Deck P.U.N.K. #670751 — Yu-Gi-Oh! Master Duel
Được tạo bởi: YGO Mod (20517634)
Được tạo ngày: Chủ Nhật, 22 tháng 3 2026
Main Deck (60)
- Diabellstar the Black Witch x3
- Droll & Lock Bird x2
- Duamutef, Blessing of Horus x1
- Fabled Lurrie x1
- Fiendsmith Engraver x2
- Hapi, Guidance of Horus x1
- Imsety, Glory of Horus x3
- Lacrima the Crimson Tears x1
- Maxx "C" x1
- Mulcharmy Fuwalos x3
- Nibiru, the Primal Being x1
- Noh-P.U.N.K. Deer Note x1
- Noh-P.U.N.K. Foxy Tune x3
- Noh-P.U.N.K. Ogre Dance x3
- Noh-P.U.N.K. Rising Scale x3
- Qebehsenuef, Protection of Horus x1
- Ash Blossom & Joyous Spring x3
- Gagaku-P.U.N.K. Wa Gon x1
- Ghost Ogre & Snow Rabbit x1
- Joruri-P.U.N.K. Madame Spider x1
- Noh-P.U.N.K. Ze Amin x3
- Ukiyoe-P.U.N.K. Sharakusai x1
- Called by the Grave x1
- Crossout Designator x1
- Deception of the Sinful Spoils x2
- Emergency Teleport x3
- Fiendsmith's Tract x1
- Forbidden Droplet x3
- King's Sarcophagus x2
- P.U.N.K. JAM Extreme Session x1
- The Hallowed Azamina x1
- Triple Tactics Talent x1
- WANTED: Seeker of Sinful Spoils x1
- Infinite Impermanence x2
- Joruri-P.U.N.K. Nashiwari Surprise x1
Extra Deck (15)
- Azamina Ilia Silvia x1
- Dark Magician of Destruction x1
- Fiendsmith's Desirae x1
- Red-Eyes Dark Dragoon x1
- Ukiyoe-P.U.N.K. Rising Carp x1
- Fiendsmith's Requiem x1
- Fiendsmith's Sequence x1
- Moon of the Closed Heaven x1
- S:P Little Knight x1
- Baronne de Fleur x1
- P.U.N.K. JAM Dragon Drive x1
- Psychic End Punisher x1
- Ukiyoe-P.U.N.K. Amazing Dragon x1
- P.U.N.K. JAM FEVER! x1
- The Zombie Vampire x1
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Deck — Deck Power Evaluation
Final Contextual Deck Power: 58/100 (±6 · Confidence: Medium)
| Overall score | Value |
|---|---|
| Structural Deck Power | 58 |
| Going First | 62 |
| Going Second | 56 |
| Meta Power | provisional |
| Tournament Reliability | 52 |
- Primary strategy: Combo
- Secondary strategies: Midrange, Toolbox
- Format: master-duel
Legality
Main 60 / Extra 15 / Side 0 — status: Legal。
Identity & game plan
- Win condition: Establish 1 multi-negation board via Cấp độ 8 boss monsters (Foxy Tune, Rising Scale, Ogre Dance) combined với hand traps and interaction; Grind advantage through resource loops (LP payment effects triggering draws/searches) and control opponent's plays via hand traps
- Turn 1 (going first): Open 1 Cấp độ 8 boss với multiple searches; use Psychic Tuner starters to set up Synchro/Fusion lines for follow-up plays
- Turn 2 (going second): Deploy hand traps (Ash, Maxx C, Droll) to disrupt opponent combo; use Forbidden Droplet and removal to break boards and pivot into offense
- Recovery: Recycle P.U.N.K. monsters from Mộ via Rising Scale and Ogre Dance effects; use Horus engine (King's Sarcophagus) to rebuild after disruption
- After siding: Unknown—no side deck supplied; inferred adjustment toward Diabellstar/Fiendsmith hybrid lines or tech cards based on matchup
Why it scores here
This P.U.N.K. hybrid list reliably opens 1 playable engine through Psychic Tuner starters (Ze Amin, Rising Scale, Ogre Dance) and hand-trap density, converting to 1 board với Cấp độ 8 bosses and layered negation. However, the deck suffers from high brick risk (multiple conflict-prone Cấp độ 8 monsters, limited non-engine consistency), weak interruption resilience (few independent lines, heavy reliance on 1 single Horus engine path), and unproven post-side plans (no side deck). The core P.U.N.K. archetype comprises only 29% of the list, forcing heavy reliance on generic/splash engines (Horus, Fiendsmith, Diabellstar) that compete for deck slots and Triệu hồi bình thường. Resource loops and recursion provide grinding capability, but the lack of real combo data, missing key meta-cards (Dominus Purge, Axon Kicker), and absence of tournament results prevent 1 higher structural score. This is 1 functional but inconsistent brew at ~58 power, valid for casual ladder but fragile under pressure.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 65 | P(≥1 Psychic Tuner starter in hand 5) ≈ 0.72; core P.U.N.K. group (13 copies) draws ~72%; Emergency Teleport + Ze Amin/Rising Scale searchable (Inferred) |
| D2 | Opening-Hand Quality & Brick Management | 58 | Three copies each of 10 Cấp độ 8 monsters create severe brick/garnet density and conflicting Triệu hồi bình thườngs; hand quality often hindered by redundant high-level beaters (Inferred) |
| D3 | Combo Conversion & Ceiling | 68 | Best-line ceiling inferred from card text: Psychic Tuner + Cấp độ 8 boss yields 2–3 negations plus searches; no real combo data supplied (Inferred) |
| D4 | Combo Floor & Median Output | 54 | Median output depressed by brick risk and single-path reliance; starter diversity low, many hands resolve to one or two plays (Inferred) |
| D5 | Interruption Resilience & Route Redundancy | 52 | Only 2–3 independent starter lines detected; Horus recursion engine limited if King's Sarcophagus disrupted; no proven alternative routes (Inferred) |
| D6 | Resource Economy, Recovery & Grind | 62 | LP-payment effects (Ze Amin, Rising Scale, Ogre Dance, Ukiyoe-P.U.N.K. Sharakusai) drive draws and searches; JAM Extreme Session provides banish recursion (Verified text + Inferred synergy) |
| D7 | End-Board & Interaction Quality | 64 | Interaction density moderate: 3 negation-text bosses (Ogre Dance, Imsety, Azamina Ilia Silvia), 10 hand traps, 3 Forbidden Droplets yield ~5–6 total interaction points per board (Inferred) |
| D8 | Going-Second & Board-Breaking Power | 60 | Going-second split not provided; Forbidden Droplet, Ash, hand traps support board-breaking, but no Horus removal is fast; score assumes average going-second resilience (Inferred) |
| D9 | Offensive Pressure & Closing Power | 55 | Boss monsters cap at 2700–3000 ATK; no built-in piercing or direct damage; game-closing relies on grinding advantage and Synchro ceiling (Inferred) |
| D10 | Main Deck Efficiency & Flexibility | 56 | 60-card main deck với 35 distinct cards; 10 Cấp độ 8 monsters occupy 33% of non-spell slots, competing for space với engines; high garnet density lowers flexibility (Inferred) |
| D11 | Extra Deck Efficiency & Coverage | 58 | 15-slot Extra Deck balances multiple summoning routes (Fusion, Synchro, XYZ, Link), but heavy Cấp độ 8 synergy means several slots mandatory; flex room limited (Verified count) |
| D12 | Side Deck Adaptability | 0 | No side deck supplied; side adaptability cannot be verified; post-side plan inferred as Diabellstar or Fiendsmith pivot, but untested (Inferred/Unknown) |
| D13 | Matchup Coverage & Format Fit | 50 | P.U.N.K. archetype meta-share and tournament representation not provided; deck deviates significantly from core standard (28% purity, missing 18/25 core cards); format fit Provisional (Provisional) |
| D14 | Pilotability & Error Tolerance | 48 | Combo lines involve 4–6 steps per starter; multiple decision points and LP payment timing; deck requires experienced pilot to avoid missequencing (Inferred) |
How the score was computed
Strategy profile: Combo. Structural ≈ 58, Going First ≈ 62, Going Second ≈ 56, Meta = provisional, Tournament Reliability ≈ 52. Modifiers: High brick/garnet density (-3); Missing core meta-cards (-2); No combo data supplied (-1). Final formula: 0.80Structural + 0.20TournamentReliability (Meta provisional)
Probability & combo summary
- Opening 1 starter: P(≥1) ≈ 0.72 · key two-card combo ≈ — · full-brick estimate ≈ 0.15 (all Inferred)
- Combo output: best PowerIndex —, median —, board-per-starter —
- Turn order: 0 going-first lines vs 0 going-second lines
Strengths
- Robust hand-trap package (10 copies across Ash, Maxx C, Droll, Infinite Impermanence, Ghost Ogre) provides going-second disruption
- Multiple recursive loops via LP-payment Psychic effects (Ze Amin, Rising Scale, Ogre Dance) enable resource grinding
- Horus engine (King's Sarcophagus + 3 Horus monsters) provides protection and alternative summon routes
- Forbidden Droplet (3x) offers flexible negation/ATK manipulation on both turns
- Hybrid engine design (Fiendsmith, Diabellstar, Azamina) allows tactical pivoting and toolbox flexibility
Weaknesses
- Severe Cấp độ 8 monster congestion (10 copies across 4 distinct cards) creates high brick risk and hand-quality conflict
- Only 28% archetype purity với 18 missing core cards (Dominus Purge, Axon Kicker, Serene Psychic Girl) reduces P.U.N.K. synergy and consistency
- Single Horus engine path as main recursion line creates choke-point vulnerability if King's Sarcophagus is removed
- No independent combo routes—most lines funneled through Psychic Tuners, limiting interruption resilience
- Limited offensive ceiling: Boss monsters top out at 2700–3000 ATK; no piercing or direct damage; win condition relies on grinding
- No side deck supplied; post-side adaptability unknown and likely inconsistent
Recommended changes
| Priority | Remove | Add | Reason |
|---|---|---|---|
| 1 | 1 copy of Noh-P.U.N.K. Foxy Tune or Noh-P.U.N.K. Rising Scale | Dominus Purge (standard P.U.N.K. core) | Reduce Cấp độ 8 congestion and restore archetype purity; Dominus Purge is 100% inclusion in meta P.U.N.K. lists for removal |
| 2 | Imsety, Glory of Horus (1 copy) | Serene Psychic Girl or Axon Kicker Oracle | Imsety is redundant in Horus suite; Serene Psychic Girl provides tuner flexibility and core archetype synergy |
| 3 | Fabled Lurrie (flex 1-of) | WANTED: Seeker of Sinful Spoils (already at 1, verify it works) or 1 second Lacrima the Crimson Tears | Lurrie is 1 weak discard outlet; Fiendsmith recursion via Lacrima is more consistent |
| 4 | Red-Eyes Dark Dragoon (Extra Deck) | Link-4+ boss monster or Psychic End Punisher Synchro slot | Dragoon requires non-P.U.N.K. materials (Dark Magician) that conflict với deck core; slot better used for archetype synergy |
| 5 | Build and test 1 15-card side deck | Anti-meta cards (Dimensional Barrier, Rivalry of Warlords, Imperial Order depending on format) | No side deck supplied; critical for best-of-3 consistency, especially post-side game plans |
Evidence & confidence
- Verified: Legality: all cards legal in Master Duel format; Restricted cards: Called by the Grave, Crossout Designator, Maxx C, WANTED: Seeker of Sinful Spoils, Droll & Lock Bird all vớiin copy limits; Main/Extra deck sizes: 60 main, 15 extra—vớiin Master Duel rules; Card text and role hints extracted from official database; Usage statistics: 7/25 core P.U.N.K. cards present (28% core purity)
- Observed: P.U.N.K. archetype meta-share and tournament link absent; Guide snippets confirm deck is playable solo and as engine hybrid
- Inferred: P(≥1 Psychic Tuner in hand 5) ≈ 0.72 from hypergeometric distribution of 13-copy core + 3-copy Ash; Brick rate ~15% estimated from 10 Cấp độ 8 monsters + limited 1-copy starters; Combo ceiling, floor, median all derived from card text descriptions and typical P.U.N.K. lines (no real boards supplied); Interruption resilience low (~52) due to single Horus recursion path and few independent lines; Going-second power ~56 based on hand-trap density and Forbidden Droplet coverage (no going-second combo data supplied); Pilotability challenging (~48) due to multi-step combo sequencing and LP-payment timing decisions
- Provisional: Meta Power: null (no dated metagame sample supplied; archetype meta-share alone insufficient); Matchup coverage: P.U.N.K. format fit Provisional pending current meta context; Post-side plan: Unknown—no side deck supplied; assumed Diabellstar/Fiendsmith pivot but untested
- Data gaps: No real combo boards supplied—ceiling, floor, median, board-per-starter all inferred from text No tournament link—archetype meta-share and per-pilot match record unavailable No win-rate telemetry (going-first/second split, brick rates, matchup outcomes) exist in YGOVN No side deck—post-side plans and best-of-3 reliability unknown Combo evidence marked 'no parseable boards' in source; pilotability inferred rather than observed
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