Deck Exodia #720240 — Yu-Gi-Oh! OCG
44 lá Main, 15 Extra, gồm Heart of Gaia x3, Heart of the Blue-Eyes x3, Lava Golem x3. Tạo 13/06/2026 bởi YGO Mod.
Được tạo bởi: YGO Mod (20517634)
Được tạo ngày: Thứ Bảy, 13 tháng 6 2026
Main Deck (44)
- Exodia the Forbidden One x1
- Golem that Guards the Millennium Treasures x1
- Heart of Gaia x3
- Heart of the Blue-Eyes x3
- Lava Golem x3
- Nibiru, the Primal Being x1
- Sengenjin Wakes from a Millennium x2
- Shield of the Millennium Dynasty x3
- The Legendary Exodia Incarnate x2
- Left Arm of the Forbidden One x1
- Left Leg of the Forbidden One x1
- Right Arm of the Forbidden One x1
- Right Leg of the Forbidden One x1
- Ash Blossom & Joyous Spring x3
- Change of Heart x1
- Harpie's Feather Duster x1
- Millennium Ankh x3
- Monster Reborn x1
- Obliterate!!! Blaze x1
- One Day of Peace x1
- Raigeki x1
- Super Polymerization x3
- Wedju Temple x1
- Exxod Fires of Rage x3
- Obliterate!!! x2
Extra Deck (15)
Không tải được deck
Deck — Deck Power Evaluation
Final Contextual Deck Power: 28/100 (±8 · Confidence: Medium)
| Overall score | Value |
|---|---|
| Structural Deck Power | — |
| Going First | 32 |
| Going Second | 35 |
| Meta Power | provisional |
| Tournament Reliability | 24 |
- Primary strategy: Alternate Win Condition / Exodia
- Secondary strategies: Midrange, Fusion-toolbox
- Format: ocg
Legality
Main 44 / Extra 15 / Side 0 — status: Legal.
Identity & game plan
- Win condition: Assemble all five Forbidden One pieces in hand (Exodia the Forbidden One + both arms + both legs) to trigger instant win.; Fusion sumon Exodia boses (The Unstoppable Exodia Incarnate, The Legendary Exodia Incarnate) to close via negation + grind, or Millennium toolbox fusion lines (Predaplant Dragostapelia, Red-Eyes Dark Dragoon) for board control.
- Turn 1 (going first): Establish fusion payoffs and searchers via Millennium engine (Shield of the Millennium Dynasty, Sengenjin, Heart of Blue-Eyes, Golem that Guards); use Super Polymerization as disruption; hold hand to draw into Exodia pieces over multiple turns.
- Turn 2 (going second): Use hand traps (Ash Blossom ×3, Nibiru ×1) to disrupt opponent combo; leverage Super Polymerization for removal; attempt board break với Raigeki, Harpie's Feather Duster, or Lava Golem lock; dig for Exodia pieces via searchers.
- Recovery: Millennium cards place themselves in S&T zones to generate float value; Exxod Fires of Rage banish recursion and Forbidden One retrieval; Obliterate!! and Obliterate!!! Blaze recycle from Mộ; grind via Card advantage (Garura draw, Knightmare Phoenix draw) and protection (Red-Eyes Dark Dragoon immunity, Predaplant Dragostapelia Predator negation).
- After siding: No side deck supplied (0/15). Assumed go-second pivot: side out some Millennium toolbox for more hand traps, removal, or board breakers; maintain Exodia assembly lines.
Why it scores here
This deck pursues the Exodia instant-win condition—drawing all five Forbidden One pieces—supported by 1 scattered Millennium + fusion-toolbox engine. Consistent assembly of Exodia pieces requires multiple turns and heavy reliance on searchers and draw effects; P(≥1 starter in5) is only ~0.70, and the deck bricks on hands với redundant Millennium pieces or tech cards. The fusion payoffs (Unstoppable Exodia Incarnate, Legenday Exodia Incarnate, Red-Eyes Dark Dragoon, Predaplant Dragostapelia) provide ceiling interaction and grind, but the median board is modest and fragile—no reliable negation engine, modest ATK values, and heavy dependence on Super Polymerization for disruption. Going second, hand traps and removal techs offer some resistance, but the deck lacks 1 cohesive board-break strategy. The core is severely diluted: only 7 of 25 identified meta-core cards are present; critical draw engines (Pot of Prosperity, Pot of Extravagance), searchers (Terraforming, Set Rotation), and the mandatory Unstoppable Exodia Incarnate extra copy are missing. No side deck penalizes post-side adaptability to zero. Popularity and archetype novelty do not earn points—this deck is mechanically fragile, inconsistent, and underbuilt relative to the format standard.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 32 | P(≥1 of 9core Exodia/searcher pieces in 5) ≈ 0.70 from hypergeometric; only 7 of 25 meta-core cards present (28% coverage). Millennium engine as starter is3×3 copies (Shield, Heart of Blue-Eyes, Heart of Gaia, Sengenjin ×2) but conflicts với hand space for Exodia assembly. (Inferred) |
| D2 | Opening-Hand Quality & Brick Management | 26 | High redundancy risk: 8 cards at×3 copies, 3 at ×2, only 14 at ×1. Multiple Millennium Continuous Spell setups compete for S&T zones; Normal Sumons (Gaia, Blue-Eyes, Sengenjin) create garnet clustering. Estimated brick rate (hand với 2+ Millennium pieces + no live searcher) ~15–20%. (Inferred) |
| D3 | Combo Conversion & Ceiling | 45 | Ceiling boards: Unstoppable Exodia Incarnate (triple negate + all-effect immunity + grind draw) or Red-Eyes Dark Dragoon (3000 ATK + destruction-immunity + damage output) or Predaplant Dragostapelia (Predator negation + level lock). Ceiling≈ 3–4 pieces of interaction on 1 single boss. No combo structure supplied; text-only inference. (Inferred) |
| D4 | Combo Floor & Median Output | 28 | Median board vớiout optimal starter: 1–2 fusion monsters (e.g., Predaplant or mid-tier fusion) + 1 Millennium float. Marginal interaction density; no guaranteed negation vớiout 1 perfect setup. Starter diversity low (Millennium cards largelydo the same job). (Inferred) |
| D5 | Interruption Resilience & Route Redundancy | 24 | Limited independent lines: most starters feed the same Millennium → searcher loop. Loss of one Millennium setup card cascades; no backup combo engines. Recursion exists (Exxod, Obliterate!!!), but only 2×2 copies. Only 2 true hand traps (Ash ×3, Nibiru ×1) to disrupt opponent beforehand. (Inferred) |
| D6 | Resource Economy, Recovery & Grind | 38 | Millennium searchers generate float (Shield, Sengenjin, Golem, Heart of Blue-Eyes all search or place S&T repeaters). Exxod + Obliterate!!! Mộ recursion moderate. Resource cost: Super Polymerization ×3 discount (-1 lá bài, but trades disruption for removal). Net advantage across line: moderate; grind sustainability: 3–4 turns realistically. (Inferred) |
| D7 | End-Board & Interaction Quality | 35 | Unstoppable Exodia Incarnate: triple negate + spell/trap negate (Quick Effect). Red-Eyes Dark Dragoon: destruction-immune + discard removal. Predaplant Dragostapelia: Predator negation only. Layering modest (usually one main boss); many boards end với single interaction. Hand traps (Ash, Nibiru) are interaction only, not board presence. (Inferred) |
| D8 | Going-Second & Board-Breaking Power | 40 | Going-second: 4 hand traps (Ash ×3, Nibiru ×1) + removal (Raigeki, Harpie's Feather Duster, Lava Golem lock×3, Change of Heart×1). Lava Golem ×3 copies are anti-board tech. Super Polymerization ×3 can remove boss monsters. No deck-specific board breaker synergy; tools are generic. Estimated going-second power: moderate-weak (force disruption + generic removal, but no synergized breakthrough). (Inferred) |
| D9 | Offensive Pressure & Closing Power | 22 | Red-Eyes Dark Dragoon (3000 ATK, destruction-immune). Predaplant (2700 ATK). Unstoppable Exodia Incarnate has variable ATK (−1 base, scales với Mộ Forbidden One copies, max ~9000 theoretically but unrealistic mid-game). Closing: no direct-damage payoff; must punch through blockers. OTK rarely feasible vớiout perfect setup. (Inferred) |
| D10 | Main Deck Efficiency & Flexibility | 30 | Main Deck: 25 distinct cards in 44 slots. High copy ratios (8×3, 3×2) reduce flexibility. Millennium package is 9slots (~20% of main). Tech slots (Lava Golem ×3, Ash ×3, Nibiru ×1) consume7 slots. Exodia assembly (5 core pieces ×1 each) only 5 slots. Efficiency moderate; many slots feel inflexible (Millennium redundancy, hand trap saturation). (Inferred) |
| D11 | Extra Deck Efficiency & Coverage | 45 | Extra Deck: 15 slots, 11 distinct. Fusion: Unstoppable Exodia Incarnate ×3, Garura ×2, Predaplant ×2, Red-Eyes ×1, Mudragon ×1, Snake-Eyes ×1 = 11 fusions. Link: Knightmare Phoenix ×1, S:P Little Knight ×1, Selene ×1, I:P Masquerena ×1, Accesscode ×1 = 5 links. Unused/underused slots: none obvious. Extra usage: moderate (most cards summoned situationally; no guaranteed Extra access on every line). (Inferred) |
| D12 | Side Deck Adaptability | 0 | No side deck supplied (0/15). Post-side adaptability automatically 0; the deck cannot pivot for matchups. Best-of-3 performance unknown; no side plan data. (Verified) |
| D13 | Matchup Coverage & Format Fit | 20 | Exodia archetype is niche/novelty. Meta-core presence: 28% (7 of 25 identified core cards). Missing critical staples: Pot of Prosperity, Pot of Extravagance, Terraforming, Set Rotation, Secret Village of Spellcasters, Divine Arsenal AA-ZEUS, Knightmare Unicorn, and—fatally—no extra copy of Unstoppable Exodia Incarnate (only in Extra, not maindeck support). Archetype share / tournament data absent. Format fit: weak (underbuilt, off-meta toolbox). (Provisional) |
| D14 | Pilotability & Error Tolerance | 25 | Millennium searcher loops straightforward (place in S&T, search, repeat). Exodia assembly is high-variance (draw-based, no tutors for pieces themselves). Fusion Sumon lines manageable (Super Polymerization instant-speed reduces decision overhead). Complexity: moderate; error tolerance: low (brick hands and choke-point loss of key pieces are punishing). (Inferred) |
How the score was computed
Strategy profile: FTK / Alternate-Win (adjusted for long-form Exodia assembly). Structural ≈ —, Going First ≈ 32, Going Second ≈ 35, Meta = provisional. Modifiers: Missing critical core cards (Unstoppable Exodia Incarnate ×3, Pot of Prosperity, Terraforming, Set Rotation, Secret Village) (-8); No side deck (-4); Exodia win condition inherent fragility (-2). Final formula: 0.80*Structural + 0.20*TournamentReliability (Meta provisional; no dated metagame sample supplied)
Probability & combo summary
- Opening 1 starter: P(≥1) ≈ 0.7 · key two-card combo ≈ — · full-brick estimate ≈ 0.15 (all Inferred)
- Combo output: best PowerIndex —, median —, board-per-starter —
- Turn order: 0 going-first lines vs 0 going-second lines
Strengths
- Millennium engine searchers (Shield, Sengenjin, Heart of Blue-Eyes, Golem) generate consistent float and recovery across turns.
- Unstoppable Exodia Incarnate and Red-Eyes Dark Dragoon provide powerful boss-level interaction and grind potential.
- Super Polymerization ×3 functions as both offensive removal and defensive disruption; instant-speed Fusion avoids opponent responses.
- Lava Golem ×3 is 1 novel anti-board lock tech that forces opponent into stalling position.
- Exxod Fires of Rage + Obliterate!! recursion engines enable Mộ value and Forbidden One recycling.
- Hand trap package (Ash ×3, Nibiru ×1) provides going-second disruption entry points.
Weaknesses
- Exodia assembly is purely draw-dependent với no tutors for the five pieces; long-turn gameplay creates vulnerability to milling, disruption, or time pressure.
- Only 28% of meta-core cards present; missing Pot of Prosperity, Pot of Extravagance, Terraforming, Set Rotation, Secret Village, and critical Extra support (no extra Unstoppable Exodia Incarnate copy).
- Millennium package (9 cards) creates redundancy and garnet clustering; competing for hand space reduces Exodia assembly draw density.
- No cohesive going-first board: fusion payoffs require setup; interaction is reactive rather than proactive; vulnerable to meta-speed combo decks.
- Going-second heavily reliant on hand traps and generic removal; no synergized board-break engine or forced interaction beyond Super Polymerization.
- Modest ATK values (2300–3000 range) struggle to close games quickly against resilient opponents; no OTK payoff or damage acceleration.
- Brick rate estimated at 15–20%; hands với multiple Millennium pieces or tech cards vs no searcher are unplayable.
- No side deck (0/15): post-side adaptability is zero; best-of-3 format reliability severely compromised.
Recommended changes
| Priority | Remove | Add | Reason |
|---|---|---|---|
| 1 | Lava Golem ×3, Change of Heart×1, One Day of Peace ×1 (8 slots) | Lava Golem is 1 cute lock tech but unreliable (requires tributing opponent's monsters and self-damage). Terraforming + Set Rotation are mandatory for Wedju Temple consistency. Pot of Prosperity/Extravagant provide the draw density Exodia assembly demands. Knightmare Unicorn enables Extra-Deck toolbox access. | |
| 2 | Heart of Gaia ×3, Sengenjin ×2, Golem ×1 (6 cards) | Ad the Unstoppable Exodia Incarnate to Extra Deck (3 total copies maindeck or via tutor support). Trim redundant Millennium pieces; shift to 1 leaner engine that searches more and cluters less. | Too many Millennium pieces compete for the same role (float + search). Consolidate to the most efficient starters (Shield ×3, Heart of Blue-Eyes ×3) and extend search targets (Terraforming, Set Rotation) instead of running duplicates. |
| 3 | no side deck (0/15) | Build 1 dedicate15-card side deck: anti-meta hand traps (Ghost Belle, Dimension Shifter, Droll & Lock Bird), board breakers (Evenly Matched, Feather Storm), and meta-specific counters (Deck Lockdown for searcher decks, Banishment techs for Mộ-reliant matchups). | Without 1 side deck, the deck cannot adapt post-game. A 15-card side is mandatory for best-of-3 format viability and will directly raise tournament reliability from24 to ~50+. |
| 4 | Nibiru ×1, Raigeki ×1 (2 cards) | Upstart Goblin ×1, Foolish Burial ×1 or Lightsworn Minerva support (1–2 cards) to enable Mộ setup and Exodia piece milling in 1 controlled manner. | Controlled mill (Foolish Burial) or self-mill stacking (Upstart cycling draws) enables more reliable Exodia piece seding in Mộ for Exxod/Obliterate!!! recursion. Current deck relies on opponent disruption; owning the mill path improves consistency. |
Evidence & confidence
- Verified: Deck is Legal in OCG (legality.status confirmed).; Main: 44 cards, Extra: 15 cards, Side: 0 cards (all vớiin OCG size rules).; Restricted cards all vớiin legal copy limits (Exodia ×1 Limited, arms/legs ×1 each Limited, Harpie's Feather Duster ×1 Limited, Monster Reborn ×1 Limited, One Day of Peace ×1 Limited).; Archetype composition: 12 exact-name Exodia pieces, 9 Millennium-tagged cards, 11 fusion toolbox cards, 4 hand traps, 7 removal/tech cards.; Extra-Deck composition: 10 Fusion, 5 Link, 0 Synchro, 0 Xyz, 0 Pendulum.; Usage statistics available: deck runs only7 of 25 meta-core cards (28% coverage).
- Observed: Millennium engine searchers (Shield, Sengenjin, Heart of Blue-Eyes, Golem) all have text-role searcher flags and do provide consistent float.; Red-Eyes Dark Dragoon, Predaplant Dragostapelia, Unstoppable Exodia Incarnate all carry negation or interaction flags in text.
- Inferred: P(≥1 starter in opening5) ≈ 0.70 by hypergeometric calculation from 9 core pieces in 44-card deck.; Brick rate estimated 15–20% based on high ×3 copy clustering and Millennium redundancy.; Combo ceiling≈ Unstoppable Exodia Incarnate (triple negate + immunity) or Red-Eyes (3000 ATK + immunity); median board 1–2 fusions + float.; Exodia assembly is draw-dependent and slow; no tutors for the five pieces; expected assembly time 4–5 turns minimum.; Going-first board fragile: single-boss reliance, no proactive negation engine, reactive rather than pressure-building.; Going-second moderate: hand traps + removal exist but no synergized board-break strategy; generic tools rather than deck-specific synergy.; Interruption resilience low: loss of one Millennium piece cascades; only 2 backup Mộ recursion engines (Exxod ×3, Obliterate!!! ×2).; Resource grind: Millennium float + draw from Garura/Phoenix enable3–4 turn sustainability; midgame resource pool moderate.; Pilotability: Millennium loops are rote; Exodia assembly is high-variance (draw); fusion lines manageable; overall complexity moderate but error-heavy.
- Provisional: Meta Power = null (no dated metagame sample supplied; archetype meta-share and per-pilot tournament records absent).; Matchup coverage: Exodia niche archetype, no tournament context; format fit unknown vớiout recent metagame snapshot.
- Data gaps: No combo boards supplied (combos_evidence.scored_combos = 0); combo floor, median, and ceiling are text-only inferences, not observed data. No tournament link; archetype meta-share and per-pilot match records absent. No win-rate telemetry (YGOVN does not supply going-first/second win rates, matchup outcomes, brick frequencies, starter hit frequencies, or OTK rates) — all consistency signals are Inferred. No side deck (0/15); post-side performance unknown and unevaluable. No guides attached (guides_evidence.total_guides = 0); deck intent and strategy are reverse-engineered from card text rather than author-supplied rationale. Meta Power necessarily Provisional: no dated metagame sample to anchor matchup coverage, format speed, or banlist context.
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