Deck Infernity #418461 — Yu-Gi-Oh! Master Duel
40 lá Main, 15 Extra, gồm Superheavy Samurai Prodigy Wakaushi x3, Ash Blossom & Joyous Spring x3, Superheavy Samurai Motorbike x3. Tạo 27/01/2025 bởi YGO Mod.
Được tạo bởi: YGO Mod (20517634)
Được tạo ngày: Thứ Hai, 27 tháng 1 2025
Main Deck (40)
- Droll & Lock Bird x2
- Infernity Archfiend x2
- Infernity Necromancer x2
- Maxx "C" x1
- Superheavy Samurai Scales x1
- Superheavy Samurai Soulgaia Booster x1
- Superheavy Samurai Soulpeacemaker x1
- Superheavy Samurai Soulpiercer x1
- Superheavy Samurai Monk Big Benkei x2
- Superheavy Samurai Prodigy Wakaushi x3
- Ash Blossom & Joyous Spring x3
- Infernity Sage x2
- Superheavy Samurai Motorbike x3
- Called by the Grave x2
- Crossout Designator x1
- Infernity Launcher x3
- This Creepy Little Punk x1
- Triple Tactics Talent x3
- Infernity Barrier x3
- Infinite Impermanence x3
Extra Deck (15)
- Apollousa, Bow of the Goddess x1
- Dharc the Dark Charmer, Gloomy x1
- I:P Masquerena x1
- Knightmare Goblin x1
- Mekk-Knight Crusadia Avramax x1
- Pitknight Earlie x1
- S:P Little Knight x1
- Spright Elf x1
- Superheavy Samurai Scarecrow x1
- Tri-Gate Wizard x1
- Worldsea Dragon Zealantis x1
- Accel Synchro Stardust Dragon x1
- Baronne de Fleur x1
- Borreload Savage Dragon x1
- Number 60: Dugares the Timeless x1
Không tải được deck
Deck — Deck Power Evaluation
Final Contextual Deck Power: 32/100 (±8 · Confidence: Low)
| Overall score | Value |
|---|---|
| Structural Deck Power | 42 |
| Going First | 48 |
| Going Second | 41 |
| Meta Power | provisional |
| Tournament Reliability | 38 |
- Primary strategy: Combo
- Secondary strategies: Synchro, Link Spam
- Format: master-duel
Legality
Main 40 / Extra 15 / Side 0 — trạng thái theo luật lúc đánh giá: Illegal. 2 violation(s).
Identity & game plan
- Win condition: Synchro/Link combo into board of negations and interaction; Grind via hand-empty effects and recursion
- Turn 1 (going first): Summon Infernity/Superheavy engine to field, build Synchro or Link board với Baronne de Fleur and negation support; empty hand to activate Infernity Barrier
- Turn 2 (going second): Use hand traps (Ash, Impermanence, Maxx C) to disrupt opponent; attempt board break via S:P Little Knight or Tri-Gate Wizard if resources allow
- Recovery: Recycle Infernity monsters via Necromancer and Launcher when hand is empty; use Superheavy Samurai tutors to maintain resources
- After siding: Unknown; no side deck supplied and tournament data absent
Why it scores here
This Infernity deck is Illegal in Master Duel due to Apollousa (Forbidden) and Called by the Grave (2 copies vs 1 legal). Structurally, it struggles với weak engine coherence: only 50% of archetype-core cards are present (missing Fabled Lurrie, Fiendsmith cards, Wave High King Caesar, and others), forcing reliance on 1 loose Superheavy Samurai splice. The core Infernity strategy hinges on emptying hand to unlock recursion and Barrier negation, but vớiout combos evidence, floor/median output cannot be verified. Going-first board potential exists (Baronne de Fleur, Tri-Gate Wizard) but depends on inconsistent starter draws; going-second is reliant on hand traps and tech cards rather than engine interaction. High-variance lines, illegal status, and lack of combo data severely cap reliability.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 45 | P(at least one Infernity starter in hand 5) ≈ 0.34–0.66 depending on draw; archetype-core present in only 50% of published list (10/20 top cards). Core 20-card group P(≥1) ≈ 0.98 but includes hand-trap and tech padding. (Inferred) |
| D2 | Opening-Hand Quality & Brick Management | 38 | 7 one-ofs and multiple conditional starters (Wakaushi, Motorbike, Archfiend draw-trigger) create brick risk; hand-trap density (9 copies) competes với engine. No brick rate data supplied. (Inferred) |
| D3 | Combo Conversion & Ceiling | 52 | Baronne de Fleur (3000 ATK, dual negation) and Tri-Gate Wizard (triple-co-link board) represent ceiling; exact synchro/link combo steps unavailable. Text alone suggests moderate ceiling. (Inferred) |
| D4 | Combo Floor & Median Output | 42 | Superheavy Samurai Prodigy Wakaushi + Motorbike + pendulum search loop can generate field but requires no-Spell/Trap graveyard condition; Infernity Launcher recursion conditional on empty hand. Median likely 2–3 summons. (Inferred) |
| D5 | Interruption Resilience & Route Redundancy | 48 | Starter diversity low: Wakaushi, Motorbike, Archfiend (draw-trigger) as primary; Sage discard-dump counts once. One choke point (hand empty requirement) limits recovery routes. (Inferred) |
| D6 | Resource Economy, Recovery & Grind | 46 | Infernity Launcher and Necromancer recycle; Superheavy tutors (Motorbike, Big Benkei) float. Net card advantage unclear vớiout combo data; grind capability moderate. (Inferred) |
| D7 | End-Board & Interaction Quality | 50 | Infernity Barrier (archetype negate), Baronne (dual negate/removal), Tri-Gate Wizard (banish + negate co-link), Infinite Impermanence (hand trap negate). Interaction density decent but relies on Extra Deck. (Inferred) |
| D8 | Going-Second & Board-Breaking Power | 44 | Triple Tactics Talent (draw/control), hand traps (Ash 3x, Impermanence 3x, Maxx C 1x, Droll 2x) total 9 copies; S:P Little Knight and Worldsea Dragon Zealantis (banish board). Going-second split absent. (Inferred) |
| D9 | Offensive Pressure & Closing Power | 38 | Baronne (3000 ATK), Tri-Gate co-link doubling, no piercing/direct damage cards; closing power moderate. (Inferred) |
| D10 | Main Deck Efficiency & Flexibility | 42 | 40-card main với 20 distinct, 13 Superheavy splice splat, inconsistent ratios (7 one-ofs, 6 two-ofs, 7 three-ofs); lacks coherent archetype or focused engine. (Inferred) |
| D11 | Extra Deck Efficiency & Coverage | 55 | 15-card Extra với 11 Link, 3 Synchro, 1 XYZ; S:P Little Knight, Baronne, Tri-Gate well-used; Apollousa illegal; Worldsea Dragon Zealantis, Knightmare Goblin, I:P Masquerena, Spright Elf for combo extension. Coverage decent if Apollousa legal. (Inferred) |
| D12 | Side Deck Adaptability | 0 | No side deck supplied. Evaluation theoretical only. (Verified) |
| D13 | Matchup Coverage & Format Fit | 25 | Master Duel; Infernity off-meta (~2% presence estimated); Superheavy Samurai niche splash contradicts core identity. Format fit poor; no archetype meta-share data provided. (Provisional) |
| D14 | Pilotability & Error Tolerance | 40 | Synchro + Link routing với hand-empty gates and conditional search; moderately complex. Ash/Impermanence interaction standard. Error tolerance moderate. (Inferred) |
How the score was computed
Strategy profile: Combo. Structural ≈ 42, Going First ≈ 48, Going Second ≈ 41, Meta = provisional, Tournament Reliability ≈ 38. Modifiers: Illegal deck violation (-15); Incomplete core coverage (-8); No combo evidence (-6); No side deck (-3). Final formula: 0.80*Structural + 0.20*TournamentReliability (Meta provisional; Illegal status caps final score)
Probability & combo summary
- Opening 1 starter: P(≥1) ≈ 0.66 · key two-card combo ≈ — · full-brick estimate ≈ 0.12 (all Inferred)
- Combo output: best PowerIndex —, median —, board-per-starter —
- Turn order: 0 going-first lines vs 0 going-second lines
Strengths
- Moderate hand-trap density (9 copies) provides disruption ceiling.
- Baronne de Fleur and Tri-Gate Wizard offer multi-negate end-board.
- Infernity Launcher and Necromancer recursion allows grind game when hand empty.
- Superheavy Samurai tutors (Motorbike, Big Benkei) provide soft search.
- I:P Masquerena and Knightmare Goblin Link extension on demand.
Weaknesses
- Only 50% of archetype-core cards present; heavy missing staples (Fabled Lurrie, Fiendsmith suite).
- Superheavy Samurai splice (9 copies) dilutes Infernity engine cohesion.
- Hand-empty requirement for Infernity effects creates consistency friction với hand-traps.
- Starter diversity low; Wakaushi, Motorbike, and draw-triggered Archfiend are primary routes.
- No combo evidence; all lines inferred from text; true floor and median unknown.
- Illegal in Master Duel: Apollousa Forbidden, Called by the Grave over limit.
Critical choke points
- Infernity hand-empty lock: recursion and Barrier negate only work với zero cards in hand, conflicts với hand-trap usage.
- Superheavy Samurai no-Spell/Trap graveyard requirement: Infernity Launcher sends Spells/Traps, contaminating the Mộ.
- Apollousa Forbidden in Master Duel: Extra Deck includes an illegal card.
- Called by the Grave 2x: Over copy limit by 1; deck cannot be legally registered.
- Starter bottleneck: Wakaushi and Motorbike as primary engines; Archfiend draw-trigger rare.
Recommended changes
| Priority | Remove | Add | Reason |
|---|---|---|---|
| 1 | Apollousa, Bow of the Goddess (1x) | Alternative Link-4 such as Swordsoul Grandmaster Chixiao or Baronne de Fleur (already present at 1x; consider 1 second copy for redundancy) | Apollousa Forbidden in Master Duel; replacing với 1 legal negation board piece maintains interaction density. |
| 2 | Called by the Grave (reduce to 1x) | Gamma, the Forbidden Seed or Mirror Force Dragon for additional interaction | Called by the Grave limited to 1 copy in Master Duel; using the freed slot for alternative hand-trap or negation. |
| 3 | Superheavy Samurai Soulpeacemaker, Superheavy Samurai Scales (2x total) | Fabled Lurrie (1x), Fiendsmith Engraver (2x) | Core Infernity cards missing (50% coverage). Lurrie is 100% inclusion; Fiendsmith Engraver opens modern Infernity combo paths. |
| 4 | This Creepy Little Punk (1x) | Fiendsmith's Sequence (1x) or Fiendsmith's Tract (1x) | Modern Infernity decks rely on Fiendsmith suite for consistency; Creepy Little Punk is utility, not 1 starter. |
| 5 | Triple Tactics Talent (consider to 2x from 3x) | Infernity Archfiend (maintain at 2x); allocate slot to Superheavy Samurai core or Fiendsmith support | Triple Tactics Talent conditional on opponent monster effect; lower priority than archetype coherence. |
| 6 | Build 1 15-card side deck | No side deck supplied; post-side adaptability unknown and cannot be scored. |
Evidence & confidence
- Verified: Deck is Illegal in Master Duel (Apollousa Forbidden, Called by the Grave 2x over 1 legal).; Main deck 40, Extra deck 15, no side deck.; Legality status: Illegal (hard constraint).; Archetype declared as Infernity; 11 exact-name Infernity cards present (20% purity).; Hand-trap density: 9 copies (Ash 3, Impermanence 3, Maxx C 1, Droll 2).; Superheavy Samurai splice: 9 copies present (Motorbike 3, Prodigy Wakaushi 3, Monk Big Benkei 2, Soulpiercer 1).; Extra Deck: 11 Links, 3 Synchro, 1 XYZ.
- Observed: 50% of published Infernity archetype core present (10/20 top usage cards); missing: Fabled Lurrie, S:P Little Knight (0 copies), Fiendsmith suite (0 copies), Wave High King Caesar (0 copies), Dugares (0 copies), Fiendsmith's Sequence/Tract (0 copies).; Hypergeometric draw: P(≥1 starter in opening hand 5) ≈ 0.66–0.98 depending on which starter group (core 20-card, exact Infernity, or hand-trap padding).; One-of ratio: 7 singletons (22.6% of distinct cards) — Crossout, This Creepy Little Punk, Maxx C, Soulgaia Booster, Scales, Soulpiercer, Soulpeacemaker.
- Inferred: Engine accessibility: moderate; Wakaushi, Motorbike, Archfiend draw-trigger as primary starters; Infernity Sage dump. P(live starter) ≈ 0.66 estimated.; Brick rate: 12%–15% estimated from one-ofs and hand-trap overlap.; Combo ceiling: Baronne de Fleur + Tri-Gate Wizard (dual negation, co-link board); Worldsea Dragon Zealantis (banish + field reboot). PowerIndex ~70–75 estimated from card text.; Combo median: likely 2–3 Synchro/Link summons mỗi lượt; Infernity Launcher recursion enabled only when hand empty.; Interruption resilience: limited; hand-empty gate conflicts với hand-trap usage; Motorbike/Wakaushi as soft redundancy. D5 ≈ 48.; Resource economy: Launcher/Necromancer float, Motorbike/Big Benkei tutors allow modest grind; net advantage neutral to +1 mỗi lượt estimated.; Going-first board: Baronne (negate/removal), Tri-Gate Wizard (triple co-link), S:P Little Knight (banish + co-link interaction). Estimated 2–3 negates + backup interaction.; Going-second plan: hand-trap disrupt + board-break (Tri-Gate banish, S:P Little Knight banish if co-linked). No going-second combo split data.; Synchro route: Accel Synchro Stardust Dragon (tuner recycle), Borreload Savage Dragon (Link equip + negation). Hybrid Synchro/Link lines feasible.; Pilotability: moderately complex (tuner synchro lines, hand-empty timing gates, pendulum activation conditions); error tolerance ~40–45.
- Provisional: Meta Power null; no dated metagame sample; Infernity archetype estimated ~2% Master Duel meta; no tournament data supplied.; Matchup coverage unknown; no tournament results, no matchup spread data.; Post-side plan unknown; no side deck present (0/15 slots filled).; Format fit: Master Duel; Infernity off-meta, Superheavy Samurai niche splash contradicts core; provisional fit ≈ Low.
- Data gaps: No combos supplied — combo floor/median/ceiling inferred from card text only; real output unknown. No tournament link — archetype meta-share and per-pilot match record absent; metagame alignment speculative. No side deck — best-of-3 post-side plan cannot be assessed; D12 evaluated at 0. No win-rate telemetry — brick rate, going-first/second split, matchup spread, OTK/FTK frequency all absent or speculative. Deck is Illegal — cannot be registered in Master Duel; evaluation is structural/theoretical only. Core card availability — 50% of published Infernity archetype core missing; true engine intent unclear.
Không tải được combo





