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Dragon of Soul and Pride


Level 8 DARK Dragon Effect Monster
ATK/ 2500 DEF/ 2500
Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) while your opponent has 25 or more cards in their GY. While you have 25 or more cards in your GY, this card gains 2500 ATK/DEF.

Dark Magician the Ebon Sorcerer


Level 7 DARK Spellcaster Effect Monster
ATK/ 2500 DEF/ 2100
This card's name becomes "Dark Magician" while in the Monster Zone. You can only use each of the following effects of "Dark Magician the Ebon Sorcerer" once per turn. If "Gold Sarcophagus of Light" is on the field: You can Special Summon this card from your hand. If this card is destroyed by card effect and a Level 5 or higher monster is on the field: You can Special Summon this card, then you can Set 1 Spell/Trap that mentions "Dark Magician" directly from your Deck.



The Phantom Exodia Incarnate


Level 10 DARK Spellcaster Fusion Effect Monster
ATK/ ? DEF/ 0
5 "Forbidden One" Monsters
Cannot be destroyed by your opponent's card effects. Once per turn, if this card battles, during damage calculation (Quick Effect): You can make this card gain ATK equal to your current LP. Once per turn, when a Spell/Trap Card or effect is activated (Quick Effect): You can negate the activation. Once per turn, during the End Phase: You can Set 1 "Exodo" Spell/Trap or 1 "Obliterate!!!" directly from your Deck. Once per turn, during your Standby Phase: You lose 1000 LP.

Millennium Cross


Normal Spell Card
Take 5 “Forbidden One” Monster Cards from your hand, Deck, and/or face-up field and reveal them, then Special Summon 1 “The Phantom Exodia Incarnate” from your Extra Deck, then shuffle all face-up Monster Cards you control into the Deck, except “Exodia” Monster Cards whose original Level is 10 or higher and “Millennium” Monster Cards, also you cannot Summon monsters for the rest of this turn (but you can Normal Set). After activation, shuffle this card into the Deck instead of sending it to the GY.



Dark Magic Mirror Force


Normal Trap Card
When an opponent's monster declares an attack, or an opponent's monster effect is activated that would destroy a monster(s) on the field, while a monster that mentions "Gold Sarcophagus of Light" is on the field: Destroy as many of your opponent's Attack Position monsters as possible, then, if you control "Dark Magician", inflict 500 damage to your opponent for each monster destroyed. For the rest of this turn after this card resolves, the first time each monster you control that mentions "Gold Sarcophagus of Light" would be destroyed by battle or card effect, it is not destroyed.

Và nhiều hơn thế...



The Caveman that Awoke after a Millennium


Level 8 EARTH Beast-Warrior Effect Monster
ATK/ 2750 DEF/ 2500
Cannot be destroyed by monster effects. You can only use each of the following effects of "The Caveman that Awoke after a Millennium" once per turn. If this card is in your hand: You can place this card face-up in your Spell & Trap Zone as a Continuous Spell. If this card is a Continuous Spell: You can pay 2000 LP or reveal 1 "Millennium Cross" in your hand; Special Summon this card, then you can add 1 "Millennium" monster or 1 "Sengenjin" from your Deck to your hand.

Golem that Guards the Millennium Treasures


Level 6 EARTH Rock Effect Monster
ATK/ 2200 DEF/ 2000
The activation of your "Millennium Cross" cannot be negated. You can only use each of the following effects of "Golem that Guards the Millennium Treasures" once per turn. If this card is in your hand: You can place this card face-up in your Spell & Trap Zone as a Continuous Spell. If this card is a Continuous Spell: You can pay 2000 LP or reveal 1 "Millennium Cross" in your hand; Special Summon this card, then you can add 1 "Temple of the Stone Slabs" from your Deck to your hand.



Shield of the Millennium Dynasty


Level 5 EARTH Rock Effect Monster
ATK/ 0 DEF/ 3000
Cannot be destroyed by Spell/Trap effects. You can only use each of the following effects of "Shield of the Millennium Dynasty" once per turn. If this card is in your hand: You can place this card face-up in your Spell & Trap Zone as a Continuous Spell. If this card is a Continuous Spell: You can pay 2000 LP or reveal 1 "Millennium Cross" in your hand; Special Summon this card, then you can add 1 "Millennium Cross" from your Deck to your hand.

Millenniumoon Maiden


Level 4 LIGHT Illusion Effect Monster
ATK/ 1500 DEF/ 1300
If this card battles a monster, neither can be destroyed by that battle. You can only use each of the following effects of "Millenniumoon Maiden" once per turn. If this card is in your hand: You can place this card face-up in your Spell & Trap Zone as a Continuous Spell. If your opponent activates a card or effect while this card is a Continuous Spell: You can Special Summon this card, and if you do, your opponent cannot target Level 5 or higher Illusion and Spellcaster monsters you control with card effects this turn.



Millennium Fiend Reflection


Level 4 WIND Illusion Effect Monster
ATK/ 1300 DEF/ 1400
If this card battles a monster, neither can be destroyed by that battle. You can only use each of the following effects of "Millennium Fiend Reflection" once per turn. If this card is in your hand: You can place this card face-up in your Spell & Trap Zone as a Continuous Spell. If your opponent activates a card or effect while this card is a Continuous Spell: You can Special Summon this card, then you can gain LP equal to half the ATK of 1 monster on the field.

Temple of the Stone Slabs


Field Spell Card
During your Main Phase: You can place 1 monster from your hand face-up in your Spell & Trap Zone as a Continuous Spell, then place 1 "Millennium" monster or 1 "Sengenjin" from your Deck face-up in your Spell & Trap Zone as a Continuous Spell. You can only use this effect of "Temple of the Stone Slabs" once per turn. If a face-up "Millennium" monster(s) and/or "Sengenjin" you control is destroyed by battle or card effect, you can place it face-up in your Spell & Trap Zone as a Continuous Spell, instead of sending it to the GY.



Exodo Blaze


Quick-Play Spell Card
One Level 10 or higher monster you control with "Exodia" in its original name gains these effects.
You can pay half your LP; destroy as many cards in the Spell & Trap Zones as possible, then equip 2 "Forbidden One" monsters from your hand and/or Deck to this card, each as an Equip Spell that gives it 2000 ATK, also you cannot activate other cards or effects for the rest of this turn.
If this card attacks a Defense Position monster, inflict piercing battle damage to your opponent.

Raging Hellfire – Exodo Flame


Normal Trap Card

If you control a Level 10 or higher "Exodia" monster: Destroy all cards your opponent controls. You can banish this card from your GY, except the turn it was sent there, then activate 1 of these effects;

  • Add 1 "Forbidden One" monster from your Deck or GY to your hand.
  • Shuffle up to 5 "Forbidden One" monsters from your GY and/or banishment into the Deck.

You can only use each effect of "Raging Hellfire - Exodo Flame" once per turn.



Source: Yugioh JP
Translated by YGOrganization

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