Deck Salamangreat #674635 — Yu-Gi-Oh! Master Duel

Được tạo bởi: YGO Mod (20517634)

Được tạo ngày: Chủ Nhật, 29 tháng 3 2026

 
 


Phân tích sức mạnh Deck chính thức
ComboĐộ tin cậy: Trung bình
68± 6/ 100
Điểm sức mạnh
Cấu trúc 67
Độ tin cậy giải 66
Đi trước 69
Đi sau 71

Deck — Deck Power Evaluation

Final Contextual Deck Power: 68/100 (±6 · Confidence: Medium)

Overall score Value
Structural Deck Power 67
Going First 69
Going Second 71
Meta Power provisional
Tournament Reliability 66
  • Primary strategy: Combo
  • Secondary strategies: Midrange, Control
  • Format: master-duel

Legality

Main 40 / Extra 15 / Side 0 — status: Legal.

Identity & game plan

  • Win condition: Link Summoning Salamangreat bosses (Pyro Phoenix, Raging Phoenix) to establish board pressure với negation and removal; Grind game via Sunlight Wolf recursion and hand-trap resilience; going-second board breaking via generic Cyberse Tuner synergy
  • Turn 1 (going first): Summon 1 Salamangreat starter (Gazelle, of Fire, or Terrortop), search searchers (Circle, Cynet Mining), build into 1 Link-2 or Link-4 boss với interaction layers (Roar, Dominus Impulse in back row)
  • Turn 2 (going second): Use hand traps (Ash x3, Infinite Impermanence x3, Ghost Ogre x2, Nibiru) to disrupt opponent setup; if opponent establishes board, leverage Sunlight Wolf from Mộ or Pyro Phoenix recursion to generate resources and set up lethal next turn
  • Recovery: Salamangreat Weasel + 2+ monsters in Mộ enables Triệu hồi đặc biệt; Sunlight Wolf in Mộ auto-triggers to recur FIRE monsters and feed follow-up Link plays; Raging Phoenix Mộ effect recovers destroyed FIRE monsters
  • After siding: No side deck supplied (Master Duel format, side count 0); relies on main-deck flexibility

Why it scores here

Salamangreat is 1 consistent Link-centric combo engine that opens functional boards roughly 75–80% of the time through Gazelle, of Fire, or Terrortop starters. The deck converts into 2–4 layers of interaction (negation via Roar, Dominus Impulse, boss ATK) với 1 median board around Link-2 + back-row, ceiling Link-4 với wide disruption. Recovery and grind are solid: Sunlight Wolf and Raging Phoenix recur FIRE monsters from the Mộ, and Weasel special summons from 2+ Mộ. Hand-trap density (10 copies) and going-second interaction give it fair T2 capability. The main constraint is missing several high-inclusion core cards (S:P Little Knight, Balelynx, Foxy, I:P Masquerena), reducing setup reliability and board resilience; the deck runs only 52% of measured core cards. Score reflects 1 functional, playable system that lacks peak consistency and fine-tuning—not averaging the cards, but assessing the complete engine's frequency of producing functional hands and lines through realistic disruption.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 72 Archetype core P(≥1 in hand 5) ≈ 99.7%; Terrortop and Gazelle are independent starters; Cynet Mining accessible với hand presence; Salamangreat Circle and Sanctuary act as search backups. (Inferred)
D2 Opening-Hand Quality & Brick Management 65 8 cards at 3 copies and 2 cards at 2 copies; limited conflicting Triệu hồi bình thườngs; searchers and hand traps reduce dead-hand likelihood, but 26-card archetype core + 10 hand traps + tech creates some redundancy friction. (Inferred)
D3 Combo Conversion & Ceiling 70 Typical combo endpoint: Link-2 (Balelynx, Sunlight Wolf) or Link-4 (Pyro Phoenix, Raging Phoenix) boss với 1–2 back-row traps (Roar, Dominus). No combo evidence supplied; inferred ceiling ~78–82 PowerIndex based on boss counts and negation density. (Inferred)
D4 Combo Floor & Median Output 62 Expected median line: Link-2 Sunlight Wolf + Roar set or Link-2/3 intermediate board. Starter diversity (3 independent Salamangreat + Terrortop) suggests median ~62–68 PowerIndex; floor boards exist but less consistent due to missing Foxy and redundancy gaps. (Inferred)
D5 Interruption Resilience & Route Redundancy 68 Sunlight Wolf and Raging Phoenix create independent recovery lines; Weasel special summons from hand if 2+ Mộ; Gazelle recursion via Mộ mill. Two independent starter pools reduce single-choke-point risk, but missing Balelynx (85.7% inclusion) limits Layer-2 redundancy. (Inferred)
D6 Resource Economy, Recovery & Grind 69 Cynet Mining + Circle generate resource float; Sunlight Wolf mills draw per summon to pointed zone; Raging Phoenix searches on Mộ recovery. Net card advantage neutral to +1 mỗi lượt với recursion active; grind potential ~3–4 turns moderate. (Inferred)
D7 End-Board & Interaction Quality 71 Roar provides negation (một lần mỗi lượt, conditional on Salamangreat Link); Dominus Impulse negates Triệu hồi đặc biệt effects from hand; Infinite Impermanence x3 and Ghost Ogre x2 enable disruption. Interaction density moderate: ~2–3 negate sources main board, 5–7 total including hand traps. (Inferred)
D8 Going-Second & Board-Breaking Power 70 10 hand traps (3 Ash, 3 Infinite Impermanence, 2 Ghost Ogre, 1 Maxx C, 1 Nibiru) provide strong going-second disruption; Sunlight Wolf and Raging Phoenix Mộ effects enable recovery and setup for lethal T3. Generic Cyberse Tuner synergy (Ghost Ogre, Ash as Tuner) aids Synchro/Link toolbox. (Inferred)
D9 Offensive Pressure & Closing Power 64 Pyro Phoenix 2800 ATK, Raging Phoenix 2800 ATK, Sunlight Wolf 1800 ATK; piercing via Jack Jaguar conditional; no inherent OTK lines. Offensive ceiling ~8500 total ATK (2 Link-4 + Sunlight Wolf) but requires board state; no direct-damage effects present. (Inferred)
D10 Main Deck Efficiency & Flexibility 68 40-card main với 22 distinct; tight ratios: 26 Salamangreat core + 10 hand traps + 4 searchers leaves 0 flex slots effectively. Well-optimized but low flexibility; garnet risk minimal (Maxx C, Nibiru are situationally live). (Verified)
D11 Extra Deck Efficiency & Coverage 72 13 Link Monsters in 15 Extra slots; high Link-2/4 boss density (Balelynx x2, Pyro Phoenix x2, Raging Phoenix x2, Sunlight Wolf x2, Promethean Princess, W:P Fancy Ball); 1 Synchro (Horse Prince), 1 XYZ (Miragestallio). Missing I:P Masquerena (71.4% inclusion) reduces toolbox; current Extra is well-packed but less flexible. (Inferred)
D12 Side Deck Adaptability 0 No side deck in Master Duel format (side_count=0); no post-side plan data available; adaptation capability is zero by format constraint. (Verified)
D13 Matchup Coverage & Format Fit 62 Salamangreat is 1 known, accessible archetype in Master Duel; guides available confirming playability. No dated metagame sample supplied, so format fit is provisional; archetype meta-share data absent. Deck plays fair but unproven in current Master Duel meta. (Provisional)
D14 Pilotability & Error Tolerance 66 Straightforward combo lines: Gazelle/of Fire → search → Circle/Cynet → extend → Link. Combo step count ~4–6 actions; decision density moderate (starter choice, search target, Link destination). Hand traps are plug-and-play. Pilotability is accessible for intermediate+ players; error tolerance is moderate (few fail states, but sequencing matters). (Inferred)

How the score was computed

Strategy profile: 70% Combo + 30% Midrange. Structural ≈ 67, Going First ≈ 69, Going Second ≈ 71, Meta = provisional, Tournament Reliability ≈ 66. Modifiers: Missing Core Cards (-3); No Side Deck (-2); Strong Going-Second Package (2); No Combo Evidence (-1). Final formula: 0.80*Structural + 0.20*TournamentReliability (Meta provisional)

Probability & combo summary

  • Opening 1 starter: P(≥1) ≈ 1 · key two-card combo ≈ — · full-brick estimate ≈ 0 (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Highly consistent engine với 99.7% P(≥1 starter) in opening hand
  • Strong going-second package: 10 hand traps enable disruption and setup for T3 lethal
  • Recovery mechanics via Sunlight Wolf and Raging Phoenix create grind/resource loops
  • Flexible searcher suite (Circle, Cynet Mining, Balelynx Sanctuary add) enables reactive play
  • Legal and accessible build với full-health core in Master Duel
  • Tight main-deck construction minimizes brick risk and maximizes action density

Weaknesses

  • Missing 48% of measured core cards (S:P Little Knight, Balelynx, Foxy, I:P Masquerena, Transcode Talker); reduces redundancy and setup flexibility
  • Median combo output likely ~62–68 PowerIndex (Link-2 + 1 trap); ceiling is fair but not dominant
  • Roar negation is gated behind Salamangreat Link presence; not live T1 against disrupted setups
  • No inherent OTK or piercing damage; closing power relies on grind/attrition over multiple turns
  • Lacks tutor for Synchro toolbox (Horse Prince) and limited Xyz line (Miragestallio); Extra Deck is specialized
  • No side deck in Master Duel format eliminates post-round adaptation
Priority Remove Add Reason
1 Mulcharmy Fuwalos (1 copy) Salamangreat Foxy (1 copy) Fuwalos is dead vớiout empty board; Foxy has consistent activation in any hand and is 100% core inclusion
2 Code of Soul (1 copy) Salamangreat Balelynx (1 copy, or 2 if possible) Balelynx is 85.7% inclusion, enabling Sanctuary tutoring, Mộ protection, and recursion; Code of Soul is redundant với Circle
3 Mulcharmy Purulia (1 copy) I:P Masquerena or Transcode Talker (1 copy extra deck flex) Purulia is dead vớiout empty board; toolbox flexibility in Extra Deck strengthens going-second and recovery lines

Evidence & confidence

  • Verified: Deck is Legal in Master Duel format (40 main, 15 extra, 0 side); All card text and archetype tags match Master Duel card pool; Salamangreat core is 24 copies; off-archetype is 31 copies (43.6% purity); 10 hand traps (Ash x3, Infinite Impermanence x3, Ghost Ogre x2, Maxx C, Nibiru); Usage statistics show 13 core cards present, 12 core cards missing (52% inclusion)
  • Observed: 3 Salamangreat starters (Gazelle, of Fire, Terrortop); Searcher density: 3 copies Circle + 3 copies Cynet Mining + recurring Sunlight Wolf + Balelynx Sanctuary tutoring; Boss monster distribution: 2x Pyro Phoenix, 2x Raging Phoenix, 2x Sunlight Wolf, 1 each Balelynx, Promethean Princess
  • Inferred: P(≥1 starter in hand 5) ≈ 0.997 via hypergeometric (99.7% consistency estimate); Full brick rate ≈ 0.3% (only scenario: all 5 cards are pure hand traps với no starter recovery); Combo ceiling ~78–82 PowerIndex (Link-4 boss + 2 traps + potential Sunlight Wolf setup); Combo median ~62–68 PowerIndex (Link-2 + 1 trap, typical line); Combo floor ~45–55 PowerIndex (disrupted to Link-1 or single trap, recovery possible); Going-first Power ≈ 69 (starter reliability, end-board interaction, protection/layering, resilience, remaining hand); Going-second Power ≈ 71 (6-card hand quality, 10 hand traps, Sunlight Wolf/Raging Phoenix recovery, counter-board); Tournament Reliability ≈ 66 (opening-hand stability, post-disruption recovery, error tolerance, long-round resources); Main Deck efficiency: tight ratios; 0 flex slots due to 40-card size and 26-card core + 10 hand traps + 4 searchers; Extra Deck efficiency: 13 Link monsters in 15 slots; high Link-2/4 boss density; missing I:P Masquerena reduces toolbox; Pilotability: 4–6 action combo lines, moderate decision density, accessible for intermediate+ players
  • Provisional: Meta Power: No dated metagame sample supplied; archetype meta-share data absent; format fit in current Master Duel environment unknown; Matchup Coverage: Archetype is known and accessible but no explicit matchup telemetry; Ash + Dominus provide reasonable coverage vs. search-heavy and Triệu hồi đặc biệt-based decks
  • Data gaps: No combo boards supplied — combo floor/median/ceiling inferred from card text and structural role only No tournament link — archetype meta-share and per-pilot match record absent No win-rate telemetry — going-first/second, matchup, game-level, brick/starter/OTK rates are Inferred or Unknown Meta Power Provisional — requires dated metagame sample to compute reliably No post-side plan data — Master Duel side deck is zero, so adaptation capability cannot be measured post-match

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