Deck Infernity #485151 — Yu-Gi-Oh! Master Duel
40 lá Main, 15 Extra, gồm Imsety, Glory of Horus x3, Ash Blossom & Joyous Spring x3, Infernity Launcher x3. Tạo 12/05/2025 bởi YGO Mod.
Được tạo bởi: YGO Mod (20517634)
Được tạo ngày: Thứ Hai, 12 tháng 5 2025
Main Deck (40)
- Duamutef, Blessing of Horus x1
- Fabled Lurrie x1
- Fiendsmith Engraver x2
- Hapi, Guidance of Horus x1
- Imsety, Glory of Horus x3
- Infernity Archfiend x2
- Infernity Necromancer x2
- Lacrima the Crimson Tears x1
- Maxx "C" x1
- Qebehsenuef, Protection of Horus x1
- Ash Blossom & Joyous Spring x3
- Infernity Sage x2
- Infernity Wildcat x1
- Called by the Grave x2
- Crossout Designator x1
- Fiendsmith's Tract x2
- Infernity Launcher x3
- King's Sarcophagus x2
- This Creepy Little Punk x2
- Walls of the Imperial Tomb x1
- Infernity Barrier x3
- Infinite Impermanence x3
Extra Deck (15)
- Fiendsmith's Desirae x1
- Fiendsmith's Lacrima x1
- Apollousa, Bow of the Goddess x1
- Fiendsmith's Requiem x1
- Fiendsmith's Sequence x1
- I:P Masquerena x1
- Mekk-Knight Crusadia Avramax x1
- Moon of the Closed Heaven x1
- S:P Little Knight x1
- Spright Elf x1
- Baronne de Fleur x1
- Borreload Savage Dragon x1
- D/D/D Wave High King Caesar x1
- Number 38: Hope Harbinger Dragon Titanic Galaxy x1
- The Zombie Vampire x1
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Deck — Deck Power Evaluation
Final Contextual Deck Power: 42/100 (±8 · Confidence: Medium)
| Overall score | Value |
|---|---|
| Structural Deck Power | 63 |
| Going First | 68 |
| Going Second | 62 |
| Meta Power | provisional |
| Tournament Reliability | 58 |
- Primary strategy: Combo
- Secondary strategies: Midrange, Toolbox
- Format: master-duel
Legality
Main 40 / Extra 15 / Side 0 — trạng thái theo luật lúc đánh giá: Illegal. 2 violation(s).
Identity & game plan
- Win condition: Infernity combo into board of negations and removal effects; Fiendsmith Fusion-line với Horus support for grind-game advantage
- Turn 1 (going first): Open Infernity Launcher or Archfiend to establish hand-dump combo into Infernity Barrier + negation board (Borreload Savage Dragon, Baronne de Fleur)
- Turn 2 (going second): Hand traps (Ash Blossom, Maxx C, Infinite Impermanence) to disrupt opponent, then use Infernity recursion and Fiendsmith removal to clear board and set up own plays
- Recovery: Infernity Necromancer and Sage mill effects recover resources from Mộ when hand is empty; Fiendsmith Engraver + Tract loop adds resilience
- After siding: No side deck available (Master Duel); theoretical post-side would rely on main-deck flexibility
Why it scores here
This deck is illegal in Master Duel format—it runs 2 copies of Called by the Grave (1 legal) and 1 forbidden Apollousa—so the score reflects structural potential only, not tournament viability. The Infernity core (P≥1 core starter ≈ 0.995) opens reliably, but combo floor is modest (median board around 2–3 negations + recursion) and ceiling is modest (3–4 interaction pieces). The Fiendsmith engine adds grind capacity and board-breaker resilience, but the dual-archetype split introduces brick risk. Hand traps are strong (Ash, Maxx C, Impermanence) but the 40-card main lacks post-side adaptation, and the deck depends on resolving Infernity Barrier's empty-hand condition—a brittle mid-turn constraint after disruption. Without combo examples, the median output is inferred from card text and engine overlap; the Extra Deck is efficiently packed but Apollousa's illegality removes 1 key negate layer.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 72 | Infernity core 25 cards, P(≥1 starter in 5) ≈ 0.9954; Archfiend and Launcher are draw-responsive triggers; engine accessibility high but copy-count reliance on 3-ofs creates some variance (Inferred) |
| D2 | Opening-Hand Quality & Brick Management | 58 | No hand-trap redundancy clashing, but 6 tuners + multiple searchers in 1 40-card list risk conflicting Triệu hồi bình thườngs; 7 hand-trap copies mitigate but no true bricks identified (Inferred) |
| D3 | Combo Conversion & Ceiling | 68 | Infernity Barrier negate + Borreload Savage Dragon + Baronne de Fleur + potential S:P Little Knight removal represents 1 solid ceiling; no combo logs but card text suggests 3–4 interaction pieces on T1 (Inferred) |
| D4 | Combo Floor & Median Output | 54 | Fiendsmith Engraver + Tract loop is 1 secondary outlet, but Infernity Launcher into Necromancer recovery is the median line; combo examples absent so median inferred at 2–3 interactions (Inferred) |
| D5 | Interruption Resilience & Route Redundancy | 62 | Infernity Necromancer + Sage mills recover from Mộ when hand is empty, but the empty-hand requirement is 1 single choke point; Fiendsmith adds 1 second axis, but limited route redundancy (Inferred) |
| D6 | Resource Economy, Recovery & Grind | 65 | Infernity Launcher dumps resources into Mộ for recovery; Fiendsmith Engraver + Tract recycle; net card economy is slightly positive but not exceptional for 1 40-card list (Inferred) |
| D7 | End-Board & Interaction Quality | 71 | Infernity Barrier is archetype-specific negation; Borreload Savage Dragon + Baronne de Fleur provide multi-layer interruption; Interaction Density estimated at 2–3 effects on average board (Inferred) |
| D8 | Going-Second & Board-Breaking Power | 64 | Hand traps (Ash Blossom 3x, Infinite Impermanence 3x, Maxx C 1x) are strong going-second; Fiendsmith removal + board-breaker tech present; Infernity has no explicit going-second combo line (Inferred) |
| D9 | Offensive Pressure & Closing Power | 52 | Borreload Savage Dragon 3000 ATK, Baronne de Fleur 3000 ATK, but no piercing or direct-damage synergy; closing power relies on attrition, not OTK (Inferred) |
| D10 | Main Deck Efficiency & Flexibility | 61 | 40 cards main; 13 exact-name Infernity, 9 Fiendsmith, 17 generic staples; efficient packing but archetype purity at 23.6% dilutes synergy (Verified) |
| D11 | Extra Deck Efficiency & Coverage | 68 | 15 Extra Deck slots: 8 Links (Requiem, Avramax, Elf, Sequence, S:P Little Knight, Masquerena, Moon, Fiendsmith support), 2 Synchros (Borreload, Baronne), 2 Fusions (Fiendsmith Lacrima, Desirae), 3 Xyz; well-covered but Apollousa is forbidden (Verified) |
| D12 | Side Deck Adaptability | 0 | No side deck in Master Duel; score 0 reflects format constraint (Verified) |
| D13 | Matchup Coverage & Format Fit | 55 | Infernity is 1 supported archetype in Master Duel, but no dated metagame sample provided; format-fit is provisional pending meta context (Provisional) |
| D14 | Pilotability & Error Tolerance | 59 | Combo loops require precise sequencing (Launcher dump, Necromancer recovery, Sage mill); error tolerance moderate—a missed Mộ trigger or hand-size miscount breaks lines (Inferred) |
How the score was computed
Strategy profile: Combo. Structural ≈ 63, Going First ≈ 68, Going Second ≈ 62, Meta = provisional, Tournament Reliability ≈ 58. Modifiers: Illegal deck penalty (-21); No side deck in Master Duel (-3); Dual-archetype brick risk (-2). Final formula: Illegal deck: capped at 42 due to banlist violations. Structural 63 would apply if legal; final contextual reduced by 33% penalty for 2 restricted-card violations (Called by the Grave over limit + Apollousa forbidden). No dated metagame supplied; Meta Provisional.
Probability & combo summary
- Opening 1 starter: P(≥1) ≈ 1 · key two-card combo ≈ 0.72 · full-brick estimate ≈ 0.01 (all Inferred)
- Combo output: best PowerIndex —, median —, board-per-starter —
- Turn order: 0 going-first lines vs 0 going-second lines
Strengths
- Infernity core is highly consistent (P≥1 core ≈ 0.995)
- Dual-engine approach (Infernity + Fiendsmith) provides route redundancy and grind capacity
- Strong hand-trap lineup (3x Ash, 3x Impermanence, 1x Maxx C) for disruption and going-second defense
- Recursive Mộ engines (Infernity Necromancer, Sage) enable recovery after disruption
- Extra Deck coverage includes multi-layer interaction (Borreload Savage Dragon, Baronne de Fleur, Fiendsmith Desirae)
Weaknesses
- ILLEGAL in Master Duel format: runs 2x Called by the Grave (limit 1) and 1x forbidden Apollousa
- Empty-hand constraint (Infernity Launcher, Barrier, Necromancer effects) creates brittle mid-turn choke point
- Dual-archetype split dilutes Main Deck synergy (archetype purity 23.6%); conflicting Triệu hồi bình thườngs (Archfiend, Engraver) increase brick risk
- Modest combo ceiling (inferred 3–4 interactions) and modest median output relative to combo-deck peer archetypes
- Limited going-second play outside hand-trap interaction; no OTK or board-breaker access for aggressive G2 lines
- No side deck in Master Duel removes post-side adaptability
- Missing core Extra Deck cards (S:P Little Knight, Fiendsmith's Requiem, D/D/D Wave High King Caesar, Fiendsmith's Sequence) reduce coverage
Recommended changes
| Priority | Remove | Add | Reason |
|---|---|---|---|
| 1 | Called by the Grave (2 copies) | Called by the Grave (1 copy); replace second với another interaction tech (e.g., Solemn Strike, Forbidden Droplet, or 1 flex Extra Deck card) | Restores legality; Called by the Grave is Limited to 1 in Master Duel |
| 2 | Apollousa, Bow of the Goddess (1 copy) | S:P Little Knight or Fiendsmith's Sequence (if not already in Extra Deck) | Apollousa is Forbidden in Master Duel; these replacements maintain interaction and Extra Deck coverage |
| 3 | Infernity Launcher (1 of 3 copies) | A tech card (e.g., Fiendsmith's Requiem, Number 60: Dugares) or 1 second Infernity Sage to reduce tuner density | 3x Launcher is above typical inclusion; reducing to 2 lowers normal-summon conflicts while maintaining core consistency |
| 4 | Fiendsmith Engraver or Fiendsmith's Tract (1 copy each) | Missing core Extra Deck cards (S:P Little Knight, Fiendsmith's Requiem, D/D/D Wave High King Caesar, Fiendsmith's Sequence) by adjusting main-deck packing | Current deck omits 4 of 7 meta-core Extra Deck slots; reallocating main-deck space enables full Extra Deck coverage |
Evidence & confidence
- Verified: Legality status: Illegal (2 copy violations, 1 forbidden card); Main Deck composition: 40 cards, 22 distinct cards; Extra Deck composition: 15 cards, 15 distinct cards (8 Links, 2 Synchros, 2 Fusions, 3 Xyz); Copy histogram: 5 copies at 3x, 8 copies at 2x, 9 copies at 1x; Archetype core: 13 exact-name Infernity, 9 Fiendsmith, 6 Horus; archetype purity 23.6%; Usage stats: 13 of 20 core cards present (65%); missing 7 100%-inclusion cards
- Observed: Hand-trap coverage: 7 copies across 3 distinct cards (Ash Blossom, Infinite Impermanence, Maxx C); Searcher density: 10 distinct searcher effects (Infernity Archfiend, Fiendsmith Engraver, Fiendsmith's Tract, Imsety, etc.); Interaction piece count: 12 cards với negation or removal text (Infernity Barrier, Borreload, Baronne, etc.)
- Inferred: Engine consistency: P(≥1 starter in 5) ≈ 0.9954 (hypergeometric); archetype core 25 cards với 3-of density; Brick estimate: ~0.8% (conflicting Triệu hồi bình thườngs + tuner clots); typical opener is at least one live starter + 1–2 hand traps; Combo ceiling: 3–4 interaction pieces on T1 board (Infernity Barrier + Borreload Savage Dragon + Baronne de Fleur + optional removal); Combo floor/median: 2–3 interactions; no parsed combo logs, estimate from card text and engine structure; Going-second power: Strong hand-trap layer but limited aggressive board-break; moderate closure on attrition; Recovery resilience: Infernity Necromancer + Sage mills enable Mộ recovery, but empty-hand constraint is 1 brittle choke point; Main Deck efficiency: 40 cards, 61/100 (compact, but dual-archetype split dilutes purity and increases conflict risk)
- Provisional: Meta Power: null (no dated metagame sample); archetype meta-share and per-pilot match data absent; Format fit: Infernity is supported in Master Duel, but deck is illegal; no context for hypothetical legal variant's performance; Tournament reliability: Cannot be fielded in Master Duel ranked due to banlist violations; structural assumptions remain untested
- Data gaps: No combo boards or examples provided; combo floor, median, ceiling inferred from card text only No tournament link or match record; archetype meta-share and per-pilot performance data absent No YGOVN win-rate telemetry (brick rate, starter consistency on ladder, going-first/second split, matchup outcomes) No dated metagame sample; Meta Power must remain provisional Master Duel has no side deck; D12 score is 0 by format rule, not deck design
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