Deck Nordic #445002 — Yu-Gi-Oh! Master Duel

43 lá Main, 15 Extra, gồm Droll & Lock Bird x3, Serziel, Watcher of the Evil Eye x3, Speedroid Terrortop x3. Tạo 26/02/2025 bởi YGO Mod.

Deck Nordic Master Duel

Được tạo bởi: YGO Mod (20517634)

Được tạo ngày: Thứ Tư, 26 tháng 2 2025

 
 


Phân tích sức mạnh Deck chính thức
MidrangeĐộ tin cậy: Trung bình
35± 8/ 100
Điểm sức mạnh

Deck — Deck Power Evaluation

Final Contextual Deck Power: 35/100 (Confidence: Medium)

  • Primary strategy: Midrange
  • Secondary strategies: Control
  • Format: master-duel

Legality

Main 43 / Extra 15 / Side 0 — status: Illegal. 3 violation(s).

Identity & game plan

  • Win condition: Synchro/Nordic Aesir beatdown với recurring grind advantage; Evil Eye equipment engine lock với removal pressure
  • Turn 1 (going first): Open Evil Eye or Nordic core; establish equip lock or recurring Synchro threat; layer hand traps
  • Turn 2 (going second): Use board-breakers (Nibiru, Ash, Droll) to interrupt opponent; recover Nordic/Aesir Synchros for grind
  • Recovery: Nordic recursion (Aesir revival, Gullinbursti tutoring, Alviss recursion) and Evil Eye search chain
  • After siding: Unable to assess (no side deck supplied; Master Duel format does not use sideboard)

Why it scores here

This deck is illegal in Master Duel due to copy violations on three restricted cards (Droll & Lock Bird +1, Maxx C +1, Called by the Grave +1), which alone caps its final score. Setting legality aside structurally, the deck blends Nordic Synchro recursion (Aesir, Thor, Odin) với Evil Eye equipment lock, but suffers from low archetype purity (24% core cards present vs. typical lists at 80%+), missing key Extra-Deck staples (I:P Masquerena, Cherubini, S:P Little Knight), and no parsed combos to measure actual floor/ceiling. The Evil Eye engine (20 cards) and hand traps (12 cards) provide going-second resilience and grind potential, but the Nordic core is underpowered (only 9 exact Nordic cards, vs. 2-3 Aesir Synchros in Extra). Without combo boards or tournament results, consistency and conversion are inferred from card ratios and text. The main liability is 1 fragmented core: opening hands frequently miss both engines simultaneously, and recovery depends on Aesir recursion that requires surviving to the end phase. This structural score (~50–52) reflects midrange grind capability; the final 35 penalizes the illegality.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 52
D2 Opening-Hand Quality & Brick Management 48
D3 Combo Conversion & Ceiling 58
D4 Combo Floor & Median Output 44
D5 Interruption Resilience & Route Redundancy 50
D6 Resource Economy, Recovery & Grind 62
D7 End-Board & Interaction Quality 54
D8 Going-Second & Board-Breaking Power 60
D9 Offensive Pressure & Closing Power 48
D10 Main Deck Efficiency & Flexibility 42
D11 Extra Deck Efficiency & Coverage 52
D12 Side Deck Adaptability 0
D13 Matchup Coverage & Format Fit 48
D14 Pilotability & Error Tolerance 45

How the score was computed

Modifiers: none.


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Nordic

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