Deck Maliss #720992 — Yu-Gi-Oh! TCG
55 lá Main, 15 Extra, gồm Maliss Chessy Cat x3, Maliss March Hare x3, Mulcharmy Fuwalos x3 - Skill: Không có. Tạo 15/06/2026 bởi YGO Mod.
Được tạo bởi: YGO Mod (20517634)
Được tạo ngày: Thứ Hai, 15 tháng 6 2026
Main Deck (55)
- Bystial Baldrake x2
- Bystial Druiswurm x1
- Bystial Magnamhut x1
- Bystial Saronir x1
- Dimension Shifter x1
- Droll & Lock Bird x2
- Maliss <P> Chessy Cat x3
- Maliss <P> Dormouse x1
- Maliss <P> March Hare x3
- Maliss <P> White Rabbit x1
- Mulcharmy Fuwalos x3
- Mulcharmy Purulia x2
- The Bystial Lubellion x3
- Wizard @Ignister x1
- Ash Blossom & Joyous Spring x3
- Backup @Ignister x3
- Ghost Belle & Haunted Mansion x3
- Allure of Darkness x3
- Branded Regained x1
- Dark Ruler No More x3
- Gold Sarcophagus x1
- Harpie's Feather Duster x1
- Lightning Storm x2
- Maliss in the Mirror x1
- Maliss in Underground x2
- Terraforming x1
- Triple Tactics Talent x1
- Infinite Impermanence x3
- Maliss <C> MTP-07 x1
- Maliss <C> TB-11 x1
Extra Deck (15)
Không tải được deck
Deck — Deck Power Evaluation
Final Contextual Deck Power: 63/100 (±7 · Confidence: Medium)
| Overall score | Value |
|---|---|
| Structural Deck Power | 63.3 |
| Going First | 65 |
| Going Second | 68 |
| Meta Power | provisional |
| Tournament Reliability | 60 |
- Primary strategy: Control
- Secondary strategies: Toolbox
- Format: tcg
Legality
Main 55 / Extra 15 / Side 0 — status: Legal.
Identity & game plan
- Win condition: Control the board với hand traps, negations and high‑ATK Maliss links; Toolbox combos using Bystial and Ignister monsters for occasional bursts
- Turn 1 (going first): Set hand traps, draw với Allure of Darkness, search key cards với Terraforming, and aim to summon 1 Maliss link monster on turn 2
- Turn 2 (going second): Use hand traps (Infinite Impermanence, Ash Blossom) to disrupt, then activate TB‑11 or Maliss in Underground to bring out 1 link monster and press pressure
- Recovery: Recursion via Ghost Belle & Haunted Mansion, Dimension Shifter, and Gold Sarcophagus to regain resources after disruption
- After siding: Rely on flexible extra‑deck links; no side deck, so adapt by swapping main‑deck cards between games
Why it scores here
The deck opens reliably thanks to 1 92% chance of drawing 1 core starter, and its heavy hand‑trap suite gives strong early disruption. Redundant lines from Maliss, Bystial and Ignister provide resilience, while draw engines and recursion keep resources flowing. Interaction density is high với many negation and removal effects, supporting solid end‑board control. However, the large 55‑card main deck and lack of 1 side deck reduce efficiency and adaptability, keeping the overall power moderate.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 85 | Core engine cards appear in 92% of opening hands (p_open_at_least_one_hand5=0.92) giving 1 reliable T1 starter (Inferred) |
| D2 | Opening-Hand Quality & Brick Management | 70 | 55‑card list với many singletons creates moderate brick risk; hand‑trap group reaches 78.97% chance in 1 6‑card hand (Inferred) |
| D3 | Combo Conversion & Ceiling | 45 | No recorded combo boards; best possible turn‑2 board relies on 1 single link summon, limiting ceiling (Inferred) |
| D4 | Combo Floor & Median Output | 50 | Typical play yields 1 modest board of 1 Maliss link and draw effects, reflected by median expectations (Inferred) |
| D5 | Interruption Resilience & Route Redundancy | 75 | Multiple independent lines (Maliss, Bystial, Ignister) and floodgate cards give redundancy against disruption (Inferred) |
| D6 | Resource Economy, Recovery & Grind | 70 | Draw engines (Allure of Darkness, Gold Sarcophagus) and recursion (Ghost Belle, Dimension Shifter) provide decent resource recovery (Inferred) |
| D7 | End-Board & Interaction Quality | 75 | Interaction density is high với 13 negation texts and 27 removal texts, supporting strong end‑board control (Inferred) |
| D8 | Going-Second & Board-Breaking Power | 70 | Hand‑trap group (12 cards) reaches 78.97% chance in 1 6‑card hand, enabling strong going‑second board‑breakers like Lightning Storm (Inferred) |
| D9 | Offensive Pressure & Closing Power | 65 | Link monsters such as Accesscode Talker and Maliss Red Ransom supply high ATK threats, giving reasonable closing power (Inferred) |
| D10 | Main Deck Efficiency & Flexibility | 45 | Deck runs 55 cards với only 22.9% exact‑name purity, indicating low main‑deck efficiency (Inferred) |
| D11 | Extra Deck Efficiency & Coverage | 55 | All 15 extra slots are filled but many are filler links; core coverage is partial (Inferred) |
| D12 | Side Deck Adaptability | 30 | No side deck is present, limiting adaptability after the first game (Inferred) |
| D13 | Matchup Coverage & Format Fit | 40 | No tournament data; archetype meta‑share unavailable, so matchup fit is provisional (Provisional) |
| D14 | Pilotability & Error Tolerance | 55 | Many tech and decision points raise error tolerance demands (Inferred) |
How the score was computed
Strategy profile: Control. Structural ≈ 63.3, Going First ≈ 65, Going Second ≈ 68, Meta = provisional, Tournament Reliability ≈ 60. Modifiers: SideDeckAbsence (-2); MainDeckInefficiency (-1). Final formula: 0.80*Structural + 0.20*TournamentReliability (Meta provisional)
Probability & combo summary
- Opening 1 starter: P(≥1) ≈ 0.92 · key two-card combo ≈ — · full-brick estimate ≈ 0.08 (all Inferred)
- Combo output: best PowerIndex —, median —, board-per-starter —
- Turn order: 0 going-first lines vs 0 going-second lines
Strengths
- High opening consistency
- Strong hand‑trap and negation suite
- Multiple redundant engine lines
Weaknesses
- Large deck size reduces efficiency
- No side deck limits adaptability
- Lack of clear combo ceiling
Critical choke points
- Reliance on specific Maliss link to unlock 3000 ATK boost
- Limited access to limited cards (e.g., Bystial Magnamhut) may cause resource strain
Recommended changes
| Priority | Remove | Add | Reason |
|---|---|---|---|
| 1 | Evenly Matched | Adds 1 flexible side‑deck tool to counter opponent board‑breakers and improve post‑side plans |
Evidence & confidence
- Verified: Legality status; Card text excerpts
- Inferred: Core starter probability; Hand‑trap group probability; Brick risk estimate; Engine redundancy assessment; Resource recovery loops; Interaction density count; Going‑second board‑breaker potential; Closing power via link monsters; Main‑deck efficiency calculation; Extra‑deck coverage analysis; Pilotability complexity
- Provisional: Matchup coverage vớiout tournament data
- Data gaps: no combos supplied — combo floor/median/ceiling is text-only inference no tournament link — archetype meta-share and per-pilot match record absent no win-rate telemetry exists in YGOVN (going-first/second, matchup, game-level, brick/starter/OTK rates) — those signals are Inferred or Unknown Meta Power is Provisional unless 1 dated metagame sample is supplied
Không tải được combo





