Deck D/D/D #718082 — Yu-Gi-Oh! Duel Links
30 lá Main, 9 Extra, gồm D/D Savant Kepler x3, Effect Veiler x3, Dark Contract with the Gate x3 - Skill: D/D Secondment. Tạo 11/06/2026 bởi YGO Mod.
Được tạo bởi: YGO Mod (20517634)
Được tạo ngày: Thứ Năm, 11 tháng 6 2026
D/D Secondment
D/D Secondment
Main Deck (30)
- D/D Necro Slime x1
- D/D Swirl Slime x1
- The Winged Dragon of Ra - Sphere Mode x2
- D/D Gryphon x2
- D/D Savant Copernicus x2
- D/D Savant Kepler x3
- D/D Scale Surveyor x1
- D/D/D Destiny King Zero Laplace x1
- D/D/D Oblivion King Abyss Ragnarok x1
- D/D Orthros x2
- D/D Lamia x1
- Effect Veiler x3
- Dark Contract with Patent License x1
- Dark Contract with the Gate x3
- Dark Contract with the Swamp King x1
- Forbidden Droplet x3
- D/D/D Headhunt x1
- Dark Contract with the Witch x1
Extra Deck (9)
Không tải được deck
Deck — Deck Power Evaluation
Final Contextual Deck Power: 65/100 (±5 · Confidence: Medium)
| Overall score | Value |
|---|---|
| Structural Deck Power | 66 |
| Going First | 65 |
| Going Second | 62 |
| Meta Power | provisional |
| Tournament Reliability | 60 |
- Primary strategy: Combo
- Secondary strategies: Control
- Format: duel-links
Legality
Main 30 / Extra 9 / Side 0 — status: Legal.
Identity & game plan
- Win condition: Combo to summon high‑ATK D/D/D monsters for an OTK; Control the board với abundant negation and removal
- Turn 1 (going first): Open với D/D Savant Kepler and Forbidden Droplet to disrupt the opponent and start Pendulum setup
- Turn 2 (going second): Use hand traps like Effect Veiler and searchers to assemble the combo on turn 2
- Recovery: Recursion via D/D Swirl Slime, D/D Necro Slime and Scale Surveyor to rebuild resources
- After siding: No side deck; rely on flexible extra‑deck summons and on‑board interaction
Why it scores here
The deck reliably opens với at least one core D/D piece in the opening hand, giving 1 solid starter line. Its engine can cascade into multiple extra‑deck summons, delivering high‑ATK finishers while abundant negation protects the combo. Interaction density is strong, but the list’s low archetype purity and lack of 1 side deck lower consistency and adaptability, keeping the overall power moderate.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 85 | Archetype core group guarantees at least one core card in 1 5‑card hand (Verified) |
| D2 | Opening-Hand Quality & Brick Management | 60 | Mixed Pendulum scales and many off‑archetype copies create potential brick scenarios (Inferred) |
| D3 | Combo Conversion & Ceiling | 70 | Card text and guide snippets describe OTK potential với high‑ATK monsters (Inferred) |
| D4 | Combo Floor & Median Output | 55 | Typical hands vớiout perfect combo pieces still produce modest boards (Inferred) |
| D5 | Interruption Resilience & Route Redundancy | 70 | 12 negation‑text cards and multiple recursion options give route redundancy (Inferred) |
| D6 | Resource Economy, Recovery & Grind | 65 | 10 searcher‑text cards and recursion via Swirl/ Necro Slime support resource recovery (Inferred) |
| D7 | End-Board & Interaction Quality | 75 | Role tags show 12 negation and 14 removal cards, indicating high interaction quality (Inferred) |
| D8 | Going-Second & Board-Breaking Power | 68 | Hand‑trap group (Effect Veiler) has 0.5015 chance in 1 6‑card hand (Inferred) |
| D9 | Offensive Pressure & Closing Power | 70 | Presence of high‑ATK monsters like Ra‑Sphere, Oblivion King, Wave Oblivion (Inferred) |
| D10 | Main Deck Efficiency & Flexibility | 45 | Copy histogram shows many off‑archetype copies, reducing deck efficiency (Inferred) |
| D11 | Extra Deck Efficiency & Coverage | 65 | Extra deck contains 3 links, 3 xyz, 2 fusion, 1 synchro covering all summon types (Inferred) |
| D12 | Side Deck Adaptability | 30 | Side deck is empty, giving no post‑side adaptability (Inferred) |
| D13 | Matchup Coverage & Format Fit | 40 | No tournament data; archetype meta‑share absent, so fit is provisional (Provisional) |
| D14 | Pilotability & Error Tolerance | 45 | Complex multi‑step combo với specific Pendulum scales raises error tolerance (Inferred) |
How the score was computed
Strategy profile: Combo. Structural ≈ 66, Going First ≈ 65, Going Second ≈ 62, Meta = provisional, Tournament Reliability ≈ 60. Modifiers: Low archetype purity (-2); No side deck (-1). Final formula: 0.80Structural + 0.20TournamentReliability (Meta provisional)
Probability & combo summary
- Opening 1 starter: P(≥1) ≈ 1 · key two‑card combo ≈ — · full‑brick estimate ≈ — (all Inferred)
- Combo output: best PowerIndex —, median —, board‑per‑starter —
- Turn order: 0 going‑first lines vs 0 going‑second lines
Strengths
- High interaction density với many negates and removals
- Broad extra‑deck coverage (Link, Xyz, Fusion, Synchro)
- Strong search engine via Dark Contract cards
Weaknesses
- Low archetype purity and many off‑archetype cards
- No side deck limits adaptability
- Complex combo steps increase error tolerance
Critical choke points
- Reliance on specific Pendulum scales to enable summons
- Need to draw multiple core cards early for combo
Recommended changes
| Priority | Remove | Add | Reason |
|---|---|---|---|
| 1 | Some off‑archetype filler cards | Additional hand‑trap or side‑deck tech such as Cosmic Cyclone | Improve consistency and post‑side options |
Evidence & confidence
- Verified: Archetype core group guarantees starter
- Inferred: Brick risk from scale mismatch; Combo ceiling from card text; Combo floor from typical hands; Resilience from negation count; Resource economy from searcher count; Interaction quality from role tags; Going‑second board breaking from hand‑trap probability; Offensive pressure from high‑ATK monsters; Main deck efficiency from copy histogram; Extra deck efficiency from breakdown; Side deck adaptability from empty side; Pilotability from combo complexity
- Provisional: Matchup coverage lacking tournament data
- Data gaps: no combos supplied — combo floor/median/ceiling is text‑only inference no tournament link — archetype meta‑share and per‑pilot match record absent no win‑rate telemetry exists in YGOVN (going‑first/second, matchup, game‑level, brick/starter/OTK rates) — those signals are Inferred or Unknown Meta Power is Provisional unless 1 dated metagame sample is supplied
Không tải được combo














