Deck Nemeses #736552 — Yu-Gi-Oh! Master Duel
40 lá Main, 15 Extra, gồm Speedroid Terrortop x3, Ash Blossom & Joyous Spring x3, Breath of the Tistina x3. Tạo 29/07/2026 bởi YGO Mod.
Được tạo bởi: YGO Mod (20517634)
Được tạo ngày: Thứ Tư, 29 tháng 7 2026
Main Deck (40)
- Archnemeses Protos x1
- Crystal God Tistina x1
- Demigod of the Tistina x2
- Droll & Lock Bird x2
- Fallen of the Tistina x1
- Hound of the Tistina x1
- Maxx "C" x1
- Miasma Dragon Tistina x1
- Mulcharmy Fuwalos x2
- Mulcharmy Purulia x1
- Nemeses Flag x1
- Returned of the Tistina x1
- Sentinel of the Tistina x2
- Speedroid Taketomborg x1
- Speedroid Terrortop x3
- Ash Blossom & Joyous Spring x3
- Ghost Belle & Haunted Mansion x1
- Breath of the Tistina x3
- Called by the Grave x1
- Crossout Designator x1
- Divine Domain Baatistina x3
- Foolish Burial x1
- One for One x1
- Play of the Tistina x1
- Triple Tactics Talent x1
- Full-Armored Xyz x1
- Infinite Impermanence x2
Extra Deck (15)
- I:P Masquerena x1
- S:P Little Knight x1
- Underworld Goddess of the Closed World x1
- Divine Arsenal AA-ZEUS - Sky Thunder x1
- Downerd Magician x1
- Full Armored Dark Knight Lancer x1
- Number 75: Bamboozling Gossip Shadow x1
- Super Starslayer TY-PHON - Sky Crisis x1
- Superdreadnought Rail Cannon Gustav Max x1
- Superdreadnought Rail Cannon Juggernaut Liebe x1
- Totem Bird x1
- Varudras, the Final Bringer of the End Times x2
- Xyz Armor Fortress x1
- Xyz Armor Torpedo x1
Không tải được deck
Deck — Deck Power Evaluation
Final Contextual Deck Power: 57/100 (±5 · Confidence: Medium)
| Overall score | Value |
|---|---|
| Structural Deck Power | 57.45 |
| Going First | 60 |
| Going Second | 65 |
| Meta Power | provisional |
| Tournament Reliability | 55 |
- Primary strategy: Control
- Secondary strategies: Toolbox
- Format: master-duel
Legality
Main 40 / Extra 15 / Side 0 — status: Legal.
Identity & game plan
- Win condition: Control the opponent với hand traps and disruption, then build 1 resilient Xyz/Link board.; Utilize Tistina searchers and Mulcharmy draw engines to generate resources for late‑game pressure.
- Turn 1 (going first): Open với 1 hand trap (Ash Blossom, Infinite Impermanence, etc.) to stop opponent’s key plays, then search 1 Tistina monster and set up 1 quick Xyz summon.
- Turn 2 (going second): Use the six‑card hand to stack multiple hand traps, then on opponent’s turn activate 1 board‑breaker (Full‑Armored Xyz, Totem Bird) or 1 Tistina beatstick.
- Recovery: If the board is broken, recycle resources với Mulcharmy draw effects, Droll & Lock Bird, and the various Tistina searchers to re‑establish 1 monster presence.
- After siding: No side deck is present; the list relies on its built‑in toolbox to adapt.
Why it scores here
The deck reliably opens với 1 hand trap and 1 Tistina searcher in over 90% of opening hands, giving it strong early consistency. Its many disruption tools (negates, floodgates) and draw engines let it survive opponent interference and recover resources. While it lacks 1 high‑damage combo, it can assemble 1 solid Xyz/Link board that pressures opponents in the mid‑game. The wide variety of searchers and flexible extra‑deck slots provide toolbox adaptability, but the absence of 1 side deck and the low archetype purity limit its efficiency and matchup coverage.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 85 | P(at least one core starter in opening 5) ≈ 0.94 (Inferred). |
| D2 | Opening-Hand Quality & Brick Management | 80 | Full‑brick probability ≈ 0.06; hand trap group P≥1 in 6‑card hand ≈ 0.81 (Inferred). |
| D3 | Combo Conversion & Ceiling | 40 | No recorded combo boards; ceiling relies on single‑turn Xyz summons (Inferred). |
| D4 | Combo Floor & Median Output | 30 | Typical games resolve only 1 few monsters before disruption (Inferred). |
| D5 | Interruption Resilience & Route Redundancy | 70 | Multiple independent hand traps and draw effects give redundancy (Inferred). |
| D6 | Resource Economy, Recovery & Grind | 65 | Mulcharmy draw effects, Droll & Lock Bird, and Maxx "C" supply card advantage (Inferred). |
| D7 | End-Board & Interaction Quality | 60 | 8 negation/8 removal cards provide layered interaction (Inferred). |
| D8 | Going-Second & Board-Breaking Power | 65 | Going‑second hand trap density 0.81 and board‑breaker Xyz options (Inferred). |
| D9 | Offensive Pressure & Closing Power | 55 | Late‑game beatsticks like Varudras (4000 ATK) exist but need material (Inferred). |
| D10 | Main Deck Efficiency & Flexibility | 45 | 27 distinct main‑deck cards, only 3.6% exact‑archetype purity (Inferred). |
| D11 | Extra Deck Efficiency & Coverage | 60 | 15 extra‑deck slots filled với 12 Xyz and 3 Link, covering many scenarios (Inferred). |
| D12 | Side Deck Adaptability | 20 | Side deck count is 0, giving no post‑side adaptation (Inferred). |
| D13 | Matchup Coverage & Format Fit | 40 | No tournament data; matchup coverage is speculative (Provisional). |
| D14 | Pilotability & Error Tolerance | 40 | High hand‑trap count and many decision points increase error tolerance (Inferred). |
How the score was computed
Strategy profile: Control. Structural ≈ 57.45, Going First ≈ 60, Going Second ≈ 65, Meta = provisional, Tournament Reliability ≈ 55. Modifiers: Low archetype purity (-4); No side deck (-6). Final formula: 0.80*Structural + 0.20*TournamentReliability (Meta provisional)
Probability & combo summary
- Opening 1 starter: P(≥1) ≈ 0.94 · key two‑card combo ≈ — · full‑brick estimate ≈ 0.06 (all Inferred)
- Combo output: best PowerIndex —, median —, board‑per‑starter —
- Turn order: 0 going‑first lines vs 0 going‑second lines
Strengths
- Very high opening‑hand consistency for core cards.
- Rich hand‑trap and negation suite for disruption.
- Multiple draw engines to recover resources.
Weaknesses
- Low archetype purity leads to potential brick and inefficiency.
- No side deck limits adaptability in best‑of‑3.
- Lack of 1 defined high‑damage combo reduces ceiling.
Critical choke points
- Reliance on drawing key Tistina monsters early.
- Need for Xyz materials to activate powerful board‑breakers.
Recommended changes
| Priority | Remove | Add | Reason |
|---|---|---|---|
| 1 | One copy of Maxx "C" | Another copy of Infinite Impermanence | Improves hand‑trap density vớiout exceeding limited slots. |
| 2 | One copy of Triple Tactics Talent | Another copy of Crossout Designator | Adds more consistent negation for going‑second play. |
Evidence & confidence
- Verified: legality status; card copy counts; gợi ý vai trò
- Inferred: engine accessibility from probability; brick estimate from hypergeometric; resource loops from card text; interaction density from role tags; extra‑deck coverage from card list
- Provisional: matchup coverage
- Data gaps: no combos supplied — combo floor/median/ceiling is text‑only inference no tournament link — archetype meta‑share and per‑pilot match record absent no win‑rate telemetry exists in YGOVN (going‑first/second, matchup, game‑level, brick/starter/OTK rates) — those signals are Inferred or Unknown Meta Power is Provisional unless 1 dated metagame sample is supplied
Không tải được combo





