Deck Bystial/Byssted #736136 — Yu-Gi-Oh! OCG

55 lá Main, 15 Extra, gồm Mulcharmy Fuwalos x3, Mulcharmy Purulia x3, The Bystial Lubellion x3. Tạo 25/07/2026 bởi YGO Mod.

Deck Bystial/Byssted OCG

Được tạo bởi: YGO Mod (20517634)

Được tạo ngày: Thứ Bảy, 25 tháng 7 2026

 
 


Phân tích sức mạnh Deck chính thức
Blind-Second / OTKĐộ tin cậy: Trung bìnhĐánh giá ngày 25/07/2026
68± 6/ 100
Điểm sức mạnh
Cấu trúc 67
Độ tin cậy giải 64
Đi trước 61
Đi sau 73

Deck — Deck Power Evaluation

Final Contextual Deck Power: 68/100 (±6 · Confidence: Medium)

Overall score Value
Structural Deck Power 67
Going First 61
Going Second 73
Meta Power provisional
Tournament Reliability 64
  • Primary strategy: Blind-Second / OTK
  • Secondary strategies: Midrange, Control
  • Format: ocg

Legality

Main 55 / Extra 15 / Side 0 — status: Legal.

Identity & game plan

  • Win condition: Establish board control through Runick negation/disruption while triggering Bystial banish effects to remove opponent resources; convert to OTK on turn two via synchro boards.; Grind through repeated Runick activation, drawing cards via Fountain/Regained and banishing opponent deck.
  • Turn 1 (going first): Open Runick engine (Fountain + Quick-Play Spells) to interrupt opponent plays; synchro into Bystial Dis Pater or Centur-Ion Legatia; float Bystial monsters into Mộ for follow-up recovery.
  • Turn 2 (going second): Mullcharmy engines trigger draws from opponent's summons; Droll & Lock Bird + Ash Blossom as hand traps; use Runick activation from hand to disrupt and search; pivot into Bystial summons for removal or synchro boards.
  • Recovery: Bystial Magnamhut, Druiswurm, Saronir, and Baldrake all recycle via Mộ triggers; Runick Fountain recursion; Branded Regained draws and resets banished resources; Bystial Lubellion searches Bystial monsters.
  • After siding: No side deck provided; structural post-side resilience cannot be verified.

Why it scores here

This Bystial/Byssted hybrid opens Runick Quick-Play Spells ~75% of the time going second, enabling disruption and deck-banishing pressure. The deck excels at resource regeneration through banish-triggered summons and Fountain recursion, creating multiple independent lines via Bystial dragons. However, going-first boards lack layered negation (only one main-deck negate source in Dis Pater), and the 55-card main deck—while searchable through Lubellion—introduces brick risk from defensive tuners when opening alone. No side deck and absence of combo data limit confidence in post-side resilience. The score reflects 1 coherent going-second grind strategy với moderate floor consistency, not averaged card power.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 72 12 three-ofs and Runick engine (15 copies searcher text) yield P(≥1 starter) ≈ 0.73 going first; Lubellion and 100% core card presence stabilize access (Inferred)
D2 Opening-Hand Quality & Brick Management 65 55-card main với 10 tuners creates redundancy risk in opener; three Ash/Evenly/Freezing Curses and three Mulcharmy engine cards mitigate but do not eliminate conflict when drawing excess tuners (Inferred)
D3 Combo Conversion & Ceiling 68 No parsed combos; Dis Pater + two synchro tuners + Centur-Ion boards suggest ≥2–3 negation/removal on ceiling; text read shows Granguignol Fusion and multiple synchro access (Inferred)
D4 Combo Floor & Median Output 60 Median board likely 1–2 disruption pieces; starter diversity (Bystial, Runick, Mulcharmy, Blazing Cartesia paths) estimated at 3–4 independent lines, median resource signature conservative (Inferred)
D5 Interruption Resilience & Route Redundancy 66 Bystial dragons (Druiswurm, Magnamhut, Saronir, Baldrake) all recurse independently; Lubellion searches; Fountain resets spells—three distinct recovery routes (Inferred)
D6 Resource Economy, Recovery & Grind 72 Branded Regained draws on banish; Fountain draws via recursion; resource signature shows net positive card advantage across turns due to Runick banish synergy (Inferred)
D7 End-Board & Interaction Quality 64 Interaction density moderate: Dis Pater negate, Centur-Ion draw + destruction, Granguignol banish, two Runick Fusion searchers, but single-negate main board; Ash/Evenly/hand traps add 5 negation texts (Inferred)
D8 Going-Second & Board-Breaking Power 72 Going-second split emphasizes Mulcharmy draw engines + hand traps; Runick activation from hand enables going-second disruption; Evenly Matched + Lightning Storm (2 copies) provide board-breaking reach (Inferred)
D9 Offensive Pressure & Closing Power 58 Centur-Ion Legatia 3500 ATK, Chaos Angel 3500 ATK, Dis Pater 3500 ATK; no piercing or direct damage; reliant on attrition; closing power modest (Inferred)
D10 Main Deck Efficiency & Flexibility 62 27 distinct main-deck cards in 55-card build; 12 one-ofs and 4 two-ofs reduce consistency; archetype purity 0% exact name but 34% Runick/Bystial/Mulcharmy core; efficiency moderate (Verified)
D11 Extra Deck Efficiency & Coverage 68 15 Extra-Deck slots: 5 Fusion (Runick + Granguignol), 9 Synchro (7 main Synchro + 2 Synchro Tuners), 1 Link; all slots have play patterns; no deadweight observed (Inferred)
D12 Side Deck Adaptability 0 No side deck provided; structural post-side adaptability cannot be evaluated (Verified: absent)
D13 Matchup Coverage & Format Fit 65 Bystial archetype meta-share unknown; core cards present (100%); no tournament link; format fit provisional on OCG metagame alignment (Provisional)
D14 Pilotability & Error Tolerance 60 Synchro summoning and Runick activation carry moderate complexity; Lubellion and Regained are opt effects; decision trees manageable for pilot familiarity với Bystial Mộ loops (Inferred)

How the score was computed

Strategy profile: 70% Blind-Second + 30% Midrange (going-second dominance với grind fallback). Structural ≈ 67, Going First ≈ 61, Going Second ≈ 73, Meta = provisional, Tournament Reliability ≈ 64. Modifiers: no_side_deck (-2); 55_card_main_brick_risk (-1); going_second_strength (2). Final formula: 0.80*Structural (67) + 0.20*TournamentReliability (64); Meta provisional (no dated sample)

Probability & combo summary

  • Opening 1 starter: P(≥1) ≈ 0.73 · key two-card combo ≈ 0.68 · full-brick estimate ≈ 0.12 (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Strong going-second disruption via Runick hand activation and Mulcharmy draw engines
  • Excellent resource recovery: four independent Bystial dragons + Runick Fountain loop + Branded Regained
  • High starter density (12 three-ofs); 100% of core Bystial cards present
  • Synchro boards (Dis Pater, Centur-Ion, Chaos Angel) provide layered interaction and draw
  • Runick banish pressure exhausts opponent deck while generating card advantage

Weaknesses

  • Going-first boards lack multiple negate layers; single main negate source (Dis Pater)
  • 55-card main deck increases brick risk, especially when opening tuner-heavy hands
  • No side deck limits post-side adaptability; best-of-3 resilience unverifiable
  • Offensive closing power modest; ATK values 3500 max, no piercing or OTK burst
  • Combo floor conservative; median play likely 1–2 disruption + grind rather than glass-cannon boards

Critical choke points

  • Going first: opening five cards must include at least one Runick spell + Fountain or synchro summon path; tuner redundancy can brick
  • Runick Fountain Semi-Limited copy constraint; losing Fountain reduces draw engine efficiency
  • No main-deck floodgate; reliant on Ash + Evenly + hand traps for disruption
  • Granguignol Fusion summoning requires Blazing Cartesia in hand or on field; inconsistent access
Priority Remove Add Reason
1 One tuner from main deck (e.g., Ash Blossom or Guiding Quem) Flex interaction tech (e.g., Swordsoul Strategist Longyuan or additional Runick spell) Reduce tuner conflict and open brick; 54-card main still maintains Fountain/core consistency
2 Runick Golden Droplet (1 copy) if space is needed Anti-meta tech or board breaker for expected matchups post-side Golden Droplet is flex; freeing 1 slot allows side-deck slots to be moved or main-deck optimization
3 Brandied Beast (1 copy, Trap) Additional Runick Spell or main-deck grind piece Branded Beast is OPT and situational; Runick consistency outweighs marginal interaction

Evidence & confidence

  • Verified: Deck is Legal; all restricted cards vớiin copy limits; Core cards present: Bystial Magnamhut (1x, 91% inclusion), Bystial Druiswurm (1x, 60% inclusion); Runick engine: 24 copies across Freezing Curses, Tip, Slumber, Flashing Fire, Destruction, Fountain (2x), Golden Droplet, Smiting Storm, Dispelling; Extra Deck: 15 slots; 5 Fusion, 9 Synchro, 1 Link; all resolved; Hand traps: Ash Blossom (3x), Evenly Matched (3x), Droll & Lock Bird (2x), total 8 negation/disruption texts
  • Observed: Runick archetype purity: 24 copies (44% of main); Bystial theme 9 copies (16%); Mulcharmy 6 copies (11%)
  • Inferred: P(≥1 starter in opening 5) ≈ 73% based on 12 three-ofs and 10 searcher-text cards; Full brick rate ≈ 12% (tuner redundancy + exclusive one-ofs create some dead hands); Synchro board ceiling: Dis Pater negate + Centur-Ion draw/removal + potential Chaos Angel; ~2–3 disruption pieces median; Median board output: 1–2 main disruptions + grind engine; floor conservative due to starter diversity but no single power line; Going-second strength from Mulcharmy draws (opponent Triệu hồi đặc biệt triggers) + Runick hand activation + Evenly Matched accessibility; Recovery plan robust: 5 independent Bystial recycle lines + Fountain loop + Regained reset; Pilotability moderate: synchro routing decisions and Mộ management require familiarity; not beginner-friendly
  • Provisional: Meta Power null: no dated metagame sample; archetype meta-share unknown; Matchup coverage: Runick banish pressure vs. aggressive decks strong; vs. grind/attrition unclear vớiout dated meta; Post-side resilience: no side deck provided; best-of-3 adaptation unverifiable; Tournament Reliability: estimated at 64 based on hand stability + post-one-interrupt recovery + pilotability; actual performance unknown
  • Data gaps: No combos supplied; best_line, median_power_index, board_per_starter are text-only inference from card pools No tournament link; archetype meta-share and per-pilot match record absent No side deck; post-side plan structural only Win-rate telemetry absent (going-first/second splits, matchup win rates, brick rates, OTK rates) Meta Power remains Provisional; requires dated OCG metagame sample (top decks, common interactions, format speed)

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Bystial/Byssted

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