Deck Artmage #736682 — Yu-Gi-Oh! TCG
55 lá Main, 15 Extra, gồm Lava Golem x3, Mulcharmy Fuwalos x3, Nervedo the Shadebeast Power Patron x3. Tạo 30/07/2026 bởi YGO Mod.
Được tạo bởi: YGO Mod (20517634)
Được tạo ngày: Thứ Năm, 30 tháng 7 2026
Main Deck (55)
- Droll & Lock Bird x2
- Lava Golem x3
- Medius the Pure x2
- Mulcharmy Fuwalos x3
- Spell Canceller x1
- Junoldo the Shadespirit Power Patron x2
- Jupredo the Shademachine Power Patron x2
- Nervedo the Shadebeast Power Patron x3
- Shade the Obscure x2
- Vidolium the Unstable Power Patron of Unity x3
- Ash Blossom & Joyous Spring x3
- Called by the Grave x1
- Dark Ruler No More x1
- Harpie's Feather Duster x1
- Pendulum Treasure x2
- Plundered Power Patron Plane - Vidolia x1
- Prohibited Power Patron Portal - Terminus x3
- The Fallen & The Virtuous x3
- Theorealize Past Lull x2
- Triple Tactics Talent x1
- Triple Tactics Thrust x2
- Artmage Impasto -Recapture- x1
- Dominus Impulse x3
- Dominus Spark x2
- Infinite Impermanence x2
- Solemn Judgment x1
- Songs of the Dominators x3
Extra Deck (15)
- Albion the Branded Dragon x1
- Artmage Non-Finito x1
- Nerva the Power Patron of Creation x1
- Predaplant Dragostapelia x1
- Beyond the Pendulum x1
- Charmer Quartet in Bloom x1
- Exceed the Pendulum x1
- Purification Power Patron x1
- S:P Little Knight x1
- Zenna's Deceiving Doll Maidens x1
- Ecclesia and the Dark Dragon x1
- Junora the Power Patron of Tuning x1
- Jupiter the Power Patron of Destruction x1
- Mercurium the Living Quicksilver x1
- Varudras, the Final Bringer of the End Times x1
Không tải được deck
Deck — Deck Power Evaluation
Final Contextual Deck Power: 35/100 (±5 · Confidence: Medium)
| Overall score | Value |
|---|---|
| Structural Deck Power | 47 |
| Going First | 48 |
| Going Second | 42 |
| Meta Power | provisional |
| Tournament Reliability | 35 |
- Primary strategy: Combo
- Secondary strategies: Midrange
- Format: tcg
Legality
Main 55 / Extra 15 / Side 0 — status: Legal.
Identity & game plan
- Win condition: Battle/OTK via high-ATK Power Patron/Dominus finishers; Control through layered negation and removal
- Turn 1 (going first): Set up board using Power Patron/Dominus negates and high-ATK threats while preserving hand traps
- Turn 2 (going second): Chain hand traps into disruption, use removal/negates to clear established boards, then extend với Medius/Portal searchers
- Recovery: Shuffle back resources via Medius Mộ effect and recur/search với Portal/Talent despite large deck size
- After siding: None (zero side deck)
Why it scores here
This Artmage hybrid attempts to merge Power Patron, Dominus, Branded, and several other engines into 1 single list, resulting in 1 highly versatile but structurally flawed system. While it boasts exceptional offensive pressure and 1 robust negation/removal suite, its 55-card main deck and complete absence of 1 side deck drastically hurt consistency and adaptability. The deck reliably opens với interaction and can convert into threatening boards, but brick risk and pilot complexity frequently undermine its median performance. Popularity and raw card power do not compensate for the systemic inefficiencies, placing this evaluation firmly in the lower-mid tier.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 40 | P(≥1 core in hand 5) ≈ 0.98, but 55-card main deck dilutes specific starters; Inferred |
| D2 | Opening-Hand Quality & Brick Management | 35 | High brick risk from 55 cards and 0 side deck; conflicting engine goals increase dead draws; Inferred |
| D3 | Combo Conversion & Ceiling | 55 | Text supports high ceiling với Power Patron/Dominus extender chains, but missing key links/fusions caps it; Inferred |
| D4 | Combo Floor & Median Output | 40 | Median output drops significantly when searching fails or engines conflict; Inferred |
| D5 | Interruption Resilience & Route Redundancy | 50 | Multiple archetype sub-lines provide alternative routes, but resource drain limits resilience; Inferred |
| D6 | Resource Economy, Recovery & Grind | 60 | Heavy searcher density (22 cards) aids recovery, though large deck size slows recursion; Inferred |
| D7 | End-Board & Interaction Quality | 65 | Strong negation/removal suite (21 negate, 32 removal) creates durable endboards; Verified |
| D8 | Going-Second & Board-Breaking Power | 45 | Relies on generic hand traps and removal rather than dedicated board breakers; Inferred |
| D9 | Offensive Pressure & Closing Power | 70 | Features multiple 3000+ ATK finishers (Lava Golem, Jupiter, Nerva, Junora); Verified |
| D10 | Main Deck Efficiency & Flexibility | 30 | 55-card main deck and zero side deck severely limit slot efficiency and adaptability; Verified |
| D11 | Extra Deck Efficiency & Coverage | 45 | Fragmented extra deck lacks staple links/fusions/xys, reducing summon consistency; Inferred |
| D12 | Side Deck Adaptability | 15 | Zero side cards eliminate post-match adaptation options; Verified |
| D13 | Matchup Coverage & Format Fit | 40 | No dated metagame sample provided; Provisional |
| D14 | Pilotability & Error Tolerance | 25 | Multi-engine construction and 55-card list demand high pilot skill and error tolerance; Inferred |
How the score was computed
Strategy profile: Combo. Structural ≈ 47, Going First ≈ 48, Going Second ≈ 42, Meta = provisional, Tournament Reliability ≈ 35. Modifiers: Bloated main deck (55 cards) (-5); Zero side deck (-4); High pilot complexity (-1). Final formula: 0.80*Structural + 0.20*TournamentReliability (Meta provisional)
Probability & combo summary
- Opening 1 starter: P(≥1) ≈ 0.98 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
- Combo output: best PowerIndex —, median —, board-per-starter —
- Turn order: 0 going-first lines vs 0 going-second lines
Strengths
- High offensive pressure với multiple 3000+ ATK finishers
- Strong negation and removal density for board control
- Heavy searcher suite enables resource recovery
Weaknesses
- 55-card main deck causes severe inconsistency
- Zero side deck prevents post-match adaptation
- Fragmented extra deck lacks key staples
- Conflicting engine goals lead to high brick risk
Critical choke points
- Main deck size (55 cards)
- Missing key extra deck links/fusions
- No side deck
Recommended changes
| Priority | Remove | Add | Reason |
|---|---|---|---|
| 1 | Generic filler cards | Core Power Patron/Dominus links and fusions | Reduce brick and improve engine cohesion |
| 2 | Redundant searchers | Side deck cards | Improve adaptability and consistency |
Evidence & confidence
- Verified: Legality status; Card counts and copy limits; Boss monster ATK values
- Inferred: Consistency estimates; Combo floor/median/ceiling; Pilotability assessment
- Provisional: Matchup format fit; Meta power
- Data gaps: no combos supplied — combo floor/median/ceiling is text-only inference no tournament link — archetype meta-share and per-pilot match record absent no win-rate telemetry exists in YGOVN (going-first/second, matchup, game-level, brick/starter/OTK rates) — those signals are Inferred or Unknown Meta Power is Provisional unless 1 dated metagame sample is supplied
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