Deck Vaylantz #712677 — Yu-Gi-Oh! Master Duel

51 lá Main, 15 Extra, gồm Mulcharmy Fuwalos x3, Shinonome the Vaylantz Priestess x3, Solfachord Primoa x3. Tạo 01/06/2026 bởi YGO Mod.

Deck Vaylantz Master Duel

Được tạo bởi: YGO Mod (20517634)

Được tạo ngày: Thứ Hai, 01 tháng 6 2026

 
 


Phân tích sức mạnh Deck chính thức
ComboĐộ tin cậy: Trung bìnhĐánh giá ngày 01/06/2026
32± 8/ 100
Điểm sức mạnh
Cấu trúc 50
Độ tin cậy giải 38
Đi trước 54
Đi sau 62

Deck — Deck Power Evaluation

Final Contextual Deck Power: 32/100 (±8 · Confidence: Medium)

Overall score Value
Structural Deck Power 50
Going First 54
Going Second 62
Meta Power provisional
Tournament Reliability 38
  • Primary strategy: Combo
  • Secondary strategies: Midrange, Control
  • Format: master-duel

Legality

Main 51 / Extra 15 / Side 0 — trạng thái theo luật lúc đánh giá: Illegal. 1 violation(s).

Identity & game plan

  • Win condition: Pendulum Summon engine into Link/Extra Deck boards với interaction and removal; combo into field control.; Going-second disruption via hand traps and forced board breaks.
  • Turn 1 (going first): Establish Pendulum Scales (odd/even), Link into GranSolfachord Coolia or end-board negation, float hand traps.
  • Turn 2 (going second): Hand traps (Ash, Herald, Maxx C, PSY-Gamma, Nibiru) into forced Pendulum Summons and board piercing.
  • Recovery: Recursion via field spell effects, Mộ searchable các quái thú Pendulum, and hand-trap redundancy.
  • After siding: Limited by 0 side deck; cannot adapt post-match. Structural vulnerability in best-of-3.

Why it scores here

This deck is ILLEGAL in Master Duel due to 3 copies of Herald of Orange Light (banlist limit: 1 copy). Structurally, the deck struggles to function: the main Vaylantz engine (16 copies out of 51 total, plus 14 Solfachord splash cards) shows only 32% core card representation versus the archetype standard (8 of 25 core cards present). Consistency P(at least one Vaylantz/Solfachord starter) ≈ 84%, but opening hands routinely conflict (multiple Pendulum starters với no extenders, hand traps clogging slots). The combo output is median-tier: no scored boards exist in evidence, so ceiling and floor are inferred from card text and linearity; expected boards end với 2–3 interaction points (GranSolfachord Coolia negate + 1 Lá bài Phép Môi Trường lockdown). Interruption resilience is weak—only scattered redundant lines exist (Pendulum recycling, but limited independent starters). The deck has zero side deck, permanently locking it out of best-of-3 flexibility and forcing rigid main-deck tech. Going-second is carried by hand-trap density (12 copies), not by engine synergy. Overall, legality violation + structural inconsistency + missing core cards + no side deck + weak median output = subcompetitive foundation.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 62 P(at least one Vaylantz/Solfachord core card in hand 5) ≈ 0.84 from hypergeometric; only 8/25 archetype-standard core cards present; engine accessibility hampered by missing staple tutors (Infinite Impermanence, Dominus Impulse, key Link toolbox cards). (Inferred)
D2 Opening-Hand Quality & Brick Management 48 Multiple 3-ofs among Pendulum starters create redundant scales; hand conflicts arise when drawing 2+ Pendulum starters với no extenders; 31 distinct main cards + 51 total count suggests unoptimized ratios; full brick estimate ~12%. (Inferred)
D3 Combo Conversion & Ceiling 58 No scored combos in evidence; board ceiling inferred from card text: Pendulum Summon chain into GranSolfachord Coolia (2700 ATK, 3-link spread) + Bài Phép Môi Trường + 1–2 negations ≈ PowerIndex 58–62 estimated. (Inferred)
D4 Combo Floor & Median Output 52 Median output estimated ~52 from typical Pendulum Summon lines (Solfachord Happiness searcher → 2–3 Pendulum Summons → 1–2 negation board, medium float); no empirical distribution. (Inferred)
D5 Interruption Resilience & Route Redundancy 45 Interruption resilience limited: Pendulum recycling via Mộ effects (Solfachord), but only 2 independent starter lines visible (Shinonome Priestess, Vaylantz Wakening); choke point if first Pendulum Summon is negated; hand-trap density partially compensates. (Inferred)
D6 Resource Economy, Recovery & Grind 50 Resource economy moderate: Solfachord Happiness discards for search, field spell effects return cards to hand, Mulcharmy cards draw on opponent summon; no major resource generation engine; grind capacity estimated ~50. (Inferred)
D7 End-Board & Interaction Quality 64 End-board interaction ≈ 64: GranSolfachord Coolia negates quái thú Pendulum effects (forced), field spells lock zones, 3+ negation-text cards available (Disablaster, DoSolfachord Coolia, Solfachord Solfegia); layering moderate but not resilient to single negate. (Inferred)
D8 Going-Second & Board-Breaking Power 56 Going-second split strong via hand traps (Ash 3x, Herald 3x, Maxx C 1x, PSY-Gamma 1x, Nibiru 2x = 12 total, 8188 draw probability hand 6); board-breaker access mixed (Accesscode Talker removal, but limited tutors); score ~56 from hand-trap floor alone. (Verified / Inferred)
D9 Offensive Pressure & Closing Power 48 Offensive closing: end bosses include GranSolfachord Coolia (2700 ATK, 100 per Pendulum in Extra), DoSolfachord Coolia (2700), Arktos XII (3000). No piercing or direct effect; heavily reliant on board clear + Normal card generation; estimated ~48. (Inferred)
D10 Main Deck Efficiency & Flexibility 42 Main deck efficiency poor: 51 lá bàis (max 60), 31 distinct, 19 one-ofs; Pendulum engine floods slots, hand-trap density forced high for going-second survival, leaving minimal flex for synergy. Garnet load estimated ~8–10%; main deck compactness ~42. (Verified / Inferred)
D11 Extra Deck Efficiency & Coverage 58 Extra deck efficiency ~58: 15 Link/Fusion slots với good pendulum synergy (GranSolfachord, Exceed the Pendulum, Beyond the Pendulum); 13 Link monsters cover toolbox roles; 2 Vaylantz Fusion Pendulums situational; all ~14/15 slots justify their presence. (Verified)
D12 Side Deck Adaptability 0 Side deck = 0 cards. Deck is locked into main-deck configuration; cannot adapt post-match in best-of-3. This is 1 permanent structural failure for organized play. Score 0 by definition. (Verified)
D13 Matchup Coverage & Format Fit 35 Archetype meta-share (Vaylantz) in Master Duel unknown; no tournament link or dated metagame sample supplied; format fit inferred from card legality (Master Duel banlist applied). Provisional, assumed low meta presence. (Provisional)
D14 Pilotability & Error Tolerance 40 Pilotability estimated ~40: Pendulum Summon sequence involves multiple decision points (scale placement, order of summons), GranSolfachord Coolia targeting requires semantic reads, hand-trap tech choices non-obvious; error tolerance low if lines brick or hand-trap responses conflict với combos. (Inferred)

How the score was computed

Strategy profile: Combo. Structural ≈ 50, Going First ≈ 54, Going Second ≈ 62, Meta = provisional, Tournament Reliability ≈ 38. Modifiers: Illegality penalty (-12); Missing side deck (-5); Low core card representation (-3). Final formula: Illegal deck: 0.80*Structural(50) + 0.20*TournamentReliability(38) + Illegality modifier(−12) = 40 − 8 = 32. (Meta provisional, side deck missing.)

Probability & combo summary

  • Opening 1 starter: P(≥1) ≈ 0.84 · key two-card combo ≈ — · full-brick estimate ≈ 0.12 (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Pendulum engine redundancy: multiple odd/even scale setups for Pendulum Summon layering。
  • Hand-trap density: 12 hand traps (27% of main deck) support strong going-second plays。
  • Interaction breadth: 20 cards với negation text, 17 với removal, spread across Pendulum and Link monsters。
  • Field spell synergy: Vaylantz World cards unlock conditional Pendulum Summons and create column-based lockdown。
  • Extra deck link coverage: 13 Link monsters với diverse utilities (draw, search, removal, negate)。

Weaknesses

  • ILLEGAL in Master Duel: Herald of Orange Light 3x exceeds copy limit (1); deck cannot be used in official format。
  • Low core card count: only 32% of archetype standard (8/25); missing key tutors (Infinite Impermanence, Dominus Impulse, Knightmare Gryphon)。
  • High brick rate: 51-card main với 31 distincts creates conflicting hands; multiple Pendulum starters với no extenders common。
  • Weak going-first median output: inferred median board ≈ 2–3 negations; vulnerable to single well-placed interrupt。
  • No side deck (0/15): permanently locked into main deck; cannot adapt post-match in best-of-3。
  • Pendulum scale conflicts: drawing multiple scale-1 Vaylantz cards với no scale-9 setup clogs hand。
  • Choke point: reliance on first Pendulum Summon; if negated, recovery via hand traps only, limited redundant lines。
  • Low combo floor: interrupted lines collapse vớiout strong Mộ recursion engine; dependent on specific card combinations。

Critical choke points

  • First Pendulum Summon: negating the initial scale setup blocks the entire combo chain; hand-trap dependency increases sharply。
  • Herald of Orange Light illegality: the 3x copy violation makes the deck non-compliance immediately; cannot be submitted。
  • GranSolfachord Coolia dependency: if this card is not summoned early, board interaction drops to ~1–2 negations。
  • Vùng Bài Phép Môi Trường contention: opponent Bài Phép Môi Trường blocks Vaylantz World effects; column-based effects (Konig Wissen, Shinra Bansho) fail if Vùng Bài Phép Môi Trườngs full。
  • Zero side deck: best-of-3 format locks player into unfavorable matchups với no post-game adaptation。
Priority Remove Add Reason
1 Herald of Orange Light (all 3 copies) 1 copy of Herald of Orange Light (per banlist) + 2 copies of other hand traps or Vaylantz core cards (e.g., Knightmare Gryphon, Infinite Impermanence, or Dominus Impulse to reach core count). Legality violation; deck is unregisterable as written。 Reduce to 1 copy (banlist limit) and fill remaining 2 slots với missing core cards to improve consistency and core count from 32% to ~40–45%。
2 Excess one-ofs (Piri Reis Map, DoSolfachord Cutia, Disablaster, Vaylantz Buster Baron, Vaylantz Voltage Viscount, Vaylantz Mad Marquess, Hojo, Nazuki, SolSolfachord Gracia, ReSolfachord Dreamia, PSY-Frame Driver, Triple Tactics Talent, Called by the Grave, Solfachord Harmonia) Copy up critical extra-deck tutors and starters: Knightmare Gryphon (100% inclusion), Exceed the Pendulum (100%), S:P Little Knight (100%), Beyond the Pendulum (2 copies standard), Heavymetalfoes Electrumite (2 copies standard), Knightmare Goblin, Link Spider, Dominus Impulse (3 copies standard), Infinite Impermanence (3 copies standard). Core card representation is only 32% of standard (8/25); deck deviates from archetype shell too heavily; missing core tutors and board wipes。 Consolidate to 40 legal main deck (instead of 51) với proper core density for consistency and combo floor。
3 All 0 side deck cards Construct 1 15-card side deck với post-match tech (e.g., additional hand traps, board-wipe cards, anti-meta floodgates, format-specific counters)。 Zero side deck disqualifies the deck from best-of-3 competition。 Add standard side options: Shared Ride, Lancea, Forbidden Droplet, Twin Twisters, or format-appropriate disruption to handle common matchups。
4 Piri Reis Map (unreliable 0-ATK tutor; situational) Second copy of Heavymetalfoes Electrumite or Exceed the Pendulum (core Link tutors với higher utility)。 Piri Reis Map halves LP and blocks card activation until Triệu hồi bình thường; high risk for marginal Pendulum tutor。 Core Links offer better value and consistency。

Evidence & confidence

  • Verified: Legality status: Illegal (Herald of Orange Light 3x, copy limit 1x per Master Duel banlist); Main deck size: 51 lá bàis (legal range 40–60); Extra deck size: 15 cards (legal range 0–15); Side deck size: 0 cards (legal range 0–15); Core card representation: 8/25 archetype standard (32%) present.; Hand-trap count: 12 cards với is_hand_trap tag.; Usage statistics available for Vaylantz archetype (25 core cards, 100% threshold met for 8 present)。
  • Observed: All 14 dimension_evidence claims rely on card text and inferred Pendulum mechanics; no empirical boards provided in dữ liệu combo。; Archetype purity 24.2% from exact-name Vaylantz cards (16/66 total cards in main+extra)。
  • Inferred: Consistency P(at least one Vaylantz/Solfachord starter in hand 5) ≈ 0.84 from hypergeometric model.; Brick rate ~12% estimated from hand redundancy analysis.; Combo ceiling: GranSolfachord Coolia + Bài Phép Môi Trường + 1–2 negations ≈ PowerIndex 58–62。; Combo median: 2–3 negation board, ~PowerIndex 52。; Interruption resilience weak: limited independent lines after first Pendulum Summon negation; Going-first power ~54: starter reliability offset by weak median board and missing extra-deck tutors; Going-second power ~62: hand-trap density carries the profile; Pilotability ~40: multi-step Pendulum sequences với decision points; error tolerance low。
  • Provisional: Meta Power: null (no dated metagame sample supplied; archetype meta-share unknown for Master Duel); Format fit D13: ~35 (Master Duel legal-list compliance, but deck violates banlist; Vaylantz meta-share unknown); Post-side reliability: cannot estimate (zero side deck); structural best-of-3 disadvantage permanent。
  • Data gaps: No combos supplied in evidence: all combo floor/median/ceiling claims are inferred from card text and Pendulum mechanics; no empirical boards to validate。 No tournament link: archetype meta-share, per-pilot match record, and metagame context absent。 No win-rate telemetry: going-first/going-second win rates, matchup spreads, brick/starter rates, and OTK frequencies are unknown。 Side deck construction: user supplied 0/15; cannot assess post-side adaptability or side-board synergy。 Meta Power: cannot compute vớiout 1 dated metagame sample (latest tournament results, archetype popularity, top-deck coverage)。

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