Deck Synchron #734565 — Yu-Gi-Oh! TCG

Được tạo bởi: YGO Mod (20517634)

Được tạo ngày: Thứ Ba, 21 tháng 7 2026

 
 


Phân tích sức mạnh Deck chính thức
ControlĐộ tin cậy: Trung bình
62± 5/ 100
Điểm sức mạnh
Cấu trúc 62
Độ tin cậy giải 60
Đi trước 58
Đi sau 55

Deck — Deck Power Evaluation

Final Contextual Deck Power: 62/100 (±5 · Confidence: Medium)

Overall score Value
Structural Deck Power 62
Going First 58
Going Second 55
Meta Power provisional
Tournament Reliability 60
  • Primary strategy: Control
  • Secondary strategies: Toolbox
  • Format: tcg

Legality

Main 55 / Extra 15 / Side 0 — status: Legal.

Identity & game plan

  • Win condition: Board denial via hand traps, floodgate, and anti‑spell, then lock down với Synchro control; Synchro combo engine to generate 1 high‑ATK boss monster
  • Turn 1 (going first): Set multiple hand traps (Infinite Impermanence, Effect Veiler, Ash Blossom), activate Anti‑Spell Fragrance, draw với Mulcharmy Fuwalos and Droll, then aim for 1 Kewl Tune Synchro on turn 2
  • Turn 2 (going second): Use hand traps to disrupt opponent’s plays, then on turn 2 or 3 summon 1 Kewl Tune Synchro or Visas Amritara to gain board control
  • Recovery: Forbidden Droplet or Droll & Lock Bird to regain resources after 1 disruption, plus Pot of Prosperity for extra‑deck recycling
  • After siding: No side deck; rely on the flexibility of the hand‑trap suite and the Kewl Tune search engine to adapt after side‑swap

Why it scores here

The deck opens consistently thanks to 1 99 % chance of drawing at least one core tuner, and its hand‑trap suite gives it strong early denial. It can convert that control into 1 Synchro boss monster, but the lack of recorded combo boards limits the ceiling. Resource loops from Mulcharmy Fuwalos, Droll & Lock Bird and Forbidden Droplet keep the engine running after disruption. The large 55‑card main deck and missing key extra‑deck options lower efficiency, and the absence of 1 side deck reduces adaptability, keeping the overall power around the low‑to‑mid 60s.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 85 Core tuner group (32 copies) opens in 99.0 % of opening hands; high starter reliability (Inferred)
D2 Opening-Hand Quality & Brick Management 80 Full‑brick probability only 0.97 %; hand‑trap and tuner redundancy keep brick rate low (Inferred)
D3 Combo Conversion & Ceiling 50 No recorded combo boards; ceiling relies on inferred Synchro potential only (Inferred)
D4 Combo Floor & Median Output 55 Typical starter yields at least 1 Synchro or 1 draw engine; median output modest (Inferred)
D5 Interruption Resilience & Route Redundancy 70 Multiple hand traps, Anti‑Spell Fragrance and floodgate provide layered interruption resilience (Inferred)
D6 Resource Economy, Recovery & Grind 65 Draw engines (Mulcharmy Fuwalos, Droll, Triple Tactics Talent) and searchers give decent resource economy (Inferred)
D7 End-Board & Interaction Quality 75 18 cards với negation text, 24 với removal, plus floodgate; interaction density high (Inferred)
D8 Going-Second & Board-Breaking Power 60 Hand‑trap density (16) and anti‑spell floodgate give solid going‑second board‑break potential (Inferred)
D9 Offensive Pressure & Closing Power 55 Synchro monsters reach ~3000 ATK but no dedicated beat‑stick; closing power moderate (Inferred)
D10 Main Deck Efficiency & Flexibility 45 55‑card main deck với many duplicate tech cards reduces compactness (Inferred)
D11 Extra Deck Efficiency & Coverage 60 15‑card extra deck fills most tuner Synchro slots but misses several high‑impact options (Inferred)
D12 Side Deck Adaptability 20 Side deck empty; no post‑side adaptability (Inferred)
D13 Matchup Coverage & Format Fit 40 No tournament data; matchup fit provisional (Provisional)
D14 Pilotability & Error Tolerance 50 Many decision points (hand‑traps, searches, Synchro choices) raise error tolerance (Inferred)

How the score was computed

Strategy profile: Control. Structural ≈ 62, Going First ≈ 58, Going Second ≈ 55, Meta = provisional, Tournament Reliability ≈ 60. Modifiers: none. Final formula: 0.80*Structural + 0.20*TournamentReliability (Meta provisional)

Probability & combo summary

  • Opening 1 starter: P(≥1) ≈ 0.99 · key two‑card combo ≈ — · full‑brick estimate ≈ 0.01 (all Inferred)
  • Combo output: best PowerIndex —, median —, board‑per‑starter —
  • Turn order: 0 going‑first lines vs 0 going‑second lines

Strengths

  • Very high consistency of core tuners
  • Extensive hand‑trap and floodgate suite for control
  • Multiple draw and search engines to recover resources

Weaknesses

  • Large 55‑card main deck reduces efficiency
  • Missing several high‑impact extra‑deck options (Track Maker, B2B, etc.)
  • No side deck limits post‑side adaptability

Critical choke points

  • Reliance on specific Kewl Tune tuners to start the Synchro engine
  • Limited beat‑stick; win condition depends on board control rather than raw damage
Priority Remove Add Reason
1 One copy of Kewl Tune Cue (3 copies total) to reduce redundancy Visas Amritara (1 copy) for extra Synchro control Tighten the main deck while adding 1 versatile extra‑deck option

Evidence & confidence

  • Verified: legality status; card copy limits; hypergeometric probabilities
  • Inferred: engine accessibility from core tuner probability; brick estimate from core group none‑in‑hand probability; interaction density from role_tag_counts; resource loops from draw engine cards; extra‑deck coverage from extra_deck_breakdown
  • Provisional: matchup format fit (no tournament data)
  • Data gaps: no combos supplied — combo floor/median/ceiling is text‑only inference no tournament link — archetype meta‑share and per‑pilot match record absent no win‑rate telemetry exists in YGOVN (going‑first/second, matchup, game‑level, brick/starter/OTK rates) — those signals are Inferred or Unknown Meta Power is Provisional unless 1 dated metagame sample is supplied

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