traps, 12 negations and multiple independent lines provide high resilience (Inferred)
D6 Resource Economy, Recovery & Grind 75 Mulcharmy draw engines and Droll & Lock Bird give card advantage (Inferred)
D7 End-Board & Interaction Quality 78 16 removal, 12 negations and boss monsters (2900‑3000 ATK) give strong interaction (Inferred)
D8 Going-Second & Board-Breaking Power 70 Hand‑trap density 0.95 and presence of board‑breakers (PSY‑Framegear) boost going‑second power (Inferred)
D9 Offensive Pressure & Closing Power 72 Boss monsters với 2900‑3000 ATK and equip boosts supply solid closing pressure (Inferred)
D10 Main Deck Efficiency & Flexibility 65 40‑card list với 20 distinct cards; only 40% exact‑name purity reduces efficiency (Inferred)
D11 Extra Deck Efficiency & Coverage 70 7 links, 4 fusions, 2 synchros, 2 xyz give good extra‑deck coverage (Inferred)
D12 Side Deck Adaptability 30 Side deck is empty, limiting post‑side adaptability (Inferred)
D13 Matchup Coverage & Format Fit 45 No tournament data; meta‑share unknown (Provisional)
D14 Pilotability & Error Tolerance 55 High decision count với many hand traps and tech cards lowers error tolerance (Inferred)

Cách tính điểm

Strategy profile: Control. Structural ≈ 68.4, Going First ≈ 70, Going Second ≈ 68, Meta = provisional, Tournament Reliability ≈ 68. Modifiers: No side deck (-2); Low archetype purity (-1); High decision complexity (-1). Final formula: 0.80*Structural + 0.20*TournamentReliability (Meta provisional)

Tóm tắt xác suất & combo

  • Mở starter: P(≥1) ≈ 0.94 · combo hai lá bài chủ chốt ≈ — · ước lượng gạch đầy ≈ 0.06 (tất cả Inferred)
  • Kết quả combo: best PowerIndex —, median —, board-per-starter —
  • Thứ tự lượt: 0 going-first lines vs 0 going-second lines

Điểm mạnh

  • Very high hand‑trap and negation density
  • Strong draw engines (Mulcharmy, Droll)
  • Multiple high‑ATK boss monsters in the Extra Deck
  • Flexible extra‑deck với many link/fusion options

Điểm yếu

  • No side deck limits post‑side adaptability
  • Moderate brick risk due to many 3‑copy staples
  • Lack of recorded combo data lowers confidence in ceiling performance
  • Reliance on exact‑name Magistus core for optimal lines

Các điểm thắt quan trọng

  • Getting 1 Magistus core monster on the field early
  • Maintaining hand‑trap resources after early activations
  • Access to the appropriate Extra‑Deck boss for the current board state

Thay đổi đề xuất

Ưu tiên Loại bỏ Thêm Lý do
1 Evenly Matched Provides 1 generic board‑breaker when hand traps are depleted
2 Twin Twisters Adds backrow removal to complement existing hand traps

Bằng chứng & độ tin cậy

  • Xác minh: legality status Legal; card text excerpts for each card; role_hint_tags indicating hand‑trap, negation, removal
  • Suy ra: engine accessibility from hypergeometric probabilities; brick risk from copy histogram; combo potential from card effects; resource economy from draw engines; interaction quality from counts of removal/negation; going‑second power from hand‑trap density; closing power from boss monster stats; main‑deck efficiency from purity percentage; extra‑deck coverage from breakdown; pilotability from decision complexity
  • Tạm thời: matchup coverage and format fit
  • Khoảng trống dữ liệu: no combos supplied — combo floor/median/ceiling is text-only inference no tournament link — archetype meta-share and per‑pilot match record absent no win‑rate telemetry exists in YGOVN (going‑first/second, matchup, game‑level, brick/starter/OTK rates) — those signals are Inferred or Unknown Meta Power is Provisional unless 1 dated metagame sample is supplied

Xem thêm Master Duel

Magistus

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