Deck Mathmech #699342 — Yu-Gi-Oh! OCG

54 lá Main, 16 Extra, gồm Firewall Defenser x3, Mulcharmy Fuwalos x3, Backup @Ignister x3. Tạo 09/05/2026 bởi YGO Mod.

Deck Mathmech OCG

Được tạo bởi: YGO Mod (20517634)

Được tạo ngày: Thứ Bảy, 09 tháng 5 2026

 
 


Phân tích sức mạnh Deck chính thức
ControlĐộ tin cậy: ThấpĐánh giá ngày 09/05/2025
32± 8/ 100
Điểm sức mạnh
Cấu trúc 34
Độ tin cậy giải 28
Đi trước 38
Đi sau 40

Deck — Deck Power Evaluation

Final Contextual Deck Power: 32/100 (±8 · Confidence: Low)

Overall score Value
Structural Deck Power 34
Going First 38
Going Second 40
Meta Power provisional
Tournament Reliability 28
  • Primary strategy: Control
  • Secondary strategies: Stun, Toolbox
  • Format: ocg

Legality

Main 54 / Extra 16 / Side 0 — trạng thái theo luật lúc đánh giá: Illegal. 7 violation(s).

Identity & game plan

  • Win condition: Control via interaction and floodgates; restricted by illegality; Attrition through hand traps and removal
  • Turn 1 (going first): Establish board với hand traps; deploy interaction (Infinite Impermanence, Forbidden Droplet, Solemn Judgment); floodgates (Dimensional Barrier, Red Reboot)
  • Turn 2 (going second): Hand traps (Ash, Ghost Belle, Droll) into removal (Forbidden Droplet, Crossout) and board-breaker disruption
  • Recovery: Search via Cynet Mining, Lady Debug; recurse với Dotscaper; regenerate với Mulcharmy Fuwalos draw effect
  • After siding: No side deck submitted; cannot evaluate

Why it scores here

This deck is illegal in OCG and scores as theoretical only. The list runs 7 forbidden/over-limit cards (Dimensional Barrier, Red Reboot, Maxx C, Link Decoder, Triple Tactics Talent x2, Solemn Judgment x2) and oversizes the Extra Deck to 16. Beyond illegality, the core engine is incomplete: it runs only 11 of 25 core Mathmech-Cyberse staples (44% coverage), missing key Extra-Deck bosses (Firewall Dragon Singularity, Darkfluid, Accesscode Talker, Decode Heatsoul). Consistency is severely hampered by 1 bloated 54-card main deck với conflicting roles (Ritual summoning, XYZ, Synchro, Link all competing for resources). The deck leans on hand traps and interaction rather than reliable combo lines—no combo evidence exists. Opening hands will frequently be redundant or brick on conflicting Triệu hồi bình thườngs. While interaction density is modest (negation + removal present), the lack of coherent synergy, missing core cards, and illegal status make this 1 non-functional construction.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 42 Archetype core present in only 44% of typical inclusion; 54-card bloat reduces hypergeometric consistency; P(≥1 starter hand5) ≈ 0.26–0.27 per card class; many starters conflict (Verified: usage_statistics; Inferred: hypergeometric)
D2 Opening-Hand Quality & Brick Management 38 Copy histogram shows 7 triples, 5 doubles, 23 singles across 35 distinct main; no clear priority or synergy; conflicting roles (Ritual, Synchro, XYZ, Link, searcher, hand-trap) guarantee frequent redundancy and dead-hand scenarios (Inferred: composition analysis)
D3 Combo Conversion & Ceiling 25 No combo evidence supplied; text reads show no deterministic multi-step lines; Extra-Deck bosses (Firewall Singularity, Darkfluid, Accesscode) missing; ceiling likely low and driven by single interactions, not combo chains (Inferred: combos_evidence: scored_combos=0; card text analysis)
D4 Combo Floor & Median Output 28 No median boards measured; starter diversity low (one Mathmech Circular, one Diameter, minimal redundancy); likely median output is 1–2 interactions and removal, not tempo or resource advantage (Inferred: starter_diversity and composition; combos_evidence absent)
D5 Interruption Resilience & Route Redundancy 35 Starter redundancy minimal (one copy each of core tutors); no backup lines evident; recursion present (Dotscaper, Firewall Defenser send effects) but insufficient to recover from Ash/Droll on key search; deck ends to single-point disruption (Inferred: card text and composition; no independent lines present)
D6 Resource Economy, Recovery & Grind 40 Mulcharmy Fuwalos draws on opponent Triệu hồi đặc biệt (conditional); Cynet Mining and Lady Debug search but cost hand or deck resources; net advantage marginal; grind is passive, not proactive (Observed: card text; Inferred: resource signature from composition)
D7 End-Board & Interaction Quality 48 Interaction: 3x Infinite Impermanence, 3x Forbidden Droplet, 2x Solemn Judgment (1 illegal), 2x Triple Tactics Talent (1 illegal), hand traps (Ash 2x, Ghost Belle 3x, Droll 1x, Maxx C 1x forbidden); breadth present but illegality removes redundancy; durability low—no protective layers on bosses (Verified: card list; Inferred: negation density and text analysis)
D8 Going-Second & Board-Breaking Power 44 Going-second tools: Forbidden Droplet (pseudo-board-break), Crossout Designator, Droll, Ghost Belle, Ash; no dedicated board-breaker (Harpie's Feather Duster 1x insufficient); removal/negation only; OTK ceiling minimal với weak bosses (Inferred: card text and going_second split absence)
D9 Offensive Pressure & Closing Power 22 End-board ATK: Firewall Dragon 2500 (1 copy), Accesscode Talker missing, Decode Heatsoul missing, Firewall Singularity missing; attacking monsters low-ATK or DEF-position; no piercing or burn; lethal path unclear (Verified: card stats; Inferred: missing bosses)
D10 Main Deck Efficiency & Flexibility 35 Main Deck 54 cards (non-standard, 40–60 format allows it but at consistency cost); many dead-weight slots (Ritual engine, XYZ line, Synchro tutors, floodgates); slot efficiency poor; garnet density high (Ritual summon materials, unused searchers) (Inferred: composition and size analysis)
D11 Extra Deck Efficiency & Coverage 38 Extra Deck 16 (illegal, max 15); breakdown: 14 Link, 1 Synchro, 1 XYZ; bosses underrepresented (Firewall Dragon only 1x, Singularity/Darkfluid/Accesscode missing); many flex slots not integrated into main lines; Link-only plan conflicts với Synchro/XYZ (Verified: extra_deck_breakdown; Inferred: coverage and synergy gaps)
D12 Side Deck Adaptability 0 No side deck submitted (side_count=0); cannot assess adaptability; post-side performance unknown (Verified: composition; Provisional: N/A)
D13 Matchup Coverage & Format Fit 25 Archetype (Mathmech-Cyberse hybrid) meta-share unknown; no tournament link supplied; deck is severely off-archetype (8.6% exact Mathmech purity, heavy splash of staples, Code Talker, Firewall, @Ignister); context suggests rogue or experimental build (Provisional: tournament_context unavailable; Inferred: archetype_purity and meta absence)
D14 Pilotability & Error Tolerance 30 Combo complexity unclear (no examples); decision points high (multiple interaction modes, conditional effects); error tolerance low due to single choke points (Ash on Mining, Maxx C/Droll on opponent Triệu hồi đặc biệt); pilotability hampered by illegality and missing core cards (Inferred: card text and composition)

How the score was computed

Strategy profile: Control (base model). Structural ≈ 34, Going First ≈ 38, Going Second ≈ 40, Meta = provisional, Tournament Reliability ≈ 28. Modifiers: Illegality cap (-35); Incomplete core engine (-8); Bloated main deck (-6); No combo data (-5). Final formula: 0.80*Structural(34) + 0.20*TournamentReliability(28) + Illegality Cap = 32 (Theoretical only; Illegal status prevents normal evaluation)

Probability & combo summary

  • Opening 1 starter: P(≥1) ≈ 0.26 · key two-card combo ≈ — · full-brick estimate ≈ 0.21 (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Hand-trap density (11 copies across 5 distinct cards: Ash, Ghost Belle, Infinite Impermanence, Droll, Maxx C) provides some going-second disruption
  • Interaction breadth: negation (Forbidden Droplet, Solemn Judgment, Infinite Impermanence), spell-trap removal (Harpie's Feather Duster), negation tech (Crossout Designator)
  • Searcher/tutor pool (Cynet Mining, Lady Debug, Code Generator, Mathmech Circular) can retrieve mid-combo resources if legal core is present
  • Recursion options (Dotscaper self-revive, Firewall Defenser reborn, Firewall Guardian banish-return) provide some grind resilience

Weaknesses

  • Illegality: 7 forbidden/over-limit cards and Extra Deck oversize render this deck unplayable in OCG tournaments
  • Severely incomplete archetype core: missing 14 of 25 (56%) typical Mathmech-Cyberse staples, including all 6 signature Extra-Deck bosses (Firewall Singularity, Darkfluid, Accesscode, Decode Talker Heatsoul, Cyberse Wicckid, Transcode Talker)
  • Bloated main deck (54 cards) với role conflict: Ritual summoning, XYZ lines, Synchro lines, and Link spam compete for resources; no clear synergy between engines
  • Low combo output: no deterministic multi-step lines; evidence shows zero scored combos; deck relies on hand traps and single-interaction disruption
  • Opening hand quality poor: conflicting Triệu hồi bình thườngs (Backup @Ignister, Mulcharmy Fuwalos, Firewall Defenser, Mathmech Diameter, Lady Debug, Micro Coder, Code Generator) and many redundant tutors guarantee frequent dead hands
  • Single-point choke points: Ash Blossom on Cynet Mining or Lady Debug cripples consistency; Droll/Maxx C on opponent Triệu hồi đặc biệt shuts down Extra-Deck access entirely; deck has no going-second removal of these if set before
  • Weak offensive: few high-ATK bosses (Firewall Dragon 2500 only 1x); missing Accesscode Talker for board-breaking removal; lethal path unclear
  • Going-first plan underdeveloped: interaction vớiout coherent board; protection layers absent; no protective boss effects
  • Extra-Deck over-limit (16 cards, max 15 OCG): overcrowded với flex slots; mandatory bosses missing or underrepresented

Critical choke points

  • Ash Blossom on Cynet Mining or Lady Debug: blocks main search engine; no backup tutors if these are negated
  • Droll & Lock Bird or Maxx C on opponent Triệu hồi đặc biệt: prevents Extra-Deck access entirely; deck has no going-second removal of these if set before
  • Red Reboot (forbidden) on Spell-Trap: no legal equivalent to counter Trap-heavy boards; hand-trap lock incomplete
  • Dimensional Barrier (forbidden) declared as Link: illegal card that was primary floodgate; replacement unclear
  • Missing core Extra-Deck bosses: Firewall Singularity, Firewall Darkfluid, Accesscode Talker, Decode Heatsoul all absent; deck cannot execute standard Mathmech combo lines
  • Ritual summoning engine (Cyberse Code Magician, Cynet Ritual implied) unused in main deck: dead slot
Priority Remove Add Reason
1 All 7 illegal/over-limit cards: Triple Tactics Talent (1 copy), Solemn Judgment (1 copy), Red Reboot, Maxx C, Dimensional Barrier, Link Decoder, and reduce Extra Deck to 15 Replace với legal single copies: Ghost Ogre & Snow Rabbit (hand-trap), one additional Infinite Impermanence if possible, or tech choices (Nibiru, Huaquero, Artifact Lancea). Reduce Extra Deck to core bosses only. Deck is currently illegal and unplayable; illegal cards must be removed or replaced với legal equivalents to proceed với evaluation
2 Non-core splash cards (Salamangreat Sanctuary, Salamangreat Balelynx, Gatchiri @Ignister, Cyberse Code Magician, Cynet Ritual implied, unused Ritual line) Restore missing 6 core Extra-Deck bosses: Firewall Dragon Singularity, Firewall Dragon Darkfluid, Accesscode Talker, Decode Talker Heatsoul, Cyberse Wicckid, Transcode Talker; add 2–3 core main-deck tutors (e.g., Mathmech Addition or Mathmech Sigma at 2 copies each if not present) Current core coverage is 44%; increasing to 70%+ will enable reliable combo lines and proper Extra-Deck access; conflicting engines dilute consistency
3 Reduce main deck from 54 to 40–42 cards; cut redundant or role-conflicting cards (e.g., second Cynet Ritual if present, underutilized searchers) Keep core 40 cards: 6–7 Mathmech starters, 8–10 searchers/tutors, 11 hand-traps, 6 removal/negation, 8–10 utility/flex Main deck bloat reduces draw quality and creates redundancy; standard 40-card lists improve consistency and brick resistance
4 Build 1 side deck (0 cards currently) Side cards targeting the meta: Maxx C (if unbanned), Nibiru, Artifact Lancea, additional hand-traps, board-breaker techs (e.g., Heavy Storm Duster), and matchup-specific floodgates No side deck provided; best-of-3 format requires post-side adaptability

Evidence & confidence

  • Verified: Legality status: Illegal (7 forbidden/over-limit cards + Extra Deck oversize); Archetype core coverage: 44% (11 of 25 typical staples present); Main deck size: 54 cards (non-standard, 40–60 range allows it); Extra Deck size: 16 cards (exceeds OCG max 15); Hand-trap count: 11 copies (Ash 2, Ghost Belle 3, Infinite Impermanence 3, Droll 1, Maxx C 1); Interaction cards: 21 (Forbidden Droplet 3, Solemn Judgment 2, Infinite Impermanence 3, Crossout Designator 1, Called by the Grave 1, and others); Searcher count: 14 (Cynet Mining 3, Lady Debug 1, Code Generator 1, Mathmech Circular 1, and others)
  • Observed: Combo boards scored: 0 (no combos_evidence supplied)
  • Inferred: Engine consistency P(≥1 starter hand5): ~0.26–0.27 from archetype_core_group (14 copies in 54-card deck); hypergeometric estimate; Brick estimate: ~0.21 from archetype_core_group P(none); elevated by role conflicts and redundancy; Combo floor/median/ceiling: Cannot infer vớiout board evidence; Starting board quality: Likely 1–2 negations and 1 searcher, minimal synergy or protection; Going-first plan: Hand traps + removal setup; no coherent boss protection; Going-second plan: Hand traps (Ash, Ghost Belle, Droll) into removal (Forbidden Droplet, Crossout); moderate board-break potential; Recovery plan: Dotscaper self-revive, Firewall Defenser/Guardian banish-return; minimal grind resilience vớiout core bosses; Pilotability: High decision-count (multiple interaction modes); low error tolerance (single choke points); complexity rating ~7/10
  • Provisional: Meta Power: null (no dated metagame sample supplied; archetype meta-share unknown); Matchup performance: Unknown (no tournament link or per-pilot data); Post-side performance: Unknown (no side deck provided)
  • Data gaps: Legality violation: 7 illegal/over-limit cards make evaluation theoretical-only; real performance cannot be determined Zero combo boards: no best_line, median_power_index, board_per_starter, or interaction_density_avg; entire combo layer is inference from card text; Missing archetype core: 56% of typical staples absent; cannot determine if deck was intentionally off-archetype (rogue build) or incomplete; No tournament context: archetype meta-share, per-pilot match records, and format win-rate signals absent; No side deck: best-of-3 performance cannot be evaluated; No guides attached: strategic intent (combo order, mulligan logic, matchup planning) is speculation; No win-rate telemetry: going-first/second winrate, matchup breakdown, brick/starter/OTK frequency, and tournament reliability are unverified

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