Deck Maliss #710252 — Yu-Gi-Oh! TCG

55 lá Main, 15 Extra, gồm Maliss Chessy Cat x3, Maliss March Hare x3, Ash Blossom & Joyous Spring x3. Tạo 31/05/2026 bởi YGO Mod.

Deck Maliss TCG

Được tạo bởi: YGO Mod (20517634)

Được tạo ngày: Chủ Nhật, 31 tháng 5 2026

 
 


Phân tích sức mạnh Deck chính thức
MidrangeĐộ tin cậy: Trung bìnhĐánh giá ngày 31/05/2026
62± 6/ 100
Điểm sức mạnh
Cấu trúc 64
Độ tin cậy giải 60
Đi trước 67
Đi sau 69

Deck — Deck Power Evaluation

Final Contextual Deck Power: 62/100 (±6 · Confidence: Medium)

Overall score Value
Structural Deck Power 64
Going First 67
Going Second 69
Meta Power provisional
Tournament Reliability 60
  • Primary strategy: Midrange
  • Secondary strategies: Control, Combo
  • Format: tcg

Legality

Main 55 / Extra 15 / Side 0 — status: Legal.

Identity & game plan

  • Win condition: End-board Link Monsters với negation and removal layering, leveraging Maliss engine lock and banish synergy; Going-second disruption via hand traps and board breakers to establish control
  • Turn 1 (going first): Establish Maliss field setup với banished Trap density, summon protective Link boss (Hearts Crypter or Red Ransom), layer interaction via Dominus and Infinite Impermanence
  • Turn 2 (going second): Open với 6-card hand featuring hand traps (Ash, Ghost Ogre, Ghost Belle, Droll) to disrupt opponent's combo, then use removal and Maliss recursion lines to build own board
  • Recovery: Leverage banished Maliss Traps and recursion effects (Hearts Crypter shuffle, Red Ransom search, Maliss in the Mirror bounce) to recover resources after disruption; use Gold Sarcophagus and Allure of Darkness to dig for starters
  • After siding: No side deck supplied; post-side adaptability cannot be assessed

Why it scores here

This Maliss midrange deck opens 1 live engine 97% of the time going-first (Maliss core + Backup Ignister starters) and maintains strong going-second consistency với 17 hand traps. The median board features 2–3 negations or removal effects via Link boss + Dominus Impulse, supported by banished Trap synergy and recursion lines. However, the absence of key core pieces (Mulcharmy Fuwalos, Link Disciple, Cyberse Wicckid, Accesscode Talker) and thin combo evidence reduce ceiling impact and resilience post-disruption. The 55-card main deck and absence of 1 side deck introduce brick risk and leave the post-side plan unverified. Popularity and archetype usage stats confirm the list is real and standard but do not drive the score; the system itself—consistency, redundancy, resource recovery, and interaction layering—determines the evaluation.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 71 P(at least one Maliss/Backup Ignister starter in opening 5) ≈ 0.97; archetype-core group với 27 copies across 55-card list (Inferred)
D2 Opening-Hand Quality & Brick Management 65 Multiple 3-ofs and heavy hand-trap density (17 copies) reduce bricking; 55-card size increases dilution risk vs. 40-card standard (Inferred)
D3 Combo Conversion & Ceiling 68 Typical line: March Hare/Chessy Cat into Backup Ignister search → Link Summon to boss (Hearts Crypter or Red Ransom) với 2–3 negation/removal coverage; no parsed combo boards available (Inferred from card text)
D4 Combo Floor & Median Output 62 Median output likely 2–3 board effects (one negate + removal or protection); Dominus Impulse, Infinite Impermanence, and Maliss recursion provide consistency but not explosive scaling (Inferred)
D5 Interruption Resilience & Route Redundancy 60 Two independent starter lines (Maliss monsters vs. Backup Ignister) present; banished Trap recursion (Hearts Crypter shuffle) supports recovery; high hand-trap density but limited redundancy post-first-interruption (Inferred)
D6 Resource Economy, Recovery & Grind 64 Resource signature: banish-centric với Allure draw and Maliss Chessy Cat dig; net neutral to positive after 1–2 turns via recursion; no measured resource advantage data (Inferred from card text)
D7 End-Board & Interaction Quality 68 End-board typically features one Link-3+ với 2+ negation/removal text; Dominus Impulse, Infinite Impermanence, and Maliss recursion layer; missing Accesscode Talker limits removal density vs. standard (Observed from role tags and card text)
D8 Going-Second & Board-Breaking Power 70 17 hand traps + Lightning Storm / Harpie's Feather Duster provide strong going-second disruption; 6-card hand and robust interaction suite; limited combo-through-boards vớiout Mulcharmy Fuwalos (Inferred)
D9 Offensive Pressure & Closing Power 56 End-board ATK typically 2300–2500 (Link bosses); no piercing or direct-attack effects; reliant on grinding value and board-break cycles rather than OTK conversion (Inferred from card text)
D10 Main Deck Efficiency & Flexibility 62 55-card main deck exceeds 40-card standard, increasing variance; high copy density (11 3-ofs, 4 2-ofs) and strong archetype purity (60% core present) support consistency over flexibility (Verified)
D11 Extra Deck Efficiency & Coverage 68 15-card Extra Deck với 14 Link, 1 Xyz; heavy Maliss Link focus (Hearts Crypter, Red Ransom, Cyberse Wicckid missing); missing Accesscode Talker, Allied Code Talker, and other generic toolbox slots limit ceiling (Observed)
D12 Side Deck Adaptability 0 No side deck supplied; post-side adaptability is zero and cannot be evaluated (Verified — data gap)
D13 Matchup Coverage & Format Fit 50 Maliss archetype meta-share unavailable; 60% core-card inclusion vs. typical 100% for competitive lists suggests deviation or pocket-format status; no dated metagame sample (Provisional)
D14 Pilotability & Error Tolerance 58 Maliss combo lines are moderately complex (4–6 summon steps from starter to board); decision density moderate; banish-tracking overhead increases error risk in play (Inferred)

How the score was computed

Strategy profile: 0.65 Midrange + 0.35 Control. Structural ≈ 64, Going First ≈ 67, Going Second ≈ 69, Meta = provisional. Modifiers: Missing core toolbox pieces (-2); No side deck (-1); 55-card main deck dilution (-2). Final formula: 0.80*Structural(64) + 0.20*TournamentReliability(60) (Meta provisional) = 62

Probability & combo summary

  • Opening 1 starter: P(≥1) ≈ 0.97 · key two-card combo ≈ 0.72 · full-brick estimate ≈ 0.03 (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Exceptional going-first consistency: 97% live starter rate với robust engine redundancy across Maliss and Backup Ignister lines
  • Strong going-second game via 17 hand traps (Ash, Ghost Ogre, Ghost Belle, Droll, Effect Veiler, Infinite Impermanence) and removal suite (Lightning Storm, Harpie's Feather Duster)
  • Layered interaction on end-board: Maliss Link bosses (Hearts Crypter, Red Ransom) combine negation/effects với Dominus Impulse and Infinite Impermanence
  • Banish-synergy recursion: Hearts Crypter shuffles banished Traps into Deck for recovery; Maliss in the Mirror and Red Ransom provide resource generation
  • Flexible adaptive engine: Maliss monsters (March Hare, Chessy Cat, Dormouse) act as starters, extenders, and protection, supporting multiple line types

Weaknesses

  • Missing key core pieces: Mulcharmy Fuwalos (100% inclusion), Link Disciple, Cyberse Wicckid, Accesscode Talker, and Allied Code Talker reduce Extra Deck coverage and combo ceiling vs. standard lists
  • Diluted main deck: 55 cards vs. 40-card standard increases variance, brick frequency, and reduces consistency of specific starters
  • Median output modest: Typical board is 2–3 effects; lacks explosive ceiling when compared to pure Combo builds; heavily reliant on resource grind
  • Limited post-disruption routes: Only two independent main starter lines; once Maliss starters are exhausted, recovery depends on banished Trap recursion (slow, resource-intensive)
  • No side deck: Eliminates post-side adaptability; tournament reliability suffers in best-of-3 formats
  • Slow interaction: Maliss loops and recursion require multiple turns; vulnerable to fast meta decks that close immediately

Critical choke points

  • Maliss starters (March Hare, Chessy Cat) form the core line; disruption of either early in combo breaks the sequence
  • Backup Ignister search step is mandatory for many lines; Ash Blossom or Ghost Belle negate loses the turn
  • Banished Trap zone depends on Maliss in Underground being live; if banished Traps are not accumulated, Hearts Crypter recovery is delayed or unavailable
  • No Accesscode Talker or Maliss Red Ransom in Extra Deck (missing core piece) limits mid-combat removal and board manipulation
  • Going-first line fragility: If summoned Link boss is interrupted and no follow-up board protection is in hand, recovery is severely hampered
Priority Remove Add Reason
1 Mistaken Arrest (2 copies) Mulcharmy Fuwalos (3 copies) Mulcharmy Fuwalos is 100% core inclusion (100% usage, 3 typical copies); Mistaken Arrest is 1 niche tech với low impact in current format. Fuwalos provides starter density and combo extension critical to the engine.
2 Bystial Baldrake (1 copy), Bystial Magnamhut (1 copy), Bystial Druiswurm (1 copy) Link Disciple (1 copy), Cyberse Wicckid (1 copy), Accesscode Talker (1 copy) Bystial suite adds 3 copies of situational removal; these Extra Deck slots are more effective deployed to core Maliss toolbox (Link Disciple draw, Cyberse Wicckid protection, Accesscode Talker removal) which are all 100% core and drastically improve consistency.
3 All 55 cards — restructure to 40 cards Trim 15 cards: remove excess 2-ofs, consolidate redundancy, keep best hand traps and interaction 55-card main deck inflates brick rate and dilutes starter probability vs. 40-card optimized list. Reducing to 40 while maintaining core (Maliss, Backup Ignister, hand traps, removal) will raise D1, D2, and overall consistency by ~8–10 points.
4 0 (construct 1 side deck) 15-card side deck: additional hand traps for combo mirrors (3× Extra Ash/Veiler), floodgates for control (3× Dimensional Shifter, 3× Droll), tech removals for specific matchups Best-of-3 format requires side deck. Currently at 0, eliminating D12 adaptability and tournament reliability. Side deck will directly enable post-side planning and raise T1/T2 matchup flexibility.

Evidence & confidence

  • Verified: Deck legality: Legal in TCG format; 55-card main, 15-card Extra, 0-card side; all Limited/Semi-Limited cards vớiin copy limits (Verified from legality check); Card text and role hints for all 43 distinct cards (Verified from evidence.json card descriptions); Archetype core inclusion: 60% (15/25) of standard core cards present; 10 missing cards identified (Verified from thống kê sử dụng); Hand-trap density: 17 copies across 6 distinct cards (Ash, Ghost Ogre, Ghost Belle, Droll, Effect Veiler, Infinite Impermanence, Dimension Shifter) (Verified from card counts); Extra Deck composition: 14 Link, 1 Xyz; 15 total (Verified from evidence.json); Banlist status: 10 restricted cards all vớiin legal copy limits; no violations (Verified from lá bị hạn chế check)
  • Observed: 17 hand traps across the deck support strong going-second interaction suite (Observed from gợi ý vai trò); Maliss archetype has 100% core inclusion in metagame (25-card core); this deck runs 60% of that core (Observed from thống kê sử dụng); Removal text appears on 33 cards (Maliss monsters, Bystial suite, Lightning Storm, Harpie's Feather Duster, interaction cards) (Observed from gợi ý vai trò)
  • Inferred: Opening-hand consistency: P(≥1 live Maliss or Backup Ignister starter in opening 5) ≈ 0.97 based on 30 copies of starters in 55-card deck (hypergeometric; Inferred); Brick rate: ~3% estimated (27 archetype-core copies + 3 high-synergy Backup Ignister vs. 55 total; Inferred); Median board power: 2–3 negation/removal effects typical (Hearts Crypter or Red Ransom boss + Dominus Impulse or Infinite Impermanence + recursion float; Inferred from card text and absence of combo data); Going-second power: High (6-card hand + 17 hand traps give P(≥1 HT in hand 6) ≈ 0.90; Lightning Storm + Harpie's Feather Duster provide board clear; Inferred); Post-disruption resilience: Moderate (only 2 independent starter lines; banished Trap recursion is slow; Inferred from card text and architecture); Pilotability complexity: Moderate-to-high (banish tracking, recursion sequencing, multi-step loops require practice; Inferred from card text and combo structure); Matchup positioning: Unknown; Maliss meta-share and format position unavailable (Inferred as Provisional pending meta sample)
  • Provisional: Meta Power: Null — no dated metagame sample supplied. Archetype meta-share unknown; usage stats confirm the list is accessible but not that it is strong in format context (Provisional); Tournament Reliability: 60 (estimated from consistency + post-side uncertainty; no pilot match data available; Provisional)
  • Data gaps: No combo boards parsed: combo floor, median, and ceiling are text-only inference; no measured frequency distribution or resource signatures No tournament link: archetype meta-share, per-pilot match record, and format context absent; Meta Power is Provisional No win-rate telemetry: going-first/second performance, matchup results, brick/starter/OTK rates are not materialized in YGOVN; those signals are Inferred or Unknown No side deck: best-of-3 post-side plan cannot be verified; D12 adaptability is zero and tournament reliability is penalized No guides: archetype strategic intent and decision-tree examples unavailable; pilotability estimate is text-only 55-card deck size is non-standard: variance impact vs. 40-card optimized is estimated but not measured for this specific deck

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