Deck Gimmick Puppet #720448 — Yu-Gi-Oh! OCG

55 lá Main, 9 Extra, gồm Mulcharmy Fuwalos x3, Vanity's Fiend x3, Deftero Enneacraft - 'alazoneIA' x3. Tạo 13/06/2026 bởi YGO Mod.

Deck Gimmick Puppet OCG

Được tạo bởi: YGO Mod (20517634)

Được tạo ngày: Thứ Bảy, 13 tháng 6 2026

 
 


Phân tích sức mạnh Deck chính thức
StunĐộ tin cậy: Trung bìnhĐánh giá ngày 13/06/2026
28± 8/ 100
Điểm sức mạnh
Cấu trúc 27
Độ tin cậy giải 24
Đi trước 30
Đi sau 26

Deck — Deck Power Evaluation

Final Contextual Deck Power: 28/100 (±8 · Confidence: Medium)

Overall score Value
Structural Deck Power 27
Going First 30
Going Second 26
Meta Power provisional
Tournament Reliability 24
  • Primary strategy: Stun
  • Secondary strategies: Midrange, Floodgate
  • Format: ocg

Legality

Main 55 / Extra 9 / Side 0 — status: Legal.

Identity & game plan

  • Win condition: Lock opponent's Monster Zones via Ojama floodgates (Ojama King, Ojama Knight) or grind via Vanity's Fiend / Dimensional Fissure floodgates; Attrition via Enneacraft removal and E.C. Counter burn damage through Enneapolis
  • Turn 1 (going first): Set up 1 floodgate wall (Vanity's Fiend, Dimensional Fissure) or Ojama Zone lock while maintaining hand resources
  • Turn 2 (going second): Use hand traps (Droll & Lock Bird, Nibiru, Dimension Shifter) to disrupt opponent, then deploy floodgates or attempt Ojama fusion summon
  • Recovery: Recycle Enneacraft cards via Enneacraft Release and Enneacraft Reverth from Mộ; use Enneapolis field spell to reposition E.C. Counters
  • After siding: Unknown (no side deck provided; side construction absent)

Why it scores here

This deck is 1 rogue-archetype hybrid that abandons the Gimmick Puppet core entirely (0% inclusion of core cards like Rouge Doll, Chimera Doll, or the Number XYZ lines) in favor of Enneacraft as 1 floodgate and grind engine, spliced với Ojama fusion locks. The deck struggles với consistency: it has no reliable turn-1 starter (only 39% chance to open 1 core Enneacraft searcher) and runs 55 cards, inflating brick risk. Its realistic output is defensive—Vanity's Fiend or Dimensional Fissure locks, not multi-negation boards. Hand traps and floodgates provide some going-second utility, but the deck has minimal interactive ceiling and relies on an attrition plan that folds to modern disruption. High archetype deviation (8% core inclusion) and missing meta staples (no Ash Blossom, no Crossout, no Foolish Burial) indicate experimental or off-meta construction. The evaluation reflects the deck as played, not the archetype's potential.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 32 P(≥1 Enneacraft searcher in 5) ≈ 0.86 from usage stats, but only 5 distinct core starters (all Enneacraft), and 55-card size dilutes consistency; archetype purity 8% vs 100% meta standard (Inferred)
D2 Opening-Hand Quality & Brick Management 26 No hand-trap opens (5 total copies); many 1-copy flex slots (White Duston, Called by the Grave); triple Vanity's Fiend + triple Ojama payoffs create opening-hand conflicts; high brick risk from 55-card bloat (Inferred)
D3 Combo Conversion & Ceiling 18 No recorded combos; ceiling inferred: Enneacraft searchers → Enneapolis field + E.C. Counters → end-of-turn burn or Ojama fusion attempt; typically 1–2 interactions, no multi-negate board (Inferred)
D4 Combo Floor & Median Output 22 Realistic median: set 1 floodgate (Vanity's Fiend, Dimensional Fissure) and pass; or deploy Ojama fusion lock if draws align; most hands resolve to single-effect setup (Inferred)
D5 Interruption Resilience & Route Redundancy 35 Multiple floodgate layers (Vanity's Fiend, Dimensional Fissure, Ojama locks) provide some redundancy; Enneacraft recursion (Release + Reverth from Mộ) allows follow-up, but no alternative combo lines after disruption (Inferred)
D6 Resource Economy, Recovery & Grind 38 Enneacraft Reverth draws cards equal to shuffled Enneacraft monsters; Enneapolis field spell generates burn damage; resource generation modest but present; grind-plan oriented (Observed text + Inferred)
D7 End-Board & Interaction Quality 42 Floodgates (Vanity's Fiend, Dimensional Fissure, Ojama King/Knight) create 1 lock wall; no multi-negation; interaction quality is stun-focused, not negation-focused; 2–3 live interaction points typical (Inferred)
D8 Going-Second & Board-Breaking Power 24 Hand traps (Droll & Lock Bird ×2, Nibiru ×2, Dimension Shifter ×1) present but limited (5 total); going-second plan relies on disrupting opponent into floodgate setup; weak active board-break (Inferred)
D9 Offensive Pressure & Closing Power 15 Ojama fusion locks block zones rather than deal damage; Enneapolis burn is 900 LP per E.C. Counter (slow); Vanity's Fiend deals no damage; closing power is attrition, not offensive; end-board ATK ≈ 2400–3000 (Inferred)
D10 Main Deck Efficiency & Flexibility 31 55 main deck (over 40-min); 12 Enneacraft Cấp độ-1 searchers, 4 Cấp độ-9 bosses, multiple one-ofs and tech slots (White Duston, Called by the Grave); compactness poor; no coherent filler economy (Inferred)
D11 Extra Deck Efficiency & Coverage 28 9 Extra (6 Ojama Fusion + 3 Ojama Emperor Link); minimal coverage; all slots mandatory or flex Ojama variants; no generic toolbox; coverage narrow (Inferred)
D12 Side Deck Adaptability 0 No side deck supplied (0 cards); cannot adapt post-sideboard; adaptability score nulled (Verified)
D13 Matchup Coverage & Format Fit 25 Gimmick Puppet archetype is niche; 8% core inclusion means this is 1 non-standard rogue variant; no metagame sample supplied; format fit Provisional; archetype outside top-tier meta (Provisional)
D14 Pilotability & Error Tolerance 20 Enneacraft searcher -> Ojama fusion or floodgate setup is low-complexity; hand traps reactive; minimal decision points; pilotable but limited sequencing depth (Inferred)

How the score was computed

Strategy profile: Stun. Structural ≈ 27, Going First ≈ 30, Going Second ≈ 26, Meta = provisional, Tournament Reliability ≈ 24. Modifiers: Non-standard archetype core (-3); 55-card main deck (-2); Missing critical meta staples (-2); No side deck (-3). Final formula: 0.80·Structural + 0.20·TournamentReliability (Meta provisional)

Probability & combo summary

  • Opening 1 starter: P(≥1) ≈ 0.85 · key two-card combo ≈ — · full-brick estimate ≈ 0.15 (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Multiple independent floodgate layers (Vanity's Fiend, Dimensional Fissure, Ojama Zone locks) provide grind resilience
  • Enneacraft searcher redundancy (six different 1-cost searchers, all 3 copies) ensures access to the core engine
  • Hand-trap package (Droll & Lock Bird, Nibiru, Dimension Shifter) adds reactive disruption
  • Enneacraft recursion (Release + Reverth from Mộ) enables follow-up plays and E.C. Counter management
  • Floodgate-heavy construction aligns với long-game OCG metagame if opponent lacks removal

Weaknesses

  • No multi-negation or interaction-based board; output is defensive stun, not proactive control
  • 55-card main deck significantly dilutes consistency versus 40-card baseline
  • Only 5 total hand traps (vs. 8–10 in meta decks); vulnerable to fast combo decks on turn 2
  • Missing core staples (Ash Blossom, Crossout Designator, Foolish Burial, Terraforming) limits flexibility
  • Vanity's Fiend and Ojama locks conflict với deck's own combo lines (Enneacraft searchers, Mulcharmy draw effects require Triệu hồi đặc biệts)
  • Ojama fusion requires Ojama monsters in Mộ but deck has no Ojama searchers or mills; fusion summon is slow and unreliable
  • No side deck provided; cannot adapt to post-sideboard metagame
Priority Remove Add Reason
1 White Duston (1 copy) Ash Blossom & Joyous Spring (2 copies) Duston has no synergy với deck; Ash is core meta hand trap in OCG for disrupting opponent searches and summons
2 Vanity's Fiend (3 copies) Core Gimmick Puppet cards (e.g., Gimmick Puppet Rouge Doll ×2, Condolence Puppet ×1) Vanity's Fiend conflicts với own Triệu hồi đặc biệt strategy; moving toward actual Gimmick Puppet core would improve coherence and avoid self-locks
3 One copy of Mulcharmy Fuwalos Crossout Designator (1 copy) Mulcharmy's draw effect conflicts với Vanity's Fiend lock; Crossout is meta-staple tech for negating hand traps
4 Trim main deck from 55 to 40 cards minimum Second copies of high-value cards (e.g., Called by the Grave ×1 → ×2 if legal; Enneacraft Release ×3 confirmed) Consistency directly improves với compact list; remove 1-of techs (Nibiru ×1 of 2, Ra Sphere Mode ×1 of 2) and re-evaluate
5 Ojama Emperor Link (3 copies) and Ojama fusion suite if not actively used Proper going-second removal suite (Lightning Storm, Harpie's Feather Duster, Cosmic Cyclone) Current Ojama fusion lines appear bricked in practice; real board-break tech would improve game 2 capability
6 Empty side deck (0/15) Best-of-3 side deck (15 cards) với meta counter-picks Zero adaptability post-sideboard; recommend floodgate tech (Skill Drain, Royal Oppression), hand-trap inflation (Maxx C), and meta-specific removal (Mirror Force Dragon vs. Swordsoul, etc.)

Evidence & confidence

  • Verified: Legality status: Legal (all copy limits respected, all cards legal in OCG); Card text confirmed for all Enneacraft, Ojama, Mulcharmy, and generic stun cards from evidence excerpt; Main deck size: 55 (confirmed over 40-min); Extra deck size: 9 (vớiin 15-max); Restricted cards: Called by the Grave (Limited ×1), Dimension Shifter (Limited ×1), Droll & Lock Bird (Semi-Limited ×2) all legal
  • Observed: Core archetype deviation: Gimmick Puppet core cards (Rouge Doll, Chimera Doll, Number 40/C40, Fantasix Machinix) 0 copies; Enneacraft 37 copies (exact archetype name 0%, sub-archetype 94% of core engine); Usage statistics show Gimmick Puppet deck standard includes 25 core Gimmick Puppet cards (100% inclusion), but this deck runs 2/25; confirmed non-standard rogue build
  • Inferred: D1 Consistency: P(≥1 searcher in opening 5) ≈ 0.86 from hypergeometric (6 distinct 3-copy searchers); real starter diversity reduced by conflicts (Vanity + Mulcharmy lock); D2 Brick risk: 55-card main + conflicting payoffs (Vanity/Mulcharmy, Ojama fusion vớiout searchers) → ≈15% full brick rate; D3 Ceiling: Enneacraft searcher → Enneapolis + E.C. Counters → Ojama fusion or floodgate lock; max 2–3 interactive boards inferred from card text + role hints; D4 Median: Most hands resolve to single floodgate setup (Vanity, Dimensional Fissure, or Ojama) với minimal follow-up; D5 Resilience: Enneacraft recursion (Release + Reverth) provides one loop; no secondary independent lines; moderate recovery capacity; D6 Resource economy: Reverth card draw + Enneapolis burn generation; modest net card advantage (~+1 to +2 mỗi lượt) but long-game grind-oriented; D7 Interaction: Floodgate suite (7 copies) + searcher-based removal; layered but non-negation focused; semantic stun-interaction inferred from text; D8 Going-second: Hand trap count (5 total) vs. meta average (8–10); active board-break limited to Ojama fusion or removal from hand; weak ceiling; D9 Closing: Ojama locks deal 0 damage; Enneapolis burn 900 LP per E.C. Counter (very slow); Vanity + Mulcharmy no damage path; attrition win condition; end-board ATK ≈ 2400–3000 (Inferred) | | D10 Efficiency: 55 cards main, 6 level-1 searchers, multiple 1-ofs (tech slots) dilute coherence; slot economy poor vs. 40-card optimal; D11 Extra coverage: 9 slots all Ojama (3 fusion, 3 Link Emperor, 3 variants); no generic toolbox (no Swordsoul or IP access inferred); narrow; D12 Adaptability: No side deck (0/15); nulled; cannot sideboard adjust; best-of-3 severely hampered; D13 Format fit: Archetype meta-share unknown (no tournament link); core deviation so high that archetype stats not applicable; Provisional; D14 Pilotability: Enneacraft searcher -> floodgate/fusion is low-decision-point sequencing; reactive hand traps; estimated medium-complexity deck
  • Provisional: Meta Power: null (no dated metagame sample supplied; archetype meta-share unavailable; cannot assess top-deck coverage or format speed fit); Matchup performance: unknown (no recorded tournament results or per-pilot match data in evidence); Going-second win rate: cannot be inferred vớiout matchup-specific disruption profiles or test data; Post-sideboard performance: wholly absent (no side deck, so best-of-3 competitive viability unknown)
  • Data gaps: No combos supplied in evidence — all combo floor/median/ceiling scores are text-only inferred estimates, not measured boards No tournament link — no archetype meta-share, no per-pilot match record, no format-speed context available No side deck (0/15) — post-sideboard performance and best-of-3 reliability entirely unknown No win-rate telemetry — no going-first/going-second match win rates, matchup records, brick rates, or starter success rates recorded in YGOVN No guides or strategic analysis for this specific deck variant — only generic Gimmick Puppet and Enneacraft guides applicable, not the hybrid
  • Data gaps: No combos supplied in evidence — all combo floor/median/ceiling scores are text-only inferred estimates, not measured boards No tournament link — no archetype meta-share, no per-pilot match record, no format-speed context available No side deck (0/15) — post-sideboard performance and best-of-3 reliability entirely unknown No win-rate telemetry — no going-first/going-second match win rates, matchup records, brick rates, or starter success rates recorded in YGOVN No guides or strategic analysis for this specific deck variant — only generic Gimmick Puppet and Enneacraft guides applicable, not the hybrid

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