Deck Dragunity #712463 — Yu-Gi-Oh! Master Duel
40 lá Main, 15 Extra, gồm Dragunity Quirinus x3, K9-17 Izuna x3, Ash Blossom & Joyous Spring x3. Tạo 01/06/2026 bởi YGO Mod.
Được tạo bởi: YGO Mod (20517634)
Được tạo ngày: Thứ Hai, 01 tháng 6 2026
Main Deck (40)
- Blackwing - Zephyros the Elite x1
- Bystial Druiswurm x1
- Bystial Magnamhut x1
- Dragunity Arma Gram x1
- Dragunity Arma Mystletainn x1
- Dragunity Legatus x1
- Dragunity Quirinus x3
- Droll & Lock Bird x2
- K9-17 Izuna x3
- K9-ØØ Lupis x1
- Shiina, Twin Tempests of Celestial Thunder x1
- Tempest, Dragon Ruler of Storms x1
- Ash Blossom & Joyous Spring x3
- Destrudo the Lost Dragon's Frisson x1
- Dragunity Couse x1
- Dragunity Falchion x2
- Dragunity Phalanx x1
- Dragunity Remus x3
- Called by the Grave x1
- Dragon Ravine x3
- Dragunity Divine Lance x1
- Dragunity Divine Wind x3
- Dragunity Glow x1
- Gold Sarcophagus x1
- Harpie's Feather Duster x1
- Heavy Storm x1
Extra Deck (15)
- Snake-Eyes Doomed Dragon x1
- Dragunity Knight - Romulus x1
- Dragunity Lord - Georgius x1
- Guardragon Pisty x1
- Hieratic Seal of the Heavenly Spheres x1
- Triple Burst Dragon x1
- Borreload Savage Dragon x1
- Crystal Wing Synchro Dragon x1
- Dragunity Knight - Areadbhair x1
- Dragunity Knight - Ascalon x1
- Dragunity Knight - Barcha x1
- Dragunity Knight - Gae Dearg x1
- Dragunity Knight - Luin x1
- Super Starslayer TY-PHON - Sky Crisis x1
- Vallon, the Super Psy Skyblaster x1
Không tải được deck
Deck — Deck Power Evaluation
Final Contextual Deck Power: 54/100 (±8 · Confidence: Medium)
| Overall score | Value |
|---|---|
| Structural Deck Power | 56.6 |
| Going First | 58 |
| Going Second | 65 |
| Meta Power | provisional |
| Tournament Reliability | 45 |
- Primary strategy: Midrange
- Secondary strategies: Combo, Toolbox
- Format: master-duel
Legality
Main 40 / Extra 15 / Side 0 — status: Legal.
Identity & game plan
- Win condition: Control the board với Dragunity Synchro/Link monsters and equip effects; Disrupt opponent với hand traps and board‑break spells
- Turn 1 (going first): Search Dragon Ravine, equip Dragunity Quirinus, then Synchro/Link summon 1 Dragunity monster
- Turn 2 (going second): Use Ash Blossom, Droll & Lock Bird, Heavy Storm or Harpie's Feather Duster to break opponent board, then summon high‑ATK Dragunity monsters
- Recovery: Recycle resources với Dragunity Divine Wind, Gold Sarcophagus, Dragunity Glow and other searchers
- After siding: Rely on Extra Deck flexibility; no side deck present
Why it scores here
The Dragunity list can reliably start its engine about 78% of the time thanks to core searchers like Dragon Ravine and Divine Wind, and it has solid disruption với hand traps. It can convert that start into 1 respectable board using equip‑based Synchro and Link summons, though missing many staple Dragunity cards limits consistency. Resource recovery is decent via multiple search and recycle effects, while the lack of 1 side deck and 1 heavy off‑archetype mix reduce flexibility and increase brick risk. Overall the deck pressures both first and second turns but struggles to maintain reliability across varied matchups.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 65 | P(at least one core card in opening hand) ≈ 0.78 (Inferred) |
| D2 | Opening-Hand Quality & Brick Management | 55 | Estimated full‑brick probability 0.2166 (Inferred) |
| D3 | Combo Conversion & Ceiling | 60 | Potential high‑impact combos exist (e.g., Dragunity Synchro/Link) but no recorded boards (Inferred) |
| D4 | Combo Floor & Median Output | 45 | Typical board output likely low due to missing core pieces (Inferred) |
| D5 | Interruption Resilience & Route Redundancy | 65 | Multiple hand traps and redundant searchers give resilience (Inferred) |
| D6 | Resource Economy, Recovery & Grind | 70 | Search/recycle suite (Divine Wind, Gold Sarcophagus, Dragunity Glow) supports grind (Inferred) |
| D7 | End-Board & Interaction Quality | 60 | 5 cards flagged với negation text and many removal effects provide interaction (Inferred) |
| D8 | Going-Second & Board-Breaking Power | 70 | Hand‑trap group P(at least one) ≈ 0.577 (Inferred) plus board‑break spells |
| D9 | Offensive Pressure & Closing Power | 60 | High‑ATK boss monsters (e.g., Ascalon, Areadbhair) present but require setup (Inferred) |
| D10 | Main Deck Efficiency & Flexibility | 45 | Archetype purity 50.9% exact name, only 20% core present → less efficient (Inferred) |
| D11 | Extra Deck Efficiency & Coverage | 55 | Extra deck holds 15 diverse monsters, many not core Dragunity (Inferred) |
| D12 | Side Deck Adaptability | 0 | Side deck count 0, no adaptability (Observed) |
| D13 | Matchup Coverage & Format Fit | 40 | No tournament data; meta‑share unavailable (Provisional) |
| D14 | Pilotability & Error Tolerance | 40 | Complex engine với many tech choices raises error tolerance (Inferred) |
How the score was computed
Strategy profile: Midrange. Structural ≈ 56.6, Going First ≈ 58, Going Second ≈ 65, Meta = provisional, Tournament Reliability ≈ 45. Modifiers: Limited card count (-2); No side deck (-2). Final formula: 0.80*Structural + 0.20*TournamentReliability (Meta provisional)
Probability & combo summary
- Opening 1 starter: P(≥1) ≈ 0.78 · key two‑card combo ≈ — · full‑brick estimate ≈ 0.22 (all Inferred)
- Combo output: best PowerIndex —, median —, board‑per‑starter —
- Turn order: 0 going‑first lines vs 0 going‑second lines
Strengths
- Strong core search engine (Dragon Ravine, Divine Wind)
- Good disruption package (Ash Blossom, Droll & Lock Bird)
- High‑ATK Dragunity boss monsters available
- Multiple resource recovery tools
Weaknesses
- Low archetype core presence (only 20% of typical core cards)
- No side deck limits adaptability
- High brick potential due to many off‑archetype cards
- Complex decision tree increases pilot error
Critical choke points
- Missing Dragunity Whirlwind / Forbidden Droplet for consistent Synchro
- Reliance on specific equip combos (e.g., Quirinus + Divine Lance)
- Limited hand‑trap count may be insufficient against heavy combo decks
Recommended changes
| Priority | Remove | Add | Reason |
|---|---|---|---|
| 1 | Generic non‑Dragunity monsters (e.g., Blackwing - Zephyros, Guardragon Pisty) | Core Dragunity staples such as Dragunity Whirlwind, Forbidden Droplet, Effect Veiler | Increase engine consistency and reduce brick rate |
| 2 | Side‑deck empty slots | A few flexible side cards (e.g., Cosmic Cyclone, Twin Twisters) for board‑break contingency | Improve going‑second adaptability |
Evidence & confidence
- Verified: legality status Legal; card copy limits and banlist status; archetype core inclusion percentages
- Observed: side deck count 0
- Inferred: engine accessibility probability; brick estimate; combo potential from card text; resource economy from searcher text; interaction quality from negation tags; going‑second power from hand‑trap probability; off‑archetype purity impact
- Provisional: matchup coverage due to missing tournament data
- Data gaps: no combos supplied — combo floor/median/ceiling is text‑only inference no tournament link — archetype meta‑share and per‑pilot match record absent no win‑rate telemetry exists in YGOVN — those signals are Inferred or Unknown Meta Power is Provisional unless 1 dated metagame sample is supplied
Không tải được combo





