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Krishnerd Witch


Level 4 LIGHT Spellcaster Effect Monster
ATK/ 1800 DEF/ 1700
Cannot be destroyed by your opponent's card effects while "Multi-Universe" is on the field. You can only use each of the following effects of "Krishnerd Witch" once per turn. If a card(s) in the Field Zone leaves the field by card effect (except during the Damage Step); You can Special Summon this card from your hand. When a Field Spell that is already face-up on the field activates its effect (Quick Effect): You can shuffle 1 of your monsters that is banished or in your GY into the Deck, or if that monster mentions the Field Spell, you can Special Summon it instead.

Multi-Universe


Field Spell Card
Activate only if you do not control a face-up card in your Field Zone. You can target 1 Field Spell that is banished or in either GY; destroy this card, and if you do, place that targeted card face-up in your Field Zone. You can only use this effect of "Multi-Universe" once per turn. If a card(s) in the Field Zone would be destroyed by card effect, you can banish this card from your GY instead.



Jungle Dweller


Level 8 DARK Fiend Effect Monster
ATK/ 2500 DEF/ 1800
Cannot be Normal Summoned/Set. Must be Special Summon by card effect. While there are 2 cards in the Field Zones, your opponent cannot target this card with card effects. You can only use each of the following effects of "Jungle Dweller" once per turn. You can banish 1 LIGHT or DARK monster from your GY; Special Summon this card from your hand. If this card in its owner's possession is destroyed by an opponent's card: You can shuffle up to 2 of your Field Spells from your GY or banishment into the Deck, then you can destroy up to that many cards your opponent controls.

Vouiburial, the Dragon Undertaker


Level 10 DARK Illusion Effect Monster
ATK/ 3000 DEF/ 0
If this card battles a monster, neither can be destroyed by that battle. During the Main Phase, if a monster(s) your opponent controls is sent to the GY: You can activate the following effect, based on where this card is at activation (but you can only use each effect of "Vouiburial, the Dragon Undertaker" once per turn);
  • Hand: Special Summon this card
  • Field: Make 1 Effect Monster your opponent controls lose 1500 ATK, then if its ATK becomes 0 by this effect, you can destroy it.



Haggard Lizardose


Link-2 WATER Reptile Link Effect Monster
ATK/ 800 Link Arrows: Right, Bottom
2 monsters with different names
You can banish 1 monster from your face-up field or GY with 2000 or less ATK, then target 1 face-up monster on the field; make its ATK become equal to the original ATK of the monster banished to activate this effect (until the end of this turn), then if you banished a monster that was originally Reptile, draw 1 card. You can only use this effect of "Haggard Lizardose" once per turn.

Spearhead of the Ashened City


Level 4 DARK Pyro Effect Monster
ATK/ 1700 DEF/ 100
If "Obsidim, the Ashened City" is in the Field Zone, you can Special Summon this card (from your hand). You can only Special Summon "Spearhead of the Ashened City" once per turn this way. If your opponent controls a monster with 2800 or more ATK: You can tribute this card, then target 1 card your opponent controls; return it to the hand. You can only use this effect of "Spearhead of the Ashened City" once per turn.



Embers of the Ashened


Level 8 DARK Pyro Fusion Effect Monster
ATK/ 2900 DEF/ 2400
2 Pyro monsters
If this card is Fusion Summoned: You can target 1 Field Spell in your GY; Add it to your hand. At the start of the Damage Step, if this card battles an opponent's Pyro monster; You can destroy that opponent's monster, and if it is your turn, this card can make a second attack in a row. You can only use each effect of "Embers of the Ashened" once per turn.

Shaman of the Ashened City


Level 4 DARK Pyro Effect Monster
ATK/ 1300 DEF/ 1200
If "Obsidim, the Ashened City" is in the Field Zone, you can Special Summon this card (from your hand). You can only Special Summon "Shaman of the Ashened City" once per turn this way. You can target 3 Pyro monsters in your GY/banishment; shuffle them into the Deck, then, if you returned an "Ashened" monster, you can add 1 "Obsidim, the Ashened City" from your Deck to your hand. You can only use this effect of "Shaman of the Ashened City" once per turn.



Reignite the Ashened


Quick-Play Spell
Place 1 "Ashened" card from your GY/banishment at the bottom of the Main Deck, except "Reignite the Ashened", then target 1 Effect Monster your opponent controls; negate its effects until the end of this turn. You can only activate 1 "Reignite the Ashened" per turn.

Extinguishing the Ashened


Normal Spell Card
Send 1 DARK Pyro monster from your Deck to the GY, then you can add 1 Level 5 or higher Pyro monster from your GY to your hand. For the rest of this turn after this card resolves, you cannot Special Summon from the Extra Deck, except Pyro monsters. You can banish this card from your GY; Fusion Summon 1 Pyro Fusion Monster from your Extra Deck, using monsters from your hand or field as material. You can only use each effect of "Extinguishing the Ashened" once per turn.



Ashened to Endlessness


Continuous Trap Card
During the Main Phase: You can Fusion Summon 1 Pyro Fusion Monster from your Extra Deck using monsters from either field as material, including "Veidos the Eruption Dragon of Extinction", and if you do, it gains 500 ATK for each material used. You can banish this card and 1 DARK Pyro monster from your GY; all monsters your opponent currently controls become Pyro until the end of this turn. You can only use each effect of "Ashened to Endlessness" once per turn.

Double Dai


Normal Trap Card
Activate 1 of these effects;
  • If you control no monsters: Special Summon 1 Level 4 Warrior monster from your Deck.
  • Target 1 Warrior monster you control; Special Summon 1 EARTH Warrior monster with an equal or lower Level from your Deck or GY.
You can only activate 1 "Double Dai" per turn.



Source: 4chan / ItalianYGO
Translated by MasterDuelMeta

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