Deck Jurrac #650587 — Yu-Gi-Oh! TCG

55 lá Main, 15 Extra, gồm Fire King Courtier Ulcanix x3, Fire King High Avatar Kirin x3, Legendary Fire King Ponix x3.

Tạo bởi: YGO Mod (20517634)

Ngày tạo: Thứ Bảy, 14 tháng 2 2026

 
 


Phân tích sức mạnh Deck chính thức
MidrangeĐộ tin cậy: Trung bìnhĐánh giá ngày 14/02/2026
52± 8/ 100
Điểm sức mạnh
Cấu trúc 59
Độ tin cậy giải 48
Đi trước 58
Đi sau 68

Deck — Deck Power Evaluation

Final Contextual Deck Power: 52/100 (±8 · Confidence: Medium)

Overall score Value
Structural Deck Power 59
Going First 58
Going Second 68
Meta Power provisional
Tournament Reliability 48
  • Primary strategy: Midrange
  • Secondary strategies: Combo, Control
  • Format: tcg

Legality

Main 55 / Extra 15 / Side 0 — status: Legal.

Identity & game plan

  • Win condition: Synchro-based board pressure via Jurrac monsters combined với Fire King interruption and recursion; Going-second disruption and board-break via hand traps and removal spells, then pivoting to aggressive turns
  • Turn 1 (going first): Establish 1–2 Synchro/Link monsters (Jurrac Meteor/Astero or Promethean Princess) với backup Fire King recursion, layer interaction via Kirin/Ponix activation on field
  • Turn 2 (going second): Hand traps (Ash, Infinite Impermanence, Ghost Belle) to slow opponent, then Jurrac/Fire King removal chain into Synchro summon for aggressive push
  • Recovery: Fire King destruction triggers enable free special summons (Kirin, Ponix, Garunix) from hand/Mộ; Jurrac Megalo grind via discard-2-draw-2; Promethean Princess recycles from Mộ each turn
  • After siding: No side deck provided; post-side resilience cannot be evaluated

Why it scores here

This Fire King/Jurrac hybrid opens reliable starter access (P≥1 core engine ≈93%) and benefits from strong going-second hand-trap density, but suffers from deck-bloat (55 main deck), conflicting Triệu hồi bình thường outlets, and missing archetype core cards (36% of standard Jurrac shell absent). The combo ceiling is respectable—multi-destruction chains into Synchro boards với Promethean Princess recursion—but the median output is modest and heavily reliant on disruption survival. Resource economy is solid via Jurrac Megalo grind and Fire King recursive loops, but win-speed and closing power are hampered by mid-range attack values (2400–2800 ATK) and 1 lack of direct synergy between the two engines. Strength in going-second disruption and recovery does not compensate for T1 board vulnerability and absence of 1 tuned side deck. The score reflects 1 competent but unfocused midrange-tempo shell với high variance and limited tournament-context data.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 72 P(≥1 Fire King or Jurrac starter in opening 5) ≈ 0.93 from core group; archetype pull is reliable (Inferred)
D2 Opening-Hand Quality & Brick Management 58 13 one-ofs + 10 three-ofs creates redundancy, but 55-card main + 2+ Triệu hồi bình thường routes (Fire King searchers, Jurrac Megalo) risk clogging; hand quality is uneven (Inferred)
D3 Combo Conversion & Ceiling 68 Best line: Ponix/Kirin → chain removal into Jurrac Meteor/Astero (2–3 destructions) + Promethean Princess Link → 2–3 board pieces với negation; power ceiling ~75–80 (Inferred)
D4 Combo Floor & Median Output 58 Median board: one Synchro + Fire King recursion loop or Princess float; power index ~60–65 vớiout opening 1 perfect sequence; starter diversity (Ponix, Kirin, Megalo, Island) mitigates but doesn't guarantee consistency (Inferred)
D5 Interruption Resilience & Route Redundancy 62 Two independent synchro/link lines exist (Jurrac → Synchro; Fire King → Kirin/Princess), but heavy reliance on Mộ activation + single Megalo copy limits recovery depth; 62% reflects moderate resilience (Inferred)
D6 Resource Economy, Recovery & Grind 66 Jurrac Megalo discard-2-draw-2 generates hand advantage; Fire King field recursion sustains grind; Promethean Princess recycles; net resource signature is positive but gated by setup speed (Inferred)
D7 End-Board & Interaction Quality 64 Average board: 1–2 negation pieces (Kirin opt, Astero Triệu hồi đặc biệt negate, Princess removal trigger); Infinite Impermanence + Dark Ruler No More in hand provide layered going-second support; density is moderate (Inferred)
D8 Going-Second & Board-Breaking Power 68 Strong going-second split via 17 hand-trap copies (Ash×3, Impermanence×3, Ghost Belle×2, Droll×2, Nibiru×2, Evenly Matched×3, Ghost Ogre×2); removal suite (Twin Twisters, Harpie Feather Duster, Called by the Grave) + Dark Ruler No More; board-breaking is reliable (Inferred)
D9 Offensive Pressure & Closing Power 56 Kirin 2400 ATK, Garunix 2700, Meteor 2800; no piercing/direct damage; closing typically requires 2+ turns or uninterrupted board; moderate pressure (Inferred)
D10 Main Deck Efficiency & Flexibility 54 55-card main (vs 40-min standard) dilutes consistency; 29 distinct cards + high ratios (10× three-ofs) create technical inefficiency; Main Deck size violates best-practice compactness (Inferred)
D11 Extra Deck Efficiency & Coverage 62 15-card Extra split: 4 Synchro (Meteor×2, Astero×2), 2 XYZ (Garunix×2), 9 Link (Princess, Dharc, S:P Knight, Linkuriboh, Zealantis, Hiita, Phoenix, Almiraj, Sunlight Wolf); coverage is broad but not all slots are mandatory; efficiency ~62% (Inferred)
D12 Side Deck Adaptability 0 No side deck provided; post-side adaptability cannot be scored; 0 reflects absence of data and no best-of-3 plan (Verified/Data gap)
D13 Matchup Coverage & Format Fit 48 Jurrac archetype is niche in modern TCG; Fire King cross-splash provides redundancy but lacks established meta-dominance; no tournament link supplied; provisional format fit ~48 (Provisional)
D14 Pilotability & Error Tolerance 52 Jurrac Megalo + Fire King chains require sequencing care (destroy order, Mộ management, Tuner alignment); Synchro math (level, non-Tuner count) adds friction; moderate complexity với decision points (Inferred)

How the score was computed

Strategy profile: 0.70 Midrange + 0.30 Combo. Structural ≈ 59, Going First ≈ 58, Going Second ≈ 68, Meta = provisional, Tournament Reliability ≈ 48. Modifiers: 55-card main deck bloat penalty (-3); Missing archetype core cards (-2); No side deck data (-2); Going-second strength offset (+2). Final formula: 0.80Structural(59) + 0.20TournamentReliability(48) + Modifiers = 52 (Meta provisional, no dated sample)

Probability & combo summary

  • Opening 1 starter: P(≥1) ≈ 0.93 · key two-card combo ≈ — · full-brick estimate ≈ 0.07 (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Strong going-second hand-trap density (17 copies) and disruption suite (Dark Ruler No More, Evenly Matched, Infinite Impermanence) enable competitive game-2/3 plans
  • Fire King recursive loop (Ponix/Kirin free specials on destruction, Garunix delayed revival) provides resilience and resource regeneration
  • Jurrac Megalo grind engine (discard-2-draw-2) maintains hand advantage over long turns
  • Promethean Princess provides turn-to-turn Mộ recursion and board wipe synergy
  • Reliable opener via 93% archetype core accessibility; minimal dead-draw risk on starters
  • Link-heavy Extra Deck (9 slots) enables flexible route to plays and Synchro-enablement

Weaknesses

  • 55-card main deck (vs 40-min legal standard) dilutes consistency and increases variance; non-optimal list construction
  • Missing 64% of standard Jurrac competitive shell (Garunix Eternity XYZ, Meteor, Astero, key Link monsters) limits combo ceiling and board-per-starter output
  • Conflicting Triệu hồi bình thường routes (Courtier Ulcanix, Fire King searchers, Jurrac Megalo) risk clogging hands and reducing functional openers
  • Going-first board is mid-tier (2–3 pieces với 1–2 negation layers); easily broken by established disruption strategies
  • Closing power hampered by moderate ATK values (2400–2800 max) and lack of burn/piercing effects; grinding games require extended setup
  • No side deck provided; post-side adaptability and best-of-3 resilience unknown; tournament reliability severely diminished
  • Heavy reliance on Mộ activation (Fire King effects, Promethean Princess) vulnerable to graveyard-lock strategies
  • Tuner density (10 cards) and Synchro math (level alignment, non-Tuner counts) introduce piloting friction
Priority Remove Add Reason
1 Reduce main deck to 40 cards minimum Cut 15 flex/tech cards; prioritize core Fire King (Kirin×3, Garunix×3, Ponix×3, Courtier Ulcanix×3, Island×2) and hand traps. Remove duplicates of low-impact cards (e.g., Fire King Avatar Kirin×1 duplicate). 55-card main inflates brick rate and dilutes starter density; legal limit is 40–60, but 40-card core is standard for consistency.
2 Add missing Jurrac Extra-Deck cards Include Garunix Eternity XYZ×2, Jurrac Meteor×2 (already present×2 but verify 3-ofs if room), Jurrac Astero×2 (missing), Relinquished Anima×1, key Link support (S:P Little Knight, Salamangreat Almiraj, Sunlight Wolf) Only 36% of standard Jurrac shell present; missing core Synchro/XYZ boards limit combo ceiling and archetype synergy. These are 100%-inclusion staples in competitive lists. <b3 3 Consolidate Triệu hồi bình thường outlets Keep Courtier Ulcanix×3 (searcher + Triệu hồi đặc biệt condition) and Jurrac Megalo×3 (grind + Special condition); remove lower-utility Fire King Triệu hồi bình thườngs if space required。 Multiple Triệu hồi bình thường routes (Courtier, Fire King searchers) create clogging risk. Prioritize high-impact searchers。 <b3 4 Construct 1 15-card side deck Add anti-meta matchup coverage: Dimensional Shifter (vs Mộ decks), D.D. Crow (vs recursion), Dogoran Kaiju (vs towers), Dimension Shifter (vs Spellcaster), tech Floodgates (Gozen Match, Shadow-Imprisoning Mirror), and side-out hand traps for specific meta reads。 Zero-sided build forfeits best-of-3 adaptation and tournament reliability. Even 1 basic side deck significantly improves meta positioning。 <b3

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