Deck Vaalmonica #718642 — Yu-Gi-Oh! Master Duel
50 lá Main, 15 Extra, gồm Mulcharmy Fuwalos x3, Selettrice Vaalmonica x3, Angello Vaalmonica x3. Tạo 12/06/2026 bởi YGO Mod.
Được tạo bởi: YGO Mod (20517634)
Được tạo ngày: Thứ Sáu, 12 tháng 6 2026
Main Deck (50)
- Droll & Lock Bird x2
- Fabled Lurrie x1
- Fiendsmith Engraver x2
- Lacrima the Crimson Tears x1
- Maxx "C" x1
- Mitsurugi no Mikoto, Aramasa x1
- Mitsurugi no Mikoto, Kusanagi x1
- Mitsurugi no Mikoto, Saji x1
- Mulcharmy Fuwalos x3
- Selettrice Vaalmonica x3
- Angello Vaalmonica x3
- Dimonno Vaalmonica x3
- Ame no Habakiri no Mitsurugi x2
- Ame no Murakumo no Mitsurugi x1
- Ash Blossom & Joyous Spring x3
- Ghost Belle & Haunted Mansion x1
- Called by the Grave x1
- Fiendsmith's Tract x1
- Forbidden Droplet x3
- Mitsurugi Prayers x1
- Mitsurugi Ritual x1
- Triple Tactics Talent x2
- Vaalmonica Disarmonia x1
- Vaalmonica Invitare x1
- Vaalmonica Scelta x3
- Vaalmonica Versare x1
- Vaalmonica, the Agathokakological Voice x3
- Mitsurugi Great Purification x1
- Vaalmonica Ereditare x1
- Vaalmonica Followed Rhythm x1
Extra Deck (15)
- Fiendsmith's Desirae x1
- Fiendsmith's Lacrima x1
- Necroquip Princess x1
- A Bao A Qu, the Lightless Shadow x1
- Fiendsmith's Requiem x1
- Fiendsmith's Sequence x1
- I:P Masquerena x1
- Moon of the Closed Heaven x1
- S:P Little Knight x1
- Varar, Vaalmonican Concord x1
- Zebufera, Vaalmonican Hallow Heathen x2
- Chaos Angel x1
- D/D/D Wave High King Caesar x1
- King of the Feral Imps x1
Không tải được deck
Deck — Deck Power Evaluation
Final Contextual Deck Power: 60/100 (±5 · Confidence: Medium)
| Overall score | Value |
|---|---|
| Structural Deck Power | 65.4 |
| Going First | 62 |
| Going Second | 68 |
| Meta Power | provisional |
| Tournament Reliability | 58 |
- Primary strategy: Combo
- Secondary strategies: Control
- Format: master-duel
Legality
Main 50 / Extra 15 / Side 0 — status: Legal.
Identity & game plan
- Win condition: Accumulate Resonance Counters on Vaalmonica Pendulum monsters then Link Summon high‑ATK Vaalmonica Link monsters (Varar, Zebufera) to establish board control; Control the duel với hand‑traps, negation, and board‑breakers while grinding resources.
- Turn 1 (going first): Open với 1 Vaalmonica Pendulum monster and 1 searcher; gain 1 Resonance Counter and aim to Link Summon 1 Vaalmonica Link monster by Turn 2.
- Turn 2 (going second): Use hand‑traps (Ash Blossom, Droll, Maxx C) and draw power to disrupt the opponent, then build counters and summon 1 big Link monster on Turn 2‑3.
- Recovery: Exploit Vaalmonica Scelta, Versare, Triple Tactics Talent and Mulcharmy Fuwalos to refill hand and retrieve key monsters; use Fiendsmith Engraver recursion if needed.
- After siding: No side deck; adapt với in‑deck tech such as Forbidden Droplet, Mitsurugi Ritual, or Vaalmonica Ereditare to respond to opponent’s board.
Why it scores here
The deck reliably opens với at least one Vaalmonica core card (~64% chance) and can generate Resonance Counters to Link Summon powerful Vaalmonica monsters, giving 1 solid combo ceiling. Hand‑traps and negation cards provide good resilience against disruption, while draw engines (Vaalmonica Scelta, Mulcharmy Fuwalos, Maxx C) support resource recovery. However, the list mixes many off‑archetype staples, has no side deck, and lacks recorded combo data, which limits consistency and meta‑fit, keeping the overall score moderate.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 65 | P(at least one core card in opening 5) ≈ 0.646 (Inferred); three‑copy starters like Angello give 1 solid bootstrap (Inferred) |
| D2 | Opening-Hand Quality & Brick Management | 70 | Core group brick probability ≈ 0.354; hand‑trap group presence 0.616 (Inferred); many searchers reduce dead hands (Inferred) |
| D3 | Combo Conversion & Ceiling | 78 | Potential to summon Varar (3000 ATK) or Zebufera after 3‑6 counters plus multiple high‑ATK extra‑deck options (Inferred) |
| D4 | Combo Floor & Median Output | 55 | Typical line requires setting up counters and searches, often delaying payoff to Turn 3‑4 (Inferred) |
| D5 | Interruption Resilience & Route Redundancy | 70 | Includes 7 hand‑traps (Ash Blossom, Droll, Maxx C, Ghost Belle) plus multiple negation cards (Called by the Grave, Vaalmonica Ereditare) (Inferred) |
| D6 | Resource Economy, Recovery & Grind | 68 | Draw power from Vaalmonica Scelta, Versare, Triple Tactics Talent, Mulcharmy Fuwalos and Maxx C (Inferred) |
| D7 | End-Board & Interaction Quality | 72 | 11 negation tags, 13 removal tags, and board‑breakers like Forbidden Droplet and D/D/D Caesar (Inferred) |
| D8 | Going-Second & Board-Breaking Power | 70 | Hand‑trap density 0.616 for six‑card hand; presence of board‑breakers and quick‑play removal (Inferred) |
| D9 | Offensive Pressure & Closing Power | 65 | End‑board includes Varar (3000 ATK), Zebufera (2500 ATK), D/D/D Caesar (2800 ATK) and control effects (Inferred) |
| D10 | Main Deck Efficiency & Flexibility | 55 | Exact‑name purity 35.4%; 42 off‑archetype copies dilute focus (Inferred) |
| D11 | Extra Deck Efficiency & Coverage | 60 | 15 extra‑deck slots filled but many generic links (I:P Masquerena, S:P Little Knight) reduce specialization (Inferred) |
| D12 | Side Deck Adaptability | 30 | Side deck count 0; no post‑side adaptation (Inferred) |
| D13 | Matchup Coverage & Format Fit | 40 | No tournament or meta data supplied; archetype meta‑share unavailable (Provisional) |
| D14 | Pilotability & Error Tolerance | 45 | Complex counter‑building and many tech choices increase error tolerance demands (Inferred) |
How the score was computed
Strategy profile: Combo. Structural ≈ 65.4, Going First ≈ 62, Going Second ≈ 68, Meta = provisional, Tournament Reliability ≈ 58. Modifiers: No side deck (-2); Low archetype purity (-2). Final formula: 0.80*Structural + 0.20*TournamentReliability (Meta provisional)
Probability & combo summary
- Opening 1 starter: P(≥1) ≈ 0.65 · key two‑card combo ≈ — · full‑brick estimate ≈ 0.35 (all Inferred)
- Combo output: best PowerIndex —, median —, board‑per‑starter —
- Turn order: 0 going‑first lines vs 0 going‑second lines
Strengths
- Strong draw engine and hand‑trap suite
- High‑ATK Vaalmonica Link monsters after Resonance Counters
- Multiple board‑breakers and negation tools for resilience
Weaknesses
- Low archetype purity; many off‑archetype cards increase brick risk
- No side deck limits post‑side adaptability
- Combo floor modest; requires several turns to set up counters
Critical choke points
- Accumulating enough Resonance Counters to Link Summon Varar or Zebufera
- Finding the right combination of Pendulum and searcher cards in opening hand
Recommended changes
| Priority | Remove | Add | Reason |
|---|---|---|---|
| 1 | Mitsurugi Ritual | more Vaalmonica Pendulum staples (e.g., Vaalmonica Pendulum Scale 1) | Increase consistency of getting core Pendulum pieces |
| 2 | Side deck slots (none present) – add flexible disruption like Cosmic Cyclone | Cosmic Cyclone | Improve side‑deck adaptability against backrow strategies |
Evidence & confidence
- Verified: legality status Legal; card text excerpts for each listed card; copy limits for Limited/Semi‑Limited cards
- Inferred: engine accessibility probabilities; brick estimates from composition; combo ceiling and floor from card synergy; resource economy from draw cards; interaction quality from role tags; going second board‑break potential
- Provisional: matchup/format fit due to missing tournament data
- Data gaps: no combos supplied — combo floor/median/ceiling is text‑only inference no tournament link — archetype meta‑share and per‑pilot match record absent no win‑rate telemetry exists in YGOVN (going‑first/second, matchup, game‑level, brick/starter/OTK rates) — those signals are Inferred or Unknown Meta Power is Provisional unless 1 dated metagame sample is supplied
Không tải được combo





