Deck Primite #736403 — Yu-Gi-Oh! TCG

55 lá Main, 15 Extra, gồm Artifact Lancea x3, Primite Dragon Ether Beryl x3, Ash Blossom & Joyous Spring x3. Tạo 28/07/2026 bởi YGO Mod.

Deck Primite TCG

Được tạo bởi: YGO Mod (20517634)

Được tạo ngày: Thứ Ba, 28 tháng 7 2026

 
 


Phân tích sức mạnh Deck chính thức
ControlĐộ tin cậy: Trung bìnhĐánh giá ngày 30/07/2026
61± 6/ 100
Điểm sức mạnh
Cấu trúc 63
Độ tin cậy giải 55
Đi trước 60
Đi sau 70

Deck — Deck Power Evaluation

Final Contextual Deck Power: 61/100 (±6 · Confidence: Medium)

Overall score Value
Structural Deck Power 63
Going First 60
Going Second 70
Meta Power provisional
Tournament Reliability 55
  • Primary strategy: Control
  • Secondary strategies: none
  • Format: tcg

Legality

Main 55 / Extra 15 / Side 0 — status: Legal.

Identity & game plan

  • Win condition: Beatstick với high‑ATK Blue‑Eyes monsters after establishing control; Board‑break với Evenly Matched or Lightning Storm
  • Turn 1 (going first): Set up hand traps (Infinite Impermanence, Ash Blossom, Effect Veiler) and search key monsters (Sage với Eyes of Blue, Primite Lordly Lode) to prepare 1 turn‑2 summon
  • Turn 2 (going second): Negate opponent plays với hand traps, then activate 1 board‑breaker (Evenly Matched, Lightning Storm) and summon 1 big monster
  • Recovery: Recursion via Ghost Belle, Bystial Magnamhut and Primite Lordly Lode; Droll & Lock Bird limits opponent draws
  • After siding: Rely on in‑deck flexibility; no side deck available

Why it scores here

The deck reliably opens với 1 hand‑trap suite and at least one core Primite card (≈98% chance), giving strong early control. It can convert that control into pressure với high‑ATK Blue‑Eyes beatsticks and board‑breakers like Evenly Matched. Redundancy among negation tools provides resilience, while searchers and recursion give moderate resource recovery. However, the large 55‑card main deck, low archetype purity, and lack of 1 side deck reduce efficiency and adaptability, keeping the overall power in the low‑to‑mid range.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 92 P(at least one core card in opening 5) ≈ 0.98, giving 1 very reliable starter (Inferred)
D2 Opening‑Hand Quality & Brick Management 85 Full‑brick proxy probability 0.0189, and duplicate hand traps are safe, so opening hands are usually functional (Inferred)
D3 Combo Conversion & Ceiling 60 No recorded combo boards; the best possible turn‑2 beatstick (e.g., Blue‑Eyes White Dragon) yields modest ceiling (Inferred)
D4 Combo Floor & Median Output 45 Typical games resolve to hand‑trap control and 1 single monster, giving 1 modest median output (Inferred)
D5 Interruption Resilience & Route Redundancy 70 Multiple independent negation tools (Infinite Impermanence, Effect Veiler, Ghost Belle) provide redundancy against disruption (Inferred)
D6 Resource Economy, Recovery & Grind 65 Searchers (Primite Lordly Lode, Sage với Eyes of Blue) and recursion (Bystial Magnamhut) give moderate resource recovery (Inferred)
D7 End‑Board & Interaction Quality 70 End‑board includes high‑ATK monsters and many negation/removal options, giving solid interaction quality (Inferred)
D8 Going-Second & Board-Breaking Power 78 Hand‑trap density (19) and board‑breakers (Evenly Matched, Lightning Storm) give strong going‑second board‑breaking power (Inferred)
D9 Offensive Pressure & Closing Power 70 Big monsters (Blue‑Eyes White Dragon, Jet Dragon, Tyrant Dragon) provide good closing pressure once control is established (Inferred)
D10 Main Deck Efficiency & Flexibility 45 55‑card main deck với 27 distinct cards and low archetype purity (10%) reduces efficiency and flexibility (Inferred)
D11 Extra Deck Efficiency & Coverage 55 15‑card extra deck spreads across 4 types but many are situational, yielding moderate coverage (Inferred)
D12 Side Deck Adaptability 20 No side deck cards limit post‑side adaptability (Inferred)
D13 Matchup Coverage & Format Fit 40 No tournament data; archetype meta‑share unavailable, so matchup fit is provisional (Provisional)
D14 Pilotability & Error Tolerance 40 High number of tech cards and many decision points lower pilotability (Inferred)

How the score was computed

Strategy profile: Control. Structural ≈ 63, Going First ≈ 60, Going Second ≈ 70, Meta = provisional, Tournament Reliability ≈ 55. Modifiers: No side deck (-5). Final formula: 0.80Structural + 0.20TournamentReliability (Meta provisional)

Probability & combo summary

  • Opening 1 starter: P(≥1) ≈ — · key two‑card combo ≈ — · full‑brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board‑per‑starter —
  • Turn order: 0 going‑first lines vs 0 going‑second lines

Strengths

  • Very high opening‑hand consistency for core cards
  • Extensive hand‑trap and negation suite
  • Strong board‑breakers for going‑second play
  • High‑ATK beatsticks available in the extra deck

Weaknesses

  • Large main deck với low archetype purity reduces efficiency
  • No side deck limits adaptability to specific matchups
  • Complex tech choices increase pilot error
  • Lack of recorded combo data lowers ceiling potential

Critical choke points

  • Reliance on Primite Lordly Lode or Sage với Eyes of Blue for key searches
  • Absence of side deck cards to counter specific strategies
Priority Remove Add Reason
1 Cosmic Cyclone Adds flexible backrow removal and can be used from the hand, improving side‑deck adaptability

Evidence & confidence

  • Verified: Legality status and copy limits; Card text excerpts for each card
  • Inferred: Engine accessibility from p_open_at_least_one_hand5; Brick probability from nhóm lá cốt lõi của archetype; Redundancy from multiple hand‑trap cards; Resource recovery from searcher and recursion cards; Interaction quality from end‑board monsters and negation cards; Going‑second power from hand‑trap density and board‑breakers; Closing power from high‑ATK monsters; Main‑deck efficiency from size and purity; Extra‑deck coverage from breakdown counts; Pilotability from tech card count
  • Provisional: Matchup coverage due to missing tournament data
  • Data gaps: no combos supplied — combo floor/median/ceiling is text-only inference no tournament link — archetype meta-share and per-pilot match record absent no win-rate telemetry exists in YGOVN (going-first/second, matchup, game-level, brick/starter/OTK rates) — those signals are Inferred or Unknown Meta Power is Provisional unless 1 dated metagame sample is supplied

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