Deck Frog #736124 — Yu-Gi-Oh! OCG

55 lá Main, 15 Extra, gồm Mulcharmy Fuwalos x3, Nimble Beaver x3, Pumpking the King of Grave Ghosts x3. Tạo 25/07/2026 bởi YGO Mod.

Deck Frog OCG

Được tạo bởi: YGO Mod (20517634)

Được tạo ngày: Thứ Bảy, 25 tháng 7 2026

 
 


Phân tích sức mạnh Deck chính thức
MidrangeĐộ tin cậy: Trung bìnhĐánh giá ngày 25/07/2026
52± 8/ 100
Điểm sức mạnh
Cấu trúc 52
Độ tin cậy giải 48
Đi trước 54
Đi sau 52

Deck — Deck Power Evaluation

Final Contextual Deck Power: 52/100 (±8 · Confidence: Medium)

Overall score Value
Structural Deck Power 52
Going First 54
Going Second 52
Meta Power provisional
Tournament Reliability 48
  • Primary strategy: Midrange
  • Secondary strategies: Control, Toolbox
  • Format: ocg

Legality

Main 55 / Extra 15 / Side 0 — status: Legal.

Identity & game plan

  • Win condition: Grind through recursion, resource regeneration, and layered interaction from Zombie/Aqua engines; Xyz beatdown với Toadally Awesome or Pumpking the Great Ghost King pressure
  • Turn 1 (going first): Establish Call of the Haunted continuity với Cấp độ 6 Zombie bosses (Stare of the Snake Hair, Pumpking the King), layer hand traps (Ash/Infinite Impermanence), and build 1 modest board với negation or protection
  • Turn 2 (going second): Use hand traps (Ash, Ghost Ogre, Ghost Belle, Droll & Lock Bird) to disrupt opponent setup, then leverage Lightning Storm or Evenly Matched for board clear; convert với grind-focused recursion
  • Recovery: Recursion via Call of the Haunted loop, Toadally Awesome Standby draw, and Mộ-based Triệu hồi đặc biệt engines (Plaguespreader, Army of the Haunted, Officiating Reverie) to rebuild after interruption
  • After siding: No side deck provided; structural analysis only

Why it scores here

This is 1 Call of the Haunted Zombie-hybrid deck that leans on recursion, hand-trap interactivity, and grind-based resource generation rather than consistent explosive combos. It opens at ~75% archetype-core consistency (hypergeometric P ≈ 0.76 for at least one Zombie engine piece), but lacks the speed and coherence of mainstream Spright or Frog lists. The deck runs only 1 Swap Frog, missing core extra-deck tutors like I:P Masquerena and Toadally Awesome at typical copies, which limits combo ceiling and floor. Strengths are solid recursion (Call of the Haunted, Army of the Haunted, Plaguespreader), layered hand traps (15 total), and resource economy from Pot of Sloth and Ectoplasmic Fortification. Weaknesses include low average board power (no major negation-heavy bosses), 1 55-card main deck (suboptimal), missing key synchro/link slots, and no post-side plan. The score reflects 1 playable but under-optimized midrange shell với real grind potential but limited explosive lines—not population bias, but genuine system coherence gaps.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 58 Core engine ~13 cards (Call of the Haunted, Stare/Pumpking/Army/Ectoplasmic), P(≥1 in hand 5) ≈ 0.76 from hypergeometric; deck only runs 1 Swap Frog vs. 66% archetype typical 3 (Inferred)
D2 Opening-Hand Quality & Brick Management 48 9 copies in 3-ofs means high redundancy but 55 total cards increases brick risk; 14 one-ofs and minimal tutoring add hand dead-weight variance (Inferred)
D3 Combo Conversion & Ceiling 52 No combo boards supplied; text read shows best line is Pumpking King XYZ into searcher or Call recursion chain, estimated ceiling mid-60s (Inferred)
D4 Combo Floor & Median Output 48 Median opens likely 1 single Cấp độ 6 Zombie + Call setup or hand trap package; limited multi-card payoff vớiout core Swap/Toadally (Inferred)
D5 Interruption Resilience & Route Redundancy 54 Recursion via Mộ stacking (Plaguespreader, Army, Officiating Reverie) and Call loop provides moderate rebuild; no quick alternative lines if first setup choked (Inferred)
D6 Resource Economy, Recovery & Grind 58 Pot of Sloth draw, Ectoplasmic draw, and permanent Call sources grant resource regeneration; net card advantage is modest but present (Inferred)
D7 End-Board & Interaction Quality 56 Infinite Impermanence ×3 + hand traps (Ash, Ghost Belle, Ghost Ogre) + Evenly Matched provide interaction; boss effects (Stare negation, Pumpking lock) layer moderately (Verified/Inferred)
D8 Going-Second & Board-Breaking Power 54 Hand-trap density 15 copies; Lightning Storm + Evenly Matched + Illusion Gate removal coverage solid; no specialized going-second combo engine (Inferred)
D9 Offensive Pressure & Closing Power 44 Pumpking King ×2 (2400 ATK) and Stare ×3 (1500 ATK) are modest; no piercing, no high-impact closers; grind-focused, not burst (Verified)
D10 Main Deck Efficiency & Flexibility 50 55 main deck vs. 40–60 legal range; 14 one-ofs and 9 three-ofs create efficiency gaps; Nimble and Retaliating C are marginal fillers (Verified/Inferred)
D11 Extra Deck Efficiency & Coverage 52 15 extra: 2 Toadally (core frog) missing optimal copies, 2 Pumpking King, 1 xyz/link flex slots, 2 Fusion (Eldlich) rare; coverage narrow vs. combo depth needed (Verified/Inferred)
D12 Side Deck Adaptability 0 No side deck provided; structural only (Verified)
D13 Matchup Coverage & Format Fit 50 Archetype meta-share unknown, no tournament link; deck is off-meta (24% core cards vs. 100% Spright standard); format fit Provisional (Provisional)
D14 Pilotability & Error Tolerance 48 Call recursion loop is repeatable but decision-heavy; moderate complexity; high brick or single-choke risk lowers tolerance (Inferred)

How the score was computed

Strategy profile: 70% Midrange + 30% Control. Structural ≈ 52, Going First ≈ 54, Going Second ≈ 52, Meta = provisional, Tournament Reliability ≈ 48. Modifiers: No side deck (-2); 55-card main deck inefficiency (-1); Missing core extra-deck tutors (-2); Grind resilience offset (+1). Final formula: 0.80*Structural + 0.20*TournamentReliability (Meta provisional, no side deck, no tournament link)

Probability & combo summary

  • Opening 1 starter: P(≥1) ≈ 0.76 · key two-card combo ≈ 0.42 · full-brick estimate ≈ 0.24 (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Solid hand-trap density (15 copies, 87% going-second draw probability) với Ash/Impermanence/Evenly Matched for disruption
  • Recursive grind engine via Call of the Haunted loop, Army of the Haunted, Plaguespreader, and Mộ stacking
  • Resource regeneration from Pot of Sloth and Ectoplasmic Fortification draw effects
  • Multi-layered interaction (negation, removal, protection) against aggressive opponent setups
  • Flexible Zombie/Aqua hybrid shell với decent type coverage in extra deck

Weaknesses

  • Only 1 Swap Frog vs. archetype norm 3 copies—severely limits Xyz tutor access and opening consistency
  • Missing key Spright/Aqua extra-deck tutors (I:P Masquerena, Toadally Awesome at standard copies, Marincess Coral Anemone)
  • 55-card main deck inflates brick rate and dilutes draw quality vs. optimal 40-card range
  • No specialized going-first combo ceiling; boards tend toward modest interaction rather than overwhelming pressure
  • Lacks 1 coherent post-side game plan (no side deck supplied); T2 strategy remains vulnerable to meta disruption
  • High one-of density (14 distinct singletons) reduces consistency and creates decision fatigue
Priority Remove Add Reason
1 Nimble Angler (1 copy) Swap Frog (2 more copies, target 3 total) Swap Frog is archetype core and enables Toadally Awesome tutor consistency; Nimble Angler is peripheral
2 Retaliating C (2 copies), Mirror of the Ice Barrier (1 copy), Freezing Chains of the Ice Barrier (1 copy) I:P Masquerena (1), Marincess Coral Anemone (1), S:P Little Knight (1), extra flex or core tutor Ice Barrier techs are inconsistent; priority extra-deck slots should cover common Xyz/Link summons
3 5 singleton cards (Illusion Gate, Mirror, Vortex of Time, etc.) Consolidate to 40–43 main deck; add 2nd copy Pot of Sloth or Ectoplasmic Fortification Reduce to 40-card range to improve draw quality and starter consistency
4 Empty side deck slots 15-card side deck for post-game adaptability (handtraps vs. specific meta, graveyard hate, spell/trap removal) Current zero-card side cripples best-of-3 plans; best-of-3 format requires tuning

Evidence & confidence

  • Verified: Legality: Legal, 55 main / 15 extra / 0 side, no violations; Card text: Infinite Impermanence negation + column lock, Call of the Haunted recursion, Ash Blossom combo denial; Banlist: Harpie's Feather Duster Limited ×1, Droll & Lock Bird Semi-Limited ×2, all run vớiin limits; Copy counts: 9 three-ofs, 7 two-ofs, 14 one-ofs; 30 distinct main cards
  • Observed: Usage stats show Frog archetype typically runs Swap Frog ×3, Toadally Awesome ×2, I:P Masquerena ×1; this deck runs 1, 0, 0 respectively; Archetype core presence: 24% of standard Frog core cards present (6 of 25 listed core cards)
  • Inferred: P(≥1 core engine card in opening hand 5) ≈ 0.76 via hypergeometric from 13 core copies in 55-card deck; Brick rate estimate ~24% (no hand containing zero starters and only hand traps or single techs); Combo ceiling power index estimated 52–60 range based on Pumpking King XYZ + Call recursion (no boards provided); Going-first board typically one Cấp độ 6 Zombie + negation or Call setup, not 1 multi-negate wall; Going-second power carried by 15 hand traps and removal suite (Lightning Storm, Evenly Matched); no specialized OTK engine; Tournament reliability lowered by single-choke-point Call setup and high brick variance
  • Provisional: Meta Power: Frog archetype meta-share and format-speed fit unknown; no tournament link supplied; archetype was tier-2 historically but current standing unknown; Matchup coverage: vớiout dated metagame sample, assumed format includes Spright, Ishizu Kaiju, Swordsoul, generic combo—deck is not positioned for any specialty; Post-side adaptability: zero side deck provided; structural only
  • Data gaps: No combo boards provided—ceiling, median, and floor are text-inferred only; no empirical distribution of board power or interruption count No tournament link—archetype meta-share, per-pilot match record, and format-speed context absent No side deck—post-game-1 adaptation strategy cannot be evaluated; structural analysis only No win-rate telemetry—going-first vs. going-second actualsplit, brick/starter/OTK empirical rates, matchup outcomes unknown No pilotability data—error tolerance estimated from complexity read, not play history No dated metagame sample—Meta Power is Provisional; format-fit and matchup coverage unknown

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