Deck Destiny Heros #723391 — Yu-Gi-Oh! Duel Links
25 lá Main, 9 Extra, gồm Destiny HERO - Malicious x3, Xtra HERO Cross Crusader x3, Destiny HERO - Denier x2 - Skill: The Power of D: Weaving the Future. Tạo 22/06/2026 bởi YGO Mod.
Được tạo bởi: YGO Mod (20517634)
Được tạo ngày: Thứ Hai, 22 tháng 6 2026
The Power of D: Weaving the Future
The Power of D: Weaving the Future
Main Deck (25)
- Destiny HERO - Denier x2
- Destiny HERO - Dreadmaster x1
- Destiny HERO - Dreamer x1
- Destiny HERO - Malicious x3
- Destiny HERO - Plasma x2
- Droll & Lock Bird x2
- Elemental HERO Liquid Soldier x1
- Elemental HERO Stratos x1
- The Winged Dragon of Ra - Sphere Mode x1
- Vision HERO Faris x1
- Vision HERO Increase x1
- Vision HERO Vyon x1
- Forbidden Droplet x2
- Fusion Destiny x1
- Polymerization x1
- Reinforcement of the Army x1
- Ultimate Slayer x1
- Solemn Scolding x2
Extra Deck (9)
Không tải được deck
Deck — Deck Power Evaluation
Final Contextual Deck Power: 68/100 (±5 · Confidence: Medium)
| Overall score | Value |
|---|---|
| Structural Deck Power | 69 |
| Going First | 76 |
| Going Second | 73 |
| Meta Power | provisional |
| Tournament Reliability | 66 |
- Primary strategy: Control
- Secondary strategies: Toolbox
- Format: duel-links
Legality
Main 25 / Extra 9 / Side 0 — status: Legal.
Identity & game plan
- Win condition: Control the board với hand traps, negations and removal, then close với 1 high‑ATK Fusion/Link boss; Assemble 1 powerful Fusion or Link monster via searchers and combo pieces
- Turn 1 (going first): Play Droll & Lock Bird or Solemn Scolding as 1 hand trap, search 1 starter (e.g., Destiny HERO‑Malicious, Vision HERO Faris) với Reinforcement of the Army or Polymerization, and establish 1 small board.
- Turn 2 (going second): Use Droll & Lock Bird, Forbidden Droplet and other hand traps to disrupt, then summon 1 Fusion or Link boss (Vision HERO Adoration, Xtra HERO Cross Crusader, etc.)
- Recovery: Recycle resources với Destiny HERO‑Dreamer, Vyon’s search effect, and Xtra HERO Cross Crusader’s extra‑deck search to refill hand and board after disruption.
- After siding: Rely on flexible extra‑deck options; no side‑deck cards are present.
Why it scores here
The deck opens consistently thanks to 1 99.9% chance of drawing 1 core starter, and its hand‑trap suite limits brick risk. Interaction is strong với multiple negations and removal, giving good resilience after disruption. Searchers and recursion keep resources flowing, allowing the deck to assemble 1 high‑ATK Fusion/Link boss for closing pressure. Popularity does not inflate the score; the evaluation is based on system‑wide consistency, interaction and flexibility.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 95 | Core starter presence 0.9989 probability (Inferred) |
| D2 | Opening-Hand Quality & Brick Management | 85 | Brick proxy probability 0.0011; hand‑trap and search synergy reduce dead draws (Inferred) |
| D3 | Combo Conversion & Ceiling | 70 | Potential Fusion/Link boss line (e.g., Vision HERO Adoration) inferred from card text (Inferred) |
| D4 | Combo Floor & Median Output | 60 | Typical turn‑1 starter like Destiny HERO‑Malicious or Droll & Lock Bird (Inferred) |
| D5 | Interruption Resilience & Route Redundancy | 75 | Multiple independent lines (search, hand‑trap, extra‑deck) give redundancy (Inferred) |
| D6 | Resource Economy, Recovery & Grind | 70 | Three searchers (Reinforcement, Vyon, Xtra HERO Cross Crusader) and recursion via Dreamer (Inferred) |
| D7 | End-Board & Interaction Quality | 70 | 6 negation tags, 10 removal tags, 2 hand‑trap tags indicate high interaction density (Inferred) |
| D8 | Going-Second & Board-Breaking Power | 65 | Hand‑trap Droll & Lock Bird and Forbidden Droplet provide going‑second disruption (Inferred) |
| D9 | Offensive Pressure & Closing Power | 68 | Boss monsters với ATK 2500‑2800 (e.g., Vision HERO Adoration) available in Extra Deck (Inferred) |
| D10 | Main Deck Efficiency & Flexibility | 65 | 25‑card main deck với 18 distinct cards; 75% core presence shows decent efficiency (Inferred) |
| D11 | Extra Deck Efficiency & Coverage | 70 | 9‑slot Extra Deck với 6 links, 2 fusions, 1 synchro covering multiple HERO strategies (Inferred) |
| D12 | Side Deck Adaptability | 30 | No side deck cards present, limiting adaptability (Inferred) |
| D13 | Matchup Coverage & Format Fit | 50 | No tournament data; meta fit is provisional (Provisional) |
| D14 | Pilotability & Error Tolerance | 60 | Multiple combo steps and specific tribute requirements raise complexity (Inferred) |
How the score was computed
Strategy profile: Control. Structural ≈ 69, Going First ≈ 76, Going Second ≈ 73, Meta = provisional, Tournament Reliability ≈ 66. Modifiers: No side deck (-5); High core consistency (4). Final formula: 0.80Structural + 0.20TournamentReliability (Meta provisional)
Probability & combo summary
- Opening 1 starter: P(≥1) ≈ 1 · key two-card combo ≈ — · full-brick estimate ≈ 0 (all Inferred)
- Combo output: best PowerIndex —, median —, board-per-starter —
- Turn order: 0 going-first lines vs 0 going-second lines
Strengths
- Very high consistency of drawing 1 starter
- Strong hand‑trap and negation suite
- Multiple searchers and recursion for resource flow
Weaknesses
- No side‑deck cards limit adaptability
- Reliance on specific Fusion/Link bosses can be 1 choke point
- Some brick potential from tribute‑heavy monsters
Critical choke points
- Getting 1 Fusion or Link boss onto the field
- Managing tribute requirements for Destiny HERO‑Plasma
Recommended changes
| Priority | Remove | Add | Reason |
|---|---|---|---|
| 1 | Vision HERO Increase (duplicate role với Increase) | Twin Twisters (if allowed in side deck) | Improve board‑breaking and reduce reliance on limited hand traps |
Evidence & confidence
- Verified: Legality status Legal; Card text excerpts for each card; Copy limits and Limited status of Reinforcement of the Army
- Inferred: Core starter probability 0.9989; Brick proxy 0.0011; Interaction density from role tags; Resource loops from Dreamer and Vyon; Extra‑deck coverage from link/fusion count
- Provisional: Meta power (no tournament data)
- Data gaps: no combos supplied — combo floor/median/ceiling is text-only inference no tournament link — archetype meta-share and per‑pilot match record absent no win‑rate telemetry exists in YGOVN — those signals are Inferred or Unknown Meta Power is Provisional unless 1 dated metagame sample is supplied
Deck — Deck Power Evaluation
Final Contextual Deck Power: 68/100 (±5 · Confidence: Medium)
| Overall score | Value |
|---|---|
| Structural Deck Power | 69 |
| Going First | 76 |
| Going Second | 73 |
| Meta Power | provisional |
| Tournament Reliability | 66 |
- Primary strategy: Control
- Secondary strategies: Toolbox
- Format: duel-links
Legality
Main 25 / Extra 9 / Side 0 — status: Legal.
Identity & game plan
- Win condition: Control the board với hand traps, negations and removal, then close với 1 high‑ATK Fusion/Link boss; Assemble 1 powerful Fusion or Link monster via searchers and combo pieces
- Turn 1 (going first): Play Droll & Lock Bird or Solemn Scolding as 1 hand trap, search 1 starter (e.g., Destiny HERO‑Malicious, Vision HERO Faris) với Reinforcement of the Army or Polymerization, and establish 1 small board.
- Turn 2 (going second): Use Droll & Lock Bird, Forbidden Droplet and other hand traps to disrupt, then summon 1 Fusion or Link boss (Vision HERO Adoration, Xtra HERO Cross Crusader, etc.)
- Recovery: Recycle resources với Destiny HERO‑Dreamer, Vyon’s search effect, and Xtra HERO Cross Crusader’s extra‑deck search to refill hand and board after disruption.
- After siding: Rely on flexible extra‑deck options; no side‑deck cards are present.
Why it scores here
The deck opens consistently thanks to 1 99.9% chance of drawing 1 core starter, and its hand‑trap suite limits brick risk. Interaction is strong với multiple negations and removal, giving good resilience after disruption. Searchers and recursion keep resources flowing, allowing the deck to assemble 1 high‑ATK Fusion/Link boss for closing pressure. Popularity does not inflate the score; the evaluation is based on system‑wide consistency, interaction and flexibility.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 95 | Core starter presence 0.9989 probability (Inferred) |
| D2 | Opening-Hand Quality & Brick Management | 85 | Brick proxy probability 0.0011; hand‑trap and search synergy reduce dead draws (Inferred) |
| D3 | Combo Conversion & Ceiling | 70 | Potential Fusion/Link boss line (e.g., Vision HERO Adoration) inferred from card text (Inferred) |
| D4 | Combo Floor & Median Output | 60 | Typical turn‑1 starter like Destiny HERO‑Malicious or Droll & Lock Bird (Inferred) |
| D5 | Interruption Resilience & Route Redundancy | 75 | Multiple independent lines (search, hand‑trap, extra‑deck) give redundancy (Inferred) |
| D6 | Resource Economy, Recovery & Grind | 70 | Three searchers (Reinforcement, Vyon, Xtra HERO Cross Crusader) and recursion via Dreamer (Inferred) |
| D7 | End-Board & Interaction Quality | 70 | 6 negation tags, 10 removal tags, 2 hand‑trap tags indicate high interaction density (Inferred) |
| D8 | Going-Second & Board-Breaking Power | 65 | Hand‑trap Droll & Lock Bird and Forbidden Droplet provide going‑second disruption (Inferred) |
| D9 | Offensive Pressure & Closing Power | 68 | Boss monsters với ATK 2500‑2800 (e.g., Vision HERO Adoration) available in Extra Deck (Inferred) |
| D10 | Main Deck Efficiency & Flexibility | 65 | 25‑card main deck với 18 distinct cards; 75% core presence shows decent efficiency (Inferred) |
| D11 | Extra Deck Efficiency & Coverage | 70 | 9‑slot Extra Deck với 6 links, 2 fusions, 1 synchro covering multiple HERO strategies (Inferred) |
| D12 | Side Deck Adaptability | 30 | No side deck cards present, limiting adaptability (Inferred) |
| D13 | Matchup Coverage & Format Fit | 50 | No tournament data; meta fit is provisional (Provisional) |
| D14 | Pilotability & Error Tolerance | 60 | Multiple combo steps and specific tribute requirements raise complexity (Inferred) |
How the score was computed
Strategy profile: Control. Structural ≈ 69, Going First ≈ 76, Going Second ≈ 73, Meta = provisional, Tournament Reliability ≈ 66. Modifiers: No side deck (-5); High core consistency (4). Final formula: 0.80Structural + 0.20TournamentReliability (Meta provisional)
Probability & combo summary
- Opening 1 starter: P(≥1) ≈ 1 · key two-card combo ≈ — · full-brick estimate ≈ 0 (all Inferred)
- Combo output: best PowerIndex —, median —, board-per-starter —
- Turn order: 0 going-first lines vs 0 going-second lines
Strengths
- Very high consistency of drawing 1 starter
- Strong hand‑trap and negation suite
- Multiple searchers and recursion for resource flow
Weaknesses
- No side‑deck cards limit adaptability
- Reliance on specific Fusion/Link bosses can be 1 choke point
- Some brick potential from tribute‑heavy monsters
Critical choke points
- Getting 1 Fusion or Link boss onto the field
- Managing tribute requirements for Destiny HERO‑Plasma
Recommended changes
| Priority | Remove | Add | Reason |
|---|---|---|---|
| 1 | Vision HERO Increase (duplicate role với Increase) | Twin Twisters (if allowed in side deck) | Improve board‑breaking and reduce reliance on limited hand traps |
Evidence & confidence
- Verified: Legality status Legal; Card text excerpts for each card; Copy limits and Limited status of Reinforcement of the Army
- Inferred: Core starter probability 0.9989; Brick proxy 0.0011; Interaction density from role tags; Resource loops from Dreamer and Vyon; Extra‑deck coverage from link/fusion count
- Provisional: Meta power (no tournament data)
- Data gaps: no combos supplied — combo floor/median/ceiling is text-only inference no tournament link — archetype meta-share and per‑pilot match record
Không tải được combo













