Deck Resonator #736166 — Yu-Gi-Oh! OCG

55 lá Main, 15 Extra, gồm Griffoh x3, Mulcharmy Fuwalos x3, Mulcharmy Purulia x3. Tạo 25/07/2026 bởi YGO Mod.

Deck Resonator OCG

Được tạo bởi: YGO Mod (20517634)

Được tạo ngày: Thứ Bảy, 25 tháng 7 2026

 
 


Phân tích sức mạnh Deck chính thức
ComboĐộ tin cậy: Trung bìnhĐánh giá ngày 25/07/2026
58± 7/ 100
Điểm sức mạnh
Cấu trúc 59
Độ tin cậy giải 54
Đi trước 63
Đi sau 56

Deck — Deck Power Evaluation

Final Contextual Deck Power: 58/100 (±7 · Confidence: Medium)

Overall score Value
Structural Deck Power 59
Going First 63
Going Second 56
Meta Power provisional
Tournament Reliability 54
  • Primary strategy: Combo
  • Secondary strategies: Midrange, Ritual-Summoning
  • Format: ocg

Legality

Main 55 / Extra 15 / Side 0 — status: Legal.

Identity & game plan

  • Win condition: Synchro Summon high-level DARK Dragon bosses (Red Dragon Archfiend variants, Bystial Dis Pater) and attack for lethal or control the board với negation.; Ritual Summon Magician of Dark Chaos or Black Luster Soldier for protection and removal, or enable multi-turn grinds through resource regeneration.
  • Turn 1 (going first): Search core Resonators via Power Vice Dragon or Soul Resonator; build 1 Synchro board với 1–2 negations or board-breakers; establish grind engine với Crimson Gaia and Ritual enablers.
  • Turn 2 (going second): Use hand traps (Ash Blossom, Ghost Ogre, Droll & Lock Bird) to disrupt the opponent's setup; deploy Super Polymerization or Forbidden Droplet to remove key threats; follow up với Synchro Summons for offensive pressure.
  • Recovery: Leverage Ritual recursion (Light and Darkness Ritual, Skull Archfiend of Chaos, Black Chaos) and Synchro recovery (Scarred Dragon Archfiend, Red Rising Dragon) to rebuild after disruption.
  • After siding: No side deck supplied; structure suggests potential inclusion of artifact negation, additional removal, or graveyard hate tech.

Why it scores here

This Resonator hybrid blends Synchro, Ritual, and stun elements across 1 55-card main deck and 15-card Extra Deck. The deck opens core Synchro starters (Power Vice Dragon, Soul Resonator, Resonators) at ~62% consistency going first, enabling boards với 1–2 negations or disruption. Median combo output is moderate (58), hampered by 8 cards với level restrictions or conditional activation; the ceiling reaches ~68 when multiple searchers resolve. Resilience is fair (55): redundant Resonators and Ritual recursion via Skull Archfiend and Black Chaos support recovery, but single-choke-point dependency on 1 few Synchro enablers limits re-engagement after heavy disruption. Going-second has 2-card hand-trap coverage (59%), and Super Polymerization + Forbidden Droplet provide emergency removal, though vớiout dedicated board-breaker density the deck struggles against established 3+ negate boards. Resource economy is stable (62) thanks to searchers and Ritual float, but the deck does not benefit from metagame positioning (archetype meta-share unknown) and carries 1 55-card main-deck penalty (~40% of archetype core is missing). No side deck data is available. The score reflects 1 moderately cohesive but inconsistent engine, not popularity or card-power averages.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 62 P(≥1 core Synchro starter in opening 5) ≈ 0.72 from archetype_core_group (12 copies, p=0.7233); Power Vice Dragon (3×), Soul Resonator (1×), Resonator Tuners (3×) are primary bootstrap. (Inferred)
D2 Opening-Hand Quality & Brick Management 54 8 Resonator Tuners + 1 Bone Archfiend + 6 Mulcharmy create conditional summoning locks; 55-card size inflates low-brick hands. Estimate ~22% full-brick rate. (Inferred)
D3 Combo Conversion & Ceiling 68 Combo ceiling: Resonator Tuner → Synchro Summon (7–8 Synchro bosses available) + Ritual payoff or Crimson Gaia float; best line ~2800 ATK + 1 negate + search. No combo evidence data supplied. (Inferred)
D4 Combo Floor & Median Output 58 Median combo inferred from board diversity: most lines end 1 Synchro + float, lacking multi-chain extensions; starter diversity 4–5 unique lines limits consistent power output. (Inferred)
D5 Interruption Resilience & Route Redundancy 55 Scarred Dragon Archfiend and Red Rising Dragon enable Synchro recovery in Mộ; Ritual recursion (Skull Archfiend, Black Chaos) enables rebuild but requires specific setup. Independent lines ~2 per column. (Inferred)
D6 Resource Economy, Recovery & Grind 62 Searchers: Crimson Gaia, Soul Resonator, Vision Resonator, Skull Archfiend, Bystial Magnamhut, Mind Shuffle; net resource spend ~neutral post-Ritual or Synchro float. Grinding potential moderate. (Inferred)
D7 End-Board & Interaction Quality 64 10 Synchro Extra-Deck slots carry negation/interaction (Hot Red Dragon Abyss, Bystial Dis Pater, The Crimson King, Zalen, Scarred Dragon); 7 hand-trap copies + Forbidden Droplet + Super Polymerization give 11 interaction tools; density ~3.1 per board. (Inferred)
D8 Going-Second & Board-Breaking Power 59 Going-second: 7 hand-trap copies (P(≥1 in 6) ≈ 0.58); Super Polymerization + Forbidden Droplet + Lightning Storm (2×) provide removal. No dedicated board-breaker extenders; defensive reliance high. (Inferred)
D9 Offensive Pressure & Closing Power 56 3000 ATK Synchro bosses (Red Dragon Archfiend, The Crimson King, Bystial Dis Pater, Black Luster Soldier) close over 2–3 turns; no piercing/direct damage; closing speed ~3 turns post-board. (Inferred)
D10 Main Deck Efficiency & Flexibility 60 55 cards (15 over minimum); 8 tuner Resonators + 6 Mulcharmy + 12 light/darkness ritual slots create leveled fragmentation. Efficiency ~60: coherent but bloated. (Verified)
D11 Extra Deck Efficiency & Coverage 62 15 Extra slots: 10 Synchro, 5 Fusion. Every Synchro is live (Ritual bridges, Synchro boots); Fusion (Super Poly targets, Albion Branded) are conditional. Coverage ~62%. (Inferred)
D12 Side Deck Adaptability 0 No side deck supplied; cannot evaluate post-best-of-3 adaptability. Mark 0 pending side list. (Verified gap)
D13 Matchup Coverage & Format Fit 52 Resonator archetype meta-share unknown (tournament_context unavailable); core card presence 40.9% vs. standard. Format fit Provisional; no dated metagame sample. (Provisional)
D14 Pilotability & Error Tolerance 53 Synchro lines require 2–4 step sequencing (Normal/Triệu hồi đặc biệt → Synchro); Ritual lines add 3–5 steps (search → mill/banish → Ritual Summon). Moderate piloting complexity; 2–3 decision points mỗi lượt. (Inferred)

How the score was computed

Strategy profile: Combo. Structural ≈ 59, Going First ≈ 63, Going Second ≈ 56, Meta = provisional, Tournament Reliability ≈ 54. Modifiers: 55-card main deck penalty (-3); Archetype core underrepresentation (-2). Final formula: 0.80Structural + 0.20TournamentReliability (Meta provisional; no dated metagame sample supplied)

Probability & combo summary

  • Opening 1 starter: P(≥1) ≈ 0.72 · key two-card combo ≈ — · full-brick estimate ≈ 0.22 (all Inferred)
  • Combo output: best PowerIndex 68, median 58, board-per-starter 1.8
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Consistent core-starter access (~72%) supports reliable T1 boards.
  • Dual Synchro + Ritual engines enable redundant recovery and multi-turn grind.
  • Strong hand-trap + interaction suite (7 hand traps, Forbidden Droplet, Super Polymerization, Lightning Storm) provides flexible disruption.
  • Synchro bosses (Red Dragon Archfiend, Bystial Dis Pater, The Crimson King) carry 3000+ ATK and negate/removal effects; cumulative 10-slot Extra Deck coverage.
  • Recursion paths (Skull Archfiend, Black Chaos, Scarred Dragon Archfiend) enable board recovery after disruption.

Weaknesses

  • 55-card main deck (15 over minimum) increases brick frequency (~22%) and lowers opening-hand quality.
  • Only 40.9% of archetype core cards present; missing Hot Red Dragon Abyss (100% inclusion) and The Crimson King (88.9%) severely limits board ceiling and resilience.
  • Single-choke-point dependency: Resonator Tuner access is critical; loss of key searcher (Soul Resonator, Power Vice Dragon) forces redundant lines.
  • Median combo output modest (~58); most lines terminate at 1 Synchro + float, lacking explosive extension chains.
  • Ritual lines require Mộ setup and specific tributes; inconsistent payoff vớiout early Skull Archfiend or Black Chaos draws.
  • Weak going-second board-breaking: Super Polymerization and Forbidden Droplet are reactive; no dedicated board-wipe or heavy removal package.
  • No post-side-deck data; adaptability in best-of-3 unknown.
Priority Remove Add Reason
1 Pot of Sloth, Bone Archfiend (1×), Mulcharmy Fuwalos (down to 2×), Mulcharmy Purulia (down to 2×) Hot Red Dragon Archfiend Abyss (1×), The Crimson King (1×), Synkron Resonator (1×), Crimson Resonator (1×), Red Rising Dragon (1×) Archetype core underrepresentation (40.9% present). Adding top-tier core cards (100%, 88.9%, 83.3% inclusion rates) raises board consistency and ceiling. Pot of Sloth is 1 late-game tech với low activation rate; Mulcharmy are conditional draws với marginal payoff. Trim to 40–42 cards to reduce brick frequency.
2 King's Resonance (situational negate), The Fallen & The Virtuous (1×) Zalen the Shackled Dragon (1×), Bystial Druiswurm (already 1×; verify inclusion) Zalen enables reactive negation and syncs với Bystial Dis Pater for chained disruption. This improves D5 (resilience) and D7 (interaction density) vớiout compromising consistency.
3 Crimson Call (1×), Light and Darkness Ritual (down to 1×) Red Zone (1×), Red Supernova Dragon (1×) Ritual slots are bloated for the core strategy. Red Zone and Red Supernova Dragon offer board-wiping and explosive closing power, addressing D8 (going-second weakness) and D9 (closing speed).

Evidence & confidence

  • Verified: Legality: Legal (main 55, extra 15, side 0; all restricted cards in bounds).; Card text for starters, hand traps, and interaction tools confirmed from card excerpts.; Banlist status all Unlimited except: Bystial Druiswurm (Limited ×1), Bystial Magnamhut (Limited ×1), Called by the Grave (Limited ×1), Harpie's Feather Duster (Limited ×1), Triple Tactics Talent (Limited ×1), Droll & Lock Bird (Semi-Limited ×2).; Usage statistics available for Resonator archetype; core card inclusion rates verified (9 of 22 core cards present; 40.9%).; Extra-Deck breakdown: 10 Synchro (including core variants), 5 Fusion; all legal and on-archetype or generic staple supports.
  • Observed: No combos supplied in combos_evidence; board-based frequency data unavailable.; No tournament link or match records for this specific deck or pilot.
  • Inferred: Consistency: P(≥1 core starter in 5) ≈ 0.72 from archetype_core_group hypergeometric model (Inferred).; Brick estimate: ~22% full-brick rate inferred from 55-card size and conditional summon locks (Inferred).; Combo ceiling ~68 based on best-line Synchro + Ritual float; median ~58 from starter diversity and lock restrictions (Inferred).; Resilience ~55 from 2 independent Synchro routes + Ritual recursion; limited by choke-point dependency (Inferred).; Resource economy ~62 from searcher density (9 distinct searcher cards) and float mechanics; Ritual mill balanced by recursion (Inferred).; Going-second hand-trap coverage: P(≥1 in 6) ≈ 0.58 from 7-copy hand-trap group (Inferred).; Board-breaking: estimated from removal density (Forbidden Droplet, Super Polymerization, Lightning Storm, Called by Grave); no dedicated wipe (Inferred).; Pilotability: Synchro lines 2–4 steps; Ritual lines 3–5 steps; moderate complexity (Inferred).
  • Provisional: Meta Power is Provisional: no dated metagame sample supplied. Archetype meta-share unknown; format fit cannot be calibrated.; Tournament Reliability: no win-rate telemetry, brick/starter rates, or matchup data from live play; estimate based on opening-hand stability and post-disruption recovery only.
  • Data gaps: No combos supplied: combo floor/median/ceiling, board-per-starter, and interaction-density aggregates are text-only inferred estimates. No tournament link: archetype meta-share, per-pilot match record, and live win-rate telemetry absent. No win-rate telemetry: YGOVN does not track going-first/second win rates, matchup results, brick rates, or game-level outcomes for this deck. No side deck: adaptability in best-of-3 format cannot be evaluated; D12 = 0 (no data). No guides evidence: strategic intent and pilot commentary absent. Meta Power is Provisional: 1 dated metagame sample would enable calibration; format fit remains speculative.

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