Deck Archfiend #709671 — Yu-Gi-Oh! Master Duel

43 lá Main, 15 Extra, gồm Wandering King Wildwind x3, Resonator Call x3, Red Familiar x2. Tạo 27/05/2026 bởi YGO Mod.

Deck Archfiend Master Duel

Được tạo bởi: YGO Mod (20517634)

Được tạo ngày: Thứ Tư, 27 tháng 5 2026

 
 


Phân tích sức mạnh Deck chính thức
ComboĐộ tin cậy: Trung bìnhĐánh giá ngày 22/07/2026
20± 15/ 100
Điểm sức mạnh
Cấu trúc 35
Độ tin cậy giải 30
Đi trước 30
Đi sau 30

Deck — Deck Power Evaluation

Final Contextual Deck Power: 20/100 (±15 · Confidence: Medium)

Overall score Value
Structural Deck Power 35.45
Going First 30
Going Second 30
Meta Power provisional
Tournament Reliability 30
  • Primary strategy: Combo
  • Secondary strategies: none
  • Format: master-duel

Legality

Main 43 / Extra 15 / Side 0 — trạng thái theo luật lúc đánh giá: Illegal. 2 violation(s).

Identity & game plan

  • Win condition: Synchro Summon 1 high‑ATK Archfiend or Resonator monster; Board control via Raigeki, Lightning Storm, and removal traps
  • Turn 1 (going first): Search for 1 tuner and 1 non‑tuner, then attempt 1 Synchro Summon on turn 1 or 2
  • Turn 2 (going second): Clear opponent's board với Raigeki or Lightning Storm, then Synchro‑summon 1 boss monster
  • Recovery: Use Red Familiar or Red Screen to protect monsters and revive key Synchro monsters from the Mộ
  • After siding: No side deck; rely on remaining resources and repeat the engine if possible

Why it scores here

The deck can occasionally pull together 1 tuner and 1 non‑tuner to Synchro‑summon 1 powerful Archfiend boss, giving it some offensive punch. However, the engine is fragile, relies on many conditional summons, and the hand often contains off‑archetype cards that increase brick risk. Lack of side‑deck options and the presence of illegal cards further limit reliability. No recorded combo boards exist, so the typical output is 1 single Synchro monster rather than 1 multi‑step combo. Consequently the deck scores modestly on consistency and pressure but is penalised for legality and inefficiency.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 45 P(at least one tuner in opening 5) ≈ 0.80 and need 1 compatible non‑tuner, giving modest starter reliability (Inferred)
D2 Opening-Hand Quality & Brick Management 40 Hand holds many searchers and tuners but also many off‑archetype cards, raising brick risk (Inferred)
D3 Combo Conversion & Ceiling 30 No parsed combo boards; best possible line is 1 single Synchro summon, limiting ceiling (Inferred)
D4 Combo Floor & Median Output 25 Typical play yields only one Synchro monster, so median output is low (Inferred)
D5 Interruption Resilience & Route Redundancy 35 Limited recursion via Red Familiar and Red Screen provides some resilience, but most lines are single‑use (Inferred)
D6 Resource Economy, Recovery & Grind 40 Searchers and limited draw give resource flow, yet no draw power and many one‑time effects curb grind (Inferred)
D7 End-Board & Interaction Quality 45 Board includes high‑ATK synchros and removal spells/traps, offering moderate interaction quality (Inferred)
D8 Going-Second & Board-Breaking Power 35 Going‑second relies on Raigeki/Lightning Storm and later Synchro, giving modest board‑break potential (Inferred)
D9 Offensive Pressure & Closing Power 45 High‑ATK synchros (3500+) can close games if reached, providing decent offensive power (Inferred)
D10 Main Deck Efficiency & Flexibility 30 43‑card main deck với only 20.7 % core purity reduces efficiency (Inferred)
D11 Extra Deck Efficiency & Coverage 35 15 synchro slots but many require specific tuners; extra‑deck usage is constrained (Inferred)
D12 Side Deck Adaptability 0 No side‑deck cards, so no adaptability (Observed)
D13 Matchup Coverage & Format Fit 20 No tournament data; archetype meta‑share unknown, format fit is provisional (Provisional)
D14 Pilotability & Error Tolerance 30 Complex tuner‑heavy engine với many conditional summons lowers pilot tolerance (Inferred)

How the score was computed

Strategy profile: Combo. Structural ≈ 35.45, Going First ≈ 30, Going Second ≈ 30, Meta = provisional, Tournament Reliability ≈ 30. Modifiers: Illegal deck penalty (-12). Final formula: Score capped due to illegal status; theoretical structural power only

Probability & combo summary

  • Opening 1 starter: P(≥1) ≈ — · key two‑card combo ≈ — · full‑brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board‑per‑starter —
  • Turn order: 0 going‑first lines vs 0 going‑second lines

Strengths

  • High‑ATK Archfiend synchro monsters
  • Abundant tuner search and special‑summon effects

Weaknesses

  • Contains Forbidden cards, making the list Illegal
  • Low archetype purity and many off‑archetype cards increase brick risk
  • No side‑deck, limiting adaptability
  • Engine relies on many conditional summons, reducing pilotability

Critical choke points

  • Need 1 specific tuner + compatible non‑tuner to Synchro‑summon 1 boss monster
  • Forbidden cards block legality and force deck to be unplayable in Master Duel
Priority Remove Add Reason
1 Pot of Greed Legal draw engine (e.g., Pot of Duality) or additional searchers Eliminate illegal card and improve consistency
2 Hot Red Dragon Archfiend King Calamity Core Archfiend engine cards (e.g., Royal Archfiend, Archfiend Heiress) Replace forbidden synchro với legal core monsters to raise purity
3 Excess off‑archetype spells More Resonator tuners or staple combo enablers Increase engine accessibility and reduce brick rate

Evidence & confidence

  • Verified: legality status and copy limits from legality section; card text excerpts for each listed card
  • Observed: side deck count is zero
  • Inferred: engine accessibility based on tuner/non‑tuner probabilities; brick management from composition spread; combo ceiling and floor from lack of combo evidence; resource economy from searcher counts; interaction quality from removal/negation tags; going‑second board breaking from Raigeki/Lightning Storm presence; offensive closing power from high‑ATK synchro stats; main deck efficiency from archetype purity; extra deck efficiency from synchro breakdown; pilotability from number of conditional effects
  • Provisional: matchup format fit due to missing tournament data
  • Data gaps: no combos supplied — combo floor/median/ceiling is text-only inference no tournament link — archetype meta‑share and per‑pilot match record absent no win‑rate telemetry exists in YGOVN (going‑first/second, matchup, game‑level, brick/starter/OTK rates) — those signals are Inferred or Unknown Meta Power is Provisional unless 1 dated metagame sample is supplied

Continue the same format above as the manual written analysis Hand Structure & Early-Game Plan

  • Opening hand goals: Include at least 1 Tuner and 1 speed Spell/Trap that enables 1 Synchro on Turn 1 or 2 (e.g., [Red Resonator] + [Calamity Trigger] or Tuner + [Speedroid Shapeshifter] variant).
  • Turn 1 (First Player): Ideally Search for 1 Tuner and 1 non‑Tuner, then Synchro‑summon if possible. Play [Red Nimbus] for protection if the board is clear.
  • Turn 1 (Second Player): Use [Raigeki] or [Lightning Storm] to clear the opponent’s board, then Synchro‑summon your boss. Set 1 trap for backrow removal.
  • Turn 2+ combo path: Triệu hồi bình thường 1 Tuner, Triệu hồi đặc biệt 1 non‑Tuner, Synchro‑summon an Archfiend/Resonator boss, protect it với [Red Familiar]/[Red Screen], then use its effect for advantage.

Deck Composition & Key Cards

  • Core Synchros: High‑ATK Archfiend monsters (e.g., [Hot Red Dragon Archfiend]) and Resonator targets; keep 2–3 copies of key boss Synchros.
  • Tuners: Include scalable Tuners (e.g., [Trickstar Lightstage] or [Resonator Wolf]) and searchers (e.g., [Twin Twisters] for disruption, [Red Packet] for draw).
  • Setup & Protection: [Red Nimbus], [Red Screen], [Red Familiar], [Call of the Haunted] for recurring key monsters.
  • Removal & Control: [Raigeki], [Lightning Storm], [Cosmic Cyclone] vs backrow, and [Imperial Order] to lock opponent’s Spell/Traps as needed.
  • Draw & Consistency: Legal draw options (e.g., [Pot of Duality]) to replace banned [Pot of Greed]; consider [Allure of Darkness] or [Upstart Goblin] for hand support.
  • Fillers: Balance archetype density; avoid too many off‑theme Spells/Traps that raise brick risk.

Side Deck Strategy (0 in current list — adapt when possible)

  • Meta‑specific: Include hand‑trap/Synchro hate (e.g., [Denko Sekka]), grave‑yard negation, and board‑clear for control shells.
  • Matchup plan: Mirror/Beatdown → add [Torrential Tribute] or [Solemn Warning]; Stall/Control → add disruption and recursion; Pseudo‑draw/prison → add [Red Reboot] or counter‑traps.

Strengths & Play Tips

  • Strong opening if Tuner + non‑Tuner align; high‑ATK finishers can close games fast.
  • Multiple search vectors and protection tools give recurring pressure.
  • Keep the board cleared on your turn 2 to enable 1 clean Synchro setup.

Weaknesses & Risk Management

  • Illegal status in Master Duel until corrected; remove banned cards immediately.
  • High brick potential với off‑archetype hands; prioritize consistency over raw power.
  • No side deck in the current build; add one when format allows.
  • Many conditional steps: practice sequencing to reduce misplays.

Critical Choke Points

  • Need 1 compatible Tuner + non‑Tuner in opening hand; missing either stalls the engine.
  • Forbidden cards block legality; replace them to avoid automatic loss.

Recommended Priority Changes

  1. Remove: Pot of Greed (banned). Add: Legal draw engine (e.g., Pot of Duality) or searchers.
  2. Remove: Hot Red Dragon Archfiend King Calamity (if banned). Add: Legal Archfiend core (e.g., Royal Archfiend, Archfiend Heiress).
  3. Remove: Excess off‑archetype filler. Add: Resonator‑friendly Tuners and staple combo enablers to improve accessibility.

Probability & Output Summary (Inferred)

  • Opening 1 workable starter: moderate (~0.60–0.80 với 1 balanced 43‑card main).
  • Key two‑card combo: possible but constrained by Tuner availability.
  • Full‑brick estimate: non‑trivial due to off‑archetype density.
  • Median combo output: typically 1 Synchro boss; ceiling single‑turn if perfect start.

Meta & Tournament Reliability

  • Format: Master Duel (banned‑card aware).
  • Meta share: provisional (no current tournament data supplied).
  • Reliability: Medium; legality and low consistency reduce confidence.

Overall Evaluation (Unchanged)

  • Structural Deck Power: 35.45
  • Going First: 30
  • Going Second: 30
  • Meta Power: provisional
  • Tournament Reliability: 30
  • Final score capped at 20/100 due to illegal status and efficiency concerns.

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