Deck @Ignister #709148 — Yu-Gi-Oh! TCG

55 lá Main, 15 Extra, gồm Maliss Chessy Cat x3, Maliss March Hare x3, Mulcharmy Fuwalos x3.

Tạo bởi: YGO Mod (20517634)

Ngày tạo: Thứ Tư, 27 tháng 5 2026

 
 


Phân tích sức mạnh Deck chính thức
MidrangeĐộ tin cậy: Trung bìnhĐánh giá ngày 27/05/2026
54± 8/ 100
Điểm sức mạnh
Cấu trúc 56
Độ tin cậy giải 52
Đi trước 61
Đi sau 57

Deck — Deck Power Evaluation

Final Contextual Deck Power: 54/100 (±8 · Confidence: Medium)

Overall score Value
Structural Deck Power 56
Going First 61
Going Second 57
Meta Power provisional
Tournament Reliability 52
  • Primary strategy: Midrange
  • Secondary strategies: Combo, Control
  • Format: tcg

Legality

Main 55 / Extra 15 / Side 0 — status: Legal.

Identity & game plan

  • Win condition: Link Summon-based board control với Maliss and @Ignister engines; grind advantage through repeatable searchers and removal.; Going-second disruption via hand traps and field negation to enable follow-up combos.
  • Turn 1 (going first): Open 1 level-3 Maliss or Cyberse starter into Link Summons (Hearts Crypter, Red Ransom) to establish interaction and searcher loops.
  • Turn 2 (going second): Deploy hand traps (Ash, Impermanence, Ghost Belle) and floodgates (Dimensional Fissure, Dimension Shifter) to disrupt opponent, then pivot into Maliss removal chain.
  • Recovery: Recycle banished Maliss cards via Hearts Crypter and Red Ransom effects; float searches and board presence through each Link Summon.
  • After siding: No Side Deck present; structural plan remains unchanged.

Why it scores here

This hybrid Maliss/@Ignister deck balances midrange board control với hand-trap denial, but suffers from inconsistent opening hand quality and 1 missing Side Deck. The core engine (Maliss searchers, @Ignister tuners, Backup recursion) draws together reliably when live (~56% P[≥1 starter in 5]), enabling Link Summons into layered negation and removal chains. However, the deck runs 29 distinct main-deck cards in 55 slots, creating redundancy and brick risk; three separate floodgates (Dimensional Fissure, Dominus Impulse, Dimension Shifter) plus 13 hand traps compress combo slots. Removal lines are dense (25 cards với removal text), supporting grind, but offensive pressure is modest—most bosses range 800–2300 ATK với no piercing or direct-damage payoff. The lack of 1 Side Deck eliminates post-game adaptation, and the 20% adherence to archetype-defined core cards signals 1 tech-heavy build that trades focused consistency for matchup coverage. The deck opens 1 functional plan and survives disruption, but does not convert early advantage into fast wins or recover reliably after 1 single hard lock.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 62 P(≥1 Maliss/Backup in hand 5) ≈ 0.56 from hypergeometric; 12 searchers với 0.72 P(≥1 in 5); reliable engine bootstrap but dependent on specific card draw. (Inferred)
D2 Opening-Hand Quality & Brick Management 55 Copy histogram skewed (13 singles, 6 pairs, 10 triples); 29 distinct main-deck cards in 55 slots create redundancy; no documented brick rate, but conflicting Triệu hồi bình thườngs (Maliss March Hare, Backup @Ignister, Wizard @Ignister) and heavy hand-trap/tech density risk clunky hands. (Inferred)
D3 Combo Conversion & Ceiling 58 No combo boards recorded; text-read suggests T1 goal is Link Summon (Hearts Crypter 3-material, Red Ransom 2-material) into 2–3 searches and 1–2 negations; ceiling estimated at moderate board (~72 PowerIndex proxy). (Inferred)
D4 Combo Floor & Median Output 54 No median-combo statistic available; deck lists priority as removal + search over combo extension; inferred median ~54 (low-to-mid interaction board, not full-combo ceiling). (Inferred)
D5 Interruption Resilience & Route Redundancy 58 Two independent Maliss Link Summon lines (Hearts Crypter, Red Ransom) với recursion; Backup @Ignister recovery; Bystial removal suite provides alternate disruption paths; lacks dedicated unbreakable loop. (Inferred)
D6 Resource Economy, Recovery & Grind 62 Resource signature: Maliss searcher loop (draw 2 via Chessy Cat, float search via Dormouse, Hearts Crypter recursion) sustains mid-game grind; Allure of Darkness draws 2 at banish cost; net card advantage moderate over 3+ turns. (Inferred)
D7 End-Board & Interaction Quality 64 Interaction density estimated ~2.8 per board (Hearts Crypter + Red Ransom negation/removal effects, plus 13 hand traps + 3 floodgates in 55 slots = 29 interaction cards); Gorgon layering lock; strong defensive wall but not unbreakable. (Inferred)
D8 Going-Second & Board-Breaking Power 59 Going-second split absent from combos; 13 hand traps (Ash, Impermanence, Ghost Belle, Droll, Nibiru) provide disruption; Mulcharmy Fuwalos and Bystial suite enable forced interaction; board-breaker density moderate (~6 dedicated removal cards). (Inferred)
D9 Offensive Pressure & Closing Power 48 End-board offense modest: Allied Code Talker 2300 ATK, Accesscode Talker 2300 ATK (conditional), Decode Heatsoul 2300 ATK; no piercing, no direct damage; OTK lines absent; closing power relies on attrition. (Verified)
D10 Main Deck Efficiency & Flexibility 56 Main Deck 55 (non-standard, legal upper bound 60); 29 distinct cards signal low copy cohesion; 13 hand traps + 8 floodgates/techs in maindeck dilute combo slots; extra slots efficiently packed (15/15, all Link). (Verified)
D11 Extra Deck Efficiency & Coverage 62 Extra Deck 15/15 all Link Monsters; Maliss suite (Hearts Crypter, Red Ransom) + generic toolbox (I:P Masquerena, S:P Little Knight, Salamangreat Almiraj) cover synergy and flex; all 15 slots allocated, mandatory vs flex ratio ~8:7. (Verified)
D12 Side Deck Adaptability 0 No Side Deck (0/15); cannot adapt post-game for best-of-3; locked into main-deck strategy across all three rounds. (Verified)
D13 Matchup Coverage & Format Fit 50 Archetype meta-share and tournament context unavailable; @Ignister/Maliss hybrid is niche; no dated metagame sample supplied; format fit provisional (Inferred legacy TCG format, but exact meta unknown). (Provisional)
D14 Pilotability & Error Tolerance 53 Maliss Link Summon sequences require 3–4 step decisions (material selection, searcher target, banish/recursion choices); hand-trap interactions add branching; moderate pilotability for experienced player; error windows on resource management. (Inferred)

How the score was computed

Strategy profile: Midrange. Structural ≈ 56, Going First ≈ 61, Going Second ≈ 57, Meta = provisional, Tournament Reliability ≈ 52. Modifiers: No Side Deck (-4); High tech density (-2); Engine coherence (2). Final formula: 0.80*Structural + 0.20*TournamentReliability (Meta provisional)

Probability & combo summary

  • Opening 1 starter: P(≥1) ≈ 0.56 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Maliss searcher engine provides consistent float and grind advantage across turns.
  • Dense hand-trap suite (13 copies) enables going-second disruption and hand interaction.
  • Layered Link-based negation (Hearts Crypter, Red Ransom, Gorgon lock potential) creates durable defensive walls.
  • Resource economy sustained through Allure of Darkness and Maliss recursion effects.
  • Extra Deck efficiently packed với toolbox flexibility (Accesscode, Decode Heatsoul, Salamangreat line).

Weaknesses

  • No Side Deck eliminates post-game adaptation; one-dimensional best-of-3 plan.
  • High brick risk: 29 distinct main-deck cards, conflicting Triệu hồi bình thườngs, three separate floodgates in maindeck.
  • Offensive pressure modest: no piercing, no direct-damage payoff; closure relies on attrition.
  • 20% core-card adherence (only 5/25 archetype-defined cards run) signals over-reliance on tech for matchup coverage.
  • Combo ceiling moderate due to hand-trap density compressing summon chains; single-choke-point vulnerability if T1 starter bricked.

Critical choke points

  • If opening hand lacks both 1 Maliss L3 and Backup @Ignister, deck cannot bootstrap into Link Summon; no alternate tutor line.
  • Maliss

    Dormouse is only 1-copy tunable effect for in-deck consistency; redundancy risk if drawn early.

  • Three separate banish-interaction effects (Dimensional Fissure, Dominus Impulse, Dimension Shifter) create resource conflict; only one typically live mỗi lượt.
  • No hard-lock board; 1 single Ash on T1 starter or Impermanence on first Link Summon can collapse lines into low-interaction state.
  • Missing core extras (Linguriboh, Link Disciple, Link Spider, Cyberse Wicckid, S:P Little Knight, I:P Masquerena) limits combo extension and flexibility.
Priority Remove Add Reason
1 No Side Deck (0/15) Build 1 15-card Side: +2 Lightning Storm, +2 Harpie's Feather Duster, +2 Radian Kaiju, +2 Mistaken Arrest, +2 additional hand traps or meta calls, +3 flex (e.g., Nibiru upgrade, tech negation). Current best-of-3 adaptability is zero. Post-side lock-in eliminates meta positioning.
2 1× Dimension Shifter, 1× Dimensional Fissure 2× Linguriboh or 2× Cyberse Wicckid Redundant banish-interaction resource; missing core Extra Deck tutors. Linguriboh enables Trap negation + follow-up synergy.
3 1× Different Dimension Ground, 1× Dominus Impulse 2× Maliss searcher or 2× Backup @Ignister (to 4 if legal) for higher consistency. High tech density crowds combo slots. Core starter redundancy improves brick resistance.
4 1× Gold Sarcophagus (conditional tech) 1× Link Disciple or 1× S:P Little Knight Delayed tutor feels slow in current mid-range shell. Extra Deck combo bridge more impactful.

Evidence & confidence

  • Verified: Legality: Legal TCG, 55 main, 15 extra, 0 side, no copy-limit violations.; Card text: all 44 distinct cards resolved and excerpt-confirmed.; Restricted cards: 10 Limited/Semi-Limited cards run vớiin legal copy bounds.; Extra Deck composition: 15 all-Link, 8 Cyberse-tag (Maliss/Code Talker/Kuriboh/Salamangreat aligned).; Archetype purity: 7.1% exact-name @Ignister, 25.7% Maliss, 4.8% Bystial, 47.1% generic/tech.
  • Observed: Usage statistics: 5/25 archetype-core cards present (Maliss Dormouse, Called by Grave, Infinite Impermanence x3, Maliss TB-11, Maliss White Rabbit x2); 20% core inclusion.
  • Inferred: D1 Consistency: P(≥1 Maliss L3 or Backup in hand 5) ≈ 0.56 from hypergeometric.; D2 Brick estimate: 29 distinct cards in 55 slots; no two-card combos documented; 13 hand traps risk clunky openers.; D3 Combo ceiling: Text-read infers T1 outcome = 2–3 Link Summons (Hearts Crypter, Red Ransom) + 2 searches + 1–2 negations ≈ 72 proxy PowerIndex.; D4 Combo median: No recorded boards; inferred ~54 (moderate interaction board, not full combo).; D5 Resilience: Two independent Link lines + Bystial removal + Backup recovery; lacks unbreakable loop.; D6 Resource economy: Maliss searcher loop + Allure draw sustains mid-game grind; net advantage over 3+ turns moderate.; D7 Interaction: ~2.8 interactions per board (Hearts Crypter, Red Ransom negation, Gorgon lock); 29 dedicated interaction cards (hand traps + floodgates + removal).; D8 Going-second: 13 hand traps + 6 dedicated board breakers; no going-second combo split data; estimated ~59.; D9 Offense: End-board ATK 2300 (Allied Code, Accesscode, Decode) với no piercing; closure attrition-based.; D10 Efficiency: 55 main (non-standard but legal); 29 distinct + 13 hand traps compress combo slots.; D11 Extra: 15/15 Link all allocated; Maliss suite + toolbox; ~8 mandatory, ~7 flex.; D12 Side: 0/15; no post-side plan.; D13 Format fit: @Ignister/Maliss niche; no dated metagame sample; provisional.; D14 Pilotability: Maliss lines require 3–4 decisions; moderate complexity.
  • Provisional: Meta Power: no tournament link; archetype meta-share and per-pilot match record absent; @Ignister/Maliss hybrid meta-share unknown.; D13 Matchup coverage: Estimated based on tech density alone; actual meta fit requires dated metagame sample.
  • Data gaps: No combo boards recorded — combo floor, median, and ceiling are text-only inference; chỉ số sức mạnh cao nhất, bàn cuối mỗi starter, độ đa dạng starter unavailable. No tournament link — archetype meta-share, per-pilot match record, and format-win-rate telemetry absent. No win-rate telemetry — going-first/second split performance, brick rates, starter success rates, OTK rates, matchup outcomes all unknown. No dated metagame sample — Meta Power and format-fit confidence remain provisional. No Side Deck — post-game plan cannot be evaluated; best-of-3 reliability uncalibrated.

Xem thêm TCG

@Ignister

Thông tin chi tiết của @Ignister

 
 

 

 

 

 

 

 
 

 

 
https://ygovietnam.com/
Top