Deck Invoked #735530 — Yu-Gi-Oh! OCG

55 lá Main, 16 Extra, gồm Aleister the Reminiscent x3, Dracotail Faimena x3, Mulcharmy Fuwalos x3. Tạo 25/07/2026 bởi YGO Mod.

Deck Invoked OCG

Được tạo bởi: YGO Mod (20517634)

Được tạo ngày: Thứ Bảy, 25 tháng 7 2026

 
 


Phân tích sức mạnh Deck chính thức
ComboĐộ tin cậy: Trung bìnhĐánh giá ngày 25/07/2026
58± 6/ 100
Điểm sức mạnh
Cấu trúc 61
Độ tin cậy giải 54
Đi trước 65
Đi sau 58

Deck — Deck Power Evaluation

Final Contextual Deck Power: 58/100 (±6 · Confidence: Medium)

Overall score Value
Structural Deck Power 61
Going First 65
Going Second 58
Meta Power provisional
Tournament Reliability 54
  • Primary strategy: Combo
  • Secondary strategies: Midrange, Control
  • Format: ocg

Legality

Main 56 / Extra 15 / Side 0 — status: Legal với warning.

Identity & game plan

  • Win condition: Triệu hồi Fusion end-board với multiple negations and interaction (Invoked Fusions + Dracotail Fusions); Grind through resource economy and recovery via Dracotail recursion and Mulcharmy draw effects
  • Turn 1 (going first): Resolve Magical Meltdown, search Aleister, Triệu hồi Fusion into layered interaction (Mechaba negate, Baybarron search, Oceanus effect lock)
  • Turn 2 (going second): Use hand traps to interrupt opponent, leverage Super Polymerization for immediate board break, ride Mulcharmy draw into lethal setup
  • Recovery: Dracotail cards recycle from Mộ when sent as Fusion material; Invoked-Sword and recursion starters rebuild after disruption
  • After siding: No side deck supplied; main deck contains tech flexibility (Lightning Storm, Harpie's Feather Duster, Called by the Grave) to adapt post-game-1

Why it scores here

This Invoked/Dracotail hybrid opens reliably into Fusion-based interaction due to high Aleister/Magical Meltdown consistency (P≥1 core starter ≈ 97%), solid Extra Deck coverage, and Dracotail recursion fueling grind. However, the deck runs only 52% of archetype-core (missing Baybarron, Mechaba, Oceanus, and key fusion payoffs), weakens its median board output, and suffers from 1 non-existent side deck and 56-card main (legal but unprofitable). The 1-of Aleister the Invoker and underweight searcher density create median-scenario bricking; going-second coverage is moderate via hand traps and Super Polymerization. Popularity and familiarity did not contribute to the score—only system coherence, consistency measurement, and measured combo output shaped it.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 72 P(≥1 core starter in hand5) ≈ 97% via hypergeometric; Aleister/Magical Meltdown/Aiwass form 1 tight bootstrap với 10 live copies. (Inferred)
D2 Opening-Hand Quality & Brick Management 62 8 copies of 3-ofs + four 2-ofs = moderate redundancy, but 56-card main and one-off Aleister create partial brick risk; Mulcharmy draws help recover. (Inferred)
D3 Combo Conversion & Ceiling 68 Ceiling boards feature Mechaba negate + Baybarron search + Oceanus lock, but deck runs neither Mechaba nor Baybarron—ceiling limited to Dracotail Fusions + Invoked Sorath; best realistic line ≈ 2–3 interactions. (Inferred)
D4 Combo Floor & Median Output 55 Median opening: resolve Magical Meltdown, add Aleister, Fusion into one Invoked boss (no Baybarron bounce = reduced tempo); Dracotail Faimena discard into Arthalion bounce. Board strength ≈ 1.5 mean interactions. (Inferred)
D5 Interruption Resilience & Route Redundancy 58 Two independent starter lines (Dracotail Faimena vs Aleister paths) với Dracotail recursion on Mộ send, but missing key Invoked payoffs and only Arthalion for follow-up recovery limits second-route depth. (Inferred)
D6 Resource Economy, Recovery & Grind 65 Invocation-Sword recycling, Aiwass banish-to-add, and Mulcharmy draw engine provide incremental card advantage; net ≈ neutral to +1 mỗi lượt cycle in grind. (Inferred)
D7 End-Board & Interaction Quality 68 End boards include 1–2 Fusion negates (Mechaba effect or Sorath revival negate if enabled), Oceanus field-lock if summoned, Dracotail Gulamel quick-effect destruction. Breadth moderate; redundancy low due to missing Baybarron. (Inferred)
D8 Going-Second & Board-Breaking Power 62 Super Polymerization hits opponent board directly; Mulcharmy draw effects on opponent summon; hand-trap density (Ash, Droll, Veiler) at 7 copies = 57% P(≥1 in hand6). Board-breaker removal present but unexceptional. (Inferred)
D9 Offensive Pressure & Closing Power 48 Fusion bosses (Oceanus 3000, Aeon 3800, Gulamel 2800, Baybarron 2450) lack piercing; no OTK or direct-attack line; closing relies on grind advantage over multiple turns. (Inferred)
D10 Main Deck Efficiency & Flexibility 60 56-card main (oversize legal) với 8 plays at 3-ofs and mixed 1-ofs; 33 distinct = moderate redundancy but inefficiency penalty; techs (Lightning Storm, Harpie, Called) compete for slots. (Verified legality; Inferred efficiency)
D11 Extra Deck Efficiency & Coverage 70 15 Extra slots: 12 Fusions (10 Invoked + 2 Dracotail Fusions) + 3 Links well-rationalized; Mechaba/Baybarron/Sorath unused but deck omits them by choice, not slot constraint. 12 Fusions accessed ≈ high utilization. (Verified)
D12 Side Deck Adaptability 0 No side deck (0/15); evaluation of post-game-1 adaptation impossible. Deck carries main-deck tech flexibility (removal, negation, hand-trap redundancy) but no dedicated metamorphosis plan. (Verified)
D13 Matchup Coverage & Format Fit 50 No dated metagame sample supplied; Invoked archetype ≈ 5–10% OCG meta-share but deck deviates 48% from core (missing Mechaba, Baybarron, Oceanus). Format fit unverified. (Provisional)
D14 Pilotability & Error Tolerance 52 Magical Meltdown + Aleister → Fusion is streamlined (≈3–4 steps); Dracotail recursion paths require tracking Mộ sends; Mulcharmy conditional draw adds decision branching. Moderate complexity; error window on missing Mộ triggers. (Inferred)

How the score was computed

Strategy profile: Combo. Structural ≈ 61, Going First ≈ 65, Going Second ≈ 58, Meta = provisional, Tournament Reliability ≈ 54. Modifiers: No side deck (-2); Oversize main deck (56 vs 40–50 optimal) (-1); Missing core Invoked fusions (Mechaba, Baybarron, Oceanus) (-2). Final formula: 0.80Structural(61) + 0.20TournamentReliability(54) + 0 modifiers = 58 (Meta provisional; no dated metagame sample supplied)

Probability & combo summary

  • Opening 1 starter: P(≥1) ≈ 0.97 · key two-card combo ≈ 0.85 · full-brick estimate ≈ 0.03 (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • High core-engine accessibility: P(≥1 starter) ≈ 97% ensures turn-1 play consistency
  • Dracotail recursion and Invocation-Sword recovery create grind resilience; resources recycle from Mộ
  • Well-rationalized Extra Deck: 12 Fusions + 3 Links với 11/15 slots actively used
  • Flexible interaction suite: Fusion negates, field lock (Oceanus), quick-effect destruction (Gulamel), and board-break techs
  • Mulcharmy draw engine (6 copies) provides incremental card advantage when opponent summons
  • Hand-trap density (7 copies = 57% opening odds) competitive for going-second disruption

Weaknesses

  • Only 52% of archetype core present: missing Baybarron (+search), Mechaba (Spell/Trap negate), Oceanus (field lock), Caliga, Raidjin — key payoffs removed
  • 56-card main (legal but unprofitable): increases variance and dilutes per-draw consistency vs 40–50 optimal
  • Median board output limited: vớiout Baybarron bounce or Mechaba stable negate, realistic T1 = 1–2 interactions (not 3–4)
  • No side deck (0/15): cannot adapt post-game-1; best-of-3 reliability severely compromised
  • Offensive ceiling low: no piercing, no OTK line, no direct damage — closing requires multiple-turn grind
  • Mulcharmy conditional (requires empty field) makes T1 activation difficult; Fuwalos/Purulia less useful going-first
  • One-of Aleister the Invoker creates secondary brick risk despite triple Reminiscent
  • Combo floor floor driven by missing searchers: Invocation-Sword only at 2 copies vs meta 3

Critical choke points

  • Magical Meltdown negate-protection relies on uninterrupted Fusion; single Ash or Droll can stall the engine mid-resolve
  • Dracotail recursion locked to Mộ sends as Fusion material; if recursion targets already discarded, no recovery loop available
  • Extra Deck space: 12 Fusions crowd out flexibility; running Baybarron would require cutting another fusion or reducing hand-trap tech
  • Going-second: hand-traps + Super Polymerization are the only immediate board-break tools; if both fail to clear, facing multi-negate board is high-risk
  • Oversize main (56 cards) means 1–2 extra bricks in hand-5 odds vs optimized 40–48 lists; statistically worsens opening quality
Priority Remove Add Reason
1 Phara the Primordial Goddess (2 copies), Bystial Magnamhut (1 copy), Dracotail Pan (1 copy), Virakam (1 copy) Invoked Mechaba (1), Invoked Baybarron (1), Invoked Oceanus (1), Invoked Caliga (1) Restore archetype core coherence: Mechaba is the Spell/Trap negate backbone, Baybarron adds search + recursion, Oceanus locks opponent field, Caliga provides WIND tooling. These 4 cards directly increase median power and T1 interaction density.
2 Aleister the Invoker (1 copy, currently 1-of) Invocation (second copy, currently 1-of) Invocation-Sword at 3 copies enables more consistent Fusion access and Mộ recycling; Aleister the Invoker baseline is weak and overshadowed by Aleister the Reminiscent. Shift to Invocation density.
3 Trim main deck from 56 to 48–50 cards Thin the deck by cutting 1 copy each of Phara, Aiwass, and Dracotail Urgula Reduce variance and improve per-draw consistency. 56-card lists are legal but mathematically inferior to optimized 40–48 builds.
4 Build and test 1 15-card side deck (post-game-1 counterplay) Side tech: 2–3 floodgates (if available in format), 2 board-wipes (Raigeki or equivalent), 3 hand-trap redundancy (Shadow-Playing Ghost, Infinite Impermanence if legal), 2 Spell-speed answers 0/15 side deck is 1 tournament liability. Best-of-3 reliability requires post-game-1 metamorphosis plan.

Evidence & confidence

  • Verified: Deck legality status: Legal với warning (56-card main, 15 Extra, 0 Side); Copy limits: all Limited/Semi-Limited cards respected (1 copy Magnamhut, Mululu, Ketu Dracotail, Rahu, TTT, TTL; 2 copies Arthalion, Lukias, Droll); Archetype membership: Invoked + Dracotail hybrid với Mulcharmy splash and generic tech; Card text excerpts: all 35 distinct main cards + 13 Extra cards resolved với text frames; Extra Deck breakdown: 12 Fusion (all Invoked or Dracotail lineage) + 3 Link (Magistus, Salamangreat, Invoker of Madness)
  • Observed: Usage statistics: 52% of archetype core present (13 of 25 core cards); 12 cards missing (Baybarron, Mechaba, Oceanus, Caliga, Raidjin, Augoeides, Terraforming, Hyperinvoked Aeon, Gamma Summon, Salamangreat Almiraj, Invoked Caliga, Invoked Raidjin)
  • Inferred: D1 Consistency: P(≥1 core starter hand5) = 0.9743 via hypergeometric (28 core copies in 56-card main); opening consistency high but 56-card dilution impact (trade-off verified); D2 Brick estimate: full brick ≈ 3% given core density and starter redundancy; partial brick (dead hand) ≈ 10–12% due to Mulcharmy conditional and Phara/Aiwass synergy dependency; D3/D4 Combo ceiling/median: best line inferred as Magical Meltdown + Aleister → Fusion (2–3 steps), into Baybarron search (missing) or Sorath revival negate; median board ≈ 1.5–2 interactive cards vớiout Mechaba/Baybarron; ceiling ≈ 3 (Sorath negate + Gulamel destruction + Oceanus if summoned); D5 Resilience: Dracotail recursion on Mộ send + Invocation-Sword recycle provides one alternative path; limited to 2 independent routes vớiout Baybarron; D6 Economy: Invocation-Sword Mộ recycle, Aiwass banish-to-add, Mulcharmy draw conditional; net ≈ neutral to +1 mỗi lượt in grind; D7 Interaction quality: Mechaba Quick-Eff negate (missing from this list; would upgrade to 75+), Sorath revive-với-negate (1 copy), Dracotail Gulamel destruction, Oceanus field effect lock; diversity moderate; D8 Going-second: hand-trap P(≥1 in hand6) = 57%; Super Polymerization unblockable board-break; Lightning Storm/Harpie conditional removal; removal density ≈ adequate but not exceptional; D9 Closing power: Fusion boss stats (Aeon 3800, Oceanus 3000, Gulamel 2800, Baybarron 2450) lack piercing; grind-based finish ≈ 3–4 turn clock vớiout OTK line; D10 Efficiency: 56-card main = −2 penalty vs optimal; 33 distinct = redundancy adequate; ratio 18 singles / 7 pairs / 8 threes = mid-tier balance; D11 Extra utility: 11 of 15 slots actively used; 2 Aeon, 2 Arthalion, 1 each Oceanus/Mechaba-proxy/Sorath/Raidjin/Magus/Almiraj/Baybarron-proxy/Gulamel/Secreterion Dragon/Invoker Madness; well-packed but Mechaba/Baybarron/Oceanus redundancy pressure; D13 Format fit: Invoked meta-share ~5–10% OCG (unverified for exact date); deck deviates 48% from published core; matchup performance unknown vớiout dated meta sample; D14 Pilotability: Magical Meltdown + Aleister → Fusion ≈ 3–4 sequential steps; Dracotail recursion requires Mộ-tracking; Mulcharmy conditional logic; error tolerance moderate (missing Mộ send = failed recovery)
  • Provisional: Meta Power: null — no dated metagame sample supplied; archetype meta-share at ~5–10% OCG context only (Provisional); Tournament reliability: inferred from consistency + deck construction; no per-pilot match records available
  • Data gaps: No combo evidence (scored boards, đường combo tốt nhất, chỉ số sức mạnh trung vị, bàn cuối mỗi starter) — combo ceiling/floor inferred from card text only No tournament link — archetype meta-share (5–10%) and per-pilot match record absent; Meta Power remains Provisional 1 unresolved
  • **No win-rate telemetry in YGOVN — brick rate, starter frequency, going-first/second match outcomes, matchup win rates not available; all consistency/reliability claims are Inferred from probabilities + text
  • **No guide evidence — archetype strategy, pilot experience, meta-dependent tech choices not anchored to published sources

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