Deck Greed #736409 — Yu-Gi-Oh! TCG

57 lá Main, 15 Extra, gồm Mulcharmy Fuwalos x3, Ash Blossom & Joyous Spring x3, Effect Veiler x3. Tạo 28/07/2026 bởi YGO Mod.

Deck Greed TCG

Được tạo bởi: YGO Mod (20517634)

Được tạo ngày: Thứ Ba, 28 tháng 7 2026

 
 


Phân tích sức mạnh Deck chính thức
ControlĐộ tin cậy: Trung bìnhĐánh giá ngày 30/07/2026
60± 5/ 100
Điểm sức mạnh
Cấu trúc 61
Độ tin cậy giải 55
Đi trước 58
Đi sau 60

Deck — Deck Power Evaluation

Final Contextual Deck Power: 60/100 (±5 · Confidence: Medium)

Overall score Value
Structural Deck Power 61
Going First 58
Going Second 60
Meta Power provisional
Tournament Reliability 55
  • Primary strategy: Control
  • Secondary strategies: Toolbox
  • Format: tcg

Legality

Main 57 / Extra 15 / Side 0 — status: Legal.

Identity & game plan

  • Win condition: Establish 1 high‑ATK Synchro monster and lock the opponent với hand traps and floodgate effects.; Disrupt opponent's plays and grind out advantage với draw/search loops.
  • Turn 1 (going first): Activate hand traps (Ash Blossom, Ghost Belle, Veiler) to negate early threats, then search 1 Kewl Tune tuner and begin 1 Synchro chain.
  • Turn 2 (going second): Use the abundant hand‑trap suite and Anti‑Spell Fragrance to stall, then summon 1 tuner and fire off 1 powerful Synchro monster.
  • Recovery: Recover resources với Ghost Belle, Called by the Grave, and Pot of Prosperity; re‑search key tuners với Kewl Tune cards.
  • After siding: No side deck; rely on hand‑trap flexibility and extra‑deck options to adapt after the initial turns.

Why it scores here

The deck reliably opens với 1 hand‑trap or tuner, using its dense hand‑trap suite to neutralize early threats and then search 1 Kewl Tune tuner to start 1 Synchro engine. Its many Synchro options give 1 respectable ceiling, while draw and recursion cards keep resources flowing. However, the large 57‑card main deck, lack of 1 side deck, and reliance on specific tuner combos lower consistency and pilotability, keeping the overall score moderate.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 80 P(at least one tuner in opening 5) ≈ 0.95 (Inferred); core group open probability 0.995 (Verified).
D2 Opening-Hand Quality & Brick Management 75 P(no core card in opening 5) ≈ 0.0049 (Inferred); hand‑trap count 17 gives strong early utility (Verified).
D3 Combo Conversion & Ceiling 65 Potential high‑ATK Synchro monsters (e.g., Zalen, Kewl Tune B2B) suggest 1 strong ceiling despite no recorded combos (Inferred).
D4 Combo Floor & Median Output 55 Typical turn‑1 is 1 hand trap or tuner; vớiout combo data median output is modest (Inferred).
D5 Interruption Resilience & Route Redundancy 70 Multiple independent tuners and hand traps provide redundant disruption paths (Inferred).
D6 Resource Economy, Recovery & Grind 68 Pot of Prosperity, Mulcharmy draw, and Ghost Belle recursion supply resource loops (Inferred).
D7 End-Board & Interaction Quality 70 Negation suite (Ash, Veiler, Infinite Impermanence, Solemn Judgment, Dominus Purge) yields high interaction density (Inferred).
D8 Going-Second & Board-Breaking Power 68 Hand‑trap group P(at least one in 6) ≈ 0.894 (Inferred); Lightning Storm and Harpie's Feather Duster give board‑break potential (Verified).
D9 Offensive Pressure & Closing Power 60 Synchro monsters up to 3200 ATK provide closing pressure, but require multiple steps (Inferred).
D10 Main Deck Efficiency & Flexibility 45 57‑card main deck với only 1.4% exact‑archetype purity indicates low compactness (Inferred).
D11 Extra Deck Efficiency & Coverage 70 15‑card Extra Deck filled với 13 Synchro options covers many levels, showing good coverage (Verified).
D12 Side Deck Adaptability 0 Side deck count is 0, giving no post‑side adaptability (Verified).
D13 Matchup Coverage & Format Fit 40 No tournament data; meta fit is unknown, thus provisional (Provisional).
D14 Pilotability & Error Tolerance 40 Complex tuner‑Synchro engine and many decision points lower error tolerance (Inferred).

How the score was computed

Strategy profile: Control. Structural ≈ 61, Going First ≈ 58, Going Second ≈ 60, Meta = provisional, Tournament Reliability ≈ 55. Modifiers: No side deck (-2); Large main‑deck size (-1). Final formula: 0.80Structural + 0.20TournamentReliability (Meta provisional)

Probability & combo summary

  • Opening 1 starter: P(≥1) ≈ 0.95 · key two‑card combo ≈ — · full‑brick estimate ≈ 0 (all Inferred)
  • Combo output: best PowerIndex —, median —, board‑per‑starter —
  • Turn order: 0 going‑first lines vs 0 going‑second lines

Strengths

  • Very strong hand‑trap suite and floodgate control.
  • Versatile Synchro engine với many tuner options.
  • Good resource loops via draw and recursion cards.

Weaknesses

  • Large 57‑card main deck reduces consistency.
  • No side deck limits adaptability after side‑phase.
  • Complex decision tree makes pilotability lower.

Critical choke points

  • Reliance on specific tuner combinations to access key Synchro monsters.
  • Need for extra‑deck summons; if opponent disrupts tuner flow the engine stalls.
Priority Remove Add Reason
1 Some off‑archetype tech cards (e.g., Illusion Gate, Dominus Purge) to tighten the deck. A side‑deck anti‑hand‑trap like Evenly Matched or Twin Twisters for board‑break flexibility. Improves side‑deck adaptability and reduces brick risk.

Evidence & confidence

  • Verified: Legality status; Extra‑deck breakdown; Hand‑trap count; Core group open probability
  • Inferred: Tuner opening probability; Engine redundancy; Resource loops; Interaction density; Board‑break potential; Deck efficiency assessment; Pilotability assessment
  • Provisional: Matchup/format fit due to missing tournament data
  • Data gaps: No combos supplied — combo floor/median/ceiling is text‑only inference No tournament link — archetype meta‑share and per‑pilot match record absent No win‑rate telemetry exists in YGOVN (going‑first/second, matchup, game‑level, brick/starter/OTK rates) — those signals are Inferred or Unknown Meta Power is Provisional unless 1 dated metagame sample is supplied

Vietnamese translation:

Deck — Deck Power Evaluation

Final Contextual Deck Power: 60/100 (±5 · Confidence: Medium)

Overall score Value
Structural Deck Power 61
Going First 58
Going Second 60
Meta Power provisional
Tournament Reliability 55
  • Primary strategy: Control
  • Secondary strategies: Toolbox
  • Format: tcg

Legality

Main 57 / Extra 15 / Side 0 — status: Legal.

Identity & game plan

  • Win condition: Establish 1 high‑ATK Synchro monster and lock the opponent với hand traps and floodgate effects.; Disrupt opponent's plays and grind out advantage với draw/search loops.
  • Turn 1 (going first): Activate hand traps (Ash Blossom, Ghost Belle, Veiler) to negate early threats, then search 1 Kewl Tune tuner and begin 1 Synchro chain.
  • Turn 2 (going second): Use the abundant hand‑trap suite and Anti‑Spell Fragrance to stall, then summon 1 tuner and fire off 1 powerful Synchro monster.
  • Recovery: Recover resources với Ghost Belle, Called by the Grave, and Pot of Prosperity; re‑search key tuners với Kewl Tune cards.
  • After siding: No side deck; rely on hand‑trap flexibility and extra‑deck options to adapt after the initial turns.

Why it scores here

The deck reliably opens với 1 hand‑trap or tuner, using its dense hand‑trap suite to neutralize early threats and then search 1 Kewl Tune tuner to start 1 Synchro engine. Its many Synchro options give 1 respectable ceiling, while draw and recursion cards keep resources flowing. However, the large 57‑card main deck, lack of 1 side deck, and reliance on specific tuner combos lower consistency and pilotability, keeping the overall score moderate.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 80 P(at least one tuner in opening 5) ≈ 0.95 (Inferred); core group open probability 0.995 (Verified).
D2 Opening-Hand Quality & Brick Management 75 P(no core card in opening 5) ≈ 0.0049 (Inferred); hand‑trap count 17 gives strong early utility (Verified).
D3 Combo Conversion & Ceiling 65 Potential high‑ATK Synchro monsters (e.g., Zalen, Kewl Tune B2B) suggest 1 strong ceiling despite no recorded combos (Inferred).
D4 Combo Floor & Median Output 55 Typical turn‑1 is 1 hand trap or tuner; vớiout combo data median output is modest (Inferred).
D5 Interruption Resilience & Route Redundancy 70 Multiple independent tuners and hand traps provide redundant disruption paths (Inferred).
D6 Resource Economy, Recovery & Grind 68 Pot of Prosperity, Mulcharmy draw, and Ghost Belle recursion supply resource loops (Inferred).
D7 End-Board & Interaction Quality 70 Negation suite (Ash, Veiler, Infinite Impermanence, Solemn Judgment, Dominus Purge) yields high interaction density (Inferred).
D8 Going-Second & Board-Breaking Power 68 Hand‑trap group P(at least one in 6) ≈ 0.894 (Inferred); Lightning Storm and Harpie's Feather Duster give board‑break potential (Verified).
D9 Offensive Pressure & Closing Power 60 Synchro monsters up to 3200 ATK provide closing pressure, but require multiple steps (Inferred).
D10 Main Deck Efficiency & Flexibility 45 57‑card main deck với only 1.4% exact‑archetype purity indicates low compactness (Inferred).
D11 Extra Deck Efficiency & Coverage 70 15‑card Extra Deck filled với 13 Synchro options covers many levels, showing good coverage (Verified).
D12 Side Deck Adaptability 0 Side deck count is 0, giving no post‑side adaptability (Verified).
D13 Matchup Coverage & Format Fit 40 No tournament data; meta fit is unknown, thus provisional (Provisional).
D14 Pilotability & Error Tolerance 40 Complex tuner‑Synchro engine and many decision points lower error tolerance (Inferred).

How the score was computed

Strategy profile: Control. Structural ≈ 61, Going First ≈ 58, Going Second ≈ 60, Meta = provisional, Tournament Reliability ≈ 55. Modifiers: No side deck (-2); Large main‑deck size (-1). Final formula: 0.80Structural + 0.20TournamentReliability (Meta provisional)

Probability & combo summary

  • Opening 1 starter: P(≥1) ≈ 0.95 · key two‑card combo ≈ — · full‑brick estimate ≈ 0 (all Inferred)
  • Combo output: best PowerIndex —, median —, board‑per‑starter —
  • Turn order: 0 going‑first lines vs 0 going‑second lines

Strengths

  • Very strong hand‑trap suite and floodgate control.
  • Versatile Synchro engine với many tuner options.
  • Good resource loops via draw and recursion cards.

Weaknesses

  • Large 57‑card main deck reduces consistency.
  • No side deck limits adaptability after side‑phase.
  • Complex decision tree makes pilotability lower.

Critical choke points

  • Reliance on specific tuner combinations to access key Synchro monsters.
  • Need for extra‑deck summons; if opponent disrupts tuner flow the engine stalls.
Priority Remove Add Reason
1 Some off‑archetype tech cards (e.g., Illusion Gate, Dominus Purge) to tighten the deck. A side‑deck anti‑hand‑trap like Evenly Matched or Twin Twisters for board‑break flexibility. Improves side‑deck adaptability and reduces brick risk.

Evidence & confidence

  • Verified: Legality status; Extra‑deck breakdown; Hand‑trap count; Core group open probability
  • Inferred: Tuner opening probability; Engine redundancy; Resource loops; Interaction density; Board‑break potential; Deck efficiency assessment; Pilotability assessment
  • Provisional: Matchup/format fit due to missing tournament data
  • Data gaps: No combos supplied — combo floor/median/ceiling is text‑only inference No tournament link — archetype meta‑share and per‑pilot match record absent No win‑rate telemetry exists in YGOVN (going‑first/second, matchup, game‑level, brick/starter/OTK rates) — those signals are Inferred or Unknown Meta Power is Provisional unless 1 dated metagame sample is supplied

Giải thích các thuật ngữ và mô tữ giữ nguyên bằng tiếng Anh:

  • Synchro / Fusion / Xyz / Link / Ritual / Pendulum / Tuner: Các Loại sinh tẩu nguyên bản.
  • ATK: Tấn công.
  • Hand trap: Bẫy tay.
  • Floodgate: Bẫy phòng thủ.
  • Tuner: Bộ điều hòa.
  • Go first/second: Đi trước/đi sau.
  • Extra Deck: Extra Deck.
  • Side deck: Deck thay thế.
  • Meta Power: Mức độ mạnh của Deck trong meta.
  • Tournament Reliability: Độ tin cậy giải đấu.
  • Con combo: Combo.
  • Brick: Bài không hiệu quả.
  • Interaction density: Mật độ tương tác.
  • Resource loops: Vòng lặp nguồn lực.
  • Opening hand: Bài đầu tay.
  • Core group: Nhóm bài cốt lõi.
  • Verified / Inferred / Provisional: Đã xác minh / Đoán / Tạm thời.
  • PowerIndex: Chỉ số sức mạnh.
  • Med / Ceiling / Floor: Trung bình / Trên cùng / Dưới cùng.
  • OTK: Một lượt kết thúc.
  • GF: Ghost Belle.
  • CB: Called by the Grave.
  • PP: Pot of Prosperity.
  • Ash Blossom: Ash Blossom & Joyous Spring.
  • Veiler: Im Friedensbotin vom späten Abend.
  • Infinite Impermanence: Ấn Tưởng Vĩnh Tịch.
  • Solemn Judgment: Phán Định Nghiêm Trọng.
  • Dominus Purge: Sám Hối Thánh Limp.
  • Harpie's Feather Duster: Lông Quạt Harpie.
  • Lightning Storm: Sét Áp.
  • Mulcharmy: (giữ nguyên tên)
  • Evenly Matched: (giữ nguyên tên)
  • Twin Twisters: (giữ nguyên tên)
  • YGO-VN: Nền tảng YGOPRO VN.
  • Archetype: Thể loại/ngôi sao.
  • Playrate: Scale sử dụng.
  • Win-rate: Scale thắng.

Dữ liệu xác minh và suy đoán:

  • Đã xác minh: Tình trạng hợp lệ; Số lượng lá bài trong Extra Deck; Số lượng lá bài bẫy tay; Xác suất nhóm lõi xuất hiện trong 5 Lá bài đầu.
  • Suy đoán: Xác suất lấy được bộ điều hòa ở lượt đi; Độ dư phép của Deck; Vòng lặp nguồn lực; Mật độ tương tác; Khả năng phá bàn; Đánh giá hiệu quả Deck; Đánh giá độ dễ lỗi của người chơi.
  • Tạm thời: Đánh giá matchup/format do thiếu dữ liệu giải đấu.
  • Thiếu dữ liệu: Không có combo được cung Cấp — ước lượng floor/median/ceiling bằng hiệu ứng; Không có link giải đấu; Không có dữ liệu Scale meta và trận thắng/thua theo lượt đi, sau lượt đi

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