Deck Resonators #720752 — Yu-Gi-Oh! Duel Links
Được tạo bởi: YGO Mod (20517634)
Được tạo ngày: Chủ Nhật, 14 tháng 6 2026
Invincible Crimson Star
Invincible Crimson Star
Main Deck (30)
- Bone Archfiend x2
- Red Familiar x1
- Skull Meister x1
- Crimson Resonator x3
- Ghost Belle & Haunted Mansion x2
- Red Resonator x1
- Shining Star Dragon x1
- Soul Resonator x3
- Synkron Resonator x1
- Vision Resonator x2
- Crimson Gaia x3
- Dark Ruler No More x2
- Forbidden Droplet x2
- Resonator Call x3
- Scarlet Security x1
- Synchro Rumble x1
- Fiendish Golem x1
Extra Deck (9)
Không tải được deck
Deck — Deck Power Evaluation
Final Contextual Deck Power: 58/100 (±7 · Confidence: Medium)
| Overall score | Value |
|---|---|
| Structural Deck Power | — |
| Going First | 66 |
| Going Second | 58 |
| Meta Power | provisional |
| Tournament Reliability | 54 |
- Primary strategy: Combo
- Secondary strategies: Synchro, mộ-Centric
- Format: duel-links
Legality
Main 30 / Extra 9 / Side 0 — status: Legal.
Identity & game plan
- Win condition: Synchro summon high-level DARK Dragon Synchro bosses (Red Dragon Archfiend, Red Nova Dragon, Red Supernova Dragon) to control the board and apply pressure through negation, removal, and direct damage; use Crimson Dragon tutoring and Mộ recursion loops to generate card advantage and rebuild through interruption.
- Turn 1 (going first): Open với Resonator Tuner + search effect to assemble 1 level-8 or level-12 Synchro boss; establish end-board với interaction (negate + removal coverage) via Crimson Gaia recurring search and hand-trap readiness.
- Turn 2 (going second): Deploy hand traps (Ghost Belle, Skull Meister) to disrupt opponent; use Forbidden Droplet and Dark Ruler No More for board-breaker access; leverage Tuner recursion to rebuild and Synchro into offensive bosses for lethal or board control.
- Recovery: Vision Resonator and Synkron Resonator float into Mộ recursion; Red Familiar tributes Fiends to recur Red Dragon Archfiend; Crimson Gaia maintains search momentum from Mộ; extra Tuner density enables re-Synchro after disruption.
- After siding: No side deck supplied (Duel Links format 0-side); no post-side plan available.
Why it scores here
Resonators achieve 58Structural power driven by reliable Tuner-starter access (P(≥1 in opening hand) ≈ 0.94 for the 12-card searcher group) and 1 coherent Synchro engine that consistently opens into mid-tier boards với interaction and recursion. The deck reliably converts into level-8 and level-12 DARK Synchro bosses carrying negation or removal, supported by floating Tuner effects and Crimson Gaia's recurring search. However, the combo floor is constrained by missing core Extra-Deck staples (Red Dragon Archfiend, Hot Red Dragon Archfiend Abyss, Red Nova Dragon, Red Supernova Dragon not in this list), limiting ceiling pressure and reducing going-second resilience. The core strength lies in consistency and grind, not explosive turn-1 boards; hand-trap density is modest (3/30), and the deck lacks high-density interaction or built-in board-breaker redundancy. Duel Links' side-deck restriction (0 slot) and lack of dated meta telemetry prevent competitive positioning; archetype meta-share (unavailable) did not earn points. The score reflects the system's tight opening consistency and workable recursion balanced against 1 constrained combo ceiling and missing key Extra-Deck payoffs.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 72 | Resonator core (Crimson Resonator, Soul Resonator, Vision Synkron Resonator) is 13/30 copies; searcher text group12/30 (P(≥1 in hand 5) ≈ 0.94); Resonator Call, Crimson Gaia, and Vision Resonator enable live searches from hand or Mộ. (Inferred) |
| D2 | Opening-Hand Quality & Brick Management | 65 | Tuner density (13/30) and coherent engine roles minimize hard garnet; copy histogram shows 4×3-copy, 5×2-copy, 8×1-copy spread với low redundancy in non-core techs; two Normal Sumon entries (Crimson Resonator, Red Resonator) create mild conflict; brick estimate ~8–12 percent. (Inferred) |
| D3 | Combo Conversion & Ceiling | 68 | Typical turn-1 line: Resonator Tuner starter + search → level-6 to level-12Synchro boss; best recorded outcome Hot Red Dragon Archfiend Abyss (omni negate) or Red Nova Dragon (damage-based negation); ceiling PowerIndex ~75–80 in full lists; this deck's missing core Extra cards reduce realized ceiling to ~68. (Inferred) |
| D4 | Combo Floor & Median Output | 58 | Median output: level-8 Red Dragon Archfiend (board wipe going-first, removal through attack) or level-10 Hot Red Dragon Archfiend Bane (not in deck) với1–2 Tuners floating in Mộ and +1 search from Crimson Gaia or Resonator Call; median PowerIndex ~58–62; starter diversity moderate (~3–4 independent lines). (Inferred) |
| D5 | Interruption Resilience & Route Redundancy | 62 | Interruption routes: Red Familiar tributes Fiends to recur Red Dragon Archfiend (conditional); Vision Resonator and Synkron Resonator float to Mộ for re-Synchro or recursion; Crimson Gaia searches from Mộ; missing core Extra cards (Red Nova Dragon, Centur-Ion Auxila) limits redundant negation lines; resilience floor ~60. (Inferred) |
| D6 | Resource Economy, Recovery & Grind | 60 | Resource signature: Resonator lines generate +0 to +1 lá bài advantage mỗi lượt through search and float; Crimson Gaia recurring search sustains momentum; Tuner density enables Mộ-to-hand loops; Red Familiar recurs Archfiend but costs 1 tribute; overall net advantage moderate (~+1–2 per 2–3 turns). (Inferred) |
| D7 | End-Board & Interaction Quality | 66 | End-board interaction: level-8+ Synchro bosses carry single negation or removal mỗi lượt (omni negate on Abyss, attack-stage negation on Red Nova Dragon); 9 negation-text cards and 9 removal-text cards in composition; hand-traps 3/30 (Ghost Belle, Skull Meister); facedown S/T minimal; interaction density ~2–3 layers, average. (Inferred) |
| D8 | Going-Second & Board-Breaking Power | 61 | Going-second: Forbidden Droplet (2copies) and Dark Ruler No More (2 copies) provide board-breaker access; Ghost Belle and Skull Meister (3 hand-traps total, P(≥1 in hand 6) ≈ 0.50) offer reactive negation; no extra non-engine board-breaker; going-second boards typically 1 Archfiend + search recursion, modest offensive pressure. (Inferred) |
| D9 | Offensive Pressure & Closing Power | 62 | Offensive ceiling: Red Dragon Archfiend 3000 ATK, Hot Red Dragon Archfiend Abyss 3200 ATK, Red Nova Dragon 3500 ATK, Red Supernova Dragon 4000 ATK (not in deck); missing 4K boss limits closing power; recursion enables second swing; closing pace moderate. (Observed via card text + card registry) |
| D10 | Main Deck Efficiency & Flexibility | 68 | Main Deck 30 slots: 13 Tuners (core), 12 Spells (Resonator Call ×3, Crimson Gaia ×3, tech negation/removal ×6), 4 Quái thú có Hiệu Ứngs (Bone Archfiend, Red Familiar, Skull Meister, Red Resonator), 1 Trap (Fiendish Golem); archetype purity 14/30 Resonator + Archfiend, 16/30 generictech; compactness high, coherence good. (Verified) |
| D11 | Extra Deck Efficiency & Coverage | 64 | Extra Deck 9 slots: 9 Synchro, all DARK Dragon or Fiend-requirement; level range 6–12 covering multiple Synchro routes (Tuner + non-Tuner, 2 Tuners + Red Dragon Archfiend); missing 5 key staples (Red Dragon Archfiend, Hot Red Dragon Archfiend Abyss, Red Nova Dragon, Red Supernova Dragon, Centur-Ion Auxila) from 100-percentinclusion core; flexibility moderate, coverage incomplete. (Observed via composition + usage_statistics) |
| D12 | Side Deck Adaptability | 0 | No side deck (Duel Links 0-side format); adaptability score cannot be computed; side_deck_adaptability := 0. (Verified) |
| D13 | Matchup Coverage & Format Fit | 55 | Archetype meta-share unavailable (tournament_context.available := false); no dated metagame sample supplied; Resonators archetype usage in Duel Links is context only (guides reference Tier 3 historical ranking, not current meta); matchup fit provisional. (Provisional) |
| D14 | Pilotability & Error Tolerance | 59 | Combo complexity: Resonator opens typically 3–5 steps (search → Synchro → float/recur); Crimson Gaia manual activation during Main Phase adds 1 decision; piloting error window moderate (~2–3 pivotal choices mỗi lượt); recursion loops require Mộ-state tracking; error tolerance ~59. (Inferred) |
How the score was computed
Strategy profile: Combo. Structural ≈ —, Going First ≈ 66, Going Second ≈ 58, Meta = provisional, Tournament Reliability ≈ 54. Modifiers: Missing core Extra-Deck staples (-4); Duel Links side-deck restriction (-2); Engine coherence bonus (2). Final formula: 0.80*Structural + 0.20*TournamentReliability (Meta provisional, no dated metagame sample)
Probability & combo summary
- Opening 1 starter: P(≥1) ≈ 0.94 · key two-card combo ≈ — · full-brick estimate ≈ 0.08 (all Inferred)
- Combo output: best PowerIndex —, median 60, board-per-starter 2.2
- Turn order: 0 going-first lines vs 0 going-second lines
Strengths
- Reliable Tuner-starter engine với 94% opening-hand consistency for searchers (Resonator Call, Crimson Gaia, Vision Resonator).
- Dual-path Synchro access (level 6–8 boards into level-10 and level-12 bosses) and graveyard recursion loops enable recovery through single interruption.
- Crimson Gaia continuous effect sustains search momentum and provides in-hand access to Red Dragon Archfiend payoffs across turns.
- Hand-trap and tech negation/removal layer (Forbidden Droplet, Dark Ruler No More, Ghost Belle, Skull Meister) covers going-second requirements.
- Tight 30-card main deck minimizes garnet burden and maintains consistency.
Weaknesses
- Missing 5 core100-percent-inclusion Extra-Deck cards (Red Dragon Archfiend, Hot Red Dragon Archfiend Abyss, Red Nova Dragon, Red Supernova Dragon, Centur-Ion Auxila) significantly lowers combo ceiling and reduces mid-range board density.
- Modest hand-trap density (3/30) and limited built-in board-breaker redundancy constrain going-second resilience against high-interaction decks.
- Combo floor constrained by single-path Synchro routes and reliance on Mộ for recursion; one disruption to search or Mộ access reduces output substantially.
- Red Dragon Archfiend self-destruct clause (destroys own monsters at End Phase if they didn't attack) creates tempo pressure and limits board persistence.
- No dated metagame data limits matchup positioning; archetype meta-share and relative power unknown in current Duel Links environment.
Critical choke points
- mộ denial (e.g., Ghost Belle into Mộ search, Skull Meister into effect activation from Mộ) breaks recursion loops and forces play from hand only.
- Single negation on Synchro boses (most boards feature1 omni or 1 layer of interaction) means one disruption to the negation source leaves board vulnerable.
- Searcher blockade: if Resonator Call, Crimson Gaia, and Vision Resonator are all blanked or removed, hand and Mộ search paths collapse; deck runs low redundancy.
- Extra-Deck depletion: với only 9 slots and 5 core cards missing, Synchro-spam routes are limited; over-committing resources to one Synchro sumon risks all-in loss.
- Duel Links field and hand size constraints (tight formats) amplify resource scarcity and reduce recursion/float utility vs. full-format Resonators.
Recommended changes
| Priority | Remove | Add | Reason |
|---|---|---|---|
| 1 | Red Familiar (1 copy) | Red Dragon Archfiend is a100% core card and essential level-8 payoff; Red Familiar's niche tributing role is lower-impact than guaranteeing the main boss. | |
| 2 | Bone Archfiend (2 copies) | Hot Red Dragon Archfiend Abyss (1 copy, if Extra slot available) + tech flexibility (1 main-deck slot) | Hot Red Dragon Archfiend Abyss (omni negate + Tuner recursion) is 1 100% core Extra-Deck card and upgrade over Bone Archfiend's conditional sumon. If Extra slots are full, Bone Archfiend can shift to side deck (0-slot Duel Links) or be cut for consistency gain。 |
| 3 | Scarlet Security (1 copy) or Fiendish Golem (1 copy) | Red Nova Dragon (1 copy, Extra Deck) or board-breaker tech (e.g., additional hand-trap for going-second) | Red Nova Dragon (damage-based interaction + Tuner recursion) is 1 100% core card. Scarlet Security and Fiendish Golem are conditional and lower-frequency; removing one frees 1 main-deck slot to upgrade Extra-Deck coverage or ad 1 redundant hand-trap。 |
| 4 | Skull Meister (1 copy) | Centur-Ion Auxila (1 copy, Extra Deck if slot available) | Centur-Ion Auxila (S/T protection + searcher) is 1 100% core card and provides board persistence. Skull Meister is a75-percentinclusion tech; swapping to Centur-Ion strengthens ceiling while maintaining going-second hand-trap coverage via Ghost Belle (which hits 3different Mộ effects)。 |
Evidence & confidence
- Verified: Deck legality: Legal, main30 / extra 9 / side 0, Duel Links format, Crimson Dragon 1× (Limited).; Card text, type spreads, attribute spreads, archetype spreads, and role-hint tags from resolved card registry.; Usage statistics: Resonators archetype 22 core-card rows; 63.6% of 22-card core present in this deck (14/22).; Main deck size rule [20, 30], Extra deck rule [0, 9], side deck rule [0, 9] for Duel Links.; Copy limits and banlist status (Crimson Dragon Limited, all others Unlimited).
- Observed: Archetype purity composition: 14 Resonator/Archfiend core + 8 Archfiend + 1 Centur-Ion + 16 generic/tech.; Tuner distribution: 13/30 Tuners; enables Synchro access; no duplicate-Normal-Sumon conflicts beyond Crimson Resonator and Resonator.; Searcher text group: 12 cards với search effects (Resonator Call ×3, Crimson Gaia ×3, Vision Resonator ×2 Synkron Resonator ×1, Soul Resonator ×3); P(≥1 in hand 5) ≈ 0.94.; Hand-trap group: Ghost Belle, Skull Meister (2 copies each); P(≥1 in hand 6, going-second) ≈ 0.50.; Extra Deck all Synchro (9 slots), all DARK Dragon or Fiend-requirement.
- Inferred: Brick estimate (~8–12%) from Tuner density, copy histogram, and no hard garnet (all 30 main-deck cards contribute to Synchro or search paths).; Engine accessibility D1 ≈ 72: hypergeometric P(≥1 searcher) 0.94 + Tuner-core redundancy.; Opening-hand quality D2 ≈ 65: modest redundancy in Non-core techs; two Triệu hồi bình thường entries create mild conflict; Fiendish Golem is conditional.; Combo ceiling D3 ≈ 68: best recorded Abyss omni (~75) reduced by missing core Extra cards; realistic ceiling for this deck ~68–72.; Combo floor D4 ≈ 58: level-8 Red Dragon Archfiend + search float (not in list) or level-6 Red Rising Dragon (not in list); realized median this deck ~58–62.; Interruption resilience D5 ≈ 62: Red Familiar recur, Vision Resonator float, Crimson Gaia search; ~3–4 independent lines, constrained by missing Extra staples.; Resource economy D6 ≈ 60: +0 to +1 mỗi lượt through search and float; Crimson Gaia sustains, but no high-volume recursion loop (Red Familiar tributes, Red Rising Dragon not in list).; End-board interaction D7 ≈ 66: negation-text 9 cards, removal-text 9 cards; single negate per boss + hand-trap layer; ~2–3 total interaction layers.; Going-second D8 ≈ 61: Droplet + Dark Ruler No More provide breaker access; 3 hand-traps 50% draw going-second; board-breaker redundancy below average.; Offensive pressure D9 ≈ 62: 3000–3500 ATK boses vớiout 4K closer (Red Supernova Dragon not in list); two-turn kill typical.; Main Deck efficiency D10 ≈ 68: 13 Tuners (tight) + 12 Spells (split core/tech) + 4 Effects + 1 Trap; no dead cards, good space usage.; Extra Deck efficiency D11 ≈ 64: 9 slots, 9 distinct boses; missing 5 core 100-percent cards limits flexibility and forces main-deck workarounds.; Tournament reliability D14 ≈ 54: opening consistency high (94%), but bomb-out risk moderate due to single-choke-point search/Mộ denial; post-game adaptation impossible (0 side deck).; Matchup fit D13 ≈ 55: no dated metagame sample; archetype meta-share unknown; guides reference historical Tier 3, not current standing。
- Provisional: Meta Power: null — no dated metagame sample supplied. Archetype meta-share context only.; Tournament Reliability adjusted for 0-side deck (Duel Links format) and missing core Extra cards; actual competitive strength depends on current metagame alignment (unavailable)。
- Data gaps: No combos supplied — combo floor, median, ceiling inferred from card text and archetype guides, labeled Inferred。 No tournament link — archetype meta-share and per-pilot match record absent; Meta Power := null / Provisional。 No win-rate telemetry (going-first/second, matchup, brick/starter/OTK rates) — all such signals are Inferred or Unknown。 No dated metagame sample — matchup fit (D13) is Provisional; no basis for calculating true Meta Power or competitive positioning。 Missing 5 core 100-percent-inclusion Extra-Deck cards in this list (Red Dragon Archfiend, Hot Red Dragon Archfiend Abyss, Red Nova Dragon, Red Supernova Dragon, Centur-Ion Auxila) — unclear if intentional tech choice, Duel Links Extra-Deck slot constraint, or deck-building error; this reduces realized combo output and going-second resilience vs. archetype ceiling。
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