Deck Kuriboh #723045 — Yu-Gi-Oh! OCG

59 lá Main, 15 Extra, gồm Destiny HERO - Malicious x3, Mulcharmy Fuwalos x3, Mulcharmy Purulia x3. Tạo 20/06/2026 bởi YGO Mod.

Deck Kuriboh OCG

Được tạo bởi: YGO Mod (20517634)

Được tạo ngày: Thứ Bảy, 20 tháng 6 2026

 
 


Phân tích sức mạnh Deck chính thức
ComboĐộ tin cậy: ThấpĐánh giá ngày 20/06/2026
18± 8/ 100
Điểm sức mạnh
Cấu trúc 30
Độ tin cậy giải 18
Đi trước 38
Đi sau 42

Deck — Deck Power Evaluation

Final Contextual Deck Power: 18/100 (±8 · Confidence: Low)

Overall score Value
Structural Deck Power 30
Going First 38
Going Second 42
Meta Power provisional
Tournament Reliability 18
  • Primary strategy: Combo
  • Secondary strategies: Midrange
  • Format: ocg

Legality

Main 59 / Extra 15 / Side 0 — trạng thái theo luật lúc đánh giá: Illegal. 5 violation(s).

Identity & game plan

  • Win condition: Triệu hồi Fusion HERO bosses and establish control through negation and removal; Grind through Mulcharmy draw engine and hand disruption
  • Turn 1 (going first): Establish 1 Fusion boss (Chaos, Dark Law, or Destroyer Phoenix Enforcer) với interaction via Forbidden Droplet and Solemn Judgment
  • Turn 2 (going second): Use hand traps (Ash, Ghost Ogre) to disrupt opponent setup, then pivot into Fusion plays via Destiny or Contact Fusion lines
  • Recovery: Destiny HERO - Malicious banish loops; Vision HERO Vyon Mộ searches; recursion via Xtra HERO Cross Crusader
  • After siding: Unable to assess; no side deck provided

Why it scores here

This deck is illegal in OCG and receives 1 theoretical structural-only evaluation. The list runs five forbidden or over-limit cards (Heavy Storm, Red Reboot, Maxx C, Dimensional Barrier, and two Solemn Judgments), making it unplayable in sanctioned events. Setting legality aside, the deck attempts 1 HERO/Fusion shell với Kuriboh and Mulcharmy components, but suffers from severe engine coherence issues: the archetype purity is only 4.1% (3 Kuriboh in 74 total cards), the core starters (A Hero Lives, Fusion Destiny, Vision HERO Vyon) are diluted across 1 59-card main deck, and no recorded combos exist to validate floor or ceiling output. The 7-card hand-trap group provides some going-second coverage, but the redundancy across three separate Fusion summon mechanics (Polymerization, Fusion Destiny, Contact Fusion) creates brick risk vớiout clear synergy. Popularity and archetype meta-share did not inform this score; the evaluation reflects structural fragmentation and unplayability.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 42 P(≥1 starter in hand-5) ≈ 0.76 for searchers, but A Hero Lives/Fusion Destiny/Vyon starters are scattered in 1 59-card pile với competing effects; real bootstrap consistency ~0.50-0.55 (Inferred)
D2 Opening-Hand Quality & Brick Management 28 Brick estimate: 20+ garnet/conflicting cards (three independent Fusion mechanics, Neos normal summon, seven hand-traps eating slots) vs 26 one-ofs; hand quality suffers from bloat and redundant summon conditions (Inferred)
D3 Combo Conversion & Ceiling 35 No combo evidence supplied; text reads suggest Fusion bosses (Chaos 3000 ATK/2-negate, Dark Law 2400 ATK/banish lock, Destroyer Phoenix 2500 ATK/removal) as ceiling; estimated best-line power ~74-78 if uninterrupted (Inferred)
D4 Combo Floor & Median Output 24 No median/distribution data; starter diversity low (only 3-4 real openers); median line likely 1-2 summons + 1 interaction; estimated ~50-60 power index (Inferred)
D5 Interruption Resilience & Route Redundancy 31 Redundancy: Fusion Destiny loops via Destiny HERO - Malicious banish, Vyon Mộ searches, Xtra HERO Cross Crusader recovery; but single choke point on Extra Deck Fusion access leaves median line vulnerable to one removal (Inferred)
D6 Resource Economy, Recovery & Grind 35 Resource signature: Destiny HERO - Malicious banish + Vyon Mộ recycle provide 2-3 follow-ups; net card advantage ~0 to +1 per median line; grinding is slow vớiout Mulcharmy activation (Inferred)
D7 End-Board & Interaction Quality 38 End-board interaction: 2-negate Contrast HERO Chaos, Dark Law banish lock, Solemn/Forbidden Droplet as backup; interaction density moderate but not layered; estimated ~4 points of disruption (Inferred)
D8 Going-Second & Board-Breaking Power 32 Going-second: Ash Blossom, Ghost Ogre (4 copies), hand traps for engine negation; Forbidden Droplet/removal access; but limited board-breaker synergy (no dedicated OTK engine); going-second power ~55-65 (Inferred)
D9 Offensive Pressure & Closing Power 28 Offensive power: Chaos 3000 ATK, Destroyer Phoenix 2500 ATK, Sunrise 2500 ATK all defensible but not threatening; no direct damage or piercing synergy; 21 damage-per-turn is slow (Inferred)
D10 Main Deck Efficiency & Flexibility 22 Main efficiency: 59-card main deck (vs 40 format minimum) means 19 excess slots; archetype purity 4.1%; three competing Fusion mechanisms; poor slot economy for consistency (Verified)
D11 Extra Deck Efficiency & Coverage 40 Extra Deck: 11 Fusion, 4 Link; all slots filled với named bosses; Trinity (3-monster requirement) is flex; High utilization rate for 1 combo deck (Verified)
D12 Side Deck Adaptability 0 Side Deck: 0 cards provided; cannot assess post-side adaptability (Verified)
D13 Matchup Coverage & Format Fit 15 Archetype meta-share: no tournament link supplied; usage stats show 0% core card presence (25 expected core cards missing); deck deviates sharply from standard HERO builds; no matchup telemetry (Provisional)
D14 Pilotability & Error Tolerance 25 Pilotability: moderate combo complexity (Fusion lines have 4-6 steps each); decision points are mostly deterministic once 1 starter resolves; error tolerance low due to no redundancy on choke points (Inferred)

How the score was computed

Strategy profile: Combo. Structural ≈ 30, Going First ≈ 38, Going Second ≈ 42, Meta = provisional, Tournament Reliability ≈ 18. Modifiers: Illegality penalty (-45); No combo evidence (-15); Deck bloat and archetype incoherence (-12). Final formula: Illegal list; theoretical structural score only. Final = capped at 18 due to multiple Forbidden/over-limit violations, unplayability, and absent combat data.

Probability & combo summary

  • Opening 1 starter: P(≥1) ≈ 0.55 · key two-card combo ≈ 0.32 · full-brick estimate ≈ 0.18 (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Multiple Fusion summon paths (Polymerization, Fusion Destiny, Contact Fusion) provide route redundancy if one line is blocked
  • Decent going-second coverage với 7 hand-trap copies (Ash, Ghost Ogre, Droll & Lock) and Forbidden Droplet for effect negation
  • Well-stocked Extra Deck (15 slots) với 11 Fusion and 4 Link; all named bosses với clear roles (Chaos negation, Dark Law banish-lock, Destroyer Phoenix removal)
  • Destiny HERO - Malicious banish loops + Vision HERO Vyon Mộ search enable grind survival and follow-up turns
  • Searcher density (14 cards với searcher text) supports deck thinning and flexibility

Weaknesses

  • Deck is ILLEGAL in OCG: running 5 forbidden/over-limit cards (Heavy Storm, Red Reboot, Maxx C, Dimensional Barrier, +1 Solemn Judgment)
  • 59-card main deck violates format minimums and severely dilutes consistency; massive brick risk from redundant Triệu hồi bình thườngs and Fusion mechanics competing for slots
  • Archetype coherence fractured: only 3 Kuriboh in deck (4.1% purity), Mulcharmy draw engine (6 copies) does not synergize với Fusion combo lines, HERO core (20 copies) spreads across Elemental/Destiny/Vision sub-archetypes
  • No recorded combos; floor and ceiling are text-only inference với high uncertainty
  • Single choke point: if Extra Deck Fusion access is disrupted (e.g., Solemn Judgment negation or Maxx C into pass), median line has no pivot
  • Resource economy weak: Destiny HERO - Malicious loops cost 1 banish zone, Vyon searches cost Mộ space; net advantage ~0 mỗi lượt vớiout Mulcharmy activation
  • Offensive pressure minimal: largest bosses cap at 3000 ATK (Chaos), no piercing or direct damage synergy; 20-turn clock is not threatening
  • No side deck provided; post-side adaptability cannot be assessed
Priority Remove Add Reason
1 Heavy Storm, Red Reboot, Maxx C, Dimensional Barrier, 1× Solemn Judgment These five cards are Forbidden or over-limit in OCG; remove immediately to make the deck legal
2 3× Mulcharmy Fuwalos, 3× Mulcharmy Purulia (6 total), Elemental HERO Neos, Neo-Spacian Aqua Dolphin Mulcharmy draw engine and Neo-Spacian Contact Fusion lines do not synergize với HERO Fusion combos; these 8 cards dilute consistency vớiout payoff
3 Cut main deck from 59 to 40 cards Reduce to format minimum to improve consistency; remove flex tech cards (Triple Tactics Thrust, Miracle Ejector, Masked HERO Fountain, EN Shuffle) and consolidate Fusion mechanics to two instead of three
4 Increase key starters to 3×: A Hero Lives (already 3), Fusion Destiny (already 3), Vision HERO Vyon to 3, Elemental HERO Stratos to 3; add 1-2× Polymerization copies if space allows Consolidate engine around proven HERO Fusion lines; reduce variance in opening hand quality
5 1-2× Super Polymerization (currently missing), 1× Infinite Impermanence (currently missing) Super Polymerization enables going-second board-breaking via Fusion during opponent turn; Impermanence provides 1 cost-free negation for going-first defense

Evidence & confidence

  • Verified: Legality status: Illegal (5 banned/over-limit cards confirmed); Main deck size: 59 cards (verified from card list count); Extra deck size: 15 cards (11 Fusion, 4 Link; verified from zone tags); Banlist status: Heavy Storm Forbidden, Red Reboot Forbidden, Maxx C Forbidden, Dimensional Barrier Forbidden, Solemn Judgment Limited (×2 run, ×1 legal); Archetype purity: 3 Kuriboh exact-name, 4.1% purity (verified from ID lá bài matches)
  • Observed: Hand-trap density: 7 copies (Ash Blossom ×2, Ghost Ogre ×2, Droll & Lock ×1, Maxx C ×1 [illegal], Red Reboot ×1 [illegal]); Searcher text: 14 cards với searcher or searcher-adjacent effects; Removal density: 22 cards với removal text or effect
  • Inferred: Opening-hand consistency P(≥1 starter in 5) ≈ 0.55 for Fusion starters; reduced from theoretical 0.76 due to 59-card bloat; Brick rate estimate: ~18% (7 hand-traps + 13 one-ofs vớiout clear role = 20 cards that clog consistency); Combo floor: single Fusion + 1 interaction ≈ PowerIndex 50-60; no recorded boards; Combo ceiling: Contrast HERO Chaos (2 negates) + Forbidden Droplet + follow-up ≈ PowerIndex 74-78; text-inferred only; Going-first power: 38/100 (strong end-board interaction, weak resource economy); Going-second power: 42/100 ( decent hand-trap coverage, but limited board-breaker synergy); Interruption resilience: single choke point on Extra Deck Fusion access; median line has no pivot after one negation
  • Provisional: Meta Power: null (no dated metagame sample supplied; archetype meta-share unavailable); Matchup coverage: unknown (0% core card presence vs meta standard; no tournament link); Post-side performance: unknown (no side deck provided)
  • Data gaps: Legality violations prevent sanctioned play; evaluation is theoretical only No recorded combos: floor, median, ceiling, bàn cuối mỗi starter all text-inferred (Inferred tier) No tournament link: archetype meta-share, per-pilot match record, matchup data absent (Provisional tier) No side deck: post-side adaptability and best-of-3 performance unknown No guides supplied: human strategy intent for this deck configuration unavailable No win-rate telemetry: brick rate, starter consistency, game-level performance unobserved (Inferred only)

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