OCG: IMPH - White Crow

OCG: IMPH - White Crow

👉 Konami vừa công bố 10 lá bài cho archetype hoàn toàn mới “White Crow”, sẽ đổ bộ trong set Immortal Phoenix vào tháng 10 này 🃏🔥

🐦‍⬛✨ “White Crow” chính thức xuất trận! 10 lá bài mới toanh mở màn cho archetype mới, hứa hẹn mang đến một chủ đề cực kỳ đáng chú ý trong Immortal Phoenix 👀⚡

💥 Tháng 10 này lại có thêm hàng mới để anh em hóng reveal và chuẩn bị cháy ví! 💸🃏

OCG: IMPH - White Crow

Fire Fiend of the White Crow Forest

OCG: IMPH - White Crow


Level 1 FIRE Pyro Effect Monster

ATK/ 700 DEF/ 200

You can only Special Summon with the way in this card name's (1) effect once per turn. You can only use this card name's (2) and (3) effects once per turn each.
(1) If you control a "White Crow" card, you can Special Summon this card (from your hand).
(2) If this card is Normal or Special Summoned: You can add 1 "White Crow" Spell/Trap or 1 "Sinful Spoils" card from your Deck to your hand.
(3) You can target 1 "White Crow" Monster Card or 1 Level 7 or 8 Monster Card in the Spell & Trap Zone; Special Summon it to your field.



OCG: IMPH - White Crow

Maluth the White Crow Knight

OCG: IMPH - White Crow


Level 4 LIGHT Illusion Tuner Effect Monster

ATK/ 1700 DEF/ 0

You can only use this card name's (1) and (2) effects once per turn each.
(1) You can send 1 other card from your hand or field to the GY; place this card face-up in its owner's Spell & Trap Zone as a Continuous Spell, and if you do, Special Summon up to 2 "White Crow" monsters with different names from each other from your Deck, except "Maluth the White Crow Knight".
(2) When a monster declares an attack and this card is a Continuous Spell: You can target 1 "White Crow" Monster Card in your Spell & Trap Zone; Special Summon it.

OCG: IMPH - White Crow

Ann the White Crow Knight

OCG: IMPH - White Crow


Level 4 LIGHT Illusion Tuner Effect Monster

ATK/ 1400 DEF/ 900

You can only use this card name's (1) and (2) effects once per turn each.
(1) You can reveal this card in your hand; Special Summon 1 "White Crow" monster from your hand, except "Ann the White Crow Knight".
(2) During the Main Phase (Quick Effect): You can target 1 "White Crow" monster you control; place it face-up in its owner's Spell & Trap Zone as a Continuous Spell, and if you do, Special Summon 1 "White Crow" monster from your hand or GY, except "Ann the White Crow Knight".



OCG: IMPH - White Crow

Sinful Spoils of the White Crow Forest

OCG: IMPH - White Crow


Level 7 FIRE Spellcaster Tuner Effect Monster

ATK/ 2500 DEF/ 2000

You can only Special Summon with the way in this card name's (1) effect once per turn. You can only use this card name's (2) effect once per turn.
(1) You can Special Summon this card (from your hand) by placing 1 Level 1 FIRE Monster Card from your face-up field or GY on the bottom of the Deck.
(2) When your opponent activates a card or effect (Quick Effect): You can return this card to the hand, then target 1 monster in the face-up field or either GY; place it face-up in its owner's Spell & Trap Zone as a Continuous Spell.

OCG: IMPH - White Crow

Diabellze the Mistress of the White Crow Forest

OCG: IMPH - White Crow


Level 8 LIGHT Illusion Fusion Effect Monster

ATK/ 2500 DEF/ 2100

1 Fusion or Synchro Monster + 1 Spellcaster or Illusion monster
You can only use the (1) effect of this card's name once per turn.
(1) If this card is Special Summoned: You can place any number of monsters you control face-up in their owner's Spell & Trap Zone as Continuous Spells, then you can return cards on the field to the hand up to the number of Spells/Traps you control.
(2) Gains 700 ATK/DEF for each Spell/Trap on the field.
(3) This face-up Fusion Summoned card cannot be used as Fusion Material.



OCG: IMPH - White Crow

Zaltys the White Crow Knight

OCG: IMPH - White Crow


Level 5 FIRE Illusion Synchro Effect Monster

ATK/ 2600 DEF/ 1700

1 Illusion Tuner + 1+ non-Tuners
You can only use the (1) and (2) effects of this card's name each once per turn.
(1) If this card is Special Summoned: You can target up to 2 Spells/Traps on the field; return them to the hand.
(2) If this card is sent to the GY: You can activate this effect based on where it was sent from;
● Field: Set 1 "White Crow" Trap from your Deck.
● Extra Deck: Add 1 "White Crow" card from your GY to your hand.

OCG: IMPH - White Crow

Aitvaras the White Crow Knight

OCG: IMPH - White Crow


Level 5 FIRE Illusion Synchro Effect Monster

ATK/ 900 DEF/ 2600

1 Illusion Tuner + 1+ non-Tuners
You can only use the (1) and (2) effects of this card's name each once per turn.
(1) If this card is Special Summoned: You can target 1 card you control and 1 card your opponent controls; return them to the hand.
(2) If this card is sent to the GY: You can activate this effect based on where it was sent from;
● Field: Target 1 card on the field; shuffle it into the Deck.
● Extra Deck: Special Summon 1 "White Crow" monster from your GY.



OCG: IMPH - White Crow

The Deep Forest of the White Crow

OCG: IMPH - White Crow


Field Spell Card

You can only activate 1 card with this card's name per turn. You can only use the (3) effect of this card's name once per turn.
(1) When this card resolves, you can add 1 "White Crow" monster from your Deck to your hand.
(2) "White Crow" Monster Cards you control cannot be destroyed by card effects.
(3) During your End Phase: You can Set 1 "White Crow" Trap from your Deck or GY.

OCG: IMPH - White Crow

Splendor of the White Crow Witch

OCG: IMPH - White Crow


Continuous Trap Card

You can use the (1) effect with this card's name only once per turn.
(1) You can activate 1 of these effects;
● Special Summon 1 "White Crow" monster from your hand or GY.
● Fusion Summon 1 "Diabell" monster from your Extra Deck, using up to 1 "White Crow" monster each from your hand, Extra Deck, and/or field.
● If you control a "Diabell" monster: Target 1 face-up card on the field; negate its effects until the end of this turn.



OCG: IMPH - White Crow

Illusion of the White Crow Witch

OCG: IMPH - White Crow


Normal Trap Card

You can activate only 1 card with this card's name per turn.
(1) Fusion Summon 1 Illusion monster from your Extra Deck, using monsters from your Extra Deck and/or field, also you cannot activate monster effects in the hand or GY for the rest of this turn after this card resolves, except Illusion monsters'.
(2) If the activation of this card in its owner's possession was negated by an opponent's card effect and sent to your GY: You can Set this card, and if you do, return all cards your opponent controls to the hand.

OCG: IMPH - White Crow

Source: yu-gi-oh.jp

Translation: Ygorganization

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