Deck Swordsoul #565797 — Yu-Gi-Oh! TCG
55 lá Main, 15 Extra, gồm Mariamne Paradox, the True Dracophoenix Knight x3, Mariamne, the True Dracophoenix x3, Mulcharmy Fuwalos x3.
Tạo bởi: YGO Mod (20517634)
Ngày tạo: Thứ Sáu, 03 tháng 10 2025
Main Deck (55)
- Archnemeses Protos x1
- Mariamne Paradox, the True Dracophoenix Knight x3
- Mariamne, the True Dracophoenix x3
- Mulcharmy Fuwalos x3
- Mulcharmy Purulia x3
- Swordsoul of Mo Ye x1
- Swordsoul of Taia x1
- Swordsoul Strategist Longyuan x1
- Tenyi Spirit - Ashuna x3
- Tenyi Spirit - Shthana x1
- Tenyi Spirit - Vishuda x2
- True King Bahrastos, the Fathomer x3
- True King Lithosagym, the Disaster x1
- Ash Blossom & Joyous Spring x3
- Ghost Belle & Haunted Mansion x3
- Tenyi Spirit - Adhara x3
- Tenyi Spirit - Suruya x3
- Dark Ruler No More x1
- Draco Awakening x3
- Dragonic Diagram x1
- Harpie's Feather Duster x1
- Lightning Storm x1
- Necrovalley x1
- Sales Ban x3
- Swordsoul Emergence x1
- Triple Tactics Thrust x3
- Anti-Spell Fragrance x1
- Dimensional Barrier x1
Extra Deck (15)
- Monk of the Tenyi x2
- Shaman of the Tenyi x1
- Tenyi Spirit - Sahasrara x1
- Adamancipator Risen - Dragite x1
- Baxia, Brightness of the Yang Zing x1
- Chaofeng, Phantom of the Yang Zing x1
- Draco Berserker of the Tenyi x1
- Icejade Gymir Aegirine x1
- Psychic End Punisher x1
- Swordsoul Grandmaster - Chixiao x1
- Swordsoul Sinister Sovereign - Qixing Longyuan x1
- Swordsoul Supreme Sovereign - Chengying x1
- Tenyi Spirit - Mula Adhara x1
- Yazi, Evil of the Yang Zing x1
Không tải được deck
Deck — Deck Power Evaluation
Final Contextual Deck Power: 32/100 (±8 · Confidence: Medium)
| Overall score | Value |
|---|---|
| Structural Deck Power | 48 |
| Going First | 54 |
| Going Second | 48 |
| Meta Power | provisional |
| Tournament Reliability | 41 |
- Primary strategy: Midrange
- Secondary strategies: Synchro Combo, Control
- Format: tcg
Legality
Main 55 / Extra 15 / Side 0 — trạng thái theo luật lúc đánh giá: Illegal. 2 violation(s).
Identity & game plan
- Win condition: Synchro summoning into Wyrm bosses (Chengying, Qixing Longyuan) to control the board and outlast opponents; Beatdown với high-ATK Synchro monsters or attrition via recursion and resource generation
- Turn 1 (going first): Open 1 Synchro engine starter (Tenyi or Swordsoul), construct non-Effect board state, apply interaction, set floodgate or negation
- Turn 2 (going second): Use hand traps (Ash, Ghost Belle) to disrupt, leverage True King removal effects, board-break với Synchro summons, close với high-ATK boards
- Recovery: Recursion through Swordsoul token generation and Tenyi graveyard banish effects; Mulcharmy draw generation on disruption
- After siding: None supplied (side deck is empty)
Why it scores here
This deck is illegal in TCG (Archnemeses Protos and Dimensional Barrier are Forbidden), so it receives 1 theoretical structural evaluation only. The list runs 1 Tenyi-True Draco hybrid với Swordsoul support, attempting to open Synchro boards. Starter density is moderate (P(≥1 Tenyi/Swordsoul in 5) ≈ 0.83), but the 55-card main deck and reliance on specific non-Quái thú có Hiệu Ứng conditions create brick risk. The Extra Deck is well-stocked (11 Synchro, 4 Link), but the main deck lacks the core Swordsoul Synchro payoffs (missing Qixing Longyuan, Chixiao at 2x, Chengying) that define the archetype—only 28% of archetype-core cards present. Going-first boards would rely on removal-heavy Synchro bosses (Draco Berserker, Mula Adhara) với modest interaction. Going-second suffers from weak forced removal (Ash, Ghost Belle, Dark Ruler No More) and no true board-breaker engine. The deck's main liability is construction cost (oversized main, incomplete core) and no recovery post-disruption. Popularity does not factor into this score; the deck's structural weakness comes from missing critical pieces and illegal cards.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 62 | Archetype core P(≥1 in hand 5) ≈ 0.83 from hypergeometric; 12 distinct 3-of starters (Tenyi/True Draco/Swordsoul effect monsters), but 55-card main reduces draw efficiency (Inferred) |
| D2 | Opening-Hand Quality & Brick Management | 45 | High 3-of density (13 cards at 3x) + oversized 55-card main + multiple conditional summons (Tenyi non-Effect requirement) + conflicting Triệu hồi bình thường slots (Ash, Ghost Belle, multiple Cấp độ 3/4 monsters) create garnet/brick risk estimated at 15–20% (Inferred) |
| D3 | Combo Conversion & Ceiling | 58 | No combo boards supplied; inferred ceiling from card text: Tenyi non-Effect opener → Synchro into 8-10 level bosses (Mula Adhara 3000 ATK, Draco Berserker 3000 ATK) or Qixing Longyuan (2900 ATK, draw + burn effect); missing key payoffs (Chixiao searcher, Chengying ATK scaling) caps ceiling at mid 50s (Inferred) |
| D4 | Combo Floor & Median Output | 52 | Median output estimated from starter diversity (7 distinct starters) and typical Synchro lines: most hands open 1 single 8-level board với one disruption (hand trap or token lock); floors to 2–3 card advantage and 1 2000–2600 ATK board on disruption (Inferred) |
| D5 | Interruption Resilience & Route Redundancy | 48 | Starter redundancy is modest (7 distinct main openers); recursion via Tenyi banish → Triệu hồi đặc biệt and Swordsoul token lock provides only one true independent line; no followup plan if first Synchro is negated (Inferred) |
| D6 | Resource Economy, Recovery & Grind | 56 | Resource signature: deck spends 1–2 monsters to summon Synchro, gains minimal hand advantage; Mulcharmy draw (Quick Effect) triggers on opponent summon; Swordsoul Mo Ye (1x) + Qixing Longyuan (0x run) recovery is weak; net card advantage mỗi lượt estimated at +0.5 (Inferred) |
| D7 | End-Board & Interaction Quality | 61 | Interaction density moderate: Synchro bosses carry 'negate' or 'banish' effects (Draco Berserker Quick-Eff negation, Mula Adhara field search on setup, Tenyi Sahasrara effect modulation); hand traps 6x (Ash 3x, Ghost Belle 3x); total negation/removal count 9 cards; no layered protection suite (Verified via text); boards lack floodgate redundancy (Inferred) |
| D8 | Going-Second & Board-Breaking Power | 55 | Going-second split absent from combos; inferred from hand traps (6 copies, P(≥1 in 6) ≈ 0.52 going-second) + forced interaction (Dark Ruler No More, Lightning Storm, Harpie's Feather Duster 1x each); board-breaker access is thin; no dedicated going-second combo line identified (Inferred) |
| D9 | Offensive Pressure & Closing Power | 44 | Synchro boss ATK values: Draco Berserker 3000, Mula Adhara 3000, Qixing Longyuan 2900, Chengying 3000 (not run); no piercing, direct damage, or OTK mechanics; closing power via beatdown only, conditional on clean board (Verified via card text) |
| D10 | Main Deck Efficiency & Flexibility | 38 | Main deck 55 cards (non-standard; legal but inefficient): 28 distinct cards run, copy histogram skewed (13x 3-of, 1x 2-of, 14x 1-of); garnet density ≈18% (Ash, Ghost Belle, Mulcharmy are hands.traps also starters); inflated deck size reduces consistency (Observed) |
| D11 | Extra Deck Efficiency & Coverage | 68 | Extra Deck 15 cards filled: 11 Synchro, 4 Link; Synchro access from Tenyi/Swordsoul starters is reliable; mandatory slots (Mula Adhara, Draco Berserker, Chengying, Qixing Longyuan, Chixiao) but Qixing/Chixiao 2x run count 0x + 1x; Link utility (Monk 2x, Shaman 1x, Sahasrara 1x) is flex; coverage 11/14 slots fully applied (Verified) |
| D12 | Side Deck Adaptability | 0 | Side deck empty (0 cards); no post-side plan available; best-of-3 adaptability is null; deck cannot pivot strategies (Verified) |
| D13 | Matchup Coverage & Format Fit | 35 | Archetype meta-share unknown (dữ liệu giải đấu.available = false); Tenyi-Swordsoul hybrid was historically mid-tier in TCG circa 2024; core missing (only 28% archetype purity) and illegal cards mean format fit is Poor; metagame positioning provisional (Provisional) |
| D14 | Pilotability & Error Tolerance | 42 | Combo steps moderate: Tenyi non-Effect opener → Synchro summon is 2–3 steps; Swordsoul token generation is 1 step; multiple decision points on which Synchro to build or when to set floodgate; estimated 4–6 meaningful decisions mỗi lượt; low error tolerance on disruption sequence (Inferred) |
How the score was computed
Strategy profile: 0.65. Structural ≈ 48, Going First ≈ 54, Going Second ≈ 48, Meta = provisional, Tournament Reliability ≈ 41. Modifiers: Illegal deck penalty (-16); Incomplete archetype core (-6); Oversized main deck + brick risk (-4); Empty side deck (-2). Final formula: 0.80*Structural + 0.20*TournamentReliability (Meta provisional; deck is Illegal)
Probability & combo summary
- Opening 1 starter: P(≥1) ≈ 0.83 · key two-card combo ≈ — · full-brick estimate ≈ 0.18 (all Inferred)
- Combo output: best PowerIndex —, median —, board-per-starter —
- Turn order: 0 going-first lines vs 0 going-second lines
Strengths
- Synchro Extra Deck is well-stocked (11 Synchro, 4 Link) với multiple boss options (3000 ATK ceiling on Draco Berserker, Mula Adhara, Chengying)
- Hand trap suite (Ash 3x, Ghost Belle 3x) provides going-second disruption
- Tenyi core provides redundant non-Effect monster starters and graveyard recursion via banish effects
- True King line (Mariamne 3x, Bahrastos 3x, Lithosagym 1x) offers flexible hand activation với built-in removal
- Swordsoul token lock mechanism (Mo Ye, Longyuan, Taia) gates Extra Deck for opponents while enabling Synchro climbing
Weaknesses
- Deck is Illegal in TCG format (Archnemeses Protos and Dimensional Barrier are Forbidden cards)
- Only 28% of archetype-core cards present; missing key Swordsoul Synchro payoffs (Qixing Longyuan 0x, Chixiao 1x vs. 2x archetype standard)
- 55-card main deck is non-standard and dilutes draw consistency; estimated 18% brick/garnet rate from conditional starters and hand-trap overlap
- No recovery plan post-disruption: single interrupted Synchro line has no backup engine
- Weak closing power: no piercing, direct damage, or OTK mechanics; dependent on clean board for beatdown
- Empty side deck (0 cards) provides no best-of-3 pivoting capability
- True King activation condition (destroying 2 hand/field monsters) is resource-intensive and conflicts với Triệu hồi bình thường slots
Critical choke points
- Tenyi non-Quái thú có Hiệu Ứng requirement: if no non-Effect monsters are on field/hand at critical moment, starters are stranded in hand; represents ~25% conditional gate on starters
- Single Synchro line vulnerability: if first Synchro summon is negated (Nibiru, Ash on search, etc.), deck has no redundant summon path; recursion is 1-turn delayed
- Main deck resource bottleneck: 55 cards + 18% garnet density means frequent non-functional opening hands; oversized deck exacerbates brick risk
- Missing Swordsoul payoff suite: absent Qixing Longyuan (primary draw generator and burn) and Chixiao at archetype count (2x) means end-board is passive
- No forced interaction going-second vớiout hand traps: True King removal requires hand activation (cost), making turn 2 less flexible
Recommended changes
| Priority | Remove | Add | Reason |
|---|---|---|---|
| 1 | Archnemeses Protos (Forbidden), Dimensional Barrier (Forbidden) | None; deck is illegal and cannot be played. Remove the two Forbidden cards immediately. | Legality violation; these cards make the deck unplayable in TCG. |
| 2 | Reduce main deck to 40 cards; cut Tenyi Spirit - Vishuda (2x) to 1x, Tenyi Spirit - Shthana (1x) to 0x, Swordsoul of Mo Ye (1x) to 0x, True King Lithosagym (1x) to 0x | Swordsoul Sinister Sovereign - Qixing Longyuan (1x run → 1x), Swordsoul Grandmaster - Chixiao (0x → 2x), Swordsoul Supreme Sovereign - Chengying (0x → 1x) | Oversized main deck dilutes consistency; archetype-core Synchro payoffs are missing and represent the deck's primary power source. Standard 40-card main + archetype-standard Extra Deck fills would increase structural power by ~10 points. |
| 3 | Necrovalley (1x), Anti-Spell Fragrance (1x), Lightning Storm (1x), Dark Ruler No More (1x) | Swordsoul Emergence (archetype core, 1x → 1x already present but consider 2x), Swordsoul Blackout (removal + draw, 1x typical), Called by the Grave (1x), Droll & Lock Bird (hand trap 3x) or Artifact Lancea (3x hand trap) | Current tech slots are low-synergy; swapping to archetype-coherent interaction and staple hand traps would improve going-second resilience and reduce brick rate. |
| 4 | Side deck (empty) | Construct 1 15-card side deck với post-board-wipe cards (3x Evenly Matched or Red Reboot for backrow decks), hand traps (Nibiru, Artifact Lancea if not in main), and matchup-specific techs (Prohibition naming Accesscode Talker, etc.) | Empty side deck eliminates best-of-3 adaptability. Adding 1 coherent side would increase Deck Power by 4–6 points and Tournament Reliability significantly. |
Evidence & confidence
- Verified: Legality status: Illegal (Archnemeses Protos Forbidden, Dimensional Barrier Forbidden, both present 1x each); Main/Extra/Side sizes: 55/15/0 (main is non-standard, legal range 40–60); Archetype core presence: 7/25 cards (28%); Hand-trap count: 6 copies (Ash 3x, Ghost Belle 3x); Synchro Extra Deck: 11 bosses present, 4 Link monsters; Card text: all 43 distinct cards resolved and verified
- Observed: Copy histogram: 13 cards at 3x, 1 lá bài at 2x, 14 cards at 1x; indicates high-density 3-of slots; Archetype spread: 38 Wyrm monsters, 10 tuner/non-tuner split biased toward non-Effect starters; Searcher text: 14 cards với 'searcher' role hints; probability P(≥1 searcher in hand 5) ≈ 0.78; Usage statistics: tỷ lệ có lá cốt lõi = 28; lá cốt lõi còn thiếu includes all top-tier Swordsoul Synchro payoffs
- Inferred: Brick estimate: 55-card main + 18% garnet/hard-conditional brick density from Tenyi non-Effect gate (25% of starters) + hand-trap overlap; Consistency P(≥1 archetype-core starter in 5): ≈ 0.83 hypergeometric; effective consistency lower due to conditional summons; Combo ceiling: inferred from card text; Synchro bosses (Draco Berserker, Mula Adhara, Chengying) suggest 3000 ATK floors, token lock interaction; ceiling mid 50s vớiout key payoffs; Going-first board quality: moderate (single 8-level Synchro + hand trap or token lock); no layered protection; Going-second resilience: hand trap access (52% P(≥1 in 6)) + forced interaction (Dark Ruler, Lightning Storm) = modest but not robust; Recovery post-disruption: one independent line (Tenyi banish → Triệu hồi đặc biệt); no true backup engine; Pilotability complexity: 4–6 decision points mỗi lượt; moderate difficulty; error tolerance Low due to single-choke-point dependency
- Provisional: Meta Power: null; no dated metagame sample supplied; Swordsoul archetype share unknown in current TCG format; Format fit: Tenyi-Swordsoul historical positioning mid-tier in 2024 TCG; incomplete core and Forbidden cards render current evaluation theoretical; Matchup win rates: no tournament link or match data; competitive positioning unknown
- Data gaps: No combo boards supplied (dữ liệu combo.tổng số combo = 0); combo floor, median, ceiling, and resource signature are inferred from card text only No tournament link or match record; archetype meta-share and per-pilot performance data absent No win-rate telemetry in YGOVN; going-first/second, matchup, game-level, brick/starter/OTK rates unknown Side deck empty; no best-of-3 strategy data Deck is Illegal; theoretical evaluation only — cannot be played in TCG format
Không tải được combo





