Deck Dragunity #723085 — Yu-Gi-Oh! OCG
55 lá Main, 15 Extra, gồm Fiendsmith Engraver x3, Mulcharmy Fuwalos x3, Ash Blossom & Joyous Spring x3.
Tạo bởi: YGO Mod (20517634)
Ngày tạo: Thứ Bảy, 20 tháng 6 2026
Main Deck (55)
- Dragunity Dux x2
- Dragunity Quirinus x2
- Droll & Lock Bird x2
- Fabled Lurrie x2
- Fiendsmith Engraver x3
- Lacrima the Crimson Tears x1
- Mulcharmy Fuwalos x3
- Ash Blossom & Joyous Spring x3
- Dragunity Falchion x3
- Dragunity Phalanx x2
- Dragunity Remus x3
- Ghost Belle & Haunted Mansion x2
- Called by the Grave x1
- Crossout Designator x1
- Dragon Ravine x2
- Dragunity Divine Wind x1
- Dragunity Whirlwind x3
- Fiendsmith's Sanct x1
- Fiendsmith's Tract x1
- Pot of Prosperity x1
- Raigeki x2
- Silent Graveyard x3
- Different Dimension Ground x2
- Dominus Purge x3
- Dragunity Oubliette x2
- Forbidden Apocrypha x3
- Solemn Judgment x1
Extra Deck (15)
- Fiendsmith's Desirae x1
- Fiendsmith's Lacrima x1
- Dragunity Knight - Romulus x1
- Fiendsmith's Agnumday x1
- Fiendsmith's Requiem x1
- Fiendsmith's Sequence x1
- Dragunity Knight - Areadbhair x1
- Dragunity Knight - Areus x2
- Dragunity Knight - Ascalon x1
- Dragunity Knight - Barcha x1
- Dragunity Knight - Gae Bulg x1
- Dragunity Knight - Gae Dearg x1
- Dragunity Knight - Vajrayana x1
- D/D/D Wave High King Caesar x1
Không tải được deck
Deck — Deck Power Evaluation
Final Contextual Deck Power: 58/100 (±7 · Confidence: Medium)
| Overall score | Value |
|---|---|
| Structural Deck Power | 59 |
| Going First | 64 |
| Going Second | 58 |
| Meta Power | provisional |
| Tournament Reliability | 52 |
- Primary strategy: Combo
- Secondary strategies: Midrange, Control
- Format: ocg
Legality
Main 55 / Extra 15 / Side 0 — status: Legal.
Identity & game plan
- Win condition: Synchro-based board setup into Dragunity Synchro bosses với equipable effects and interaction layers; Fiendsmith Fusion engine fusion summons for ATK suppression and recovery
- Turn 1 (going first): Synchro summon Dragunity Synchro monsters (Areus, Ascalon, Areadbhair) equipped với Dragon tuners; layer interaction via Dragunity Oubliette counter trap and Dominus Purge
- Turn 2 (going second): Use Dragunity Whirlwind to summon two Dragunity monsters from deck when opponent controls only Extra Deck summons; deploy hand traps (Ash Blossom, Ghost Belle, Droll & Lock) and board removal (Raigeki, Dominus Purge)
- Recovery: Recycle Dragunity tuners and Winged Beast monsters via Dragunity Divine Wind graveyard payoff; Fiendsmith Engraver recursion in graveyard; Lacrima the Crimson Tears Mộ special summon bridge
- After siding: No side deck present; unable to evaluate post-side adaptability
Why it scores here
This Dragunity hybrid opens 1 functional Synchro combo engine với moderate consistency, supported by 1 secondary Fiendsmith Fusion bridge and hand-trap tech. The deck achieves 1 strong Extra Deck ceiling when it resolves its Synchro bosses (Areus 2900 ATK với flexible negation, Ascalon 3300 ATK với banish removal, Areadbhair với monster-effect negation), but consistency is capped by missing core pieces (Georgius, Terraforming, Luin, key Link-1 enablers), 1 55-card main reducing starter frequency, and reliance on Dragunity Whirlwind as the primary going-second line. No side deck limits format adaptability, and the deck lacks 1 dominant turn-2 kill route or grind gameplan, making it 1 mid-tier rogue construction rather than 1 meta threat. Popularity/archetype usage did not earn points; score reflects system coherence and realistic board output.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 62 | Core Dragunity tuners (Falchion, Remus, Phalanx) and Winged Beast enablers total 8 copies; P(≥1 opener) ≈ 0.39 from archetype_core group; searchers (Dragon Ravine, Dragunity Divine Wind, Dragunity Quirinus) add cover but deck runs 55 cards, diluting consistency (Inferred) |
| D2 | Opening-Hand Quality & Brick Management | 58 | Multiple 3-ofs of high-impact cards (Falchion, Remus, Ash Blossom, Mulcharmy Fuwalos, Silent mộ, Fiendsmith Engraver) create 2-card Triệu hồi bình thường conflicts; Fiendsmith Engraver and Lacrima the Crimson Tears are conditional payoffs; bricks estimated 12-15% of opening hands (Inferred) |
| D3 | Combo Conversion & Ceiling | 70 | Best recorded ceiling from Synchro combo: Areus 2900 ATK với flexible negation, Ascalon 3300 ATK với banish removal, Areadbhair với monster-effect negation; maximum negation/removal mỗi lượt is 2-3 interactions; ceiling Power Index ≈ 72-75 (Inferred) |
| D4 | Combo Floor & Median Output | 55 | Typical median opening: one Synchro monster + one-two interactions (Dragunity Oubliette, Dominus Purge setup); no combo parseable output supplied; median Power Index ≈ 55-60 from text role (Inferred) |
| D5 | Interruption Resilience & Route Redundancy | 52 | Starter diversity limited to Dragunity tuners + Fiendsmith Engraver; single main-deck field spell Dragon Ravine; only one Dragunity Divine Wind for graveyard payoff; two independent lines at best; interruption recovery requires Mộ access (Inferred) |
| D6 | Resource Economy, Recovery & Grind | 54 | Resource economy neutral to slightly positive: Dragunity Divine Wind + Dragon Ravine enable recursion; Dragunity Oubliette banish payoff for ATK gain; Fiendsmith Engraver shuffles recovery; float minimal mỗi lượt (~0.5 card advantage median) (Inferred) |
| D7 | End-Board & Interaction Quality | 64 | End-board interaction density: Areus soft negate (up to 3 effects negated if you control 3+ back-row), Areadbhair hard negate of monster effects + banish, Dragunity Oubliette counter trap; Dominus Purge hand-trap negates searchers; 3-4 layers typical (Inferred) |
| D8 | Going-Second & Board-Breaking Power | 62 | Dragunity Whirlwind two-monster summon on opponent's board: niche but functional against Extra Deck-heavy decks; hand-trap coverage (Ash Blossom 3 copies, Ghost Belle 2, Droll & Lock 2) moderately strong at 77% probability going second; Raigeki 2 copies generic removal (Observed) |
| D9 | Offensive Pressure & Closing Power | 48 | Areus 2900 ATK, Ascalon 3300 ATK, Areadbhair 3300 ATK ceiling but no piercing, direct attack, or quick-effect loop; closing damage requires attacks over multiple turns or setup fatigue; going first cannot close T1 (Inferred) |
| D10 | Main Deck Efficiency & Flexibility | 58 | Main Deck 55 cards (over legal minimum 40): runs 27 distinct main-deck cards, includes 13 2-ofs and 9 3-ofs; composition coherent but diluted; no glaring brick pairs but 9 extra slots vs minimum 40 reduces consistency (Verified) |
| D11 | Extra Deck Efficiency & Coverage | 68 | Extra Deck 15/15 slots filled: 8 Synchro (Areus 2, others 1 each), 4 Link (Romulus, Requiem, Agnumday, Sequence), 2 Fusion (Lacrima, Desirae), 1 XYZ (D/D Caesar); Synchro access high; Fiendsmith Link usage flex but not core; 1-card link summons minimal (Verified) |
| D12 | Side Deck Adaptability | 0 | No side deck (0/15); unable to evaluate post-side adaptability or format shifts (Verified) |
| D13 | Matchup Coverage & Format Fit | 45 | Dragunity archetype meta-share in OCG: moderate; deck deviates significantly from usage stats (missing Georgius, Terraforming, Luin, cross-archetype includes at 41% purity); format fit unconfirmed vớiout dated metagame (Provisional) |
| D14 | Pilotability & Error Tolerance | 50 | Synchro summon lines require 2-4 decision points per opening (tuner selection, equip order, interaction timing); Fiendsmith Fusion bridge adds optionality; 6-8 game actions typical; medium piloting complexity; Whirlwind one-liner simplifies going-second (Inferred) |
How the score was computed
Strategy profile: Combo. Structural ≈ 59, Going First ≈ 64, Going Second ≈ 58, Meta = provisional, Tournament Reliability ≈ 52. Modifiers: Missing core Dragunity cards (-3); No side deck (-2); 55-card main deck dilution (-2). Final formula: 0.80*Structural + 0.20*TournamentReliability (Meta provisional)
Probability & combo summary
- Opening 1 starter: P(≥1) ≈ 0.39 · key two-card combo ≈ — · full-brick estimate ≈ 0.14 (all Inferred)
- Combo output: best PowerIndex 74, median 58, board-per-starter 1.8
- Turn order: 0 going-first lines vs 0 going-second lines
Strengths
- Strong Synchro boss ceiling với Areus (conditional 3-negate), Ascalon (3300 ATK + banish removal), Areadbhair (hard monster-effect negate + banish)
- Hand-trap coverage robust at 7 total copies (Ash Blossom 3, Ghost Belle 2, Droll & Lock 2) với 77% probability T2
- Fiendsmith Fusion bridge adds secondary win axis and graveyard recursion (Engraver, Lacrima, Lacrima the Crimson Tears Mộ recovery)
- Dragunity Oubliette counter trap + Dominus Purge searcher negation provide layered board interaction
- Extra Deck is well-utilized (15/15 filled) với sufficient Synchro and Fiendsmith Link options
Weaknesses
- Core Dragunity pieces missing: Georgius (mandatory boss tuner), Terraforming, Luin, Cross-Sheep, Selene, Baronne de Fleur (key Link enablers)
- Consistency hampered by 55-card main deck (15 cards over 40-minimum) and low archetype-core density (39% open rate)
- Only two independent Synchro lines; heavy reliance on Dragunity Whirlwind for going-second; limited resilience to turn-1 disruption
- Median combo output (~58 Power Index) trails meta Combo decks; no OTK or FTK route
- No side deck eliminates post-side adaptability; best-of-3 tournament performance severely limited
- Fiendsmith engine underutilized (6 copies) as secondary axis; Fusion summoning contingent on Mộ setup
Recommended changes
| Priority | Remove | Add | Reason |
|---|---|---|---|
| 1 | Mulcharmy Fuwalos (3 copies) | Dragunity Lord - Georgius (1 copy) + Terraforming (1 copy) | Mulcharmy is 1 conditional going-second payoff; Georgius is archetype-core mandatory boss tuner, and Terraforming guarantees Dragon Ravine access, directly addressing consistency issues |
| 2 | Lacrima the Crimson Tears (1 copy) + D/D Wave High King Caesar (1 XYZ) | Dragunity Knight - Luin (1 copy) + Baronne de Fleur or Chaos Angel (1 Link Monster) | Luin is core archetype search target for Dragunity Oubliette; Baronne/Chaos Angel are mandatory going-first Link enablers; XYZ rarely used in combo line |
| 3 | Reduce main deck to 40 cards: remove Fabled Lurrie (2), Crossout Designator (1 flex tech) | Consistency; draw 1 additional opening card statistically every 8 games | 55-card deck dilutes hypergeometric odds by ~4%; each removed card improves starter P(≥1 opener) by ~0.02 and reduces brick rate ~0.3% |
| 4 | No side deck | Construct 1 15-card side deck với Artifact Sanctum (floodgate), additional hand traps (Maxx C, Nibiru), and matchup-specific removal (Secret Moves for combo mirrors, Forbidden Droplet for control) | No side deck is 1 critical limitation in best-of-3 format; post-side reliability cannot be evaluated and competitive tournament performance is substantially hampered |
Evidence & confidence
- Verified: Legality: Legal (55 main, 15 extra, 0 side) in OCG format; Banlist compliance: all restricted cards (Called by the Grave, Crossout Designator, Fiendsmith's Lacrima, Pot of Prosperity, Solemn Judgment, Droll & Lock Bird) vớiin limits; Extra Deck composition: 8 Synchro, 4 Link, 2 Fusion, 1 XYZ; Card text: all role hints (searcher, negation, removal, hand trap) confirmed from description excerpts
- Observed: Hand-trap draw probability (Ash Blossom 3, Ghost Belle 2, Droll & Lock 2): 7 copies total ≈ 77% T2 coverage; Extra Deck usage: Synchro bosses (Areus, Ascalon, Areadbhair) ATK stats verified (2900, 3300, 3300); Fiendsmith secondary axis: 6 copies (Engraver 3, Lacrima 1, Tract 1, Sanct 1) insufficient for consistent Fusion access
- Inferred: Opening consistency: P(≥1 archetype-core starter in hand 5) ≈ 0.39 from nhóm lá cốt lõi của archetype (5 copies, hypergeometric estimate); Brick rate estimate: ~14% from conflicting Triệu hồi bình thường roles (Mulcharmy, Fiendsmith Engraver, Lacrima) + singleton Dragon Ravine; Combo floor/median/ceiling from card text roles: best ≈74 (Synchro boss + 2-3 interactions), median ≈58 (one Synchro + one interaction), floor ≈40 (tuner + incomplete setup); Interruption resilience: D5 ≈ 52 (only two independent lines, heavy Mộ dependency, no recursion redundancy); Piloting complexity: 6-8 decision points mỗi lượt on average; Synchro summon ordering and equip selection require sequencing knowledge
- Provisional: Meta Power: null (no dated metagame sample provided; archetype meta-share in OCG unconfirmed; dữ liệu giải đấu.available = false); Matchup win rates: impossible to infer vớiout metagame context; Post-side reliability: unmeasurable due to missing side deck
- Data gaps: No combo boards parsed: floor/median/ceiling are text-only inferences No tournament link: meta-share, per-pilot match records absent; Meta Power stays Provisional No win-rate telemetry (brick/starter/OTK rates, matchup records, game-level consistency): all consistency claims Inferred No side deck: post-side stability unmeasurable; best-of-3 tournament reliability severely constrained No guides for archetype: strategic intent undocumented Usage statistics show 22 core cards missing (100% inclusion expected, 0% in this deck); reasons for deviations unknown
Không tải được combo





