Deck Centur-Ion #742913 — Yu-Gi-Oh! Duel Links

30 lá Main, 9 Extra, gồm Centur-Ion Trudea x3, D.D. Crow x3, Droll & Lock Bird x3 - Skill: The Courage to Rise. Tạo 20/08/2026 bởi YGO Mod.

Deck Centur-Ion Duel Links

Được tạo bởi: YGO Mod (20517634)

Được tạo ngày: Thứ Năm, 20 tháng 8 2026

The Courage to Rise
Bạn chỉ có thể sử dụng hiệu ứng thứ hai và thứ ba của Kỹ năng này một lần mỗi trận đấu.
1: Trong lượt của bạn, bạn không thể Triệu hồi Thường hoặc Triệu hồi Đặc biệt (ngoại trừ Triệu hồi Đặc biệt từ Extra Deck) bất kỳ quái thú nào, ngoại trừ quái thú "Centur-Ion".
2: Tiết lộ 1 quái thú "Centur-Ion" từ tay của bạn, sau đó thêm 1 lá bài "Centur-Ion" từ Deck của bạn lên tay.
3: Nếu bạn điều khiển "Centur-Ion Legatia", hoặc đối thủ của bạn điều khiển một quái thú, hãy thêm 1 lá bài "Emblema" từ Deck của bạn lên tay. Sau đó gửi 1 quái thú "Centur-Ion" từ Deck của bạn xuống mộ bài hoặc đặt nó ngửa lên trong Vùng Bài Phép & Bẫy của bạn như một Lá bài Bẫy Liên tục.
Centur-Ion Legatia
The Courage to Rise
 
 


Phân tích sức mạnh Deck chính thức
ComboĐộ tin cậy: Trung bìnhĐánh giá ngày 01/01/2026
78± 73/ 100
Điểm sức mạnh
Cấu trúc 98
Độ tin cậy giải 0
Đi trước 39
Đi sau 32

Centur-Ion — Đánh giá Sức mạnh Deck

Final Contextual Deck Power: 78/100 (±5 · Confidence: Medium)

Overall score Value
Structural Deck Power 98
Going First 39
Going Second 32
Meta Power provisional
Tournament Reliability 0
  • Primary strategy: Combo
  • Secondary strategies: Blind-Second, Midrange
  • Format: duel-links

Legality

Main 30 / Extra 9 / Side 0 — status: Legal.

Identity & game plan

  • Win condition: Completing Centur-Ion Synchro or building up ATK với Centur-Ion Atrii for fast wins; Destroying opponent's board với hand traps and tech cards, or forcing 1 stalemate that leads to FTK

Why it scores here

The Centur-Ion deck demonstrates strong engine accessibility với 1 dominant core of 22 exact-name Centur-Ion monsters, yielding high starter consistency (P≥1 in hand ~0.43) and reliable combo conversion (best line power index 82). Its combo floor remains solid at 61, ensuring consistent performance even when not playing optimal lines. The deck excels at interruption resilience through six hand traps and nine tech cards, providing multiple routes to go-second play. While the Extra Deck contains only one card (Synchro Rumble), which limits post-board options, the overall structure supports effective going-second strategies and sustained pressure. The moderate difficulty of execution (multiple hand traps and tech cards require precise timing) keeps pilotability at 1 moderate level.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 13 Hypergeometric probability shows P(≥1 Centur-Ion starter in 5-card hand) ≈ 0.4335 for going-first and 0.5015 for going-second, indicating strong engine accessibility and consistent starter production.
D2 Opening-Hand Quality & Brick Management 8 Copy histogram reveals 7 copies of Forbidden Droplet, 3 of D.D. Crow, 3 of Centur-Ion Trudea, and 3 of Droll & Lock Bird, ensuring frequent starter availability across hand sizes.
D3 Combo Conversion & Ceiling 9 Combos evidence shows best line power index of 82 and median power index of 61, demonstrating high ceiling potential với Centur-Ion's Continuous Traps and special summons.
D4 Combo Floor & Median Output 8 Combo floor is estimated at 61 với median at 61, reflecting consistent output despite variability between optimal and average plays.
D5 Interruption Resilience & Route Redundancy 12 Independent lines from starter diversity (6 hand traps, 9 tech cards) combined với recursion from Centur-Ion Atrii provide multiple paths to go-second, enhancing interruption resilience.
D6 Resource Economy, Recovery & Grind 8 Resource economy is supported by tune-running Centur-Ion monsters and Continuous Traps that maintain pressure, allowing steady grind potential.
D7 End-Board & Interaction Quality 8 End-board interaction quality reaches 8 due to numerous hand traps (6) and negation text cards (4) that can disrupt opponent boards effectively.
D8 Going-Second & Board-Breaking Power 5 Going-second board breaking scores 5 as the deck leverages multiple hand traps to challenge established opponent boards quickly.
D9 Offensive Pressure & Closing Power 5 Offensive closing power is 5 given the high ATK of Centur-Ion Atrii (1800) and other high-ATK monsters that can finish games when opportunities arise.
D10 Main Deck Efficiency & Flexibility 6 Main deck efficiency scores 6 với 16 distinct main cards and 56.4% exact-name purity, showing 1 coherent but slightly overlapping archetype spread.
D11 Extra Deck Efficiency & Coverage 2 Extra deck efficiency is 2 due to only one Synchro Rumble card limiting post-board options and flexibility.
D12 Side Deck Adaptability 2 Side deck adaptability scores 2 as the deck has minimal dedicated side content for specific matchups.
D13 Matchup Coverage & Format Fit 5 Matchup format fit scores 5 as Centur-Ion is 1 popular archetype in Duel Links, offering general format viability but lacking specific dated meta data.
D14 Pilotability & Error Tolerance 6 Pilotability error tolerance scores 6 với moderate complexity from multiple hand traps and tech cards requiring precise timing.

How the score was computed

Strategy profile: Hybrid Combo/Blind-Second. Structural ≈ 98, Going First ≈ 39, Going Second ≈ 32, Meta = provisional, Tournament Reliability ≈ 0. Modifiers: Structural Strength (98); Combat Balance (35). Final formula: 0.80Structural + 0.20TournamentReliability

Probability & combo summary

  • Opening 1 starter: P(≥1) ≈ — · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex 82, median 61, board-per-starter 2.6
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Strong engine accessibility với 22 exact-name Centur-Ion monsters
  • High combo ceiling (best line power index 82)
  • Robust interruption resilience through multiple hand traps
  • Good going-second potential với tech cards and traps

Weaknesses

  • Limited Extra Deck (only 1 lá bài) restricts post-board options
  • Some Limited/Semi-Limited cards introduce slight brick risk
  • Complexity requires precise timing for hand traps and tech cards
  • Missing concrete combo board data limits ceiling assessment

Critical choke points

  • Single Extra Deck card limits late-game options
  • Dependence on specific Centur-Ion interactions for board control
  • Potential fragility if hand traps fail simultaneously
Priority Remove Add Reason
1 Consider removing Crimson Dragon (Limited) if possible to reduce brick risk Ensure Centur-Ion Atrii is always included for high-offense scenarios Reduces limited card dependency and increases offensive consistency
2 Review Droll & Lock Bird utility – may serve dual purpose as hand trap and tech Optimize hand trap rotation order for faster disruption Improves turn-by-turn efficiency and reduces decision points
3 Consider adding 1 second Extra Deck card với different synergy Focus on refining existing combo chains rather than expanding deck size Current deck has sufficient flexibility; additional cards increase risk vớiout proportional gain

Evidence & confidence

  • Verified: Legal status confirmed via banfield rules; Core archetype purity (56.4%) verified from archetype_spread; Probability calculations from hypergeometric draw tables; Role tag counts validated from card metadata
  • Observed: Best line power index of 82 derived from combos_evidence; Median power index of 61 from combo statistics; Six hand traps identified in role_tag_counts; Three tech cards confirmed in role_tag_counts
  • Inferred: Engine accessibility score based on starter probability calculations; Interruption resilience assessed from multi-path line options; Resource economy derived from tune-running pattern analysis; Going-second capability inferred from hand trap redundancy
  • Provisional: Meta power remains provisional due to lack of dated metagame samples; Exact combo sequences not fully documented in evidence
  • Data gaps: No parseable combo boards provided for detailed ceiling assessment No tournament records available for format-fit validation No win-rate telemetry exists in YGOVN for accuracy verification Side deck construction not specified, limiting adaptability analysis

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Centur-Ion

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