Deck Chimera #674537 — Yu-Gi-Oh! Master Duel

40 lá Main, 15 Extra, gồm Cornfield Coatl x3, Gazelle the King of Mythical Claws x3, Mirror Swordknight x3.

Tạo bởi: Ljkad (12473560)

Ngày tạo: Chủ Nhật, 29 tháng 3 2026

 
 


Phân tích sức mạnh Deck chính thức
ComboĐộ tin cậy: Trung bìnhĐánh giá ngày 29/03/2026
42± 8/ 100
Điểm sức mạnh
Cấu trúc 54
Độ tin cậy giải 38
Đi trước 62
Đi sau 28

Deck — Deck Power Evaluation

Final Contextual Deck Power: 42/100 (±8 · Confidence: Medium)

Overall score Value
Structural Deck Power 54
Going First 62
Going Second 28
Meta Power provisional
Tournament Reliability 38
  • Primary strategy: Combo
  • Secondary strategies: Fusion-focused, Midrange
  • Format: master-duel

Legality

Main 40 / Extra 15 / Side 0 — trạng thái theo luật lúc đánh giá: Illegal. 1 violation(s).

Identity & game plan

  • Win condition: Fusion-summoned boss monsters với removal and resource generation; Beatdown via high-ATK Fusion monsters
  • Turn 1 (going first): Bootstrap into Triệu hồi Fusions (Guardian Chimera, Berfomet variants) via searchable Fusion spells and hand discard; generate card advantage and establish interactive board
  • Turn 2 (going second): Limited — no dedicated going-second combos recorded; reliant on hand traps and disruption via called negation effects
  • Recovery: mộ recursion via Chimera Fusion Mộ activation and monster-sent effects; limited redundancy due to missing core Extra-Deck fusion monsters
  • After siding: Unknown — no side deck present; theoretical adaptability hindered by 0 side slots

Why it scores here

The deck's fundamental strength lies in consistent access to Chimera Fusion and searchable starters (Gazelle, Cornfield Coatl, Mirror Swordknight, Nightmare Apprentice), yielding 1 median combo power of 89 and 1 reachable ceiling of 100. However, critical structural weaknesses severely limit overall viability: the deck is **illegal** (running 3 copies of Semi-Limited Super Polymerization), runs only 2 combos với going-first orientation and zero recorded going-second lines, missing 56% of the archetype's expected core Extra-Deck monsters (Chimera the Illusion Beast, Predaplant Dragostapelia, Berfomet King, Evolzar Lars) which creates redundancy gaps in both combo lines and interaction. The median board outputs only ~2 negations on 2 bosses với modest defensive statlines, interaction density averages 2.67 per board, and the deck has no side deck (Master Duel allows 15), making post-side adaptation impossible. Popularity or archetype prevalence did not factor into this score—it reflects the deck's system performance: opener reliability is good (98% chance at ≥1 starter T1), but turn-one interaction is fragile (limited to few negations với no backup routes), going-second power is negligible, and recovery after disruption is constrained. Score reflects legality violation and structural underperformance, not 1 judgment of card quality.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 68 P(≥1 core starter in opening 5) ≈ 0.998 from 27 core copies; 9 distinct searchers/playable starters in-deck (Inferred)
D2 Opening-Hand Quality & Brick Management 55 Four 3-ofs risk cloggy hands; low garnet/brick count but Super Polymerization copy violation and Maxx C / Called by the Grave at 1 reduce hand flexibility (Inferred)
D3 Combo Conversion & Ceiling 72 Best recorded combo (Gazelle + Frightfur Patchwork) yields PowerIndex 100 với 4 end-monsters, 2 bosses, 1 negate, +5 resource advantage (Observed)
D4 Combo Floor & Median Output 64 Median combo PowerIndex 89 across 3 examples; median board per starter 1.3 với limited independent follow-up lines (Observed)
D5 Interruption Resilience & Route Redundancy 48 Only 2 recorded combo lines với no documented alternative routes post-interruption; single-choke redundancy on Triệu hồi Fusion access (Inferred)
D6 Resource Economy, Recovery & Grind 62 Average Mộ float 7.33 cards, end hand 3 cards; Chimera Fusion and monster-sent Mộ effects enable modest recursion but limited regeneration vớiout the missing Extra-Deck cards (Observed, Inferred)
D7 End-Board & Interaction Quality 58 Interaction density 2.67 avg (0.67 negations per board); bosses are Guardian Chimera (3300/3300), Berfomet (2400/600), Chimera King (2100/1800) với modest defensive stalling—all lack protection mechanics (Observed, Inferred)
D8 Going-Second & Board-Breaking Power 35 Zero recorded going-second combos; hand-trap density only 4 copies (10% of deck), reliant on Ash Blossom and Maxx C for reactive draw; no board-breaker effects in non-engine slots (Observed, Inferred)
D9 Offensive Pressure & Closing Power 54 Best end-board ATK ~3300 (Guardian Chimera); no piercing, direct-attack, or OTK mechanics; closing is incremental beatdown vớiout lethal acceleration (Inferred)
D10 Main Deck Efficiency & Flexibility 52 40-card main, 18 distinct cards với high copy concentration (9 copies at 3x, 4 at 2x); archetype purity only 10.9% exact-name but 38.2% total in archetype spread—coherent but space-constrained (Verified, Observed)
D11 Extra Deck Efficiency & Coverage 44 15-card Extra Deck với 11 Fusions, 1 Synchro, 2 Links, 1 XYZ; missing 5 of 6 expected core Fusion bosses (Chimera Illusion Beast, Predaplant Dragostapelia, Berfomet King, Evolzar Lars, Guardian Chimera 2nd copy) severely limits coverage and redundancy (Verified)
D12 Side Deck Adaptability 0 No side deck (0/15 filled); Master Duel format allows up to 15 side cards—absence of any side construction means zero post-side adaptation capability (Verified)
D13 Matchup Coverage & Format Fit 35 Archetype meta-share and tournament context unavailable; deck is niche/new in Master Duel meta (Provisional)
D14 Pilotability & Error Tolerance 48 Three recorded combos với 3–4 step sequences; moderate decision density during bootstrap; relatively high piloting complexity due to Triệu hồi Fusion sequencing and Mộ state management, offset by deterministic lines (Inferred)

How the score was computed

Strategy profile: Combo. Structural ≈ 54, Going First ≈ 62, Going Second ≈ 28, Meta = provisional, Tournament Reliability ≈ 38. Modifiers: Legality Violation (-10); Missing Core Extra-Deck Coverage (-6); Zero Going-Second Viability (-4); No Side Deck (-3). Final formula: Illegal deck: capped 50 base. Then 0.80·54 (Structural) + 0.20·38 (TournamentReliability) − 10 (legality violation) = 42. Meta provisional (no dated sample).

Probability & combo summary

  • Opening 1 starter: P(≥1) ≈ 1 · key two-card combo ≈ — · full-brick estimate ≈ 0 (all Inferred)
  • Combo output: best PowerIndex 100, median 89, board-per-starter 1.3
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Consistent T1 opener (98% chance ≥1 starter in opening 5 cards)
  • High combo ceiling (best line PowerIndex 100 với strong resource generation and 2-negate board potential)
  • Searchable Fusion spell package (Chimera Fusion, Frightfur Patchwork, multiple searchers) reduces reliance on hand Polymerization
  • mộ recursion via Chimera Fusion Mộ effect and monster-sent Mộ synergy extends turn length
  • Median combo output (PowerIndex 89) is reliable and consistent across 3 recorded examples

Weaknesses

  • **Illegal in Master Duel:** running 3 copies of Semi-Limited Super Polymerization (legal max 2)
  • Missing 56% of archetype's core Extra-Deck fusion bosses (Chimera Illusion Beast, Predaplant Dragostapelia, Berfomet King, Evolzar Lars) severely limits combo line independence and redundancy
  • Zero recorded going-second combos; minimal hand-trap density (4 copies, ~10%) makes turn-2 play almost entirely reliant on post-side tech
  • T1 interaction is limited: median 2 negations on modest-statline bosses với no protection mechanics; vulnerable to common disruptions
  • No side deck (0/15 filled); cannot adapt to matchups in best-of-3 format
  • Single-point-of-failure lines: Triệu hồi Fusion access is the primary path; interruption on Fusion spell or searcher often ends the turn
  • Offensive closing is slow beatdown; no OTK, piercing, or lethal acceleration mechanics

Critical choke points

  • Triệu hồi Fusion access: deck revolves around resolving Chimera Fusion or Polymerization; Ash Blossom or similar negation on these spells disrupts most lines
  • Super Polymerization illegality: reduces deck's flexibility and forces use of narrow card availability
  • Missing core Extra-Deck monsters: blocks independent combo routes and forces reliance on the 2–3 Fusion bosses in-deck
  • mộ-reliant recursion: banish effects (e.g., Called by the Grave, certain opponent interactions) severely hamper mid-turn recovery
  • Turn-2 vulnerability: zero going-second strategy and low hand-trap density mean if the T1 player establishes 1 board, turn 2 is nearly unwinnable vớiout heavy side-deck tech
Priority Remove Add Reason
1 Super Polymerization (reduce to 2 copies) None (adjust other tech cards to fill the slot) Critical: currently illegal in Master Duel format (3 copies vs. Semi-Limited 2-copy cap). This alone makes the deck unplayable in competitive/ranked.
2 Mudragon of the Swamp, Garura, Chaos Angel, S:P Little Knight, Earth Golem @Ignister, Muckraker From the Underworld (partial Extra-Deck fill) Chimera the Illusion Beast (1), Predaplant Dragostapelia (1), Berfomet the Mythical King (2), Evolzar Lars (1), Guardian Chimera (2nd copy if possible) High: the deck is missing 56% of the archetype's expected core Fusion bosses. Adding these restores combo line redundancy, boosts interaction density, and improves median board quality.
3 Diabellze the Original Sinkeeper (1), Master Tao the Chanter (1), Edge Imp Chain (1) Side Deck: 15 cards tailored to format matchups (e.g., Nibiru, board breakers, matchup-specific hand traps, spell/trap removal) High: the deck currently has zero side deck slots filled. Master Duel best-of-3 requires post-side adaptation. Even basic side tech (Nibiru, Evenly Matched, tech hand traps) would dramatically improve T2 reliability.
4 Edge Imp Chain (down to 1 if needed) Going-second tech: Evenly Matched, Artifact Lancea, or board-breaker hand traps (e.g., additional Ash Blossom or max hand-trap density to ~6 copies) Medium: the deck has no recorded going-second combos and minimal interaction density. Adding 2–3 more going-second tools (especially board breakers and hand traps) would raise T2 viability from 28 to ~45–55.
5 Diabellze the Original Sinkeeper Horus the Black Flame Dragon (if legal in format) or additional searcher redundancy Low: Diabellze is 1 hard-to-summon one-of that requires "Sinful Spoils" setup (absent from deck). Replacing với 1 more reliably-accessed engine card would tighten consistency.

Evidence & confidence

  • Verified: Legality status: Illegal (Super Polymerization over copy limit); Main Deck size: 40 (legal); Extra Deck size: 15 (legal); Side Deck size: 0 (legal but unused); Card text excerpts from all 27 distinct cards; Copy counts and banlist status per card; Combo evidence: 3 scored combos với PowerIndex, board state, and resource metrics
  • Observed: Median combo PowerIndex 89 với consistency across examples; Best combo line (Gazelle + Patchwork) yields 100 PowerIndex, 4 end-monsters, 2 bosses, +5 advantage; Floor combo (Mirror Knight basic) yields 59 PowerIndex, 2 monsters, 1 boss, +3 advantage; Interaction density 2.67 per board; 0.67 negations per board average; mộ resource signature: avg 7.33 cards in Mộ, 3 in end hand, 0.33 banished; Archetype core inclusion: 11 of 25 expected cards present (44%)
  • Inferred: Opening-hand consistency: P(≥1 starter T1) ≈ 0.998 from 27 core playable copies (hypergeometric); Brick rate estimate: ~0.2% (near negligible); Going-first board quality ceiling: 2 negations on 3300/3300 + 2400/600 Fusion bosses = moderate interaction, fragile vs. common interruptions; Going-second viability: extremely limited due to zero recorded T2 lines and only 4 hand-trap copies; estimated 28 overall; Redundancy routes post-disruption: only 2 distinct combos recorded; single-choke-point dependency on Triệu hồi Fusion access; Piloting complexity: moderate (3–4 step combos, Fusion sequencing, Mộ state tracking); Post-side potential: unknown vớiout side deck; theoretical matchup adaptability is zero due to 0 side slots filled; Matchup variance: high, due to lack of going-second plan and missing core Extra-Deck cards blocking alternative lines
  • Provisional: Meta Power: null (no dated metagame sample supplied); Tournament Reliability: 38 (estimated from consistency + post-side vacuum + T2 weakness; no live tournament data); Matchup fit in format: unknown (archetype popularity/meta-share in Master Duel unknown)

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