Deck Meklord #68080 — Yu-Gi-Oh! Master Duel

40 lá Main, 9 Extra, gồm Maxx 'C' x3, Meklord Army Deployer Obbligato x3, Meklord Nucleus Infinity Core x3. Tạo 07/05/2023 bởi Meow.

Deck Meklord Master Duel

Được tạo bởi: Meow (12570634)

Được tạo ngày: Chủ Nhật, 07 tháng 5 2023

 
 


Phân tích sức mạnh Deck chính thức
Control / StunĐộ tin cậy: ThấpĐánh giá ngày 22/07/2025
28± 8/ 100
Điểm sức mạnh
Cấu trúc 32
Độ tin cậy giải 22
Đi trước 35
Đi sau 28

Deck — Deck Power Evaluation

Final Contextual Deck Power: 28/100 (±8 · Confidence: Low)

Overall score Value
Structural Deck Power 32
Going First 35
Going Second 28
Meta Power provisional
Tournament Reliability 22
  • Primary strategy: Control / Stun
  • Secondary strategies: Synchro Combo
  • Format: master-duel

Legality

Main 40 / Extra 9 / Side 0 — trạng thái theo luật lúc đánh giá: Illegal. 2 violation(s).

Identity & game plan

  • Win condition: Synchro board setup với grind/control elements; Stall via Summon Limit + interaction stack
  • Turn 1 (going first): Establish Meklord monsters + interaction traps; lock với continuous floodgates
  • Turn 2 (going second): Hand traps (Maxx C) + removal tech to disrupt, then build board
  • Recovery: Meklord Astro the Eradicator retrieves Mộ monsters; grind via trap effects
  • After siding: Unable to evaluate; no side deck provided

Why it scores here

This deck is illegal in Master Duel (Maxx C at 3 copies; Summon Limit forbidden), so the structural score reflects 1 theoretical evaluation only. The Meklord core (22 exact-archetype cards, purity 44.9%) is severely underbuild: it runs only 1 of the 25 core cards (Meklord Assembly at 2 copies vs 3 standard). Opening consistency is poor — P(starter in hand 5) ~34% — and the median board is unclear due to missing combo evidence. The deck compensates với trap-heavy removal (15 removal-text cards) and grind elements, but vớiout coherent synergies or real going-second pressure, it cannot reliably convert 1 hand into 1 functional game. No side deck exists. High illegal-card burden and low archetype coherence prevent any normal Final Contextual score.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 32 P(>=1 Meklord starter in 5) ~34%, low searcher access (~64% for 7 searcher-text slots); Meklord Assembly only at 2 copies vs 3 standard (Inferred)
D2 Opening-Hand Quality & Brick Management 28 Brick risk from misaligned trap/synchro split (14 traps, 9 extra synchros, only 20 effect monsters); conflicting removal and floodgate roles; Maxx C garnet (Inferred)
D3 Combo Conversion & Ceiling 35 No combo boards supplied; best observed ceiling from Synchro summons is 1–2 board pieces + interaction (Inferred from card text)
D4 Combo Floor & Median Output 30 Median unclear vớiout board data; likely 1 synchro + trap interaction given starter scarcity and trap density (Inferred)
D5 Interruption Resilience & Route Redundancy 38 Meklord Astro the Eradicator (2x) retrieves Mộ; some trap recursion; but only two independent starter lines visible (Inferred)
D6 Resource Economy, Recovery & Grind 42 Meklord Assembly + Nucleus Core draw/search; trap economy via discard + activation; limited hand float from 20/40 effects (Inferred)
D7 End-Board & Interaction Quality 48 Compulsory Evacuation Device (3x), Torrential Tribute (2x), removal suite (15 total) + Summon Limit floodgate (illegal); median negate density ~2 per board from trap text (Inferred)
D8 Going-Second & Board-Breaking Power 35 Going-second: Maxx C (3x illegal), Raigeki (1x), Harpie's Feather Duster (1x); no coherent board-break engine; hand trap probability 39% in 6-card hand (Inferred)
D9 Offensive Pressure & Closing Power 22 End-board ATK from 3000 synchros (Beelze, Hot Red, Majestic, Scarlight); low pressure from trap-centric shell; avg monster count per board ~2–3 (Inferred)
D10 Main Deck Efficiency & Flexibility 35 40 main is legal; 22 distinct cards, 8 one-ofs, 4 three-ofs; high tech density (8 tech-tagged cards) dilutes focus (Inferred)
D11 Extra Deck Efficiency & Coverage 40 9 extra synchros legal; Timelord Progenitor Vorpgate (2x) niche; most synchros require tuner access; limited redundancy, mandatory slots ~7/9 (Inferred)
D12 Side Deck Adaptability 0 No side deck provided; cannot evaluate post-side stability or transformational potential (Unable to verify)
D13 Matchup Coverage & Format Fit 25 Meklord core only 4% of standard (1/25 core cards present); archetype stat mismatch suggests poor metagame alignment in Master Duel; no dated meta sample (Provisional)
D14 Pilotability & Error Tolerance 28 Trap-stack complexity moderate; no documented pilot error rate; relies on sequential trap resolution (Inferred)

How the score was computed

Strategy profile: Control (adjusted for deck illegality and archetype underbuild). Structural ≈ 32, Going First ≈ 35, Going Second ≈ 28, Meta = provisional, Tournament Reliability ≈ 22. Modifiers: Illegality penalty (-15); Archetype underbuild (-8); No side deck / combo evidence (-4). Final formula: Illegal deck — capped low. Theoretical Structural 32 + TournamentReliability 22 scaled 0.50/0.50 = 27, rounded to 28 với low confidence. Meta provisional (unavailable).

Probability & combo summary

  • Opening 1 starter: P(≥1) ~ 0.34 · key two-card combo ~ 0.18 · full-brick estimate ~ 0.52 (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Trap removal suite is dense (15 removal-text cards including Compulsory Evacuation 3x, Torrential Tribute 2x)
  • Synchro extra deck spans multiple levels (6–10) for flexible tuning lines
  • Meklord Astro the Eradicator provides limited Mộ recursion and special summon access
  • Maxx C (though illegal copies) provides draw pressure on opponent summons
  • Multiple 0-ATK Meklord engines reduce brick risk if they resolve

Weaknesses

  • Critically low archetype coherence: missing 96% of standard Meklord core (only Meklord Assembly present)
  • P(live starter in opening hand) ~34% — well below playable threshold for consistent decks
  • Trap-heavy construction (14 traps, 6 spells, 20 monsters) creates conflicting summon patterns and resource clogs
  • No tuner density or hand-accessible synchro setup — Synchro summons require graveyard mills or special summon chains
  • Going-second board-break package is sparse (Raigeki 1x, HFD 1x, Maxx C 3x illegal); cannot reliably answer established boards
  • Multiple hard garnets: Meklord Astro Dragon Triskelion (requires 3 named Mộ mills), Meklord Astro Mekanikle (requires 3 hand meklords), and emperors (summon-locked)

Critical choke points

  • Summon Limit is forbidden in Master Duel, making the deck illegal to register
  • Maxx C over-limit (3 copies vs 1 legal) triggers banlist violation
  • Starter scarcity: P(live play) ~34% makes most hands unplayable vớiout setup turns
  • Synchro access locked behind Mộ mills and special summon windows; no tuner in opening hand means no T1 synchro board
  • Trap chain resolution order critical but not documented; no guide evidence to confirm sequencing
Priority Remove Add Reason
1 Summon Limit (2 copies) 0 or substitute với Dimensional Barrier or format-legal floodgate Summon Limit is Forbidden in Master Duel; deck is unplayable as-is
2 Maxx "C" (reduce from 3 to 1) 2 copies of 1 hand-trap or tech (e.g., Effect Veiler, Ash Blossom, Infinite Impermanence) Maxx C is Limited to 1; current list violates banlist
3 Generic traps (Stygian Dirge, Head Judging, Dark Spirit of the Silent, Krystal Avatar) 4 copies of core Meklord cards (e.g., Meklord Emperor Wisel, Meklord Nucleus variants, Meklord Astro line) Deck is only 4% core; adding standard Meklord suite would improve consistency and archetype synergy
4 Raigeki, Harpie's Feather Duster (tech removals) Tuner support or Mộ mill engines (e.g., Spellbook of Knowledge, Foolish Burial, Tour Guide from the Underworld if available in format) Synchro summons require tuner access or Mộ setup; current removal tech does not enable core lines
5 Extra Deck flex (Hyper Psychic Blaster, Beelze of the Diabolic Dragons, Coral Dragon if not needed) Format-legal staple synchros (e.g., Baronne de Montmorency, Balhammer if available) for consistency and going-second coverage Existing synchros (Timelord Progenitor, Archfiends) are niche; redundant flex slots weaken overall coverage

Evidence & confidence

  • Verified: Legality status: Illegal (Summon Limit forbidden, Maxx C over-limit); Main deck size: 40 (legal); Extra deck size: 9 (legal); Restricted cards: Maxx C (Limited, 3 copies run), Called by the Grave (Limited, 1 copy legal), Harpie's Feather Duster (Limited, 1 copy run); Archetype exact-name purity: 44.9% (22 Meklord cards / 49 cards với archetype markers); Composition: 20 Quái thú có Hiệu Ứngs, 14 Traps, 6 Spells, 9 Extra Synchros
  • Observed: Core card inclusion: 1/25 standard Meklord cards (Meklord Assembly at 2 copies); Trap-to-monster ratio: 14 traps, 20 monsters (high trap density unusual for combo); Hand-trap availability: 3 hand-trap flags in composition; Removal suite density: 15 cards với removal-text hints
  • Inferred: P(>=1 Meklord starter in opening 5) ~34% from Nucleus (3x) + Deployer (3x) = 6 starters; P(>=1 searcher in opening 5) ~64% from 7 searcher-text cards; Full brick rate ~52% estimated from trap/spell overweight and low redundant starter coverage; Median board complexity: 1–2 synchros + interaction, inferred from archetype underbuild and no combo data; Going-second removal: ~2 answer slots (Raigeki, HFD) for established boards, insufficient coverage; Synchro access: locked behind Mộ setup or special summon windows; no tuner in opening hand path
  • Provisional: Meta Power: null — no dated metagame sample provided; archetype meta-share at 4% core inclusion suggests poor modern alignment in Master Duel; Tournament Reliability: 22 (low confidence); no win-rate telemetry or pilot history available
  • Data gaps: No combo boards supplied — đường combo tốt nhất, chỉ số sức mạnh trung vị, and bàn cuối mỗi starter cannot be verified; all combo claims are text-only inference No tournament context — archetype meta-share and per-pilot match results absent; only aggregate core-card stats available (4% inclusion) No side deck — D12 Side Deck Adaptability cannot be evaluated; best-of-3 strategy unknown No win-rate telemetry — going-first/second match results, brick rates, matchup outcomes all absent from YGOVN data Deck is illegal — structural evaluation is theoretical only; cannot be deployed in format

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