Deck Kuriboh #723045 — Yu-Gi-Oh! OCG
59 lá Main, 15 Extra, gồm Destiny HERO - Malicious x3, Mulcharmy Fuwalos x3, Mulcharmy Purulia x3. Tạo 20/06/2026 bởi YGO Mod.
Được tạo bởi: YGO Mod (20517634)
Được tạo ngày: Thứ Bảy, 20 tháng 6 2026
Main Deck (59)
- Destiny HERO - Denier x1
- Destiny HERO - Malicious x3
- Destiny HERO - Plasma x1
- Droll & Lock Bird x1
- Elemental HERO Shadow Mist x1
- Elemental HERO Spirit of Neos x1
- Elemental HERO Stratos x2
- Masked HERO Dusk Crow x1
- Masked HERO Fountain x1
- Masked HERO Furnace x1
- Maxx "C" x1
- Miracle Ejector x1
- Mulcharmy Fuwalos x3
- Mulcharmy Purulia x3
- Neo-Spacian Aqua Dolphin x1
- Vision HERO Vyon x2
- Winged Kuriboh Sabatiel LV10 x3
- Elemental HERO Neos x1
- Ash Blossom & Joyous Spring x2
- Ghost Ogre & Snow Rabbit x2
- A Hero Lives x3
- Called by the Grave x1
- EN Shuffle x1
- Foolish Burial x1
- Forbidden Droplet x3
- Fusion Destiny x3
- Greater Polymerization x1
- Harpie's Feather Duster x1
- Heavy Storm x1
- Mask Change x1
- Miracle Fusion x1
- Polymerization x2
- Reinforcement of the Army x1
- Triple Tactics Talent x1
- Triple Tactics Thrust x1
- Dimensional Barrier x1
- Favorite Contact x1
- Red Reboot x1
- Solemn Judgment x2
Extra Deck (15)
- Contrast HERO Chaos x2
- Destiny HERO - Destroyer Phoenix Enforcer x1
- Elemental HERO Aqua Neos x1
- Elemental HERO Flame Wingman - Infernal Rage x1
- Elemental HERO Shining Neos Wingman x1
- Elemental HERO Sunrise x1
- Elemental HERO Thunder Giant - Voltic Thunder x1
- Masked HERO Dark Law x2
- Vision HERO Trinity x1
- Xtra HERO Cross Crusader x2
- Xtra HERO Infernal Devicer x1
- Xtra HERO Wonder Driver x1
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Deck — Deck Power Evaluation
Final Contextual Deck Power: 18/100 (±8 · Confidence: Low)
| Overall score | Value |
|---|---|
| Structural Deck Power | 30 |
| Going First | 38 |
| Going Second | 42 |
| Meta Power | provisional |
| Tournament Reliability | 18 |
- Primary strategy: Combo
- Secondary strategies: Midrange
- Format: ocg
Legality
Main 59 / Extra 15 / Side 0 — trạng thái theo luật lúc đánh giá: Illegal. 5 violation(s).
Identity & game plan
- Win condition: Triệu hồi Fusion HERO bosses and establish control through negation and removal; Grind through Mulcharmy draw engine and hand disruption
- Turn 1 (going first): Establish 1 Fusion boss (Chaos, Dark Law, or Destroyer Phoenix Enforcer) với interaction via Forbidden Droplet and Solemn Judgment
- Turn 2 (going second): Use hand traps (Ash, Ghost Ogre) to disrupt opponent setup, then pivot into Fusion plays via Destiny or Contact Fusion lines
- Recovery: Destiny HERO - Malicious banish loops; Vision HERO Vyon Mộ searches; recursion via Xtra HERO Cross Crusader
- After siding: Unable to assess; no side deck provided
Why it scores here
This deck is illegal in OCG and receives 1 theoretical structural-only evaluation. The list runs five forbidden or over-limit cards (Heavy Storm, Red Reboot, Maxx C, Dimensional Barrier, and two Solemn Judgments), making it unplayable in sanctioned events. Setting legality aside, the deck attempts 1 HERO/Fusion shell với Kuriboh and Mulcharmy components, but suffers from severe engine coherence issues: the archetype purity is only 4.1% (3 Kuriboh in 74 total cards), the core starters (A Hero Lives, Fusion Destiny, Vision HERO Vyon) are diluted across 1 59-card main deck, and no recorded combos exist to validate floor or ceiling output. The 7-card hand-trap group provides some going-second coverage, but the redundancy across three separate Fusion summon mechanics (Polymerization, Fusion Destiny, Contact Fusion) creates brick risk vớiout clear synergy. Popularity and archetype meta-share did not inform this score; the evaluation reflects structural fragmentation and unplayability.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 42 | P(≥1 starter in hand-5) ≈ 0.76 for searchers, but A Hero Lives/Fusion Destiny/Vyon starters are scattered in 1 59-card pile với competing effects; real bootstrap consistency ~0.50-0.55 (Inferred) |
| D2 | Opening-Hand Quality & Brick Management | 28 | Brick estimate: 20+ garnet/conflicting cards (three independent Fusion mechanics, Neos normal summon, seven hand-traps eating slots) vs 26 one-ofs; hand quality suffers from bloat and redundant summon conditions (Inferred) |
| D3 | Combo Conversion & Ceiling | 35 | No combo evidence supplied; text reads suggest Fusion bosses (Chaos 3000 ATK/2-negate, Dark Law 2400 ATK/banish lock, Destroyer Phoenix 2500 ATK/removal) as ceiling; estimated best-line power ~74-78 if uninterrupted (Inferred) |
| D4 | Combo Floor & Median Output | 24 | No median/distribution data; starter diversity low (only 3-4 real openers); median line likely 1-2 summons + 1 interaction; estimated ~50-60 power index (Inferred) |
| D5 | Interruption Resilience & Route Redundancy | 31 | Redundancy: Fusion Destiny loops via Destiny HERO - Malicious banish, Vyon Mộ searches, Xtra HERO Cross Crusader recovery; but single choke point on Extra Deck Fusion access leaves median line vulnerable to one removal (Inferred) |
| D6 | Resource Economy, Recovery & Grind | 35 | Resource signature: Destiny HERO - Malicious banish + Vyon Mộ recycle provide 2-3 follow-ups; net card advantage ~0 to +1 per median line; grinding is slow vớiout Mulcharmy activation (Inferred) |
| D7 | End-Board & Interaction Quality | 38 | End-board interaction: 2-negate Contrast HERO Chaos, Dark Law banish lock, Solemn/Forbidden Droplet as backup; interaction density moderate but not layered; estimated ~4 points of disruption (Inferred) |
| D8 | Going-Second & Board-Breaking Power | 32 | Going-second: Ash Blossom, Ghost Ogre (4 copies), hand traps for engine negation; Forbidden Droplet/removal access; but limited board-breaker synergy (no dedicated OTK engine); going-second power ~55-65 (Inferred) |
| D9 | Offensive Pressure & Closing Power | 28 | Offensive power: Chaos 3000 ATK, Destroyer Phoenix 2500 ATK, Sunrise 2500 ATK all defensible but not threatening; no direct damage or piercing synergy; 21 damage-per-turn is slow (Inferred) |
| D10 | Main Deck Efficiency & Flexibility | 22 | Main efficiency: 59-card main deck (vs 40 format minimum) means 19 excess slots; archetype purity 4.1%; three competing Fusion mechanisms; poor slot economy for consistency (Verified) |
| D11 | Extra Deck Efficiency & Coverage | 40 | Extra Deck: 11 Fusion, 4 Link; all slots filled với named bosses; Trinity (3-monster requirement) is flex; High utilization rate for 1 combo deck (Verified) |
| D12 | Side Deck Adaptability | 0 | Side Deck: 0 cards provided; cannot assess post-side adaptability (Verified) |
| D13 | Matchup Coverage & Format Fit | 15 | Archetype meta-share: no tournament link supplied; usage stats show 0% core card presence (25 expected core cards missing); deck deviates sharply from standard HERO builds; no matchup telemetry (Provisional) |
| D14 | Pilotability & Error Tolerance | 25 | Pilotability: moderate combo complexity (Fusion lines have 4-6 steps each); decision points are mostly deterministic once 1 starter resolves; error tolerance low due to no redundancy on choke points (Inferred) |
How the score was computed
Strategy profile: Combo. Structural ≈ 30, Going First ≈ 38, Going Second ≈ 42, Meta = provisional, Tournament Reliability ≈ 18. Modifiers: Illegality penalty (-45); No combo evidence (-15); Deck bloat and archetype incoherence (-12). Final formula: Illegal list; theoretical structural score only. Final = capped at 18 due to multiple Forbidden/over-limit violations, unplayability, and absent combat data.
Probability & combo summary
- Opening 1 starter: P(≥1) ≈ 0.55 · key two-card combo ≈ 0.32 · full-brick estimate ≈ 0.18 (all Inferred)
- Combo output: best PowerIndex —, median —, board-per-starter —
- Turn order: 0 going-first lines vs 0 going-second lines
Strengths
- Multiple Fusion summon paths (Polymerization, Fusion Destiny, Contact Fusion) provide route redundancy if one line is blocked
- Decent going-second coverage với 7 hand-trap copies (Ash, Ghost Ogre, Droll & Lock) and Forbidden Droplet for effect negation
- Well-stocked Extra Deck (15 slots) với 11 Fusion and 4 Link; all named bosses với clear roles (Chaos negation, Dark Law banish-lock, Destroyer Phoenix removal)
- Destiny HERO - Malicious banish loops + Vision HERO Vyon Mộ search enable grind survival and follow-up turns
- Searcher density (14 cards với searcher text) supports deck thinning and flexibility
Weaknesses
- Deck is ILLEGAL in OCG: running 5 forbidden/over-limit cards (Heavy Storm, Red Reboot, Maxx C, Dimensional Barrier, +1 Solemn Judgment)
- 59-card main deck violates format minimums and severely dilutes consistency; massive brick risk from redundant Triệu hồi bình thườngs and Fusion mechanics competing for slots
- Archetype coherence fractured: only 3 Kuriboh in deck (4.1% purity), Mulcharmy draw engine (6 copies) does not synergize với Fusion combo lines, HERO core (20 copies) spreads across Elemental/Destiny/Vision sub-archetypes
- No recorded combos; floor and ceiling are text-only inference với high uncertainty
- Single choke point: if Extra Deck Fusion access is disrupted (e.g., Solemn Judgment negation or Maxx C into pass), median line has no pivot
- Resource economy weak: Destiny HERO - Malicious loops cost 1 banish zone, Vyon searches cost Mộ space; net advantage ~0 mỗi lượt vớiout Mulcharmy activation
- Offensive pressure minimal: largest bosses cap at 3000 ATK (Chaos), no piercing or direct damage synergy; 20-turn clock is not threatening
- No side deck provided; post-side adaptability cannot be assessed
Recommended changes
| Priority | Remove | Add | Reason |
|---|---|---|---|
| 1 | Heavy Storm, Red Reboot, Maxx C, Dimensional Barrier, 1× Solemn Judgment | These five cards are Forbidden or over-limit in OCG; remove immediately to make the deck legal | |
| 2 | 3× Mulcharmy Fuwalos, 3× Mulcharmy Purulia (6 total), Elemental HERO Neos, Neo-Spacian Aqua Dolphin | Mulcharmy draw engine and Neo-Spacian Contact Fusion lines do not synergize với HERO Fusion combos; these 8 cards dilute consistency vớiout payoff | |
| 3 | Cut main deck from 59 to 40 cards | Reduce to format minimum to improve consistency; remove flex tech cards (Triple Tactics Thrust, Miracle Ejector, Masked HERO Fountain, EN Shuffle) and consolidate Fusion mechanics to two instead of three | |
| 4 | Increase key starters to 3×: A Hero Lives (already 3), Fusion Destiny (already 3), Vision HERO Vyon to 3, Elemental HERO Stratos to 3; add 1-2× Polymerization copies if space allows | Consolidate engine around proven HERO Fusion lines; reduce variance in opening hand quality | |
| 5 | 1-2× Super Polymerization (currently missing), 1× Infinite Impermanence (currently missing) | Super Polymerization enables going-second board-breaking via Fusion during opponent turn; Impermanence provides 1 cost-free negation for going-first defense |
Evidence & confidence
- Verified: Legality status: Illegal (5 banned/over-limit cards confirmed); Main deck size: 59 cards (verified from card list count); Extra deck size: 15 cards (11 Fusion, 4 Link; verified from zone tags); Banlist status: Heavy Storm Forbidden, Red Reboot Forbidden, Maxx C Forbidden, Dimensional Barrier Forbidden, Solemn Judgment Limited (×2 run, ×1 legal); Archetype purity: 3 Kuriboh exact-name, 4.1% purity (verified from ID lá bài matches)
- Observed: Hand-trap density: 7 copies (Ash Blossom ×2, Ghost Ogre ×2, Droll & Lock ×1, Maxx C ×1 [illegal], Red Reboot ×1 [illegal]); Searcher text: 14 cards với searcher or searcher-adjacent effects; Removal density: 22 cards với removal text or effect
- Inferred: Opening-hand consistency P(≥1 starter in 5) ≈ 0.55 for Fusion starters; reduced from theoretical 0.76 due to 59-card bloat; Brick rate estimate: ~18% (7 hand-traps + 13 one-ofs vớiout clear role = 20 cards that clog consistency); Combo floor: single Fusion + 1 interaction ≈ PowerIndex 50-60; no recorded boards; Combo ceiling: Contrast HERO Chaos (2 negates) + Forbidden Droplet + follow-up ≈ PowerIndex 74-78; text-inferred only; Going-first power: 38/100 (strong end-board interaction, weak resource economy); Going-second power: 42/100 ( decent hand-trap coverage, but limited board-breaker synergy); Interruption resilience: single choke point on Extra Deck Fusion access; median line has no pivot after one negation
- Provisional: Meta Power: null (no dated metagame sample supplied; archetype meta-share unavailable); Matchup coverage: unknown (0% core card presence vs meta standard; no tournament link); Post-side performance: unknown (no side deck provided)
- Data gaps: Legality violations prevent sanctioned play; evaluation is theoretical only No recorded combos: floor, median, ceiling, bàn cuối mỗi starter all text-inferred (Inferred tier) No tournament link: archetype meta-share, per-pilot match record, matchup data absent (Provisional tier) No side deck: post-side adaptability and best-of-3 performance unknown No guides supplied: human strategy intent for this deck configuration unavailable No win-rate telemetry: brick rate, starter consistency, game-level performance unobserved (Inferred only)
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