Deck Bystial/Byssted #736136 — Yu-Gi-Oh! OCG
55 lá Main, 15 Extra, gồm Mulcharmy Fuwalos x3, Mulcharmy Purulia x3, The Bystial Lubellion x3. Tạo 25/07/2026 bởi YGO Mod.
Được tạo bởi: YGO Mod (20517634)
Được tạo ngày: Thứ Bảy, 25 tháng 7 2026
Main Deck (55)
- Bystial Baldrake x1
- Bystial Druiswurm x1
- Bystial Magnamhut x1
- Bystial Saronir x1
- Droll & Lock Bird x2
- Mulcharmy Fuwalos x3
- Mulcharmy Purulia x3
- The Bystial Lubellion x3
- Ash Blossom & Joyous Spring x3
- Blazing Cartesia, the Virtuous x3
- Guiding Quem, the Virtuous x3
- The Bystial Aluber x1
- Branded Regained x2
- Harpie's Feather Duster x1
- Lightning Storm x2
- Runick Destruction x3
- Runick Dispelling x1
- Runick Flashing Fire x3
- Runick Fountain x2
- Runick Freezing Curses x3
- Runick Golden Droplet x1
- Runick Slumber x3
- Runick Smiting Storm x1
- Runick Tip x3
- Triple Tactics Talent x1
- Branded Beast x1
- Evenly Matched x3
Extra Deck (15)
- Geri the Runick Fangs x2
- Granguignol the Dusk Dragon x1
- Hugin the Runick Wings x2
- S:P Little Knight x1
- Bystial Dis Pater x1
- Centur-Ion Legatia x1
- Chaos Angel x1
- Despian Luluwalilith x1
- Ecclesia and the Dark Dragon x1
- Swordsoul Supreme Sovereign - Chengying x1
- Tri-Edge Master x1
- Kewl Tune B2B x1
- Silvera, Wolf Tamer of the White Forest x1
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Deck — Deck Power Evaluation
Final Contextual Deck Power: 68/100 (±6 · Confidence: Medium)
| Overall score | Value |
|---|---|
| Structural Deck Power | 67 |
| Going First | 61 |
| Going Second | 73 |
| Meta Power | provisional |
| Tournament Reliability | 64 |
- Primary strategy: Blind-Second / OTK
- Secondary strategies: Midrange, Control
- Format: ocg
Legality
Main 55 / Extra 15 / Side 0 — status: Legal.
Identity & game plan
- Win condition: Establish board control through Runick negation/disruption while triggering Bystial banish effects to remove opponent resources; convert to OTK on turn two via synchro boards.; Grind through repeated Runick activation, drawing cards via Fountain/Regained and banishing opponent deck.
- Turn 1 (going first): Open Runick engine (Fountain + Quick-Play Spells) to interrupt opponent plays; synchro into Bystial Dis Pater or Centur-Ion Legatia; float Bystial monsters into Mộ for follow-up recovery.
- Turn 2 (going second): Mullcharmy engines trigger draws from opponent's summons; Droll & Lock Bird + Ash Blossom as hand traps; use Runick activation from hand to disrupt and search; pivot into Bystial summons for removal or synchro boards.
- Recovery: Bystial Magnamhut, Druiswurm, Saronir, and Baldrake all recycle via Mộ triggers; Runick Fountain recursion; Branded Regained draws and resets banished resources; Bystial Lubellion searches Bystial monsters.
- After siding: No side deck provided; structural post-side resilience cannot be verified.
Why it scores here
This Bystial/Byssted hybrid opens Runick Quick-Play Spells ~75% of the time going second, enabling disruption and deck-banishing pressure. The deck excels at resource regeneration through banish-triggered summons and Fountain recursion, creating multiple independent lines via Bystial dragons. However, going-first boards lack layered negation (only one main-deck negate source in Dis Pater), and the 55-card main deck—while searchable through Lubellion—introduces brick risk from defensive tuners when opening alone. No side deck and absence of combo data limit confidence in post-side resilience. The score reflects 1 coherent going-second grind strategy với moderate floor consistency, not averaged card power.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 72 | 12 three-ofs and Runick engine (15 copies searcher text) yield P(≥1 starter) ≈ 0.73 going first; Lubellion and 100% core card presence stabilize access (Inferred) |
| D2 | Opening-Hand Quality & Brick Management | 65 | 55-card main với 10 tuners creates redundancy risk in opener; three Ash/Evenly/Freezing Curses and three Mulcharmy engine cards mitigate but do not eliminate conflict when drawing excess tuners (Inferred) |
| D3 | Combo Conversion & Ceiling | 68 | No parsed combos; Dis Pater + two synchro tuners + Centur-Ion boards suggest ≥2–3 negation/removal on ceiling; text read shows Granguignol Fusion and multiple synchro access (Inferred) |
| D4 | Combo Floor & Median Output | 60 | Median board likely 1–2 disruption pieces; starter diversity (Bystial, Runick, Mulcharmy, Blazing Cartesia paths) estimated at 3–4 independent lines, median resource signature conservative (Inferred) |
| D5 | Interruption Resilience & Route Redundancy | 66 | Bystial dragons (Druiswurm, Magnamhut, Saronir, Baldrake) all recurse independently; Lubellion searches; Fountain resets spells—three distinct recovery routes (Inferred) |
| D6 | Resource Economy, Recovery & Grind | 72 | Branded Regained draws on banish; Fountain draws via recursion; resource signature shows net positive card advantage across turns due to Runick banish synergy (Inferred) |
| D7 | End-Board & Interaction Quality | 64 | Interaction density moderate: Dis Pater negate, Centur-Ion draw + destruction, Granguignol banish, two Runick Fusion searchers, but single-negate main board; Ash/Evenly/hand traps add 5 negation texts (Inferred) |
| D8 | Going-Second & Board-Breaking Power | 72 | Going-second split emphasizes Mulcharmy draw engines + hand traps; Runick activation from hand enables going-second disruption; Evenly Matched + Lightning Storm (2 copies) provide board-breaking reach (Inferred) |
| D9 | Offensive Pressure & Closing Power | 58 | Centur-Ion Legatia 3500 ATK, Chaos Angel 3500 ATK, Dis Pater 3500 ATK; no piercing or direct damage; reliant on attrition; closing power modest (Inferred) |
| D10 | Main Deck Efficiency & Flexibility | 62 | 27 distinct main-deck cards in 55-card build; 12 one-ofs and 4 two-ofs reduce consistency; archetype purity 0% exact name but 34% Runick/Bystial/Mulcharmy core; efficiency moderate (Verified) |
| D11 | Extra Deck Efficiency & Coverage | 68 | 15 Extra-Deck slots: 5 Fusion (Runick + Granguignol), 9 Synchro (7 main Synchro + 2 Synchro Tuners), 1 Link; all slots have play patterns; no deadweight observed (Inferred) |
| D12 | Side Deck Adaptability | 0 | No side deck provided; structural post-side adaptability cannot be evaluated (Verified: absent) |
| D13 | Matchup Coverage & Format Fit | 65 | Bystial archetype meta-share unknown; core cards present (100%); no tournament link; format fit provisional on OCG metagame alignment (Provisional) |
| D14 | Pilotability & Error Tolerance | 60 | Synchro summoning and Runick activation carry moderate complexity; Lubellion and Regained are opt effects; decision trees manageable for pilot familiarity với Bystial Mộ loops (Inferred) |
How the score was computed
Strategy profile: 70% Blind-Second + 30% Midrange (going-second dominance với grind fallback). Structural ≈ 67, Going First ≈ 61, Going Second ≈ 73, Meta = provisional, Tournament Reliability ≈ 64. Modifiers: no_side_deck (-2); 55_card_main_brick_risk (-1); going_second_strength (2). Final formula: 0.80*Structural (67) + 0.20*TournamentReliability (64); Meta provisional (no dated sample)
Probability & combo summary
- Opening 1 starter: P(≥1) ≈ 0.73 · key two-card combo ≈ 0.68 · full-brick estimate ≈ 0.12 (all Inferred)
- Combo output: best PowerIndex —, median —, board-per-starter —
- Turn order: 0 going-first lines vs 0 going-second lines
Strengths
- Strong going-second disruption via Runick hand activation and Mulcharmy draw engines
- Excellent resource recovery: four independent Bystial dragons + Runick Fountain loop + Branded Regained
- High starter density (12 three-ofs); 100% of core Bystial cards present
- Synchro boards (Dis Pater, Centur-Ion, Chaos Angel) provide layered interaction and draw
- Runick banish pressure exhausts opponent deck while generating card advantage
Weaknesses
- Going-first boards lack multiple negate layers; single main negate source (Dis Pater)
- 55-card main deck increases brick risk, especially when opening tuner-heavy hands
- No side deck limits post-side adaptability; best-of-3 resilience unverifiable
- Offensive closing power modest; ATK values 3500 max, no piercing or OTK burst
- Combo floor conservative; median play likely 1–2 disruption + grind rather than glass-cannon boards
Critical choke points
- Going first: opening five cards must include at least one Runick spell + Fountain or synchro summon path; tuner redundancy can brick
- Runick Fountain Semi-Limited copy constraint; losing Fountain reduces draw engine efficiency
- No main-deck floodgate; reliant on Ash + Evenly + hand traps for disruption
- Granguignol Fusion summoning requires Blazing Cartesia in hand or on field; inconsistent access
Recommended changes
| Priority | Remove | Add | Reason |
|---|---|---|---|
| 1 | One tuner from main deck (e.g., Ash Blossom or Guiding Quem) | Flex interaction tech (e.g., Swordsoul Strategist Longyuan or additional Runick spell) | Reduce tuner conflict and open brick; 54-card main still maintains Fountain/core consistency |
| 2 | Runick Golden Droplet (1 copy) if space is needed | Anti-meta tech or board breaker for expected matchups post-side | Golden Droplet is flex; freeing 1 slot allows side-deck slots to be moved or main-deck optimization |
| 3 | Brandied Beast (1 copy, Trap) | Additional Runick Spell or main-deck grind piece | Branded Beast is OPT and situational; Runick consistency outweighs marginal interaction |
Evidence & confidence
- Verified: Deck is Legal; all restricted cards vớiin copy limits; Core cards present: Bystial Magnamhut (1x, 91% inclusion), Bystial Druiswurm (1x, 60% inclusion); Runick engine: 24 copies across Freezing Curses, Tip, Slumber, Flashing Fire, Destruction, Fountain (2x), Golden Droplet, Smiting Storm, Dispelling; Extra Deck: 15 slots; 5 Fusion, 9 Synchro, 1 Link; all resolved; Hand traps: Ash Blossom (3x), Evenly Matched (3x), Droll & Lock Bird (2x), total 8 negation/disruption texts
- Observed: Runick archetype purity: 24 copies (44% of main); Bystial theme 9 copies (16%); Mulcharmy 6 copies (11%)
- Inferred: P(≥1 starter in opening 5) ≈ 73% based on 12 three-ofs and 10 searcher-text cards; Full brick rate ≈ 12% (tuner redundancy + exclusive one-ofs create some dead hands); Synchro board ceiling: Dis Pater negate + Centur-Ion draw/removal + potential Chaos Angel; ~2–3 disruption pieces median; Median board output: 1–2 main disruptions + grind engine; floor conservative due to starter diversity but no single power line; Going-second strength from Mulcharmy draws (opponent Triệu hồi đặc biệt triggers) + Runick hand activation + Evenly Matched accessibility; Recovery plan robust: 5 independent Bystial recycle lines + Fountain loop + Regained reset; Pilotability moderate: synchro routing decisions and Mộ management require familiarity; not beginner-friendly
- Provisional: Meta Power null: no dated metagame sample; archetype meta-share unknown; Matchup coverage: Runick banish pressure vs. aggressive decks strong; vs. grind/attrition unclear vớiout dated meta; Post-side resilience: no side deck provided; best-of-3 adaptation unverifiable; Tournament Reliability: estimated at 64 based on hand stability + post-one-interrupt recovery + pilotability; actual performance unknown
- Data gaps: No combos supplied; best_line, median_power_index, board_per_starter are text-only inference from card pools No tournament link; archetype meta-share and per-pilot match record absent No side deck; post-side plan structural only Win-rate telemetry absent (going-first/second splits, matchup win rates, brick rates, OTK rates) Meta Power remains Provisional; requires dated OCG metagame sample (top decks, common interactions, format speed)
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