Deck Dragunity #723085 — Yu-Gi-Oh! OCG

55 lá Main, 15 Extra, gồm Fiendsmith Engraver x3, Mulcharmy Fuwalos x3, Ash Blossom & Joyous Spring x3.

Tạo bởi: YGO Mod (20517634)

Ngày tạo: Thứ Bảy, 20 tháng 6 2026

 
 


Phân tích sức mạnh Deck chính thức
ComboĐộ tin cậy: Trung bìnhĐánh giá ngày 20/06/2026
58± 7/ 100
Điểm sức mạnh
Cấu trúc 59
Độ tin cậy giải 52
Đi trước 64
Đi sau 58

Deck — Deck Power Evaluation

Final Contextual Deck Power: 58/100 (±7 · Confidence: Medium)

Overall score Value
Structural Deck Power 59
Going First 64
Going Second 58
Meta Power provisional
Tournament Reliability 52
  • Primary strategy: Combo
  • Secondary strategies: Midrange, Control
  • Format: ocg

Legality

Main 55 / Extra 15 / Side 0 — status: Legal.

Identity & game plan

  • Win condition: Synchro-based board setup into Dragunity Synchro bosses với equipable effects and interaction layers; Fiendsmith Fusion engine fusion summons for ATK suppression and recovery
  • Turn 1 (going first): Synchro summon Dragunity Synchro monsters (Areus, Ascalon, Areadbhair) equipped với Dragon tuners; layer interaction via Dragunity Oubliette counter trap and Dominus Purge
  • Turn 2 (going second): Use Dragunity Whirlwind to summon two Dragunity monsters from deck when opponent controls only Extra Deck summons; deploy hand traps (Ash Blossom, Ghost Belle, Droll & Lock) and board removal (Raigeki, Dominus Purge)
  • Recovery: Recycle Dragunity tuners and Winged Beast monsters via Dragunity Divine Wind graveyard payoff; Fiendsmith Engraver recursion in graveyard; Lacrima the Crimson Tears Mộ special summon bridge
  • After siding: No side deck present; unable to evaluate post-side adaptability

Why it scores here

This Dragunity hybrid opens 1 functional Synchro combo engine với moderate consistency, supported by 1 secondary Fiendsmith Fusion bridge and hand-trap tech. The deck achieves 1 strong Extra Deck ceiling when it resolves its Synchro bosses (Areus 2900 ATK với flexible negation, Ascalon 3300 ATK với banish removal, Areadbhair với monster-effect negation), but consistency is capped by missing core pieces (Georgius, Terraforming, Luin, key Link-1 enablers), 1 55-card main reducing starter frequency, and reliance on Dragunity Whirlwind as the primary going-second line. No side deck limits format adaptability, and the deck lacks 1 dominant turn-2 kill route or grind gameplan, making it 1 mid-tier rogue construction rather than 1 meta threat. Popularity/archetype usage did not earn points; score reflects system coherence and realistic board output.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 62 Core Dragunity tuners (Falchion, Remus, Phalanx) and Winged Beast enablers total 8 copies; P(≥1 opener) ≈ 0.39 from archetype_core group; searchers (Dragon Ravine, Dragunity Divine Wind, Dragunity Quirinus) add cover but deck runs 55 cards, diluting consistency (Inferred)
D2 Opening-Hand Quality & Brick Management 58 Multiple 3-ofs of high-impact cards (Falchion, Remus, Ash Blossom, Mulcharmy Fuwalos, Silent mộ, Fiendsmith Engraver) create 2-card Triệu hồi bình thường conflicts; Fiendsmith Engraver and Lacrima the Crimson Tears are conditional payoffs; bricks estimated 12-15% of opening hands (Inferred)
D3 Combo Conversion & Ceiling 70 Best recorded ceiling from Synchro combo: Areus 2900 ATK với flexible negation, Ascalon 3300 ATK với banish removal, Areadbhair với monster-effect negation; maximum negation/removal mỗi lượt is 2-3 interactions; ceiling Power Index ≈ 72-75 (Inferred)
D4 Combo Floor & Median Output 55 Typical median opening: one Synchro monster + one-two interactions (Dragunity Oubliette, Dominus Purge setup); no combo parseable output supplied; median Power Index ≈ 55-60 from text role (Inferred)
D5 Interruption Resilience & Route Redundancy 52 Starter diversity limited to Dragunity tuners + Fiendsmith Engraver; single main-deck field spell Dragon Ravine; only one Dragunity Divine Wind for graveyard payoff; two independent lines at best; interruption recovery requires Mộ access (Inferred)
D6 Resource Economy, Recovery & Grind 54 Resource economy neutral to slightly positive: Dragunity Divine Wind + Dragon Ravine enable recursion; Dragunity Oubliette banish payoff for ATK gain; Fiendsmith Engraver shuffles recovery; float minimal mỗi lượt (~0.5 card advantage median) (Inferred)
D7 End-Board & Interaction Quality 64 End-board interaction density: Areus soft negate (up to 3 effects negated if you control 3+ back-row), Areadbhair hard negate of monster effects + banish, Dragunity Oubliette counter trap; Dominus Purge hand-trap negates searchers; 3-4 layers typical (Inferred)
D8 Going-Second & Board-Breaking Power 62 Dragunity Whirlwind two-monster summon on opponent's board: niche but functional against Extra Deck-heavy decks; hand-trap coverage (Ash Blossom 3 copies, Ghost Belle 2, Droll & Lock 2) moderately strong at 77% probability going second; Raigeki 2 copies generic removal (Observed)
D9 Offensive Pressure & Closing Power 48 Areus 2900 ATK, Ascalon 3300 ATK, Areadbhair 3300 ATK ceiling but no piercing, direct attack, or quick-effect loop; closing damage requires attacks over multiple turns or setup fatigue; going first cannot close T1 (Inferred)
D10 Main Deck Efficiency & Flexibility 58 Main Deck 55 cards (over legal minimum 40): runs 27 distinct main-deck cards, includes 13 2-ofs and 9 3-ofs; composition coherent but diluted; no glaring brick pairs but 9 extra slots vs minimum 40 reduces consistency (Verified)
D11 Extra Deck Efficiency & Coverage 68 Extra Deck 15/15 slots filled: 8 Synchro (Areus 2, others 1 each), 4 Link (Romulus, Requiem, Agnumday, Sequence), 2 Fusion (Lacrima, Desirae), 1 XYZ (D/D Caesar); Synchro access high; Fiendsmith Link usage flex but not core; 1-card link summons minimal (Verified)
D12 Side Deck Adaptability 0 No side deck (0/15); unable to evaluate post-side adaptability or format shifts (Verified)
D13 Matchup Coverage & Format Fit 45 Dragunity archetype meta-share in OCG: moderate; deck deviates significantly from usage stats (missing Georgius, Terraforming, Luin, cross-archetype includes at 41% purity); format fit unconfirmed vớiout dated metagame (Provisional)
D14 Pilotability & Error Tolerance 50 Synchro summon lines require 2-4 decision points per opening (tuner selection, equip order, interaction timing); Fiendsmith Fusion bridge adds optionality; 6-8 game actions typical; medium piloting complexity; Whirlwind one-liner simplifies going-second (Inferred)

How the score was computed

Strategy profile: Combo. Structural ≈ 59, Going First ≈ 64, Going Second ≈ 58, Meta = provisional, Tournament Reliability ≈ 52. Modifiers: Missing core Dragunity cards (-3); No side deck (-2); 55-card main deck dilution (-2). Final formula: 0.80*Structural + 0.20*TournamentReliability (Meta provisional)

Probability & combo summary

  • Opening 1 starter: P(≥1) ≈ 0.39 · key two-card combo ≈ — · full-brick estimate ≈ 0.14 (all Inferred)
  • Combo output: best PowerIndex 74, median 58, board-per-starter 1.8
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Strong Synchro boss ceiling với Areus (conditional 3-negate), Ascalon (3300 ATK + banish removal), Areadbhair (hard monster-effect negate + banish)
  • Hand-trap coverage robust at 7 total copies (Ash Blossom 3, Ghost Belle 2, Droll & Lock 2) với 77% probability T2
  • Fiendsmith Fusion bridge adds secondary win axis and graveyard recursion (Engraver, Lacrima, Lacrima the Crimson Tears Mộ recovery)
  • Dragunity Oubliette counter trap + Dominus Purge searcher negation provide layered board interaction
  • Extra Deck is well-utilized (15/15 filled) với sufficient Synchro and Fiendsmith Link options

Weaknesses

  • Core Dragunity pieces missing: Georgius (mandatory boss tuner), Terraforming, Luin, Cross-Sheep, Selene, Baronne de Fleur (key Link enablers)
  • Consistency hampered by 55-card main deck (15 cards over 40-minimum) and low archetype-core density (39% open rate)
  • Only two independent Synchro lines; heavy reliance on Dragunity Whirlwind for going-second; limited resilience to turn-1 disruption
  • Median combo output (~58 Power Index) trails meta Combo decks; no OTK or FTK route
  • No side deck eliminates post-side adaptability; best-of-3 tournament performance severely limited
  • Fiendsmith engine underutilized (6 copies) as secondary axis; Fusion summoning contingent on Mộ setup
Priority Remove Add Reason
1 Mulcharmy Fuwalos (3 copies) Dragunity Lord - Georgius (1 copy) + Terraforming (1 copy) Mulcharmy is 1 conditional going-second payoff; Georgius is archetype-core mandatory boss tuner, and Terraforming guarantees Dragon Ravine access, directly addressing consistency issues
2 Lacrima the Crimson Tears (1 copy) + D/D Wave High King Caesar (1 XYZ) Dragunity Knight - Luin (1 copy) + Baronne de Fleur or Chaos Angel (1 Link Monster) Luin is core archetype search target for Dragunity Oubliette; Baronne/Chaos Angel are mandatory going-first Link enablers; XYZ rarely used in combo line
3 Reduce main deck to 40 cards: remove Fabled Lurrie (2), Crossout Designator (1 flex tech) Consistency; draw 1 additional opening card statistically every 8 games 55-card deck dilutes hypergeometric odds by ~4%; each removed card improves starter P(≥1 opener) by ~0.02 and reduces brick rate ~0.3%
4 No side deck Construct 1 15-card side deck với Artifact Sanctum (floodgate), additional hand traps (Maxx C, Nibiru), and matchup-specific removal (Secret Moves for combo mirrors, Forbidden Droplet for control) No side deck is 1 critical limitation in best-of-3 format; post-side reliability cannot be evaluated and competitive tournament performance is substantially hampered

Evidence & confidence

  • Verified: Legality: Legal (55 main, 15 extra, 0 side) in OCG format; Banlist compliance: all restricted cards (Called by the Grave, Crossout Designator, Fiendsmith's Lacrima, Pot of Prosperity, Solemn Judgment, Droll & Lock Bird) vớiin limits; Extra Deck composition: 8 Synchro, 4 Link, 2 Fusion, 1 XYZ; Card text: all role hints (searcher, negation, removal, hand trap) confirmed from description excerpts
  • Observed: Hand-trap draw probability (Ash Blossom 3, Ghost Belle 2, Droll & Lock 2): 7 copies total ≈ 77% T2 coverage; Extra Deck usage: Synchro bosses (Areus, Ascalon, Areadbhair) ATK stats verified (2900, 3300, 3300); Fiendsmith secondary axis: 6 copies (Engraver 3, Lacrima 1, Tract 1, Sanct 1) insufficient for consistent Fusion access
  • Inferred: Opening consistency: P(≥1 archetype-core starter in hand 5) ≈ 0.39 from nhóm lá cốt lõi của archetype (5 copies, hypergeometric estimate); Brick rate estimate: ~14% from conflicting Triệu hồi bình thường roles (Mulcharmy, Fiendsmith Engraver, Lacrima) + singleton Dragon Ravine; Combo floor/median/ceiling from card text roles: best ≈74 (Synchro boss + 2-3 interactions), median ≈58 (one Synchro + one interaction), floor ≈40 (tuner + incomplete setup); Interruption resilience: D5 ≈ 52 (only two independent lines, heavy Mộ dependency, no recursion redundancy); Piloting complexity: 6-8 decision points mỗi lượt on average; Synchro summon ordering and equip selection require sequencing knowledge
  • Provisional: Meta Power: null (no dated metagame sample provided; archetype meta-share in OCG unconfirmed; dữ liệu giải đấu.available = false); Matchup win rates: impossible to infer vớiout metagame context; Post-side reliability: unmeasurable due to missing side deck
  • Data gaps: No combo boards parsed: floor/median/ceiling are text-only inferences No tournament link: meta-share, per-pilot match records absent; Meta Power stays Provisional No win-rate telemetry (brick/starter/OTK rates, matchup records, game-level consistency): all consistency claims Inferred No side deck: post-side stability unmeasurable; best-of-3 tournament reliability severely constrained No guides for archetype: strategic intent undocumented Usage statistics show 22 core cards missing (100% inclusion expected, 0% in this deck); reasons for deviations unknown

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