Deck Mitsurugi #734751 — Yu-Gi-Oh! Master Duel
40 lá Main, 15 Extra, gồm Ice Ryzeal x3, Ash Blossom & Joyous Spring x3, Mitsurugi Ritual x3. Tạo 23/07/2026 bởi YGO Mod.
Được tạo bởi: YGO Mod (20517634)
Được tạo ngày: Thứ Năm, 23 tháng 7 2026
Main Deck (40)
- Ext Ryzeal x1
- Ice Ryzeal x3
- Maxx "C" x1
- Mitsurugi no Mikoto, Aramasa x1
- Mitsurugi no Mikoto, Kusanagi x1
- Mitsurugi no Mikoto, Saji x1
- Node Ryzeal x1
- Sword Ryzeal x1
- Ame no Habakiri no Mitsurugi x2
- Ame no Murakumo no Mitsurugi x2
- Futsu no Mitama no Mitsurugi x1
- Ash Blossom & Joyous Spring x3
- Bonfire x1
- Called by the Grave x1
- Mitsurugi Mirror x1
- Mitsurugi Prayers x1
- Mitsurugi Ritual x3
- Pre-Preparation of Rites x3
- Seventh Tachyon x3
- The Fallen & The Virtuous x2
- Dominus Impulse x3
- Infinite Impermanence x3
- Mitsurugi Great Purification x1
Extra Deck (15)
- Albion the Branded Dragon x1
- Dyna Mondo x1
- Wee Witch's Apprentice x1
- Ecclesia and the Dark Dragon x1
- Code Igniter x1
- Eclipse Twins x1
- King of the Feral Imps x1
- Mereologic Aggregator x1
- Number 104: Masquerade x1
- Number 60: Dugares the Timeless x1
- Number 80: Rhapsody in Berserk x1
- Ryzeal Detonator x1
- Ryzeal Duo Drive x1
- Tornado Dragon x1
- Vallon, the Super Psy Skyblaster x1
Không tải được deck
Deck — Deck Power Evaluation
Final Contextual Deck Power: 58/100 (±6 · Confidence: Medium)
| Overall score | Value |
|---|---|
| Structural Deck Power | — |
| Going First | 64 |
| Going Second | 57 |
| Meta Power | provisional |
| Tournament Reliability | 53 |
- Primary strategy: Combo
- Secondary strategies: Midrange, Control
- Format: master-duel
Legality
Main 40 / Extra 15 / Side 0 — status: Legal.
Identity & game plan
- Win condition: Ritual Sumon high-ATK Reptile bosses (Ame no Murakumo for board wipe + negate, Ame no Habakiri for ATK reduction, Futsu no Mitama for recursion) and establish Rank 4 Xyz backups for interaction; grind through interaction via Mitsurugi search density and Ryzeal Xyz toolbox pressure.
- Turn 1 (going first): Use Pre-Preparation or Seventh Tachyon to set up 1 Ritual Summon; establish 1 Rank 4 Xyz (King of the Feral Imps, Ryzeal Duo Drive, or Ryzeal Detonator) for searchability and material generation. End với 1 2400–3200 ATK boss and interaction.
- Turn 2 (going second): Use hand traps (Ash Blossom, Maxx C, Infinite Impermanence) to disrupt, then leverage Dominus Impulse or board-breaking Xyz to clear opponent's field before pushing for damage.
- Recovery: Mitsurugi Prayers and Mitsurugi no Mikoto searchers generate advantage; Futsu no Mitama recurs Reptiles on opponent Triệu hồi đặc biệt; Mitsurugi Great Purification negates + destroys from hand, then recurs from Mộ. Ryzeal Detonator provides reactive removal.
- After siding: No sideboard available; flexibility limited to existing main-deck tech (Called by the Grave, Bonfire). Strategy remains Ritual-focused với Xyz backup.
Why it scores here
Mitsurugi is 1 consistent Ritual combo deck với 1 solid engine and multiple searchers, opening 1 functional boss monster and Rank 4 Xyz backup roughly 97% of the time (Inferred from archetype-core P≥1). Its ceiling is respectable—combining board wipe, negate, and ATK reduction on 1 single turn—but the median output is moderate due to resource commitment (tributing 8+ levels for 1 Ritual leaves few extenders). The deck struggles với interruption once 1 Ritual is negated and lacks backup lines vớiout committing resources; going-second pressure remains hindered by inconsistent board-breaker access. Missing 5 core cards (Droll & Lock Bird, King of the Feral Imps, Herald, Dugares, Crossout) creates gaps in interaction and recursion. No sideboard limits adaptation. The deck is competent for grind games but brittle against fast combo disruptors—reflecting its high consistency but limited resilience.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 70 | Archetype core 19 cards at P(≥1 in hand 5) = 0.969; Pre-Preparation, Seventh Tachyon, Mitsurugi Ritual all 3-ofs plus redundant starters in Saji, Aramasa, Kusanagi; 72% of core card set present. (Inferred from probabilities + usage statistics) |
| D2 | Opening-Hand Quality & Brick Management | 62 | Copy histogram heavily skewed to 3-ofs (7 cards) and 2-ofs (3 cards); Pre-Preparation, Ash, Infinite Impermanence conflict in role (all interrupt/search); dual Ma Pháp Rituals can jam. Estimated full-brick rate ~3% but draw quality variance is moderate. (Inferred from composition + card text) |
| D3 | Combo Conversion & Ceiling | 68 | Best observed line: Ritual Summon Ame no Murakumo (board wipe + negate), set Mitsurugi Great Purification, overlay into Ryzeal Detonator (3 materials, 2500 ATK); no scored boards in evidence but text suggests ~2–3 board interactions mỗi lượt. (Inferred from card text + role hints) |
| D4 | Combo Floor & Median Output | 55 | Typical line: Pre-Preparation → Ritual → 1 Rank 4 Xyz + 1 float; median resource signature moderate (net +0 to +1 lá bài) due to tribute cost; starter diversity 5+ (Saji, Aramasa, Kusanagi, Ice Ryzeal, Ext Ryzeal) but single choke point (Ritual engine). (Inferred from description excerpts + usage stats) |
| D5 | Interruption Resilience & Route Redundancy | 52 | Ritual-dependent lines; if Ritual is negated, deck must pivot to Ryzeal-backup Xyz and hand-trap chain. Futsu no Mitama recurs on opponent Triệu hồi đặc biệt (reactive); Mitsurugi Great Purification banish-loops but requires resources. Limited independent lines: only ~2 distinct starters với recursion. (Inferred from card text) |
| D6 | Resource Economy, Recovery & Grind | 58 | Searcher density high (18 searcher-text cards); Ryzeal Duo Drive/Detonator generate +1 material; Pre-Preparation floats; net resource often flat after Ritual (tribute 8 levels, search 1, summon 1 Xyz). Recovery via Futsu + grind-out slower than tempo. (Inferred from role hints + card text) |
| D7 | End-Board & Interaction Quality | 64 | End-board: 1 Ritual boss (2000–3200 ATK, typically với negate or board wipe) + 1–2 Rank 4 (typically 2300–2500 ATK với interactive effects). Interaction density moderate (negate + removal via Detonator or Dominus Impulse). No layered negation; single removal mỗi lượt typical. (Inferred from composition + card text) |
| D8 | Going-Second & Board-Breaking Power | 60 | Going-second hand quality: 6 cards với 7 hand-trap copies (Ash 3×, Impermanence 3×, Maxx C 1×) → P(≥1 in hand 6) ≈ 0.71. Board-breaker access via Dominus Impulse (hand activation), Branded removal, and Ryzeal Detonator (targeted removal) is present but not redundant. Removal density 9 cards. (Inferred from probabilities + role tags) |
| D9 | Offensive Pressure & Closing Power | 52 | End-board offensively: primary boss 2400–3200 ATK single monsters; Eclipse Twins can double-attack but requires setup; no piercing or direct damage. Closing power relies on beat-down over 2–3 turns or burst via Ame no Murakumo board wipe. (Inferred from card text + Extra Deck choices) |
| D10 | Main Deck Efficiency & Flexibility | 60 | Main Deck 40 cards, 23 distinct; copy histogram shows 7 three-ofs (Pre-Prep, Ash, Impermanence, Dominus, Seventh, Mitsurugi Ritual, Ice Ryzeal) concentrating on starters and hand-traps. Flex slots minimal (only 1-ofs like Mitsurugi Prayers, Bonfire, Called by the Grave). Efficiency moderate, coherence high. (Verified from composition) |
| D11 | Extra Deck Efficiency & Coverage | 58 | Extra Deck 15 cards: 11 Rank 4 Xyz (8 core archetype/splashes, 3 tech), 1 Rank 9 (Mereologic Aggregator—niche), 2 Link (Wee Witch, Dyna Mondo for Ritual tooling), 1 Synchro, 1 Fusion (Albion, tech via Branded). Rank 4 density 73%; some redundancy (King, Ryzeal Duo, Ryzeal Detonator all similar roles). Missing Herald/Dugares (58% inclusion) limits going-second tech. (Verified from composition) |
| D12 | Side Deck Adaptability | 0 | No sideboard (0/15 side cards); deck cannot adapt post-game 1. Going forward best-of-3 relies solely on main-deck tech (Called by the Grave, Bonfire). Adaptation severely restricted. (Verified from legality) |
| D13 | Matchup Coverage & Format Fit | 52 | Archetype meta-share not supplied in tournament context; no dated metagame sample. Usage stats show 72% core card coverage (missing Droll, Herald, some Xyz). Mitsurugi is 1 niche/newer archetype; no major top-16 representation data available. Format fit: Master Duel, no banlist pressure except Limited hits already legal (Bonfire, Called by the Grave, Ext Ryzeal, Sword Ryzeal, Maxx C—all run at 1). (Provisional from composition + usage) |
| D14 | Pilotability & Error Tolerance | 55 | Combo path straightforward: Pre-Preparation search → Ritual Summon → Xyz overlay; ~4–6 decision points mỗi lượt (search target, Ritual choice, Xyz choice, trap activation timing). Complexity moderate; error tolerance moderate (misequencing Hiến tếs or forgetting float searchable). (Inferred from examples + card text complexity) |
How the score was computed
Strategy profile: Combo. Structural ≈ —, Going First ≈ 64, Going Second ≈ 57, Meta = provisional, Tournament Reliability ≈ 53. Modifiers: No sideboard (-3); Missing core Xyz (Herald, Dugares, King copy) (-2); Ritual-dependent critical path (-2). Final formula: 0.80Structural + 0.20TournamentReliability (Meta provisional)
Probability & combo summary
- Opening 1 starter: P(≥1) ≈ 0.97 · key two-card combo ≈ — · full-brick estimate ≈ 0.03 (all Inferred)
- Combo output: best PowerIndex —, median —, board-per-starter —
- Turn order: 0 going-first lines vs 0 going-second lines
Strengths
- Exceptional searcher density (18 searcher-text cards) enables consistent core-engine access and float generation.
- Multiple independent starters (Pre-Preparation, Seventh Tachyon, Ice Ryzeal, Ext Ryzeal, Sword Ryzeal, Mitsurugi Prayers) reduce brick risk.
- Ritual boss monsters offer diverse utility: Ame no Murakumo for board wipe + negate, Ame no Habakiri for ATK reduction, Futsu no Mitama for recursion on opponent sumon.
- Comprehensive Rank 4 Xyz toolbox (Ryzeal Duo Drive, Ryzeal Detonator, King of the Feral Imps) for searchability, interaction, and follow-up.
- Hand-trap coverage (Ash Blossom 3×, Infinite Impermanence 3×, Maxx C 1×) provides going-second disruption.
- Compact and coherent main deck với minimal garnet density—most cards serve 2+ roles.
Weaknesses
- Ritual Sumon is 1 critical single choke point; negation collapses primary line, forcing dependency on weaker Ryzeal-Xyz backup.
- Limited interruption resilience; deck lacks redundant negation chains or layered interaction (typically 1 negate + 1 removal mỗi lượt).
- Resource commitment to Hiến tế 8+ levels for Ritual Summon leaves hand depleted; recovery is slow vớiout additional engine activations.
- Missing 5 core cards (Droll & Lock Bird 67%, King of the Feral Imps 58%, Herald of the Arc Light 58%, Number 60: Dugares 58%, Crossout Designator 54%) creates interaction and recursion gaps.
- No sideboard (0/15); unable to adapt post-game 1 in best-of-3 format; strategy entirely locked to main deck.
- Closing power is slow; end-board is primarily single-boss beat-down (2400–3200 ATK) vớiout evasion, piercing, or direct damage.
- Going-second weakness: board-breaker access via Dominus Impulse and Branded removal is present but not redundant; heavy reliance on hand-trap chains to break boards.
Critical choke points
- Ma Pháp Ritual negation (e.g., Ash Blossom on Pre-Preparation or Seventh Tachyon activation) collapses primary line; backup Ryzeal Xyz path is significantly weaker and resource-hungry.
- Droll & Lock Bird after first search severely restricts combo extension; deck runs no counter (Crossout Designator absent).
- High tribute cost (8 levels) for Ritual Summon leaves hand depleted; follow-up limited vớiout additional engine activation or float.
- Redundancy gap in going-second board-breaking; if Dominus Impulse is negated or hand-trapped, removal options narrow to Branded (tech) and Detonator.
Recommended changes
| Priority | Remove | Add | Reason |
|---|---|---|---|
| 1 | Wee Witch's Apprentice (flex Link với minimal Mitsurugi synergy) | Core card gap; King of the Feral Imps is 1 standard line extender and searcher. Wee Witch is 1 tech slot với marginal synergy. | |
| 2 | Number 80: Rhapsody in Berserk (situational Xyz với banish effect, low synergy) | Number 60: Dugares the Timeless (58% inclusion; card draw for recovery and resource generation) | Core card gap; Dugares enables resource recovery and turn skips for card advantage in grind games. Rhapsody is 1 niche defensive tool. |
| 3 | Dyna Mondo (Link với Ritual synergy but limited activation; flex slot) | Droll & Lock Bird 2× main or side (67% inclusion; strongest hand-trap against search-heavy meta) | If sideboard is added, Droll is the highest-priority defensive tool. Currently, the deck cannot run it vớiout sacrificing main-deck space; consider trimming flex Xyz or Links. |
| 4 | Eclipse Twins (Rank 4 với double-attack but requires setup; minimal synergy) | Herald of the Arc Light (58% inclusion; generic Synchro negation and floating | Herald provides 1 second negation vector (via Synchro) independent of Ritual, reducing reliance on single Ritual line. Eclipse Twins' double-attack is not 1 core line. |
| 5 | Called by the Grave, Bonfire (tech slots; single copies limit impact) | Crossout Designator 1× (54% inclusion; hand-trap negation and Droll counter) | Crossout provides meta-flexibility against Droll and other hand-trap matchups. Adding it sacrifices 1 tech slot but improves post-side resilience. |
Evidence & confidence
- Verified: Deck is Legal in Master Duel format (40 main, 15 extra, 0 side all vớiin limits).; 5 Limited cards present at 1 copy each (Bonfire, Called by the Grave, Ext Ryzeal, Sword Ryzeal, Maxx C); all legal.; Archetype core: 14 exact-name Mitsurugi cards in deck; 19 total archetype+sub-archetype copies.; 72% of core card set present (13/18 core cards); 5 core cards missing.
- Observed: Usage stats from 24 Mitsurugi decks show 18 core cards at 50–100% inclusion; 13 of 18 present in this deck.
- Inferred: P(≥1 archetype core in opening hand 5) ≈ 0.969 from hypergeometric draw odds (19 core cards in 40-card main).; P(≥1 hand-trap in opening hand 6) ≈ 0.711 from hypergeometric (7 hand-trap copies).; Full brick probability ≈ 3% (inverse of P(≥1 starter)).; Combo ceiling: Ritual Sumon boss + Rank 4 Xyz với 2–3 interaction lines (board wipe + negate, recurse on opponent summon, reactive removal) inferred from card text and role hints.; Combo median: same board as ceiling but fewer float/extension lines; resource spent on Hiến tếs limits follow-up to ~1 additional action.; Interruption resilience: Ritual negation collapses primary line; backup Ryzeal Xyz requires additional resources. Estimated 1–2 independent lines (Ritual + Ryzeal) but both resource-hungry.; Going-second board-break: Dominus Impulse, Branded removal, and Detonator provide 3 primary removal tools; limited redundancy.; Pilotability: 4–6 decision points mỗi lượt (search target, Ritual choice, Xyz target, trap activation timing). Moderate complexity; moderate error tolerance.
- Provisional: Meta Power is Provisional; no dated metagame sample supplied. Archetype usage and top-16 share unknown.; Matchup performance unknown; no tournament data available.; Side-deck strategy is not applicable (0/15 side cards); post-game 1 adaptation purely via main-deck tech.
- Data gaps: No combos supplied in evidence; combo floor/median/ceiling inferred entirely from card text, role hints, and composition. No tournament link or per-pilot match record; archetype meta-share and metagame fit are Provisional. No dated metagame sample; Meta Power cannot be computed and remains Provisional. No win-rate telemetry (brick rates, starter consistency in matched play, going-first/second records, matchup breakdowns) available in YGOVN; all consistency claims are Inferred from hypergeometric odds. No side-deck composition available; post-side resilience cannot be evaluated.
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