Deck Tenpai Dragon #718751 — Yu-Gi-Oh! Master Duel

40 lá Main, 15 Extra, gồm Mulcharmy Fuwalos x3, Mulcharmy Purulia x3, Tenpai Dragon Paidra x3. Tạo 13/06/2026 bởi YGO Mod.

Deck Tenpai Dragon Master Duel

Được tạo bởi: YGO Mod (20517634)

Được tạo ngày: Thứ Bảy, 13 tháng 6 2026

 
 


Phân tích sức mạnh Deck chính thức
ControlĐộ tin cậy: Trung bìnhĐánh giá ngày 22/07/2026
66± 5/ 100
Điểm sức mạnh
Cấu trúc 67
Độ tin cậy giải 60
Đi trước 78
Đi sau 77

Deck — Deck Power Evaluation

Final Contextual Deck Power: 66/100 (±5 · Confidence: Medium)

Overall score Value
Structural Deck Power 67
Going First 78
Going Second 77
Meta Power provisional
Tournament Reliability 60
  • Primary strategy: Control
  • Secondary strategies: Toolbox
  • Format: master-duel

Legality

Main 40 / Extra 15 / Side 0 — status: Legal.

Identity & game plan

  • Win condition: Triệu hồi đặc biệt Tenpai Dragon monsters to enable Fusion/Synchro/Link boss monsters and dominate the board; Board‑wipe and lock down opponent với hand traps and mass removal.
  • Turn 1 (going first): Open với Tenpai Dragon Paidra or Sangen Summoning to fetch core cards, set hand traps, draw với Mulcharmy/Fuwalos, then summon 1 high‑ATK boss (e.g., Trident Dragion).
  • Turn 2 (going second): Use hand traps (Infinite Impermanence, Dimension Shifter, Dominus Impulse) to disrupt opponent, follow với Lightning Storm / Raigeki / Harpie’s Feather Duster to clear the board, then rebuild the engine.
  • Recovery: Leverage Maxx "C" and Mulcharmy draw effects to refill hand, recycle hand traps, and re‑activate the Tenpai Dragon engine.
  • After siding: No side deck; rely on the built‑in hand‑trap suite and flexible engine to adapt after side‑deck swaps.

Why it scores here

The deck reliably opens its Tenpai Dragon engine in almost every hand (≈98% chance) and has 1 dense suite of hand traps and removal to survive disruption. Its multiple starter options and draw engines give it strong resilience and resource recovery, while the extra‑deck offers several high‑ATK bosses for closing. However, the lack of 1 side deck, low archetype purity, and no recorded combo ceilings keep its overall power moderate.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 88 Core group p_open_at_least_one_hand5 ≈ 0.987; brick proxy 0.013 (Inferred)
D2 Opening‑Hand Quality & Brick Management 75 Hand‑trap group p≥1 in 6‑card hand ≈ 0.4925; low brick estimate 0.013 (Inferred)
D3 Combo Conversion & Ceiling 55 No parsed combo boards; engine potential exists but ceiling unproven (Inferred)
D4 Combo Floor & Median Output 45 Absence of combo data forces 1 modest median expectation (Inferred)
D5 Interruption Resilience & Route Redundancy 80 Multiple starter monsters (Paidra, Genroku, Fadra, Chundra, Sangen Summoning) plus hand‑trap redundancy (Inferred)
D6 Resource Economy, Recovery & Grind 70 Mulcharmy draw effects, Maxx "C" draws, and Super Polymerization provide loops (Inferred)
D7 End‑Board & Interaction Quality 78 9 negation‑text cards and 10 removal‑text cards indicate strong interaction (Inferred)
D8 Going‑Second & Board‑Breaking Power 80 Hand‑trap presence 0.4925 in 6‑card hand; Lightning Storm, Raigeki, Harpie’s Feather Duster, Heavy Storm give board‑break power (Inferred)
D9 Offensive Pressure & Closing Power 65 Extra‑deck includes 3000‑ATK monsters but requires setup (Inferred)
D10 Main Deck Efficiency & Flexibility 55 Archetype purity 12.7%; 23 distinct cards với many off‑archetype staples (Inferred)
D11 Extra Deck Efficiency & Coverage 70 Extra deck: 8 synchro, 5 fusion, 2 link covering many lines (Inferred)
D12 Side Deck Adaptability 30 Side deck count 0; no post‑side plan (Inferred)
D13 Matchup Coverage & Format Fit 40 No tournament data; archetype niche and low purity (Provisional)
D14 Pilotability & Error Tolerance 55 Multiple decision points (hand‑trap timing, engine choice) raise pilot complexity (Inferred)

How the score was computed

Strategy profile: Control. Structural ≈ 67, Going First ≈ 78, Going Second ≈ 77, Meta = provisional, Tournament Reliability ≈ 60. Modifiers: Side Deck Absence (-2); Low Archetype Purity (-3). Final formula: 0.80*Structural + 0.20*TournamentReliability (Meta provisional)

Probability & combo summary

  • Opening 1 starter: P(≥1) ≈ 0.99 · key two‑card combo ≈ — · full‑brick estimate ≈ 0.01 (all Inferred)
  • Combo output: best PowerIndex —, median —, board‑per‑starter —
  • Turn order: 0 going‑first lines vs 0 going‑second lines

Strengths

  • Very high opening consistency for core engine
  • Robust hand‑trap and removal suite
  • Multiple starter options provide redundancy
  • Draw engines (Mulcharmy, Maxx "C") aid recovery

Weaknesses

  • No side deck limits matchup flexibility
  • Low archetype purity; many off‑archetype staples
  • No recorded combo ceiling; offensive pressure modest

Critical choke points

  • Reliance on Tenpai Dragon core to access boss monsters
  • Need to draw key hand traps early
Priority Remove Add Reason
1 Consider adding 1 side deck với anti‑meta tech (e.g., Cosmic Cyclone) to improve adaptability.

Evidence & confidence

  • Verified: Legality status Legal; Copy limits and banlist status for limited cards; Probability tables for each copy count; Composition type/spread and extra‑deck breakdown
  • Observed: Core cards present count from usage_statistics
  • Inferred: Engine accessibility from archetype_core_group probability; Brick estimate from proxy brick probability; Hand‑trap presence from hand_trap_group probability; Engine redundancy from multiple starter cards; Resource loops from Mulcharmy and Maxx "C" text; Interaction density from role_tag_counts; Board‑break potential from removal spell list; Closing power from extra‑deck ATK values; Deck efficiency from archetype purity and distinct count; Side‑deck adaptability from side count 0; Pilotability from number of decision points
  • Provisional: Matchup coverage due to missing tournament data
  • Data gaps: no combos supplied — combo floor/median/ceiling is text-only inference no tournament link — archetype meta-share and per-pilot match record absent no win-rate telemetry exists in YGOVN (going-first/second, matchup, game-level, brick/starter/OTK rates) — those signals are Inferred or Unknown Meta Power is Provisional unless 1 dated metagame sample is supplied

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